How to Use Bulk Asset Update/Replace Tool
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− | The information in this Wiki Page applies to '''TANE''', '''TRS19''' | + | The information in this Wiki Page applies to '''TANE''', '''TRS19''', '''Trainz Plus''' and '''TRS22'''. |
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='''What is the Bulk Asset Update/Replace Tool?'''= | ='''What is the Bulk Asset Update/Replace Tool?'''= | ||
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<td>[[file:DotPoint.JPG|link=]]</td> | <td>[[file:DotPoint.JPG|link=]]</td> | ||
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='''Selecting Assets and Options'''= | ='''Selecting Assets and Options'''= | ||
− | The tool is located in the '''Surveyor Main Menu''' in '''TANE''' (below left) and in the '''Surveyor Tools Menu''' in '''TRS19''' | + | The tool is located in the '''Surveyor Main Menu''' in '''TANE''' (below left) and in the '''Surveyor Tools Menu''' in '''TRS19''', '''Trainz Plus''' and '''TRS22''' (below right).<br> |
[[file:UpdateStartTANE.png|link=]] [[file:UpdateStartTRS19SP1.png|link=]] | [[file:UpdateStartTANE.png|link=]] [[file:UpdateStartTRS19SP1.png|link=]] | ||
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<td>The same method of ''Drag and Drop'' is used to add an object to the '''Asset to replace with''' list.<br> | <td>The same method of ''Drag and Drop'' is used to add an object to the '''Asset to replace with''' list.<br> | ||
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<td>[[file:DotPoint.JPG|link=]]</td> | <td>[[file:DotPoint.JPG|link=]]</td> | ||
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<td>[[file:BulkAssetReplaceTypeError.JPG|link=]]</td> | <td>[[file:BulkAssetReplaceTypeError.JPG|link=]]</td> | ||
<td><br> | <td><br> | ||
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='''Deleting Assets from the Lists'''= | ='''Deleting Assets from the Lists'''= | ||
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<td>[[file:DotPoint.JPG|link=]]</td> | <td>[[file:DotPoint.JPG|link=]]</td> | ||
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<td>[[file:BulkAssetReplaceLocation.JPG|link=]]</td> | <td>[[file:BulkAssetReplaceLocation.JPG|link=]]</td> | ||
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If the '''Selected area''' option is chosen, then... | If the '''Selected area''' option is chosen, then... | ||
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The first option controls the rotation or orientation of the original OR the replacement scenery objects. | The first option controls the rotation or orientation of the original OR the replacement scenery objects. | ||
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The second option allows the original OR replacement scenery objects to be moved to another layer. | The second option allows the original OR replacement scenery objects to be moved to another layer. | ||
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<td>[[file:NotePad.PNG|link=]]</td> | <td>[[file:NotePad.PNG|link=]]</td> | ||
<td>'''Splines''' are not classified as '''scenery objects''' and cannot be moved to another layer by using the '''Bulk Asset Update/Replace Tool''' | <td>'''Splines''' are not classified as '''scenery objects''' and cannot be moved to another layer by using the '''Bulk Asset Update/Replace Tool''' | ||
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<td>[[file:PencilTips.PNG|link=]]</td> | <td>[[file:PencilTips.PNG|link=]]</td> | ||
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<td>[[file:DotPoint.JPG|link=]]</td> | <td>[[file:DotPoint.JPG|link=]]</td> | ||
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The third option allows the deletion of scenery objects from the layout. | The third option allows the deletion of scenery objects from the layout. | ||
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<td>[[file:DotPoint.JPG|link=]]</td> | <td>[[file:DotPoint.JPG|link=]]</td> | ||
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<td><span style="font-size: 17px;">'''Deleting "Stubborn" Objects:'''</span><br> | <td><span style="font-size: 17px;">'''Deleting "Stubborn" Objects:'''</span><br> | ||
Some objects simply will not delete, for example some non track splines. The workaround for deleting these objects from a layout is:-<br> | Some objects simply will not delete, for example some non track splines. The workaround for deleting these objects from a layout is:-<br> | ||
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This will not delete the object from your layout or from your Trainz installation | This will not delete the object from your layout or from your Trainz installation | ||
#start Surveyor and reload the route. It will now have a missing dependency | #start Surveyor and reload the route. It will now have a missing dependency | ||
− | #from the '''Main Menu''' (in '''T:ANE''') or the '''Tools Menu''' in ('''TRS19/Trains Plus''') select the '''Delete Missing Assets''' option | + | #from the '''Main Menu''' (in '''T:ANE''') or the '''Tools Menu''' in ('''TRS19/Trains Plus/TRS22''') select the '''Delete Missing Assets''' option |
#save the route and exit Surveyor | #save the route and exit Surveyor | ||
The disabled asset will no longer be present in your layout. It should now be restored for other uses. | The disabled asset will no longer be present in your layout. It should now be restored for other uses. | ||
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<td>[[image:Stop.PNG|link=]]</td> | <td>[[image:Stop.PNG|link=]]</td> | ||
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='''Setting the Options - for Texture Objects'''= | ='''Setting the Options - for Texture Objects'''= | ||
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<td width="490" align="left">[[file:BulkAssetTextureReplaceOption.JPG|link=]]<br> | <td width="490" align="left">[[file:BulkAssetTextureReplaceOption.JPG|link=]]<br> | ||
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<td>[[file:BulkAssetTreesMove.JPG|link=]]</td> | <td>[[file:BulkAssetTreesMove.JPG|link=]]</td> | ||
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<td>[[file:LinkWiki.PNG|link=]]</td> | <td>[[file:LinkWiki.PNG|link=]]</td> | ||
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<td>[[file:BulkAssetTreesReplace.JPG|link=]]</td> | <td>[[file:BulkAssetTreesReplace.JPG|link=]]</td> | ||
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<td>[[file:BulkAssetTreesModified.JPG|link=]]</td> | <td>[[file:BulkAssetTreesModified.JPG|link=]]</td> | ||
