How to Use Bulk Asset Update/Replace Tool
(→Option 2: Move Scenery Objects to Another Layer) |
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− | <td>The information in this Wiki Page | + | <td>The information in this Wiki Page describes how to use the '''Bulk Update/Replace Tool''' as found in the '''Surveyor Classic''' interface in '''TANE''', '''TRS19''', '''Trainz Plus''' and '''TRS22'''.<br><br> |
− | < | + | <table width=1000 bgcolor=#000000 cellpadding=2> |
+ | <tr valign="top"> | ||
+ | <td> | ||
+ | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td>For the '''Bulk Replace Tool''' as found in the '''Surveyor 2.0''' interface in '''Trainz Plus''' and '''TRS22PE''' refer to the '''Trainz Wiki Page''' at [[image:WikiLink.PNG|link=]] '''[[How_to_Use_S20_Palettes#Filter_Toggles_-_Bulk_Replace_Tool|How to Use S20 Palettes]]'''</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | + | </td> | |
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br> | ||
__TOC__ | __TOC__ | ||
<table> <!-- BEGIN Nav Buttons Table --> | <table> <!-- BEGIN Nav Buttons Table --> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:BlueDot10x10.png|link=]]</td> | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
− | <td>' | + | <td>The '''Bulk Asset Update/Replace Tool''' allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures</td> |
</tr> | </tr> | ||
</table> | </table> | ||
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<td><span style="font-size: 17px;">'''Notes:'''</span><br> | <td><span style="font-size: 17px;">'''Notes:'''</span><br> | ||
---- | ---- | ||
− | + | The tool automates the tedious process of deleting and replacing objects one at a time, as well as other tasks. | |
− | + | <table> | |
− | + | <tr valign="top"> | |
− | + | <td>[[image:DotPoint.JPG|10px|link=]]</td> | |
− | + | <td>It allow the mass:- | |
− | + | <table> | |
− | + | <tr valign="top"> | |
− | + | <td>[[image:RedDot10x10.png|link=]]</td> | |
+ | <td>deletion of scenery objects</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:RedDot10x10.png|link=]]</td> | ||
+ | <td>replacement of one or more scenery objects by another object</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:RedDot10x10.png|link=]]</td> | ||
+ | <td>random rotation of scenery objects</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:RedDot10x10.png|link=]]</td> | ||
+ | <td>movement of scenery objects from one layer to another</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>These processes can be performed over the '''entire layout''', a '''single baseboard''' or in a '''selected area''' only</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>Deletion and movement between layers can be performed on a set percentage of the selected or replacement scenery objects</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>The replacement operation can be performed on textures</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
− | <td>'''spline objects''' (tracks are '''not''' counted as splines so you can | + | <td>'''spline objects''' (tracks are '''not''' counted as splines so you can use the tool on tracks)</td> |
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
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</table> | </table> | ||
<br> | <br> | ||
− | <table cellpadding=2 bgcolor=#ffffff> <!-- BEGIN Step table --> | + | <table width=1000 cellpadding=2 bgcolor=#ffffff> <!-- BEGIN Step table --> |
<tr valign="top"> | <tr valign="top"> | ||
<td width=60 align="center"><span style="font-weight: 700; font-size: 17px;">Steps:</span><br> | <td width=60 align="center"><span style="font-weight: 700; font-size: 17px;">Steps:</span><br> | ||
[[image:DotPoint1.JPG|link=]]</td> | [[image:DotPoint1.JPG|link=]]</td> | ||
− | <td><br><span style="font-size: 17px; font-weight: 700;">Select the Assets to Update:</span> | + | <td><br><span style="font-size: 17px; font-weight: 700;">Select the Assets to Update:</span><br> |
− | < | + | There are two alternate methods of filling the '''Assets to update''' list</td> |
− | + | ||
− | + | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
+ | <td> </td> | ||
<td> | <td> | ||
<table width=400 bgcolor=#0000ff cellpadding=2> <!-- BEGIN Step 1 Alternative 1 inner table --> | <table width=400 bgcolor=#0000ff cellpadding=2> <!-- BEGIN Step 1 Alternative 1 inner table --> | ||
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<table cellpadding=2> | <table cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> | + | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> Use the '''Get''' tool:-</td> |
