How to Use Bulk Asset Update/Replace Tool
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− | <td>[[file:DotPoint.JPG]]</td> | + | <td>[[file:DotPoint.JPG|link=]]</td> |
<td>'''The ''Bulk Asset Update/Replace Tool'' allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures.'''</td> | <td>'''The ''Bulk Asset Update/Replace Tool'' allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures.'''</td> | ||
</tr> | </tr> | ||
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− | <td>[[file:NotePad.PNG]]</td> | + | <td>[[file:NotePad.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Notes:'''</span><br> |
*The tool automates the tedious process of deleting and replacing objects one at a time, as well as other tasks. It allow the mass:- | *The tool automates the tedious process of deleting and replacing objects one at a time, as well as other tasks. It allow the mass:- | ||
**deletion of scenery objects | **deletion of scenery objects | ||
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− | <td>[[file:DotPoint.JPG]]</td> | + | <td>[[file:DotPoint.JPG|link=]]</td> |
<td>'''When objects are being replaced they must be replaced by objects of the same general type''' - both must be spline objects, or both must be non-spline objects, or both must be textures, or both must be track objects, etc</td> | <td>'''When objects are being replaced they must be replaced by objects of the same general type''' - both must be spline objects, or both must be non-spline objects, or both must be textures, or both must be track objects, etc</td> | ||
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− | <td>[[file:BulkAssetReplaceTypeError.JPG]]</td> | + | <td>[[file:BulkAssetReplaceTypeError.JPG|link=]]</td> |
<td><br> | <td><br> | ||
<table cellpadding="4" bgcolor=#ffffff> | <table cellpadding="4" bgcolor=#ffffff> | ||
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</tr> | </tr> | ||
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− | <td>[[file:Choices.PNG]]</td> | + | <td>[[file:Choices.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Choices:'''</span><br> |
*Clicking '''No''' will cancel the update | *Clicking '''No''' will cancel the update | ||
*Clicking '''Yes''' will proceed with the update but the mismatched objects will not be replaced</td> | *Clicking '''Yes''' will proceed with the update but the mismatched objects will not be replaced</td> | ||
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− | <td>[[file:Stop.PNG]]</td> | + | <td>[[file:Stop.PNG|link=]]</td> |
− | <td>'''The ''Bulk Asset Update/Replace Tool'' < | + | <td>'''The ''Bulk Asset Update/Replace Tool'' <span style="text-decoration: underline;">CANNOT</span> be used on''':- |
*objects that are in a locked layer | *objects that are in a locked layer | ||
*bridge splines | *bridge splines | ||
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<table> | <table> | ||
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− | <td>[[file:BulkAssetWindowReplacementTools.JPG]]</td> | + | <td>[[file:BulkAssetWindowReplacementTools.JPG|link=]]</td> |
<td> | <td> | ||
*The large data box on the left of the tool window, the '''Assets to update''' list, is used to store the names of the objects that are going to be updated or replaced | *The large data box on the left of the tool window, the '''Assets to update''' list, is used to store the names of the objects that are going to be updated or replaced | ||
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</tr> | </tr> | ||
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− | <td>[[file:Steps.PNG]]</td> | + | <td>[[file:Steps.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Steps:'''</span><br> |
The quickest way of adding objects to the '''Assets to update''' list is to:- | The quickest way of adding objects to the '''Assets to update''' list is to:- | ||
#click on the '''Get Tool''' (shown below), then | #click on the '''Get Tool''' (shown below), then | ||
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</tr> | </tr> | ||
</table> | </table> | ||
− | [[file:BulkAssetAddGetTool.JPG]]<br> | + | [[file:BulkAssetAddGetTool.JPG|link=]]<br> |
The object will be added to the list, as shown in the example above.<br> | The object will be added to the list, as shown in the example above.<br> | ||
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− | <td>[[file:DotPoint.JPG]]</td> | + | <td>[[file:DotPoint.JPG|link=]]</td> |
