How to Create a Message Popup Icon
m (→The Texture File) |
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*image file format can be any of:- | *image file format can be any of:- | ||
**bmp | **bmp | ||
− | **jpg | + | **jpg (jpg '''does not''' support transparency) |
**png | **png | ||
− | **tga (tga compression ''should not'' be used)</td> | + | **tga (tga compression '''should not''' be used)</td> |
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
+ | <br> | ||
+ | <table cellpadding="4" bgcolor=#ffffb0> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:PencilTips.PNG]]</td> | ||
+ | <td>If your image will have a transparency, such as a transparent background, it is usually easier to save the image in a format that supports transparency ('''bmp''', '''png''' or '''tga''') and either | ||
+ | *convert the background to a transparency or | ||
+ | *remove the background and add a transparent layer to the image as its background | ||
+ | than it is to use a format that does not support transparency and have to create a second image for the transparency. See [[file:PageLink.PNG]] '''[[#The Texture File|The Texture File]]''' below.</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br> | ||
='''The Texture File'''= | ='''The Texture File'''= | ||
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In the '''Session Editor''' add a '''Message Popup Rule''' and open it for editing. | In the '''Session Editor''' add a '''Message Popup Rule''' and open it for editing. | ||
#Select [[file:PortalOptionButtonFilled.PNG]] '''Custom Text''' | #Select [[file:PortalOptionButtonFilled.PNG]] '''Custom Text''' | ||
− | #Click the icon link '''<u>Click | + | #Click the icon link '''<u>Click to select</u>''' |
#Scroll through the list of Texture Icons | #Scroll through the list of Texture Icons | ||
− | #Select the required icon | + | #Select the required icon |
+ | #Click the [[file:Tick.PNG]] icon to accept the selection</td> | ||
</tr> | </tr> | ||
<tr> | <tr> |
Revision as of 13:21, 5 August 2018
Contents |
Message Popup Icons
The icons used in Custom Message Popups belong to the class of Textures - Not Environmental |
Information on Message Popups can be found at the Trainz Wiki pages:-
Using the Message Popup Rule
Using the Message Popup Rule (Applications)
How to Create a HTML Asset
Message Popup Rule (description)
How to Create a New Non-Environmental Texture Asset
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Step 2: Find the New Asset
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Step 3: Open the Asset in Windows Explorer
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Step 4: Open File in Notepad
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Step 5: Edit the File
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Step 6: Add Any "Extras" You will need to add three additional files (possibly more depending on how the icon is created) to the asset folder:-
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THIS IS AN EXAMPLE ONLY This is the minimum number of files needed in a Texture asset |
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Step 7: Finish Up
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The Config.txt File
This file should follow the same (or a similar) format as the example below. Entries in blue will be different for each asset. The order of the "tags" is not important:-
kuid <kuid:this is an auto-generated number> kind "texture" texture "asset_name.texture" username "place your selected asset name here" category-class "JI" trainz-build 4.3 thumbnails { 0 { width 240 height 180 image "name_of_thumbnail.jpg" } { width 64 height 64 image "asset_name.texture" } } description "Place your description of the icon here"
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Settings: For the above example:
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The Icon Image
You will need image editing software to create the icon image or to change an existing image to the required dimensions and format. |
(not to scale) |
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If your image will have a transparency, such as a transparent background, it is usually easier to save the image in a format that supports transparency (bmp, png or tga) and either
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The Texture File
The .texture.txt file mainly contains the transparency (or Alpha Channel) data. It is recommended that the file is present even if no transparency is used in the icon. |
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Settings:
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A sample .texture.txt file is shown below:-
primary=ashpit.tga alpha=ashpit.tga tile=st |
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Notes: In the example shown above, both the primary and alpha images are the same. In this case the image must contain both the RGB colour data and the Alpha Channel (transparency) data. Where the two files are not the same then:-
Image file formats supported by TANE that have Alpha Channels are:-
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A more detailed description of the Texture File can be found on the Trainz Wiki at Texture File
Using the Asset
Once the new asset has been committed it will be available for use in a Message Popup Rule. It will appear as a Texture Asset in the rule icon list.
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Trainz Wiki
More Tutorials and Guides to Using Trainz |