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
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</table> | </table> | ||
</td> | </td> | ||
− | < | + | </tr> |
+ | <tr valign="top"> | ||
+ | <td> </td> | ||
+ | <td><span style="font-weight: 700; font-size: 15px;"> OR </span></td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td> </td> | ||
<td> | <td> | ||
<table width=400 bgcolor=#0000ff cellpadding=2> <!-- BEGIN Step 1 Alternative 1 inner table --> | <table width=400 bgcolor=#0000ff cellpadding=2> <!-- BEGIN Step 1 Alternative 1 inner table --> | ||
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<table bgcolor=#ffffff cellpadding=2> | <table bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> | + | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> Use '''Drag-and-Drop''':-</td> |
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
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</table> <!-- END Step 1 Alternative 1 inner table --> | </table> <!-- END Step 1 Alternative 1 inner table --> | ||
This can be repeated for multiple objects, using '''either''' or '''both''' methods, to build the list of '''Assets to update'''. | This can be repeated for multiple objects, using '''either''' or '''both''' methods, to build the list of '''Assets to update'''. | ||
− | < | + | <br> |
− | + | ||
− | + | ||
− | + | ||
<table width=1000> | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
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='''Deleting Assets from the Lists'''= | ='''Deleting Assets from the Lists'''= | ||
− | <table width=1000 | + | <table width=1000> |
<tr valign="top"> | <tr valign="top"> | ||
− | <td | + | <td>[[image:BulkAssetDeleteDragOut.JPG|link=]]</td> |
− | <td> | + | <td> |
+ | <table bgcolor=#000000 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td> | ||
+ | <table bgcolor=#ffffff cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Options:</span> To remove items from the list choose one of:-</td> | ||
</tr> | </tr> | ||
− | |||
− | |||
− | |||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image: | + | <td width=25>[[image:Ablue.png|link=]]</td> |
+ | <td>Use the '''Drag and Drop''' method to remove individual objects from the lists. <span style="font-weight: 700; font-size: 15px;">OR</span></td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:Bblue.png|link=]]</td> | ||
+ | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the [[image:Cross.PNG|link=]] icon to remove all the objects</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td width= | + | <td width=25>[[image:DotPoint1.JPG|link=]]</td> |
− | <td>a '''Ticked''' [[image:CheckBox.PNG|link=]] checkbox will randomly rotate each replacement (or original) scenery object when it is placed</td> | + | <td>a '''Ticked''' [[image:CheckBox.PNG|link=]] checkbox will randomly rotate each replacement (or original) scenery object when it is placed<br> |
+ | an '''Unticked''' [[image:CheckBoxOff.PNG|link=]] checkbox will keep the original orientation of each scenery object as it is replaced (this will have no effect if there is no '''Replace with''' object)</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image: | + | <td>[[image:DotPoint2.JPG|link=]]</td> |
− | <td | + | <td><span style="font-weight: 700;"><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="color: white; background-color: black; font-size: 15px;"> BEGIN </span> button to complete the process</span></td> |
− | + | ||
− | + | ||
− | + | ||
</tr></table> | </tr></table> | ||
</td> | </td> | ||
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</table> | </table> | ||
<br> | <br> | ||
− | <table bgcolor=#ff0000 | + | <table width=1000 bgcolor=#ff0000> |
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
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The third option allows the deletion of scenery objects from the layout. | The third option allows the deletion of scenery objects from the layout. | ||
− | <table cellpadding=2 bgcolor=#eeeeee> | + | <table width=1000 cellpadding=2 bgcolor=#eeeeee> |
<tr> | <tr> | ||
<td colspan="2"> | <td colspan="2"> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:Gears.PNG|link=]]</td> | <td>[[image:Gears.PNG|link=]]</td> | ||
− | <td><span style="font-size: 17px;">'''Settings:'''</span>< | + | <td><span style="font-size: 17px;">'''Settings:'''</span> |
− | + | <table> | |
− | All the layers containing the objects must be unlocked. Objects in locked layers will not be deleted | + | <tr valign="top"> |
+ | <td width=10>[[image:BlackDot10x10.png|link=]]</td> | ||