<td>An alternative method is to ''Drag and Drop'' an object from the '''Object Tool Selection Window''' as shown below.</td> | <td>An alternative method is to ''Drag and Drop'' an object from the '''Object Tool Selection Window''' as shown below.</td> | ||
</tr> | </tr> | ||
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− | <td>[[file:BulkAssetAddDrag.JPG]]</td> | + | <td>[[file:BulkAssetAddDrag.JPG|link=]]</td> |
<td></td> | <td></td> | ||
</tr> | </tr> | ||
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− | <td>[[file:DotPoint.JPG]]</td> | + | <td>[[file:DotPoint.JPG|link=]]</td> |
<td>To '''Replace''' the entered assets with another asset, the '''Asset to replace with''' list must be filled. The same method of ''Drag and Drop'' is used to add an object to the '''Asset to replace with''' list.</td> | <td>To '''Replace''' the entered assets with another asset, the '''Asset to replace with''' list must be filled. The same method of ''Drag and Drop'' is used to add an object to the '''Asset to replace with''' list.</td> | ||
</tr> | </tr> | ||
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<table> | <table> | ||
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− | <td>[[file:BulkAssetAddDragReplace.JPG]]</td> | + | <td>[[file:BulkAssetAddDragReplace.JPG|link=]]</td> |
<td> | <td> | ||
<br> | <br> | ||
<table cellpadding="4" bgcolor=#c1e7e7> | <table cellpadding="4" bgcolor=#c1e7e7> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:DotPoint.JPG]]</td> | + | <td>[[file:DotPoint.JPG|link=]]</td> |
<td>'''Only a single object can be added to the ''Asset to replace with'' list.''' If a second object is dragged into the list it will delete and replace the first object.</td> | <td>'''Only a single object can be added to the ''Asset to replace with'' list.''' If a second object is dragged into the list it will delete and replace the first object.</td> | ||
</tr> | </tr> | ||
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− | <td>[[file:DotPoint.JPG]]</td> | + | <td>[[file:DotPoint.JPG|link=]]</td> |
<td>Use the ''Drag and Drop'' method to remove individual objects from the lists or click the '''x''' button in each data entry box to remove all its objects.</td> | <td>Use the ''Drag and Drop'' method to remove individual objects from the lists or click the '''x''' button in each data entry box to remove all its objects.</td> | ||
</tr> | </tr> | ||
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<table> | <table> | ||
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− | <td>[[file:BulkAssetDeleteDragOut.JPG]]</td> | + | <td>[[file:BulkAssetDeleteDragOut.JPG|link=]]</td> |
</tr> | </tr> | ||
<table> | <table> | ||
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− | <td>[[file:BulkAssetReplaceLocation.JPG]]</td> | + | <td>[[file:BulkAssetReplaceLocation.JPG|link=]]</td> |
<td> | <td> | ||
<table cellpadding="4" bgcolor=#ffffff> | <table cellpadding="4" bgcolor=#ffffff> | ||
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</tr> | </tr> | ||
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− | <td>[[file:Choices.PNG]]</td> | + | <td>[[file:Choices.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Choices:'''</span><br> |
*'''Anywhere on the route''' - the entire layout | *'''Anywhere on the route''' - the entire layout | ||
*'''In current section only''' - the current baseboard | *'''In current section only''' - the current baseboard | ||
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</tr> | </tr> | ||
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− | <td>[[file:Steps.PNG]]</td> | + | <td>[[file:Steps.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Steps:'''</span><br> |
− | [[file:BulkAssetReplaceLocationArea.JPG]]<br> | + | [[file:BulkAssetReplaceLocationArea.JPG|link=]]<br> |
#Click the '''Red icon''', and | #Click the '''Red icon''', and | ||
#Draw out the area to be used | #Draw out the area to be used | ||
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</tr> | </tr> | ||
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− | <td>[[file:Gears.PNG]]</td> | + | <td>[[file:Gears.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Settings:'''</span><br> |
*If no '''Replace with''' object is entered then the objects in the '''Assets to update''' list will be '''randomly rotated''' to new orientations | *If no '''Replace with''' object is entered then the objects in the '''Assets to update''' list will be '''randomly rotated''' to new orientations | ||
