Help:Effect Layer Dialog

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(Created page with "== Creating and Editing Clutter Layers == File:effectlayertopology1.jpg === Effect Layer Window === The Effect Layers window allows you to edit your effect propertie...")

Revision as of 14:16, 2 February 2018

Contents

Creating and Editing Clutter Layers

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Effect Layer Window

The Effect Layers window allows you to edit your effect properties. The UI in this window will change based on what effect you choose (clutter, turf, something else).

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Select

This allows you to select any existing effect layers to view and edit their parameters.

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Delete

This button will delete the currently selected effect layer. Drag the slider all the way to the left to show the Delete icon.

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Add

This button will allow you to create a new effect layer.

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Name

Enter a name for your effect layer.

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Clutter-Density Data Binding

The "clutter-density" options and associated "constant" value control the Effect Layer Data Binding (read this link for details) which controls the density of this clutter layer across the route. Density ranges from 0.0 (no clutter present) to 1.0 (maximum density).

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Spacing

Determines the spacing in meters between each clutter asset. The smaller the spacing the closer your clutter assets will be to one another (but most likely, the smaller the spacing the worse your performance will be).

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Random-Rotation

If true, randomly rotates every clutter asset in the effect layer. False will rotate each clutter asset to face the same direction.

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Draw-Distance

How far away the clutter layer will render out to in meters. The smaller you can make this the better your performance will be. If you don't need the default 300 meters and clutter looks fine at 100 meters then do it.

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Mesh-Assets

This is where you select one or more assets to be randomly generated for your clutter layer. Click the "Add Asset" button to add a asset row. From there you can select an asset you want used in your clutter layer from the dropdown list. Finally, the slider on the right of that asset dropdown box tells the clutter layer how frequently to spawn this particular asset. Sliding the layer all the way to the right gives it a very high spawn frequency. Sliding it all the way to the left stop it from spawning altogether (0 spawn frequency). You will notice when you slide it all the way to the left you get a delete button, click that to remove this asset row.

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Painting Clutter

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