How to Use Bulk Asset Update/Replace Tool
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<td width=729><span id="stepWhat"></span> </td> | <td width=729><span id="stepWhat"></span> </td> | ||
− | <td width=46>[[ | + | <td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> |
<td width=75> </td> | <td width=75> </td> | ||
− | <td width=75>[[ | + | <td width=75>[[image:NextDown.png|link=#stepSelecting|alt=Next Down|Next Down]]</td> |
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<td>'''The ''Bulk Asset Update/Replace Tool'' allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures.'''</td> | <td>'''The ''Bulk Asset Update/Replace Tool'' allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures.'''</td> | ||
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<table cellpadding=4 bgcolor=#ffffb0> | <table cellpadding=4 bgcolor=#ffffb0> | ||
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− | <td>[[ | + | <td>[[image:NotePad.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Notes:'''</span><br> | <td><span style="font-size: 17px;">'''Notes:'''</span><br> | ||
---- | ---- | ||
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<br> | <br> | ||
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− | <td>[[ | + | <td>[[image:Stop.PNG|link=]]</td> |
<td>'''The ''Bulk Asset Update/Replace Tool'' <span style="text-decoration: underline;">CANNOT</span> be used on''':- | <td>'''The ''Bulk Asset Update/Replace Tool'' <span style="text-decoration: underline;">CANNOT</span> be used on''':- | ||
*'''spline objects''' (tracks are '''not''' counted as splines so you can replace tracks) | *'''spline objects''' (tracks are '''not''' counted as splines so you can replace tracks) | ||
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<td width=729><span id="stepSelecting"></span> </td> | <td width=729><span id="stepSelecting"></span> </td> | ||
− | <td width=46>[[ | + | <td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:NextUp.png|link=#stepWhat|alt=Next Up|Next Up]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:NextDown.png|link=#stepDeleting|alt=Next Down|Next Down]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> |
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</table> <!-- END Nav Buttons Table --> | </table> <!-- END Nav Buttons Table --> | ||
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The tool is located in the '''Surveyor Main Menu''' in '''TANE''' (below left) and in the '''Surveyor Tools Menu''' in '''TRS19''', '''Trainz Plus''' and '''TRS22''' (below right).<br> | The tool is located in the '''Surveyor Main Menu''' in '''TANE''' (below left) and in the '''Surveyor Tools Menu''' in '''TRS19''', '''Trainz Plus''' and '''TRS22''' (below right).<br> | ||
− | [[ | + | [[image:UpdateStartTANE.png|link=]] [[image:UpdateStartTRS19SP1.png|link=]] |
<br> | <br> | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:BulkAssetWindowReplacementTools.JPG|link=]]</td> |
<td> | <td> | ||
*The large data box on the left of the tool window, the '''Assets to update''' list, is used to store the names of the objects that are going to be updated or replaced | *The large data box on the left of the tool window, the '''Assets to update''' list, is used to store the names of the objects that are going to be updated or replaced | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Steps.PNG|link=]]<br><br> |
<span style="font-size: 17px; font-weight: 700;">Steps</span></td> | <span style="font-size: 17px; font-weight: 700;">Steps</span></td> | ||
− | <td>[[ | + | <td>[[image:DotPoint1.JPG|link=]] <span style="font-size: 17px; font-weight: 700;">Select the Assets to Update:</span><br> |
<table> <!-- BEGIN Step 1 table --> | <table> <!-- BEGIN Step 1 table --> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>There are two alternate methods of filling the '''Assets to update''' list | <td>There are two alternate methods of filling the '''Assets to update''' list | ||
− | <table | + | <table> <!-- BEGIN Step 1 Alternatives outer table --> |
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
− | <table width=400> <!-- BEGIN Step 1 Alternative 1 inner table --> | + | <table width=400 border=2> <!-- BEGIN Step 1 Alternative 1 inner table --> |
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td width=25>[[image:Ablue.png|link=]]</td> |
<td> | <td> | ||
#click on the '''Get Tool''' (shown below), then | #click on the '''Get Tool''' (shown below), then | ||
#click on the object in the Surveyor screen. | #click on the object in the Surveyor screen. | ||
− | [[ | + | [[image:BulkAssetAddGetTool.JPG|link=]]<br> |
The object will be added to the list, as shown in the example above.<br> | The object will be added to the list, as shown in the example above.<br> | ||