*If a '''Replace with''' object is entered then the replacement objects in the '''Replace with''' list will be '''randomly rotated''' to new orientations | *If a '''Replace with''' object is entered then the replacement objects in the '''Replace with''' list will be '''randomly rotated''' to new orientations | ||
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</tr> | </tr> | ||
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− | <td>[[file:Steps.PNG]]</td> | + | <td>[[file:Steps.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Steps:'''</span><br> |
− | [[file:BulkAssetRandomRotate.JPG]]<br> | + | [[file:BulkAssetRandomRotate.JPG|link=]]<br> |
− | *'''Tick [[file:CheckBox.PNG]] the check box''' to randomly rotate each replacement (or original) scenery object | + | *'''Tick [[file:CheckBox.PNG|link=]] the check box''' to randomly rotate each replacement (or original) scenery object |
− | *'''Untick [[file:CheckBoxOff.PNG]] the check box''' to keep the original orientation of each scenery object as it is replaced (this will have no effect if there is no '''Replace with''' object) | + | *'''Untick [[file:CheckBoxOff.PNG|link=]] the check box''' to keep the original orientation of each scenery object as it is replaced (this will have no effect if there is no '''Replace with''' object) |
<br> | <br> | ||
'''Click the ''Begin'' button to complete the process''' | '''Click the ''Begin'' button to complete the process''' | ||
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<table cellpadding="4" bgcolor=#fcbcbc> | <table cellpadding="4" bgcolor=#fcbcbc> | ||
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− | <td>[[file:Stop.PNG]]</td> | + | <td>[[file:Stop.PNG|link=]]</td> |
<td>'''Splines''' are not classified as '''scenery objects''' and cannot be moved to another layer by using the '''Bulk Asset Update/Replace Tool''' | <td>'''Splines''' are not classified as '''scenery objects''' and cannot be moved to another layer by using the '''Bulk Asset Update/Replace Tool''' | ||
<table cellpadding="4" bgcolor=#ffffb0> | <table cellpadding="4" bgcolor=#ffffb0> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:PencilTips.PNG]]</td> | + | <td>[[file:PencilTips.PNG|link=]]</td> |
<td>To move a spline to another layer set the '''layer property''' in the spline property window to the new layer</td> | <td>To move a spline to another layer set the '''layer property''' in the spline property window to the new layer</td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
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− | <td>[[file:Gears.PNG]]</td> | + | <td>[[file:Gears.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Settings:'''</span><br> |
*If no '''Replace with''' object is entered then the '''selected percentage''' of the objects in the '''Assets to update''' list will be '''moved''' to the selected layer | *If no '''Replace with''' object is entered then the '''selected percentage''' of the objects in the '''Assets to update''' list will be '''moved''' to the selected layer | ||
*If a '''Replace with''' object is entered then the '''selected percentage''' of the replacement objects in the '''Replace with''' list will be '''moved''' to the selected layer | *If a '''Replace with''' object is entered then the '''selected percentage''' of the replacement objects in the '''Replace with''' list will be '''moved''' to the selected layer | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:Steps.PNG]]</td> | + | <td>[[file:Steps.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Steps:'''</span><br> |
− | [[file:BulkAssetMoveLayer.JPG]]<br> | + | [[file:BulkAssetMoveLayer.JPG|link=]]<br> |
'''To move objects to another layer:''' | '''To move objects to another layer:''' | ||
− | #'''Tick [[file:CheckBox.PNG]] the check box''' to randomly move a set % of the replacement (or original) scenery objects to another layer | + | #'''Tick [[file:CheckBox.PNG|link=]] the check box''' to randomly move a set % of the replacement (or original) scenery objects to another layer |
#'''Select a percentage figure''' from 0% (none) to 100% (all) | #'''Select a percentage figure''' from 0% (none) to 100% (all) | ||
#'''Select the layer''' for the objects to move to (the layer must be unlocked) | #'''Select the layer''' for the objects to move to (the layer must be unlocked) | ||
'''To keep the replacement objects in the same layer:''' | '''To keep the replacement objects in the same layer:''' | ||
