HowTo/Bogey
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} | } | ||
− | category-region-0 | + | [[/category-region/]]-0 "AU" |
− | category-era-0 | + | [[/category-era/]]-0 2000s |
− | category-class | + | [[/category-class/]] "BI" |
− | description " " | + | [[/description/]] "Tells the user all about your asset can be as much of a description as you like" |
+ | |||
+ | [[/author/]] "who made the asset" | ||
+ | |||
+ | [[/organisation/]] "your organisation" | ||
+ | |||
+ | [[/contact-email/]] "your email" | ||
+ | |||
+ | [[/contact-website/]] "maybe you have a website" | ||
+ | |||
+ | [[/license/]] "can be how you want your asset distributed" |
Revision as of 12:12, 7 February 2022
A ‘bogey’ is a term used for a locomotive or rolling stock wheel mechanism. In some countries these are known as ‘Trucks’. Every traincar must have at least one bogey/truck. Below is a typical bogey config file.
kuid <KUID2:###:#####:#>
kind "bogey"
trainz-build 1.0
animdist 2.1
username "mybogey"
{
}
{
}
{
default { mesh Car_bogey.lm auto-create 1 } shadow { mesh Car_bogey_shadow/Car_bogeyshadow.im }
}
{
0 { image "thumbnail.jpg" width 240 height 180 } 1 { image "0.jpg" width 128 height 64 } 2 { image "1.jpg" width 512 height 512 } }
category-region-0 "AU"
category-era-0 2000s
category-class "BI"
description "Tells the user all about your asset can be as much of a description as you like"
author "who made the asset"
organisation "your organisation"
contact-email "your email"
contact-website "maybe you have a website"
license "can be how you want your asset distributed"