</td> | </td> | ||
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</table> <!-- END Step 1 Alternative 1 inner table --> | </table> <!-- END Step 1 Alternative 1 inner table --> | ||
</td> | </td> | ||
+ | <td><span style="font-weight: 700; font-size: 15px;"> OR </span></td> | ||
<td> | <td> | ||
− | <table width=660> <!-- BEGIN Step 1 Alternative 2 inner table --> | + | <table width=660 border=2> <!-- BEGIN Step 1 Alternative 2 inner table --> |
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td width=25>[[image:Bblue.png|link=]]</td> |
<td> | <td> | ||
#''drag and drop'' an object from the '''Object Tool Selection Window''' as shown below<br> | #''drag and drop'' an object from the '''Object Tool Selection Window''' as shown below<br> | ||
− | [[ | + | [[image:BulkAssetAddDrag.JPG|link=]] |
</td> | </td> | ||
</tr> | </tr> | ||
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----</td> | ----</td> | ||
</tr> | </tr> | ||
− | </table> | + | </table> |
+ | </td> | ||
+ | </tr> <!-- END Step 1 table --> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> </td> | <td> </td> | ||
− | <td>[[ | + | <td>[[image:DotPoint2.JPG|link=]] <span style="font-size: 17px; font-weight: 700;">(Optional) Set Control Options:</span><br> |
<table> <!-- BEGIN Step 2 table --> | <table> <!-- BEGIN Step 2 table --> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>Once the '''Assets to update''' list has been completed, the <span style="font-weight: 700; text-decoration: underline;">optional</span> '''Rotate''', '''Move to layer''' and '''Delete''' options can be used and the '''Scope''' can be set. | <td>Once the '''Assets to update''' list has been completed, the <span style="font-weight: 700; text-decoration: underline;">optional</span> '''Rotate''', '''Move to layer''' and '''Delete''' options can be used and the '''Scope''' can be set. | ||
− | See the sections [[ | + | See the sections [[image:PageLink.PNG|link=]] '''[[#Setting the Options - for Non Texture Objects|Setting the Options - for Non Texture Objects]]''', [[image:PageLink.PNG|link=]] '''[[#Setting the Options - for Texture Objects|Setting the Options - for Texture Objects]]''' and [[image:PageLink.PNG|link=]] '''[[#Setting the Scope|Setting the Scope]]''' below for more details. |
</td> | </td> | ||
</tr> | </tr> | ||
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<td> </td> | <td> </td> | ||
− | <td>[[ | + | <td>[[image:DotPoint3.JPG|link=]] <span style="font-size: 17px; font-weight: 700;">(Optional) Add a Replacement Asset:</span><br> |
<table> <!-- BEGIN Step 3 table --> | <table> <!-- BEGIN Step 3 table --> | ||
<tr valign="top"> | <tr valign="top"> | ||
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<table cellpadding=4 bgcolor=#c1e7e7> <!-- BEGIN Step 3 Dot Point --> | <table cellpadding=4 bgcolor=#c1e7e7> <!-- BEGIN Step 3 Dot Point --> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:DotPoint.JPG|link=]]</td> |
<td>'''Only a single object can be added to the ''Asset to replace with'' list.''' If a second object is dragged into the list it will delete and replace the first object.</td> | <td>'''Only a single object can be added to the ''Asset to replace with'' list.''' If a second object is dragged into the list it will delete and replace the first object.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:DotPoint.JPG|link=]]</td> |
<td>'''When objects are being replaced they must be replaced by objects of the same general type''' - both lists must contain:- | <td>'''When objects are being replaced they must be replaced by objects of the same general type''' - both lists must contain:- | ||
*non-spline scenery objects, or | *non-spline scenery objects, or | ||
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</tr> | </tr> | ||
</table> <!-- END Step 3 Dot Point --> | </table> <!-- END Step 3 Dot Point --> | ||
− | [[ | + | [[image:BulkAssetAddDragReplace.JPG|link=]]<br> |
If you attempt to replace ''one type'' of object with a ''different type'' you will receive an error message. | If you attempt to replace ''one type'' of object with a ''different type'' you will receive an error message. | ||
<table> <!-- BEGIN Step 3 Error Message Table --> | <table> <!-- BEGIN Step 3 Error Message Table --> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:BulkAssetReplaceTypeError.JPG|link=]]</td> |
<td><br> | <td><br> | ||
<table cellpadding=4 bgcolor=#ffffff> <!-- BEGIN Step 3 Choices Table --> | <table cellpadding=4 bgcolor=#ffffff> <!-- BEGIN Step 3 Choices Table --> | ||
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</tr> | </tr> | ||
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− | <td>[[ | + | <td>[[image:Choices.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Choices:'''</span><br> | <td><span style="font-size: 17px;">'''Choices:'''</span><br> | ||