− | *'''Untick [[file:CheckBoxOff.PNG]] the check box''' to keep all the replacement scenery objects in the same layer as the original scenery objects. This has no effect if there are no objects in the '''Replace with''' list | + | *'''Untick [[file:CheckBoxOff.PNG|link=]] the check box''' to keep all the replacement scenery objects in the same layer as the original scenery objects. This has no effect if there are no objects in the '''Replace with''' list |
<br> | <br> | ||
'''Click the ''Begin'' button to complete the process'''</td> | '''Click the ''Begin'' button to complete the process'''</td> | ||
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<table cellpadding="4" bgcolor=#fcbcbc> | <table cellpadding="4" bgcolor=#fcbcbc> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:Stop.PNG]]</td> | + | <td>[[file:Stop.PNG|link=]]</td> |
<td>'''CAUTION:''' When moving track or track objects (signals, switches, etc) to other layers always make sure that any '''track objects do not end up in a higher layer than the track they are attached to'''.</td> | <td>'''CAUTION:''' When moving track or track objects (signals, switches, etc) to other layers always make sure that any '''track objects do not end up in a higher layer than the track they are attached to'''.</td> | ||
</tr> | </tr> | ||
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<table cellpadding="4" bgcolor=#c1e7e7> | <table cellpadding="4" bgcolor=#c1e7e7> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:DotPoint.JPG]]</td> | + | <td>[[file:DotPoint.JPG|link=]]</td> |
<td>'''Option 1 and Option 2 CAN both be checked ON at the same time''' to produce a combined effect</td> | <td>'''Option 1 and Option 2 CAN both be checked ON at the same time''' to produce a combined effect</td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:Gears.PNG]]</td> | + | <td>[[file:Gears.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Settings:'''</span><br> |
*Select a percent figure from 0% to 100% in steps of 5%. Values other than 0% and 100% will be approximate, not exact. Selecting 0% will delete none of the objects, 100% will delete them all | *Select a percent figure from 0% to 100% in steps of 5%. Values other than 0% and 100% will be approximate, not exact. Selecting 0% will delete none of the objects, 100% will delete them all | ||
All the layers containing the objects must be unlocked. Objects in locked layers will not be deleted. | All the layers containing the objects must be unlocked. Objects in locked layers will not be deleted. | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:Steps.PNG]]</td> | + | <td>[[file:Steps.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Steps:'''</span><br> |
− | [[file:BulkAssetDelete.JPG]]<br> | + | [[file:BulkAssetDelete.JPG|link=]]<br> |
− | #'''Tick [[file:CheckBox.PNG]] the check box''' to randomly delete a set % of the objects | + | #'''Tick [[file:CheckBox.PNG|link=]] the check box''' to randomly delete a set % of the objects |
#'''Select a percentage figure''' from 0% (none) to 100% (all) | #'''Select a percentage figure''' from 0% (none) to 100% (all) | ||
#'''Click the ''Begin'' button to complete the process'''</td> | #'''Click the ''Begin'' button to complete the process'''</td> | ||
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<table cellpadding="4" bgcolor=#c1e7e7> | <table cellpadding="4" bgcolor=#c1e7e7> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:DotPoint.JPG]]</td> | + | <td>[[file:DotPoint.JPG|link=]]</td> |
<td>'''Option 2 and Option 3 CANNOT both be checked ON at the same time.'''</td> | <td>'''Option 2 and Option 3 CANNOT both be checked ON at the same time.'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:DotPoint.JPG]]</td> | + | <td>[[file:DotPoint.JPG|link=]]</td> |
<td>'''Option 1 and Option 3 CAN both be checked ON at the same time''' to rotate all the scenery objects before deleting a set percentage of them.</td> | <td>'''Option 1 and Option 3 CAN both be checked ON at the same time''' to rotate all the scenery objects before deleting a set percentage of them.</td> | ||
</tr> | </tr> | ||
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<table cellpadding="4" bgcolor=#ffffb0> | <table cellpadding="4" bgcolor=#ffffb0> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:PencilTips.PNG]]</td> | + | <td>[[file:PencilTips.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Deleting "Stubborn" Objects:'''</span><br> |
