How to Create a Message Popup Icon
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<td>[[file:NotePad.PNG]]</td> | <td>[[file:NotePad.PNG]]</td> | ||
<td><font size="3">'''Notes:'''</font><br> | <td><font size="3">'''Notes:'''</font><br> | ||
− | In the example shown above, both the '''primary''' and '''alpha''' images are the same. In this case the image must contain '''<u>both</u>''' the '''RGB''' colour data and the '''Alpha Channel''' (transparency) data.</td> | + | In the example shown above, both the '''primary''' and '''alpha''' images are the same. In this case the image must contain '''<u>both</u>''' the '''RGB''' colour data and the '''Alpha Channel''' (transparency) data.<br> |
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+ | Where the two files are not the same then both files must be the same size (64 x 64) and the '''alpha''' image file ''should'' be a greyscale image.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
− | + | A more detailed description of the '''Texture File''' can be found on the Trainz Wiki at [[file:WikiLink.PNG]] '''[[Texture_file|Texture File]]''' | |
'''This is a work in progress. More to come.''' | '''This is a work in progress. More to come.''' |
Revision as of 08:45, 5 August 2018
Contents |
Message Popup Icons
The icons used in Custom Message Popups belong to the class of Textures - Not Environmental |
Information on Message Popups can be found at the Trainz Wiki pages:-
Using the Message Popup Rule
Using the Message Popup Rule (Applications)
How to Create a HTML Asset
Message Popup Rule (description)
How to Create a New Non-Environmental Texture Asset
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Step 2: Find the New Asset
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Step 3: Open the Asset in Windows Explorer
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Step 4: Open File in Notepad
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Step 5: Edit the File
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Step 6: Add Any "Extras" You will need to add three additional files (possibly more depending on how the icon is created) to the asset folder:-
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THIS IS AN EXAMPLE ONLY This is the minimum number of files needed in a Texture asset |
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Step 7: Finish Up
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The Config.txt File
This file should follow the same (or a similar) format as the example below. Entries in blue will be different for each asset. The order of the "tags" is not important:-
kuid <kuid:this is an auto-generated number> kind "texture" texture "asset_name.texture" username "place your selected asset name here" category-class "JI" trainz-build 4.3 thumbnails { 0 { width 240 height 180 image "name_of_thumbnail.jpg" } { width 64 height 64 image "asset_name.texture" } } description "Place your description of the icon here"
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Settings: For the above example:
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The Icon Image
You will need image editing software to create the icon image or to change an existing image to the required dimensions and format. |
(not to scale) |
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The Texture File
The .texture.txt file mainly contains the transparency (or Alpha Channel) data. |
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Settings:
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A sample .texture.txt file is shown below:-
primary=ashpit.tga alpha=ashpit.tga tile=st |
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Notes: In the example shown above, both the primary and alpha images are the same. In this case the image must contain both the RGB colour data and the Alpha Channel (transparency) data. |
A more detailed description of the Texture File can be found on the Trainz Wiki at Texture File
This is a work in progress. More to come.