+ | <td>Select a percent figure from '''0%''' to '''100%''' in steps of '''5%'''. Values other than '''0%''' and '''100%''' will be approximate, not exact. Selecting '''0%''' will delete none of the objects, '''100%''' will delete them all</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:BlackDot10x10.png|link=]]</td> | ||
+ | <td>All the layers containing the objects must be unlocked. Objects in locked layers will not be deleted</td> | ||
+ | </tr> | ||
+ | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</table> | </table> | ||
− | <table cellpadding=2 bgcolor=#ffffff> | + | <table width=1000 bgcolor=#000000 cellpadding=2> |
− | <tr> | + | <tr valign="top"> |
− | <td colspan= | + | <td> |
− | + | <table width=996 bgcolor=#ffffff cellpadding=2> | |
+ | <tr valign="top"> | ||
+ | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To '''Delete''' scenery objects:-<br> | ||
+ | [[image:BulkAssetDelete.JPG|link=]]</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image: | + | <td width=25>[[image:DotPoint1.JPG|link=]]</td> |
− | <td | + | <td>'''Tick''' [[image:CheckBox.PNG|link=]] the check box to randomly delete a set % of the objects</td> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | </td> | + | |
</tr> | </tr> | ||
− | <tr> | + | <tr valign="top"> |
− | <td | + | <td>[[image:DotPoint2.JPG|link=]]</td> |
− | ----</td> | + | <td>'''Select a percentage figure''' from 0% (none) to 100% (all)</td> |
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
+ | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="font-weight: 700; color: white; background-color: black; font-size: 15px;"> BEGIN </span> button to complete the process</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
− | + | <table width=1000 bgcolor=#000000 cellpadding=2> | |
− | <table | + | |
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image: | + | <td> |
− | <td>''' | + | <table width=996 bgcolor=#ffffb0 cellpadding=2> |
+ | <tr valign="top"> | ||
+ | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
+ | <td><span style="font-size: 17px;">'''Notes:'''</span><br> | ||
+ | ---- | ||
+ | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image:DotPoint.JPG|link=]]</td> | + | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> |
− | <td>'''Option | + | <td>'''Option 2''' and '''Option 3''' '''CANNOT both''' be checked '''ON''' at the same time</td> |
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>'''Option 1''' and '''Option 3''' '''CAN both''' be checked '''ON''' at the same time to rotate all the scenery objects before deleting a set percentage of them.</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
− | <table bgcolor=#000000 cellpadding=2> | + | <table width=1000 bgcolor=#000000 cellpadding=2> |
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
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<td><span style="font-size: 17px;">'''Deleting "Stubborn" Objects:'''</span><br> | <td><span style="font-size: 17px;">'''Deleting "Stubborn" Objects:'''</span><br> | ||
Some objects simply will not delete, for example some non track splines. The workaround for deleting these objects from a layout is:-<br> | Some objects simply will not delete, for example some non track splines. The workaround for deleting these objects from a layout is:-<br> | ||
− | <table | + | <table bgcolor=#ffffff cellpadding=2> |
− | <tr> | + | <tr valign="top"> |
− | <td colspan= | + | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To delete "stubborn" objects:-</td> |
− | + | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image: | + | <td colspan=2> |
− | + | <table cellpadding=2 bgcolor=#fcbcbc> | |
− | + | <tr valign="middle"> | |
− | + | <td>[[image:Stop.PNG|link=]] <span style="font-weight: 700; font-size: 15px;">Warning:</span></td> | |
− | + | <td>This method is an '''All or Nothing''' approach. '''ALL''' instances of the selected asset will be deleted from your layout</td> | |
− | + | </tr> | |
− | This | + | </table> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
</td> | </td> | ||
</tr> | </tr> | ||
− | <tr> | + | <tr valign="top"> |
− | <td | + | <td width=25>[[image:DotPoint1.JPG|link=]]</td> |
− | + | <td>exit Surveyor and start '''Content Manager'''</td> | |
</tr> | </tr> | ||
− | |||
− | |||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image: | + | <td>[[image:DotPoint2.JPG|link=]]</td> |
− | <td> | + | <td>locate and select (highlight) the stubborn asset</td> |
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
+ | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the '''Content''' menu and select '''Disable''' or '''Hide''' (depending on your version of '''Trainz'''). | ||
+ | This will not delete the object from your layout or from your Trainz installation</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint4.JPG|link=]]</td> | ||
+ | <td>start Surveyor and reload the route. It will now have a missing dependency</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint5.JPG|link=]]</td> | ||
+ | <td>from the '''Main Menu''' (in '''T:ANE''') or the '''Tools Menu''' in ('''TRS19/Trains Plus/TRS22''') select the '''Delete Missing Assets''' option</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint6.JPG|link=]]</td> | ||
+ | <td>save the route and exit Surveyor</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td colspan=2>The disabled asset will no longer be present in your layout. It should now be restored for other uses</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint7.JPG|link=]]</td> | ||
+ | <td>start '''Content Manager'''</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint8.JPG|link=]]</td> | ||
+ | <td>locate and select (highlight) the now disabled asset</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint9.JPG|link=]]</td> | ||
+ | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the '''Content''' menu and select '''Enable'''</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
− | |||
<br> | <br> | ||
<table> <!-- BEGIN Nav Buttons Table --> | <table> <!-- BEGIN Nav Buttons Table --> | ||
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<td><span style="font-size: 17px;">'''Notes:'''</span><br> | <td><span style="font-size: 17px;">'''Notes:'''</span><br> | ||
---- | ---- | ||
− | + | <table> | |
− | + | <tr valign="top"> | |
− | + | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |
− | + | <td>'''You cannot rotate or move textures'''. The only available texture setting controls the scale and rotation of the replacement texture</td> | |
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>You can select multiple textures to be replaced by a single texture</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>Select the texture assets by using either the "Grab Tool" or by "dragging and dropping"</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>Textures can be deleted by using the workaround for '''Deleting Stubborn Objects''' described in the section '''Delete Scenery Objects''' above</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
− | <table cellpadding=2> | + | <table width=1000 cellpadding=2> |
<tr valign="top"> | <tr valign="top"> | ||
<td width="490" align="left">[[image:BulkAssetTextureReplaceOption.JPG|link=]]<br> | <td width="490" align="left">[[image:BulkAssetTextureReplaceOption.JPG|link=]]<br> | ||
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=='''Replacing Some Assets'''== | =='''Replacing Some Assets'''== | ||
− | <span style="font-size: 17px;">'''The Problem:'''</span><br> | + | <table width=1000> |
+ | <tr valign="top"> | ||
+ | <td><span style="font-size: 17px;">'''The Problem:'''</span><br> | ||
A forest has been created using three different trees. A number (30%) of the two smaller tree types are to be replaced with a larger tree of a different type. | A forest has been created using three different trees. A number (30%) of the two smaller tree types are to be replaced with a larger tree of a different type. | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:BulkAssetTreesOriginal.JPG|link=]]</td> | <td>[[image:BulkAssetTreesOriginal.JPG|link=]]</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
− | <span style="font-size: 17px;">'''The Solution:'''</span><br> | + | <table width=1000> |
− | The '''Bulk Asset Update/Replace Tool''' does not have a feature that will allow the replacement of only some assets (it is ''all'' or ''none''), so a slightly more indirect approach is needed. | + | <tr valign="top"> |
− | < | + | <td><span style="font-size: 17px;">'''The Solution:'''</span><br> |
+ | The '''Bulk Asset Update/Replace Tool''' does not have a feature that will allow the replacement of only some assets (it is ''all'' or ''none''), so a slightly more indirect approach is needed.<br> | ||
+ | [[image:BulkAssetTreesMove.JPG|link=]]</td> | ||
+ | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | |||
<td> | <td> | ||
− | <table cellpadding=2 bgcolor=#ffffff> | + | <table bgcolor=#000000 cellpadding=2> |
− | <tr> | + | <tr valign="top"> |
− | <td colspan= | + | <td> |
− | + | <table bgcolor=#ffffff cellpadding=2> | |
+ | <tr valign="top"> | ||
+ | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image: | + | <td width=25>[[image:DotPoint1.JPG|link=]]</td> |
− | <td> | + | <td>A new layer, named '''Trees''' is created</td> |
− | + | ||
− | + | ||
</tr> | </tr> | ||
− | <tr> | + | <tr valign="top"> |
− | <td | + | <td>[[image:DotPoint2.JPG|link=]]</td> |
− | + | <td>The '''Bulk Asset Update/Replace Tool''' is used to move 30% of the two smaller tree types to the new layer</td> | |
</tr> | </tr> | ||
</table> | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br> | ||
<table cellpadding=2 bgcolor="Aquamarine"> | <table cellpadding=2 bgcolor="Aquamarine"> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:LinkWiki.PNG|link=]]</td> | <td>[[image:LinkWiki.PNG|link=]]</td> | ||
− | <td> | + | <td>For information on creating new layers, see the '''Trainz Wiki Page''' at:-<br> |
− | For information on creating new layers, see the '''Trainz Wiki Page''' at:-<br> | + | |
* '''[[How to Use Layers]]'''</td> | * '''[[How to Use Layers]]'''</td> | ||
− | |||
− | |||
</tr> | </tr> | ||
</table> | </table> | ||
− | <table> | + | <br> |
+ | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:BulkAssetTreesReplace.JPG|link=]]</td> | <td>[[image:BulkAssetTreesReplace.JPG|link=]]</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
<td> | <td> | ||
− | <table cellpadding=2 bgcolor=#ffffff> | + | <table bgcolor=#000000 cellpadding=2> |
− | <tr> | + | <tr valign="top"> |
− | <td | + | <td> |
− | - | + | <table bgcolor=#ffffff cellpadding=2> |
+ | <tr valign="top"> | ||
+ | <td width=25>[[image:DotPoint3.JPG|link=]]</td> | ||
+ | <td>The original layer is then locked - this prevents the replacement of those trees that were not moved to the new layer (note the warning about the locked layer on the bottom left of the Bulk Asset Update/Replace window)</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image: | + | <td>[[image:DotPoint4.JPG|link=]]</td> |
− | <td> | + | <td>The replacement tree is added to the '''Replace With''' list</td> |
− | + | ||
− | + | ||
− | + | ||
</tr> | </tr> | ||
− | <tr> | + | <tr valign="top"> |
− | <td | + | <td>[[image:DotPoint5.JPG|link=]]</td> |
− | + | <td>The '''Bulk Asset Update/Replace Tool''' is used to replace the two smaller tree types with the new tree type</td> | |
</tr> | </tr> | ||
</table> | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br> | ||
<table cellpadding=2 bgcolor="Aquamarine"> | <table cellpadding=2 bgcolor="Aquamarine"> | ||
<tr valign="top"> | <tr valign="top"> | ||
Line 847: | Line 981: | ||
</table> | </table> | ||
<br> | <br> | ||
− | The final result | + | '''The final result''' |
− | <table> | + | <table width=1000> |
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:BulkAssetTreesModified.JPG|link=]]</td> | <td>[[image:BulkAssetTreesModified.JPG|link=]]</td> | ||
− | <td | + | <td> |
− | <table cellpadding=2 bgcolor=#ffffff> | + | <table bgcolor=#000000 cellpadding=2> |
− | <tr> | + | <tr valign="top"> |
− | <td colspan= | + | <td> |
− | + | <table bgcolor=#ffffff cellpadding=2> | |
+ | <tr valign="top"> | ||
+ | <td colspan=2>To complete the process:-</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image: | + | <td width=25>[[image:DotPoint6.JPG|link=]]</td> |
− | <td> | + | <td>The original layer is unlocked</td> |
− | + | ||
− | + | ||
− | + | ||
</tr> | </tr> | ||
− | <tr> | + | <tr valign="top"> |
− | <td | + | <td>[[image:DotPoint7.JPG|link=]]</td> |
− | + | <td>The '''Trees''' layer is merged with the original layer</td> | |
</tr> | </tr> | ||
</table> | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br> | ||
<table cellpadding=2 bgcolor="Aquamarine"> | <table cellpadding=2 bgcolor="Aquamarine"> | ||
<tr valign="top"> | <tr valign="top"> | ||
Line 885: | Line 1,022: | ||
<span style="font-size: 17px;">'''The Problem:'''</span><br> | <span style="font-size: 17px;">'''The Problem:'''</span><br> | ||
− | <table cellpadding=2> | + | <table width=1000 cellpadding=2> |
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:MergedTextureBorderProblem.JPG|link=]]</td> | <td>[[image:MergedTextureBorderProblem.JPG|link=]]</td> | ||
Line 897: | Line 1,034: | ||
<span style="font-size: 17px;">'''The Solution:'''</span><br><br> | <span style="font-size: 17px;">'''The Solution:'''</span><br><br> | ||
+ | <table bgcolor=#ffffff cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: Grab the Grid</span> | ||
<table> | <table> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:BulkAssetGridUpdate.JPG|link=]]</td> | <td>[[image:BulkAssetGridUpdate.JPG|link=]]</td> | ||
− | <td> | + | <td>[[image:DotPoint1.JPG|link=]]</td> |