Some objects simply will not delete, for example some non track splines. The workaround for deleting these objects from a layout is:-<br> | Some objects simply will not delete, for example some non track splines. The workaround for deleting these objects from a layout is:-<br> | ||
<table cellpadding="4" bgcolor=#ffffff> | <table cellpadding="4" bgcolor=#ffffff> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:Steps.PNG]]</td> | + | <td>[[file:Steps.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Steps:'''</span><br> |
#exit Surveyor | #exit Surveyor | ||
#start '''Content Manager''' | #start '''Content Manager''' | ||
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<table cellpadding="4" bgcolor=#ffffb0> | <table cellpadding="4" bgcolor=#ffffb0> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:NotePad.PNG]]</td> | + | <td>[[file:NotePad.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Notes:'''</span><br> |
This method is an '''All or Nothing''' approach. All instances of the selected asset will be deleted from your layout.</td> | This method is an '''All or Nothing''' approach. All instances of the selected asset will be deleted from your layout.</td> | ||
</tr> | </tr> | ||
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<table cellpadding="4" bgcolor=#ffffb0> | <table cellpadding="4" bgcolor=#ffffb0> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:NotePad.PNG]]</td> | + | <td>[[file:NotePad.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Notes:'''</span><br> |
*You cannot rotate or move textures. The only available texture setting controls the scale and rotation of the replacement texture. | *You cannot rotate or move textures. The only available texture setting controls the scale and rotation of the replacement texture. | ||
*You can select multiple textures to be replaced by a single texture. | *You can select multiple textures to be replaced by a single texture. | ||
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<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:BulkAssetTextureReplaceOriginal.JPG]]</td> | + | <td>[[file:BulkAssetTextureReplaceOriginal.JPG|link=]]</td> |
</tr> | </tr> | ||
</table> | </table> | ||
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<table cellpadding="4"> | <table cellpadding="4"> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td width="490" align="left">[[file:BulkAssetTextureReplaceOption.JPG]]<br> | + | <td width="490" align="left">[[file:BulkAssetTextureReplaceOption.JPG|link=]]<br> |
With the '''check box ticked''', the following is the result after clicking the '''Begin''' button.</td> | With the '''check box ticked''', the following is the result after clicking the '''Begin''' button.</td> | ||
<td> </td> | <td> </td> | ||
− | <td width="490" align="left">[[file:BulkAssetTextureReplaceOptionOFF.JPG]]<br> | + | <td width="490" align="left">[[file:BulkAssetTextureReplaceOptionOFF.JPG|link=]]<br> |
With the '''check box unticked''', the following is the result after clicking the '''Begin''' button.</td> | With the '''check box unticked''', the following is the result after clicking the '''Begin''' button.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td width="490" align="left">[[file:BulkAssetTextureReplaceScaleRot.JPG]]<br> | + | <td width="490" align="left">[[file:BulkAssetTextureReplaceScaleRot.JPG|link=]]<br> |
The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture.</td> | The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture.</td> | ||
<td> </td> | <td> </td> | ||
− | <td width="490" align="left">[[file:BulkAssetTextureReplaceNoScaleRot.JPG]]<br> | + | <td width="490" align="left">[[file:BulkAssetTextureReplaceNoScaleRot.JPG|link=]]<br> |
The same scale and rotation settings that were used in the original have been used with the replacement texture.</td> | The same scale and rotation settings that were used in the original have been used with the replacement texture.</td> | ||
</tr> | </tr> | ||
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=='''Replacing Some Assets'''== | =='''Replacing Some Assets'''== | ||
− | <font size | + | <span style="font-size: 17px;">'''The Problem:'''</span><br> |
A forest has been created using three different trees. A number (30%) of the two smaller tree types are to be replaced with a larger tree of a different type. | A forest has been created using three different trees. A number (30%) of the two smaller tree types are to be replaced with a larger tree of a different type. | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:BulkAssetTreesOriginal.JPG]]</td> | + | <td>[[file:BulkAssetTreesOriginal.JPG|link=]]</td> |