*Clicking '''No''' will cancel the update | *Clicking '''No''' will cancel the update | ||
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</tr> | </tr> | ||
</table> <!-- END Step 3 Error Message Table --> | </table> <!-- END Step 3 Error Message Table --> | ||
+ | </td> | ||
+ | </tr> | ||
<tr> | <tr> | ||
<td colspan="2"> | <td colspan="2"> | ||
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<td> </td> | <td> </td> | ||
− | <td>[[ | + | <td>[[image:DotPoint4.JPG|link=]] <span style="font-size: 17px; font-weight: 700;">Perform the Update:</span><br> |
<table> <!-- BEGIN Step 4 table --> | <table> <!-- BEGIN Step 4 table --> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td width=729><span id="stepDeleting"></span> </td> | <td width=729><span id="stepDeleting"></span> </td> | ||
− | <td width=46>[[ | + | <td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:NextUp.png|link=#stepSelecting|alt=Next Up|Next Up]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:NextDown.png|link=#stepScope|alt=Next Down|Next Down]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> |
</tr> | </tr> | ||
</table> <!-- END Nav Buttons Table --> | </table> <!-- END Nav Buttons Table --> | ||
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<table cellpadding=4 bgcolor=#c1e7e7> | <table cellpadding=4 bgcolor=#c1e7e7> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:DotPoint.JPG|link=]]</td> |
<td>Use the ''Drag and Drop'' method to remove individual objects from the lists or click the '''x''' button in each data entry box to remove all its objects.</td> | <td>Use the ''Drag and Drop'' method to remove individual objects from the lists or click the '''x''' button in each data entry box to remove all its objects.</td> | ||
</tr> | </tr> | ||
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<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:BulkAssetDeleteDragOut.JPG|link=]]</td> |
</tr> | </tr> | ||
− | <table> | + | </table> |
<br> | <br> | ||
<table> <!-- BEGIN Nav Buttons Table --> | <table> <!-- BEGIN Nav Buttons Table --> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=729><span id="stepScope"></span> </td> | <td width=729><span id="stepScope"></span> </td> | ||
− | <td width=46>[[ | + | <td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:NextUp.png|link=#stepDeleting|alt=Next Up|Next Up]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:NextDown.png|link=#stepNonTexture|alt=Next Down|Next Down]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> |
</tr> | </tr> | ||
</table> <!-- END Nav Buttons Table --> | </table> <!-- END Nav Buttons Table --> | ||
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<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:BulkAssetReplaceLocation.JPG|link=]]</td> |
<td> | <td> | ||
<table cellpadding=4 bgcolor=#ffffff> | <table cellpadding=4 bgcolor=#ffffff> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Choices.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Choices:'''</span><br> | <td><span style="font-size: 17px;">'''Choices:'''</span><br> | ||
*'''Anywhere on the route''' - the entire layout | *'''Anywhere on the route''' - the entire layout | ||
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----</td> | ----</td> | ||
</tr> | </tr> | ||
− | </table></td> | + | </table> |
+ | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
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− | <td>[[ | + | <td>[[image:Steps.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Steps:'''</span><br> | <td><span style="font-size: 17px;">'''Steps:'''</span><br> | ||
− | [[ | + | [[image:BulkAssetReplaceLocationArea.JPG|link=]]<br> |
#Click the '''Red icon''', and | #Click the '''Red icon''', and | ||
#Draw out the area to be used | #Draw out the area to be used | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td width=729><span id="stepNonTexture"></span> </td> | <td width=729><span id="stepNonTexture"></span> </td> | ||
− | <td width=46>[[ | + | <td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:NextUp.png|link=#stepScope|alt=Next Up|Next Up]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:NextDown.png|link=#stepTexture|alt=Next Down|Next Down]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> |
</tr> | </tr> | ||
</table> <!-- END Nav Buttons Table --> | </table> <!-- END Nav Buttons Table --> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Gears.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Settings:'''</span><br> | <td><span style="font-size: 17px;">'''Settings:'''</span><br> | ||
