How to Create a Message Popup Icon
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− | Information on Message Popups can be found at the Trainz Wiki pages:- | + | Information on '''Message Popups''' can be found at the Trainz Wiki pages:-<br> |
− | [[file:WikiLink.PNG]] '''[[How to Use Message Popup Rule|Using the Message Popup Rule]]''' | + | [[file:WikiLink.PNG]] '''[[How to Use Message Popup Rule|Using the Message Popup Rule]]'''<br> |
− | [[file:WikiLink.PNG]] '''[[How to Use Message Popup Rule (Applications)|Using the Message Popup Rule (Applications)]]''' | + | [[file:WikiLink.PNG]] '''[[How to Use Message Popup Rule (Applications)|Using the Message Popup Rule (Applications)]]'''<br> |
− | [[file:WikiLink.PNG]] '''[[How to Create a HTML Asset|How to Create a HTML Asset]]''' | + | [[file:WikiLink.PNG]] '''[[How to Create a HTML Asset|How to Create a HTML Asset]]'''<br> |
− | [[file:WikiLink.PNG]] '''[[Session Rule List with Parameters#Message Popup Rule|Message Popup Rule (description)]]''' | + | [[file:WikiLink.PNG]] '''[[Session Rule List with Parameters#Message Popup Rule|Message Popup Rule (description)]]'''<br> |
+ | <br> | ||
='''How to Create a New Non-Environmental Texture Asset'''= | ='''How to Create a New Non-Environmental Texture Asset'''= |
Revision as of 21:51, 4 August 2018
Contents |
Message Popup Icons
The icons used in Custom Message Popups belong to the class of Textures - Not Environmental |
Information on Message Popups can be found at the Trainz Wiki pages:-
Using the Message Popup Rule
Using the Message Popup Rule (Applications)
How to Create a HTML Asset
Message Popup Rule (description)
How to Create a New Non-Environmental Texture Asset
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Step 2: Display the New Asset
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Step 3: Open the Asset in Windows Explorer
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Step 4: Open File in Notepad
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Step 5: Edit the File
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Step 6: Add Any "Extras" You will need to add three additional files (possibly more depending on how the icon is created) to the asset folder:-
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THIS IS AN EXAMPLE ONLY This is the minimum number of files needed in a Texture asset |
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Step 7: Finish Up
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The Config.txt File
This file should follow the same (or a similar) format as the example below. Entries in blue will be different for each asset. The order of the "tags" is not important:-
kuid <kuid:this is an auto-generated number> kind "texture" texture "asset_name.texture" username "place your selected asset name here" category-class "JI" trainz-build 4.3 thumbnails { 0 { width 240 height 180 image "name_of_thumbnail.jpg" } { width 64 height 64 image "asset_name.texture" } } description "Place your description of the icon here"
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Settings: For the above example:
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The Icon Image
You will need image editing software to create the icon image or to change an existing image to the required dimensions and format. |
(not to scale) |
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The Texture File
The .texture.txt file mainly contains the transparency (or Alpha Channel) data. |
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Settings:
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A sample .texture.txt file is shown below:-
primary=ashpit.tga secondary=ashpit.tga tile=st |
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Notes: In the example shown above, both the primary and secondary images are the same. In this case the image must contain both the RGB colour data and the Alpha Channel data. |
This is a work in progress. More to come.