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
− | <font size | + | <span style="font-size: 17px;">'''The Solution:'''</span><br> |
The '''Bulk Asset Update/Replace Tool''' does not have a feature that will allow the replacement of only some assets (it is ''all'' or ''none''), so a slightly more indirect approach is needed. | The '''Bulk Asset Update/Replace Tool''' does not have a feature that will allow the replacement of only some assets (it is ''all'' or ''none''), so a slightly more indirect approach is needed. | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:BulkAssetTreesMove.JPG]]</td> | + | <td>[[file:BulkAssetTreesMove.JPG|link=]]</td> |
<td> | <td> | ||
<table cellpadding="4" bgcolor=#ffffff> | <table cellpadding="4" bgcolor=#ffffff> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:Steps.PNG]]</td> | + | <td>[[file:Steps.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Steps:'''</span><br> |
#A new layer, named '''Trees''' is created | #A new layer, named '''Trees''' is created | ||
#The '''Bulk Asset Update/Replace Tool''' is used to move 30% of the two smaller tree types to the new layer</td> | #The '''Bulk Asset Update/Replace Tool''' is used to move 30% of the two smaller tree types to the new layer</td> | ||
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<table cellpadding="4" bgcolor="Aquamarine"> | <table cellpadding="4" bgcolor="Aquamarine"> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:WikiLink.PNG]]</td> | + | <td>[[file:WikiLink.PNG|link=]]</td> |
<td>For information on creating new layers, see the '''Trainz Wiki''' at<br> | <td>For information on creating new layers, see the '''Trainz Wiki''' at<br> | ||
* '''[[How to Use Layers]]'''</td> | * '''[[How to Use Layers]]'''</td> | ||
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<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:BulkAssetTreesReplace.JPG]]</td> | + | <td>[[file:BulkAssetTreesReplace.JPG|link=]]</td> |
<td> | <td> | ||
<table cellpadding="4" bgcolor=#ffffff> | <table cellpadding="4" bgcolor=#ffffff> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:Steps.PNG]]</td> | + | <td>[[file:Steps.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Steps:'''</span><br> |
#The original layer is then locked - this prevents the replacement of those trees that were not moved to the new layer (note the warning about the locked layer on the bottom left of the Bulk Asset Update/Replace window) | #The original layer is then locked - this prevents the replacement of those trees that were not moved to the new layer (note the warning about the locked layer on the bottom left of the Bulk Asset Update/Replace window) | ||
#The replacement tree is added to the '''Replace With''' list | #The replacement tree is added to the '''Replace With''' list | ||
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<table cellpadding="4" bgcolor="Aquamarine"> | <table cellpadding="4" bgcolor="Aquamarine"> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:WikiLink.PNG]]</td> | + | <td>[[file:WikiLink.PNG|link=]]</td> |
<td>For information on how to lock layers, see the '''Trainz Wiki''' at<br> | <td>For information on how to lock layers, see the '''Trainz Wiki''' at<br> | ||
* '''[[How to Use Layers]]'''</td> | * '''[[How to Use Layers]]'''</td> | ||
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<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:BulkAssetTreesModified.JPG]]</td> | + | <td>[[file:BulkAssetTreesModified.JPG|link=]]</td> |
<td><br> | <td><br> | ||
<table cellpadding="4" bgcolor=#ffffff> | <table cellpadding="4" bgcolor=#ffffff> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:Steps.PNG]]</td> | + | <td>[[file:Steps.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''Steps:'''</span><br> |
To complete the process:- | To complete the process:- | ||
*The original layer is unlocked | *The original layer is unlocked | ||
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<table cellpadding="4" bgcolor="Aquamarine"> | <table cellpadding="4" bgcolor="Aquamarine"> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:WikiLink.PNG]]</td> | + | <td>[[file:WikiLink.PNG|link=]]</td> |
<td>For information on unlocking and merging layers, see the '''Trainz Wiki''' at<br> | <td>For information on unlocking and merging layers, see the '''Trainz Wiki''' at<br> | ||