*If no '''Replace with''' object is entered then the objects in the '''Assets to update''' list will be '''randomly rotated''' to new orientations | *If no '''Replace with''' object is entered then the objects in the '''Assets to update''' list will be '''randomly rotated''' to new orientations | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Steps.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Steps:'''</span><br> | <td><span style="font-size: 17px;">'''Steps:'''</span><br> | ||
− | [[ | + | [[image:BulkAssetRandomRotate.JPG|link=]]<br> |
− | *'''Tick [[ | + | *'''Tick [[image:CheckBox.PNG|link=]] the check box''' to randomly rotate each replacement (or original) scenery object |
− | *'''Untick [[ | + | *'''Untick [[image:CheckBoxOff.PNG|link=]] the check box''' to keep the original orientation of each scenery object as it is replaced (this will have no effect if there is no '''Replace with''' object) |
<br> | <br> | ||
<span style="font-weight: 700;">Click the <span style="color: white; background-color: black; font-size: 15px;"> BEGIN </span> button to complete the process</span> | <span style="font-weight: 700;">Click the <span style="color: white; background-color: black; font-size: 15px;"> BEGIN </span> button to complete the process</span> | ||
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<table bgcolor=#ffffb0 cellpadding=2> | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:NotePad.PNG|link=]]</td> |
<td>'''Splines''' are not classified as '''scenery objects''' and cannot be moved to another layer by using the '''Bulk Asset Update/Replace Tool'''</td> | <td>'''Splines''' are not classified as '''scenery objects''' and cannot be moved to another layer by using the '''Bulk Asset Update/Replace Tool'''</td> | ||
</tr> | </tr> | ||
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<table bgcolor=#ffffe0> | <table bgcolor=#ffffe0> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:PencilTips.PNG|link=]]</td> |
<td>To move a spline to another layer set the '''layer property''' in the spline property window to the new layer. You will have to do this on every spline segment. | <td>To move a spline to another layer set the '''layer property''' in the spline property window to the new layer. You will have to do this on every spline segment. | ||
</td> | </td> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Gears.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Settings:'''</span><br> | <td><span style="font-size: 17px;">'''Settings:'''</span><br> | ||
*If no '''Replace with''' object is entered then the '''selected percentage''' of the objects in the '''Assets to update''' list will be '''moved''' to the selected layer | *If no '''Replace with''' object is entered then the '''selected percentage''' of the objects in the '''Assets to update''' list will be '''moved''' to the selected layer | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Steps.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Steps:'''</span><br> | <td><span style="font-size: 17px;">'''Steps:'''</span><br> | ||
− | [[ | + | [[image:BulkAssetMoveLayer.JPG|link=]]<br> |
'''To move objects to another layer:''' | '''To move objects to another layer:''' | ||
− | #'''Tick [[ | + | #'''Tick [[image:CheckBox.PNG|link=]] the check box''' to randomly move a set % of the replacement (or original) scenery objects to another layer |
#'''Select a percentage figure''' from 0% (none) to 100% (all) | #'''Select a percentage figure''' from 0% (none) to 100% (all) | ||
#'''Select the layer''' for the objects to move to (the layer must be unlocked) | #'''Select the layer''' for the objects to move to (the layer must be unlocked) | ||
'''To keep the replacement objects in the same layer:''' | '''To keep the replacement objects in the same layer:''' | ||
− | *'''Untick [[ | + | *'''Untick [[image:CheckBoxOff.PNG|link=]] the check box''' to keep all the replacement scenery objects in the same layer as the original scenery objects. This has no effect if there are no objects in the '''Replace with''' list |
<br> | <br> | ||
<span style="font-weight: 700;">Click the <span style="color: white; background-color: black; font-size: 15px;"> BEGIN </span> button to complete the process</span></td> | <span style="font-weight: 700;">Click the <span style="color: white; background-color: black; font-size: 15px;"> BEGIN </span> button to complete the process</span></td> | ||
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<table bgcolor=#fcbcbc> | <table bgcolor=#fcbcbc> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Stop.PNG|link=]]</td> |
<td><span style="font-size: 15px; font-weight: 700;">CAUTION:</span><br> | <td><span style="font-size: 15px; font-weight: 700;">CAUTION:</span><br> | ||
