Trainz: A New Era
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Revision as of 12:36, 5 May 2015
"Trainz: A New Era" is the first "totally new" version of Trainz since the first release in 2001. It includes a brand new game engine that totally replaces the "Jet" render engine which powered Trainz between 2001 and 2012. Most of the game code from previous versions of Trainz has been ported across piece by piece to integrate with the new engine and refactored to support multi-threading.
This means that while the game will look and feel familiar to existing Trainz users, in many cases it will perform better.
Contents |
New Features
- Per-pixel lighting (previously vertex lit in Jet)
- Shader-based rendering (improved quality of lighting, normal maps, etc.)
- 64-bit support (ability to efficiently utilize larger quantities or RAM, and improved CPU performance.)
- Pervasive multi-threading (smooth operation of multiple tasks simultaneously, including background streaming.)
- Procedural junction rendering.
- Train vehicle motion simulation (track condition support, etc.)
- Superelevated track
- Multiple window support.
- Realtime shadow-casting from all objects (including track, buildings, trees, terrain, etc.)
- Physx support for pfx collision simulation.
- "Test Track" real-time train physics analysis and tuning tools
Future updates will also include Track Blocks and Interlocking Towers for more prototypical signalling.
New Routes
- Kickstarter County (Ficticious)
- ECML Kings Cross - Edinburgh (UK)
- Healesville (Australia)
- C&O Hinton Division (USA)
Deluxe Routes
- Avery-Drexel (USA)
- Season Town (USA/fiction)
- Warwick-Wallangara (Australia)
- Bidye Traction (Model railroad)
New Content
TBD.
System Requirements
T:ANE has a number of hard minimum requirements which sets it apart from Jet-based games in terms of the supported hardware. These include:
- The OS must be 64-bit.
- The GPU must support DirectX 11 (Windows) or OpenGL 3.3 (Mac OS X.)