* '''[[How to Use Layers]]'''</td> | * '''[[How to Use Layers]]'''</td> | ||
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=='''Fixing "Texture Bleeds"'''== | =='''Fixing "Texture Bleeds"'''== | ||
− | <font size | + | <span style="font-size: 17px;">'''The Problem:'''</span><br> |
<table cellpadding="4"> | <table cellpadding="4"> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:MergedTextureBorderProblem.JPG]]</td> | + | <td>[[file:MergedTextureBorderProblem.JPG|link=]]</td> |
<td> | <td> | ||
Sometimes when adding new baseboards or merging a route containing blank baseboards onto a route containing textured baseboards, there can be a "bleed-over" where a texture from the painted route will flow along some of the baseboard boundaries of the unpainted baseboards as shown in the image left.<br> | Sometimes when adding new baseboards or merging a route containing blank baseboards onto a route containing textured baseboards, there can be a "bleed-over" where a texture from the painted route will flow along some of the baseboard boundaries of the unpainted baseboards as shown in the image left.<br> | ||
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The unwanted texture can (usually) be painted over by another texture and this will resolve the problem but there may be a lot of it to paint out and you may prefer a simplier solution. The '''Bulk Asset Update/Replace Tool''' can provide such a solution.<br><br> | The unwanted texture can (usually) be painted over by another texture and this will resolve the problem but there may be a lot of it to paint out and you may prefer a simplier solution. The '''Bulk Asset Update/Replace Tool''' can provide such a solution.<br><br> | ||
− | <font size | + | <span style="font-size: 17px;">'''The Solution:'''</span><br><br> |
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:Steps.PNG]]</td> | + | <td>[[file:Steps.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''1: Grab the Grid'''</span><br> |
<table cellpadding="4"> | <table cellpadding="4"> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:BulkAssetGridUpdate.JPG]]</td> | + | <td>[[file:BulkAssetGridUpdate.JPG|link=]]</td> |
<td> | <td> | ||
Use the '''Grab Tool''' to click on one of the bare grid lines to place the Grid texture into the '''Assets to update''' list | Use the '''Grab Tool''' to click on one of the bare grid lines to place the Grid texture into the '''Assets to update''' list | ||
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<table cellpadding="4"> | <table cellpadding="4"> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:BulkAssetGridUpdateGridReplace.JPG]]</td> | + | <td>[[file:BulkAssetGridUpdateGridReplace.JPG|link=]]</td> |
<td> | <td> | ||
# drag the Grid entry from the '''Update''' list into the '''Replace''' list. This will still leave a copy in the Update list | # drag the Grid entry from the '''Update''' list into the '''Replace''' list. This will still leave a copy in the Update list | ||
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<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:Steps.PNG]]</td> | + | <td>[[file:Steps.PNG|link=]]</td> |
− | <td><font size | + | <td><span style="font-size: 17px;">'''2: Grab the "Bleed Texture" and Clean'''</span><br> |
<table cellpadding="4"> | <table cellpadding="4"> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:BulkAssetSandUpdateGridReplace.JPG]]</td> | + | <td>[[file:BulkAssetSandUpdateGridReplace.JPG|link=]]</td> |
<td> | <td> | ||
#use the '''Grab Tool''' to select the "bleed" texture and place it into the '''Update''' list | #use the '''Grab Tool''' to select the "bleed" texture and place it into the '''Update''' list | ||
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<table cellpadding="4" bgcolor=#ffffff> | <table cellpadding="4" bgcolor=#ffffff> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[file:TrainzWiki.png]]</td> | + | <td>[[file:TrainzWiki.png|link=]]</td> |
<td> | <td> | ||
− | <font size | + | <span style="font-size: 17px;">'''More Tutorials and Guides to Using Trainz'''</span><br> |
*'''<span class="plainlinks">[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]</span>''' | *'''<span class="plainlinks">[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]</span>''' | ||
*'''[[Driver Commands List]]''' | *'''[[Driver Commands List]]''' |
Revision as of 08:46, 6 September 2019
The information in this Wiki Page applies to both TANE and TRS19.