When moving track or track objects (signals, switches, etc) to other layers always make sure that '''no track objects end up in a layer that is above the track layer they are attached to''' | When moving track or track objects (signals, switches, etc) to other layers always make sure that '''no track objects end up in a layer that is above the track layer they are attached to''' | ||
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<table cellpadding=4 bgcolor=#c1e7e7> | <table cellpadding=4 bgcolor=#c1e7e7> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:DotPoint.JPG|link=]]</td> |
<td>'''Option 1 and Option 2 CAN both be checked ON at the same time''' to produce a combined effect</td> | <td>'''Option 1 and Option 2 CAN both be checked ON at the same time''' to produce a combined effect</td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Gears.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Settings:'''</span><br> | <td><span style="font-size: 17px;">'''Settings:'''</span><br> | ||
*Select a percent figure from 0% to 100% in steps of 5%. Values other than 0% and 100% will be approximate, not exact. Selecting 0% will delete none of the objects, 100% will delete them all | *Select a percent figure from 0% to 100% in steps of 5%. Values other than 0% and 100% will be approximate, not exact. Selecting 0% will delete none of the objects, 100% will delete them all | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Steps.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Steps:'''</span><br> | <td><span style="font-size: 17px;">'''Steps:'''</span><br> | ||
− | [[ | + | [[image:BulkAssetDelete.JPG|link=]]<br> |
− | #'''Tick [[ | + | #'''Tick [[image:CheckBox.PNG|link=]] the check box''' to randomly delete a set % of the objects |
#'''Select a percentage figure''' from 0% (none) to 100% (all) | #'''Select a percentage figure''' from 0% (none) to 100% (all) | ||
#<span style="font-weight: 700;">Click the <span style="color: white; background-color: black; font-size: 15px;"> BEGIN </span> button to complete the process</span> | #<span style="font-weight: 700;">Click the <span style="color: white; background-color: black; font-size: 15px;"> BEGIN </span> button to complete the process</span> | ||
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<table cellpadding=4 bgcolor=#c1e7e7> | <table cellpadding=4 bgcolor=#c1e7e7> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:DotPoint.JPG|link=]]</td> |
<td>'''Option 2 and Option 3 CANNOT both be checked ON at the same time.'''</td> | <td>'''Option 2 and Option 3 CANNOT both be checked ON at the same time.'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:DotPoint.JPG|link=]]</td> |
<td>'''Option 1 and Option 3 CAN both be checked ON at the same time''' to rotate all the scenery objects before deleting a set percentage of them.</td> | <td>'''Option 1 and Option 3 CAN both be checked ON at the same time''' to rotate all the scenery objects before deleting a set percentage of them.</td> | ||
</tr> | </tr> | ||
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<table bgcolor=#ffffe0 cellpadding=2> | <table bgcolor=#ffffe0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:PencilTips.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Deleting "Stubborn" Objects:'''</span><br> | <td><span style="font-size: 17px;">'''Deleting "Stubborn" Objects:'''</span><br> | ||
Some objects simply will not delete, for example some non track splines. The workaround for deleting these objects from a layout is:-<br> | Some objects simply will not delete, for example some non track splines. The workaround for deleting these objects from a layout is:-<br> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Steps.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Steps:'''</span><br> | <td><span style="font-size: 17px;">'''Steps:'''</span><br> | ||
#exit Surveyor | #exit Surveyor | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td width=729><span id="stepTexture"></span> </td> | <td width=729><span id="stepTexture"></span> </td> | ||
− | <td width=46>[[ | + | <td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:NextUp.png|link=#stepNonTexture|alt=Next Up|Next Up]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:NextDown.png|link=#stepSamples|alt=Next Down|Next Down]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> |
</tr> | </tr> | ||
</table> <!-- END Nav Buttons Table --> | </table> <!-- END Nav Buttons Table --> | ||
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<table bgcolor=#ffffb0 cellpadding=2> | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:NotePad.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Notes:'''</span><br> | <td><span style="font-size: 17px;">'''Notes:'''</span><br> | ||
---- | ---- | ||
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<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:BulkAssetTextureReplaceOriginal.JPG|link=]]</td> |