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<span style="font-size: 17px;">'''The Problem:'''</span><br> | <span style="font-size: 17px;">'''The Problem:'''</span><br> | ||
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<td>[[file:MergedTextureBorderProblem.JPG|link=]]</td> | <td>[[file:MergedTextureBorderProblem.JPG|link=]]</td> | ||
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<td><span style="font-size: 17px;">'''1: Grab the Grid'''</span><br> | <td><span style="font-size: 17px;">'''1: Grab the Grid'''</span><br> | ||
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<td>[[file:BulkAssetGridUpdate.JPG|link=]]</td> | <td>[[file:BulkAssetGridUpdate.JPG|link=]]</td> | ||
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<td>[[file:BulkAssetGridUpdateGridReplace.JPG|link=]]</td> | <td>[[file:BulkAssetGridUpdateGridReplace.JPG|link=]]</td> | ||
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<td><span style="font-size: 17px;">'''2: Grab the "Bleed Texture" and Clean'''</span><br> | <td><span style="font-size: 17px;">'''2: Grab the "Bleed Texture" and Clean'''</span><br> | ||
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<td>[[file:BulkAssetSandUpdateGridReplace.JPG|link=]]</td> | <td>[[file:BulkAssetSandUpdateGridReplace.JPG|link=]]</td> | ||
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Revision as of 17:02, 14 March 2022
The information in this Wiki Page applies to TANE, TRS19, Trainz Plus and TRS22.
Contents |
What is the Bulk Asset Update/Replace Tool?
The Bulk Asset Update/Replace Tool allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures. |
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Things it Will NOT Do
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Selecting Assets and Options
The tool is located in the Surveyor Main Menu in TANE (below left) and in the Surveyor Tools Menu in TRS19, Trainz Plus and TRS22 (below right).
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Steps |
Select the Assets to Update:
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(Optional) Set Control Options:
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(Optional) Add a Replacement Asset:
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Perform the Update:
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Deleting Assets from the Lists
Use the Drag and Drop method to remove individual objects from the lists or click the x button in each data entry box to remove all its objects. |
Setting the Scope
Select the region of the layout where the updates, replacements or deletions will occur:-
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If the Selected area option is chosen, then...
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Steps:
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Setting the Options - for Non Texture Objects
Option 1: Randomly Rotate Scenery Objects
The first option controls the rotation or orientation of the original OR the replacement scenery objects.
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Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be rotated. |
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Steps:
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Option 2: Move Scenery Objects to Another Layer
The second option allows the original OR replacement scenery objects to be moved to another layer.
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Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be moved. |
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Steps:
To keep the replacement objects in the same layer:
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Option 1 and Option 2 CAN both be checked ON at the same time to produce a combined effect |
Option 3: Delete Scenery Objects
The third option allows the deletion of scenery objects from the layout.
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Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be deleted. |
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Steps:
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Option 2 and Option 3 CANNOT both be checked ON at the same time. | |
Option 1 and Option 3 CAN both be checked ON at the same time to rotate all the scenery objects before deleting a set percentage of them. |
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Setting the Options - for Texture Objects
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The image below shows a region painted with one texture asset but with different scaling and rotation settings.
With the check box ticked, the following is the result after clicking the BEGIN button. |
With the check box unticked, the following is the result after clicking the BEGIN button. |
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The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture. |
The same scale and rotation settings that were used in the original have been used with the replacement texture. |
Sample Applications
Replacing Some Assets
The Problem:
A forest has been created using three different trees. A number (30%) of the two smaller tree types are to be replaced with a larger tree of a different type.
The Solution:
The Bulk Asset Update/Replace Tool does not have a feature that will allow the replacement of only some assets (it is all or none), so a slightly more indirect approach is needed.
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The final result.
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Fixing "Texture Bleeds"
The Problem:
Sometimes when adding new baseboards or merging a route containing blank baseboards onto a route containing textured baseboards, there can be a "bleed-over" where a texture from the painted route will flow along some of the baseboard boundaries of the unpainted baseboards as shown in the image left. As strange as it may seem, this is actually "expected behaviour" and its purpose is to resolve other long standing problems that can occur when baseboards are added. The unwanted texture can (usually) be painted over by another texture and this will resolve the problem but there may be a lot of it to paint out and you may prefer a simplier solution. The Bulk Asset Update/Replace Tool can provide such a solution. The Solution:
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2: Grab the "Bleed Texture" and Clean
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Trainz Wiki
More Tutorials and Guides to Using Trainz |
This page was created by Trainz user pware in June 2018 and was last updated as shown below.