Contents |
What is the Bulk Asset Update/Replace Tool?
The Bulk Asset Update/Replace Tool allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures. |
You will find the tool in the Surveyor Main Menu.
Notes:
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When objects are being replaced they must be replaced by objects of the same general type - both must be spline objects, or both must be non-spline objects, or both must be textures, or both must be track objects, etc |
If you attempt to replace one type of object with a different type you will receive an error message.
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Things it Will NOT Do
The Bulk Asset Update/Replace Tool CANNOT be used on:-
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Selecting and Adding the Assets
This can be repeated for multiple objects to build a list of Assets to update. |
An alternative method is to Drag and Drop an object from the Object Tool Selection Window as shown below. |
Once the Assets to update list has been completed, the Rotate, Move to layer and Delete options can be used.
To Replace the entered assets with another asset, the Asset to replace with list must be filled. The same method of Drag and Drop is used to add an object to the Asset to replace with list. |
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Deleting Assets from the Lists
Use the Drag and Drop method to remove individual objects from the lists or click the x button in each data entry box to remove all its objects. |
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If the Selected area option is chosen, then...
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Steps:
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Setting the Options - for Non Texture Objects
Option 1: Randomly Rotate Scenery Objects
The first option controls the rotation or orientation of the original OR the replacement scenery objects.
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Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be rotated. |
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Steps:
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Option 2: Move Scenery Objects to Another Layer
The second option allows the original OR replacement scenery objects to be moved to another layer.
Splines are not classified as scenery objects and cannot be moved to another layer by using the Bulk Asset Update/Replace Tool
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Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be moved. |
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Steps:
To keep the replacement objects in the same layer:
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CAUTION: When moving track or track objects (signals, switches, etc) to other layers always make sure that any track objects do not end up in a higher layer than the track they are attached to. |
Option 1 and Option 2 CAN both be checked ON at the same time to produce a combined effect |
Option 3: Delete Scenery Objects
The third option allows the deletion of scenery objects from the layout.
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Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be deleted. |
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Steps:
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Option 2 and Option 3 CANNOT both be checked ON at the same time. | |
Option 1 and Option 3 CAN both be checked ON at the same time to rotate all the scenery objects before deleting a set percentage of them. |
Deleting "Stubborn" Objects: Some objects simply will not delete, for example some non track splines. The workaround for deleting these objects from a layout is:-
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Setting the Options - for Texture Objects
Notes:
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The image below shows a region painted with one texture asset but with different scaling and rotation settings.
With the check box ticked, the following is the result after clicking the Begin button. |
With the check box unticked, the following is the result after clicking the Begin button. |
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The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture. |
The same scale and rotation settings that were used in the original have been used with the replacement texture. |
Sample Applications
Replacing Some Assets
The Problem:
A forest has been created using three different trees. A number (30%) of the two smaller tree types are to be replaced with a larger tree of a different type.
The Solution:
The Bulk Asset Update/Replace Tool does not have a feature that will allow the replacement of only some assets (it is all or none), so a slightly more indirect approach is needed.
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The final result.
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Fixing "Texture Bleeds"
The Problem:
Sometimes when adding new baseboards or merging a route containing blank baseboards onto a route containing textured baseboards, there can be a "bleed-over" where a texture from the painted route will flow along some of the baseboard boundaries of the unpainted baseboards as shown in the image left. As strange as it may seem, this is actually "expected behaviour" and its purpose is to resolve other long standing problems that can occur when baseboards are added. The unwanted texture can (usually) be painted over by another texture and this will resolve the problem but there may be a lot of it to paint out and you may prefer a simplier solution. The Bulk Asset Update/Replace Tool can provide such a solution. The Solution:
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2: Grab the "Bleed Texture" and Clean
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Trainz Wiki
More Tutorials and Guides to Using Trainz |