</tr> | </tr> | ||
</table> | </table> | ||
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<table cellpadding=4> | <table cellpadding=4> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td width="490" align="left">[[ | + | <td width="490" align="left">[[image:BulkAssetTextureReplaceOption.JPG|link=]]<br> |
With the '''check box ticked''', the following is the result after clicking the <span style="font-weight: 700; color: white; background-color: black; font-size: 15px;"> BEGIN </span> button.</td> | With the '''check box ticked''', the following is the result after clicking the <span style="font-weight: 700; color: white; background-color: black; font-size: 15px;"> BEGIN </span> button.</td> | ||
<td> </td> | <td> </td> | ||
− | <td width="490" align="left">[[ | + | <td width="490" align="left">[[image:BulkAssetTextureReplaceOptionOFF.JPG|link=]]<br> |
With the '''check box unticked''', the following is the result after clicking the <span style="font-weight: 700; color: white; background-color: black; font-size: 15px;"> BEGIN </span> button.</td> | With the '''check box unticked''', the following is the result after clicking the <span style="font-weight: 700; color: white; background-color: black; font-size: 15px;"> BEGIN </span> button.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td width="490" align="left">[[ | + | <td width="490" align="left">[[image:BulkAssetTextureReplaceScaleRot.JPG|link=]]<br> |
The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture.</td> | The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture.</td> | ||
<td> </td> | <td> </td> | ||
− | <td width="490" align="left">[[ | + | <td width="490" align="left">[[image:BulkAssetTextureReplaceNoScaleRot.JPG|link=]]<br> |
The same scale and rotation settings that were used in the original have been used with the replacement texture.</td> | The same scale and rotation settings that were used in the original have been used with the replacement texture.</td> | ||
</tr> | </tr> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td width=729><span id="stepSamples"></span> </td> | <td width=729><span id="stepSamples"></span> </td> | ||
− | <td width=46>[[ | + | <td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:NextUp.png|link=#stepTexture|alt=Next Up|Next Up]]</td> |
<td width=75> </td> | <td width=75> </td> | ||
− | <td width=75>[[ | + | <td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> |
</tr> | </tr> | ||
</table> <!-- END Nav Buttons Table --> | </table> <!-- END Nav Buttons Table --> | ||
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<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:BulkAssetTreesOriginal.JPG|link=]]</td> |
</tr> | </tr> | ||
</table> | </table> | ||
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<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:BulkAssetTreesMove.JPG|link=]]</td> |
<td> | <td> | ||
<table cellpadding=4 bgcolor=#ffffff> | <table cellpadding=4 bgcolor=#ffffff> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Steps.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Steps:'''</span><br> | <td><span style="font-size: 17px;">'''Steps:'''</span><br> | ||
#A new layer, named '''Trees''' is created | #A new layer, named '''Trees''' is created | ||
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<table cellpadding=4 bgcolor="Aquamarine"> | <table cellpadding=4 bgcolor="Aquamarine"> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:LinkWiki.PNG|link=]]</td> |
<td> | <td> | ||
For information on creating new layers, see the '''Trainz Wiki Page''' at:-<br> | For information on creating new layers, see the '''Trainz Wiki Page''' at:-<br> | ||
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<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:BulkAssetTreesReplace.JPG|link=]]</td> |
<td> | <td> | ||
<table cellpadding=4 bgcolor=#ffffff> | <table cellpadding=4 bgcolor=#ffffff> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Steps.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Steps:'''</span><br> | <td><span style="font-size: 17px;">'''Steps:'''</span><br> | ||
#The original layer is then locked - this prevents the replacement of those trees that were not moved to the new layer (note the warning about the locked layer on the bottom left of the Bulk Asset Update/Replace window) | #The original layer is then locked - this prevents the replacement of those trees that were not moved to the new layer (note the warning about the locked layer on the bottom left of the Bulk Asset Update/Replace window) | ||
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<table cellpadding=4 bgcolor="Aquamarine"> | <table cellpadding=4 bgcolor="Aquamarine"> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:LinkWiki.PNG|link=]]</td> |
