KIND Texture
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==Example Config.txt== | ==Example Config.txt== | ||
− | + | *'''[[Texture file]]s''' are ASCII specification files (text format) instructing ContentManager (CM) how to render each single texture. | |
− | + | *Texture files have a ".texture.txt" name extension within the assets' folder | |
− | + | *Texture files within a config.txt file such as the below ''MUST NOT'' have the ''''.txt'''' extension, or CM will generate an error. | |
− | + | <tt> | |
− | + | {|width="100%" text-align="center" float="center" bgcolor="#E6E6FA"<!--#F0F8FF" ---> | |
− | + | |- border="1" | |
− | + | | '''Tag or structure braces''' || '''Data fields''' | |
− | + | |- | |
− | + | | kuid ||<kuid:56113:1267> | |
− | + | |- | |
− | + | | trainz-build || 2.5 | |
− | + | |- | |
− | + | | category-class || "JO" | |
− | + | |- | |
− | + | | category-region|| "AU" | |
− | + | |- | |
− | + | | category-era || "2000s;2010s" | |
− | + | |- | |
− | + | | username || "testTexture" | |
− | The "texture" tag specifies a [[Texture file]] located within the asset folder. | + | |- |
− | + | | kind || "texture" | |
+ | |- | ||
+ | | '''texture || "eg.texture"''' | ||
+ | |- | ||
+ | | thumbnails|| | ||
+ | |- | ||
+ | | { || | ||
+ | |- | ||
+ | | 0|| | ||
+ | |- | ||
+ | | {|| | ||
+ | |- | ||
+ | | image || "thumb.jpg" | ||
+ | |- | ||
+ | | width || 240 | ||
+ | |- | ||
+ | | height || 180 | ||
+ | |- | ||
+ | | }|| | ||
+ | |- | ||
+ | | }|| | ||
+ | |} | ||
+ | </tt> | ||
+ | The above "texture" tag specifies a [[Texture file]] located within the asset folder. | ||
==Categories== | ==Categories== | ||
[[Category:Asset KIND]] | [[Category:Asset KIND]] | ||
[[Category:TBD]] | [[Category:TBD]] |
Revision as of 00:08, 29 June 2013
KIND Texture exposes a simple texture as an asset. These can be referenced by KUID for use as a custom corona, for example.
Contents |
KIND Hierarchy
Parent Classes
Child Classes
- none.
Supported Tags
TBD.
Example Config.txt
- Texture files are ASCII specification files (text format) instructing ContentManager (CM) how to render each single texture.
- Texture files have a ".texture.txt" name extension within the assets' folder
- Texture files within a config.txt file such as the below MUST NOT have the '.txt' extension, or CM will generate an error.
Tag or structure braces | Data fields |
kuid | <kuid:56113:1267> |
trainz-build | 2.5 |
category-class | "JO" |
category-region | "AU" |
category-era | "2000s;2010s" |
username | "testTexture" |
kind | "texture" |
texture | "eg.texture" |
thumbnails | |
{ | |
0 | |
{ | |
image | "thumb.jpg" |
width | 240 |
height | 180 |
} | |
} |
The above "texture" tag specifies a Texture file located within the asset folder.