<td> | <td> | ||
For information on how to lock layers, see the '''Trainz Wiki Page''' at:-<br> | For information on how to lock layers, see the '''Trainz Wiki Page''' at:-<br> | ||
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<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:BulkAssetTreesModified.JPG|link=]]</td> |
<td><br> | <td><br> | ||
<table cellpadding=4 bgcolor=#ffffff> | <table cellpadding=4 bgcolor=#ffffff> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Steps.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''Steps:'''</span><br> | <td><span style="font-size: 17px;">'''Steps:'''</span><br> | ||
To complete the process:- | To complete the process:- | ||
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<table cellpadding=4 bgcolor="Aquamarine"> | <table cellpadding=4 bgcolor="Aquamarine"> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:LinkWiki.PNG|link=]]</td> |
<td> | <td> | ||
For information on unlocking and merging layers, see the '''Trainz Wiki Page''' at:-<br> | For information on unlocking and merging layers, see the '''Trainz Wiki Page''' at:-<br> | ||
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<table cellpadding=4> | <table cellpadding=4> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:MergedTextureBorderProblem.JPG|link=]]</td> |
<td> | <td> | ||
Sometimes when adding new baseboards or merging a route containing blank baseboards onto a route containing textured baseboards, there can be a "bleed-over" where a texture from the painted route will flow along some of the baseboard boundaries of the unpainted baseboards as shown in the image left.<br> | Sometimes when adding new baseboards or merging a route containing blank baseboards onto a route containing textured baseboards, there can be a "bleed-over" where a texture from the painted route will flow along some of the baseboard boundaries of the unpainted baseboards as shown in the image left.<br> | ||
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<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Steps.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''1: Grab the Grid'''</span><br> | <td><span style="font-size: 17px;">'''1: Grab the Grid'''</span><br> | ||
<table cellpadding=4> | <table cellpadding=4> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:BulkAssetGridUpdate.JPG|link=]]</td> |
<td> | <td> | ||
Use the '''Grab Tool''' to click on one of the bare grid lines to place the Grid texture into the '''Assets to update''' list | Use the '''Grab Tool''' to click on one of the bare grid lines to place the Grid texture into the '''Assets to update''' list | ||
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<table cellpadding=4> | <table cellpadding=4> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:BulkAssetGridUpdateGridReplace.JPG|link=]]</td> |
<td> | <td> | ||
# drag the Grid entry from the '''Update''' list into the '''Replace''' list. This will still leave a copy in the Update list | # drag the Grid entry from the '''Update''' list into the '''Replace''' list. This will still leave a copy in the Update list | ||
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<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:Steps.PNG|link=]]</td> |
<td><span style="font-size: 17px;">'''2: Grab the "Bleed Texture" and Clean'''</span><br> | <td><span style="font-size: 17px;">'''2: Grab the "Bleed Texture" and Clean'''</span><br> | ||
<table cellpadding=4> | <table cellpadding=4> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:BulkAssetSandUpdateGridReplace.JPG|link=]]</td> |
<td> | <td> | ||
#use the '''Grab Tool''' to select the "bleed" texture and place it into the '''Update''' list | #use the '''Grab Tool''' to select the "bleed" texture and place it into the '''Update''' list | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td width=729><span id="bottom"></span> </td> | <td width=729><span id="bottom"></span> </td> | ||
− | <td width=46>[[ | + | <td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> |
− | <td width=75>[[ | + | <td width=75>[[image:NextUp.png|link=#stepSamples|alt=Next Up|Next Up]]</td> |
<td width=75> </td> | <td width=75> </td> | ||
<td width=75> </td> | <td width=75> </td> | ||
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<table cellpadding=4 bgcolor=#ffffff> | <table cellpadding=4 bgcolor=#ffffff> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:TrainzWiki.png|link=]]</td> |
<td> | <td> | ||
<span style="font-size: 17px;">'''More Tutorials and Guides to Using Trainz'''</span><br> | <span style="font-size: 17px;">'''More Tutorials and Guides to Using Trainz'''</span><br> |
Revision as of 09:56, 12 February 2023
The information in this Wiki Page applies to TANE, TRS19, Trainz Plus and TRS22.
Contents |
What is the Bulk Asset Update/Replace Tool?
The Bulk Asset Update/Replace Tool allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures. |
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Things it Will NOT Do
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Selecting Assets and Options
The tool is located in the Surveyor Main Menu in TANE (below left) and in the Surveyor Tools Menu in TRS19, Trainz Plus and TRS22 (below right).
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Steps |
Select the Assets to Update:
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(Optional) Set Control Options:
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(Optional) Add a Replacement Asset:
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Perform the Update:
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Deleting Assets from the Lists
Use the Drag and Drop method to remove individual objects from the lists or click the x button in each data entry box to remove all its objects. |
Setting the Scope
Select the region of the layout where the updates, replacements or deletions will occur:-
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If the Selected area option is chosen, then...
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Steps:
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Setting the Options - for Non Texture Objects
Option 1: Randomly Rotate Scenery Objects
The first option controls the rotation or orientation of the original OR the replacement scenery objects.
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Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be rotated. |
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Steps:
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Option 2: Move Scenery Objects to Another Layer
The second option allows the original OR replacement scenery objects to be moved to another layer.
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Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be moved. |
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Steps:
To keep the replacement objects in the same layer:
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Option 1 and Option 2 CAN both be checked ON at the same time to produce a combined effect |
Option 3: Delete Scenery Objects
The third option allows the deletion of scenery objects from the layout.
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Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be deleted. |
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Steps:
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Option 2 and Option 3 CANNOT both be checked ON at the same time. | |
Option 1 and Option 3 CAN both be checked ON at the same time to rotate all the scenery objects before deleting a set percentage of them. |
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Setting the Options - for Texture Objects
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The image below shows a region painted with one texture asset but with different scaling and rotation settings.
With the check box ticked, the following is the result after clicking the BEGIN button. |
With the check box unticked, the following is the result after clicking the BEGIN button. |
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The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture. |
The same scale and rotation settings that were used in the original have been used with the replacement texture. |
Sample Applications
Replacing Some Assets
The Problem:
A forest has been created using three different trees. A number (30%) of the two smaller tree types are to be replaced with a larger tree of a different type.
The Solution:
The Bulk Asset Update/Replace Tool does not have a feature that will allow the replacement of only some assets (it is all or none), so a slightly more indirect approach is needed.
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The final result.
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Fixing "Texture Bleeds"
The Problem:
Sometimes when adding new baseboards or merging a route containing blank baseboards onto a route containing textured baseboards, there can be a "bleed-over" where a texture from the painted route will flow along some of the baseboard boundaries of the unpainted baseboards as shown in the image left. As strange as it may seem, this is actually "expected behaviour" and its purpose is to resolve other long standing problems that can occur when baseboards are added. The unwanted texture can (usually) be painted over by another texture and this will resolve the problem but there may be a lot of it to paint out and you may prefer a simplier solution. The Bulk Asset Update/Replace Tool can provide such a solution. The Solution:
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2: Grab the "Bleed Texture" and Clean
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Trainz Wiki
More Tutorials and Guides to Using Trainz |
This page was created by Trainz user pware in June 2018 and was last updated as shown below.