− | Use the '''Grab Tool''' to <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on one of the bare grid lines to place the Grid texture into the '''Assets to update''' list | + | <td>Use the '''Grab Tool''' to <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on one of the bare grid lines to place the Grid texture into the '''Assets to update''' list</td> |
+ | </tr> | ||
+ | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
Line 913: | Line 1,050: | ||
<table cellpadding=2> | <table cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image:BulkAssetGridUpdateGridReplace.JPG|link=]]</td> | + | <td rowspan=2>[[image:BulkAssetGridUpdateGridReplace.JPG|link=]]</td> |
− | <td> | + | <td>[[image:DotPoint2.JPG|link=]]</td> |
− | + | <td>drag the Grid entry from the '''Update''' list into the '''Replace''' list. This will still leave a copy in the Update list</td> | |
− | + | ||
− | </td> | + | |
</tr> | </tr> | ||
− | </ | + | <tr valign="top"> |
+ | <!-- <td> </td> --> | ||
+ | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
+ | <td>drag the Grid entry from the '''Update''' list out of the Tool box. This will delete the Grid entry from the Update list</td> | ||
</tr> | </tr> | ||
− | + | </table> | |
− | + | </td> | |
− | + | ||
− | + | ||
− | + | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | |||
<br clear="all"> | <br clear="all"> | ||
− | + | <table width=1000 bgcolor=#ffffff cellpadding=2> | |
+ | <tr valign="top"> | ||
+ | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: Grab the "Bleed Texture" and Clean</span> | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image: | + | <td rowspan=6>[[image:BulkAssetSandUpdateGridReplace.JPG|link=]]</td> |
− | <td> | + | <td>[[image:DotPoint4.JPG|link=]]</td> |
− | + | <td>use the '''Grab Tool''' to select the "bleed" texture and place it into the '''Update''' list</td> | |
− | < | + | </tr> |
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[image: | + | <td>[[image:DotPoint5.JPG|link=]]</td> |
− | <td> | + | <td><span style="background-color: red; color: white; font-weight: 700; Font-size: 15px;"> IMPORTANT: </span> change the scope setting to '''Current section only''' otherwise this texture will be replaced by the grid throughout the entire layout</td> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | </td> | + | |
</tr> | </tr> | ||
− | </ | + | <tr valign="top"> |
+ | <td>[[image:DotPoint6.JPG|link=]]</td> | ||
+ | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;"> BEGIN </span> button to complete the process</td> | ||
</tr> | </tr> | ||
− | <tr> | + | <tr valign="top"> |
− | <td colspan= | + | <td colspan=2>If more than one baseboard needs this treatment then:-</td> |
− | ----</td> | + | </tr> |
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint7.JPG|link=]]</td> | ||
+ | <td>move the Surveyor cursor to the next baseboard and <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;"> BEGIN </span> button to complete the process</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint8.JPG|link=]]</td> | ||
+ | <td>repeat as necessary</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
Line 975: | Line 1,115: | ||
<td> | <td> | ||
<span style="font-size: 17px;">'''More Tutorials and Guides to Using Trainz'''</span><br> | <span style="font-size: 17px;">'''More Tutorials and Guides to Using Trainz'''</span><br> | ||
− | *'''<span class=" | + | *'''<span class="plain;s">[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]</span>''' |
*'''[[Driver Commands List]]''' | *'''[[Driver Commands List]]''' | ||
*'''[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]''' | *'''[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]''' | ||
Line 983: | Line 1,123: | ||
</table> | </table> | ||
---- | ---- | ||
− | This page was created by Trainz user '''<span class=" | + | This page was created by Trainz user '''<span class="plain;s">[http://online.ts2009.com/mediaWiki/index.php/User:Pware pware]</span>''' in June 2018 and was last updated as shown below. |
---- | ---- | ||
[[Category:How-to guides]] | [[Category:How-to guides]] |
Latest revision as of 08:05, 27 July 2024
The information in this Wiki Page describes how to use the Bulk Update/Replace Tool as found in the Surveyor Classic interface in TANE, TRS19, Trainz Plus and TRS22.
|
Contents |
[edit] What is the Bulk Asset Update/Replace Tool?
The Bulk Asset Update/Replace Tool allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures |
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[edit] Things it Will NOT Do
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[edit] Selecting Assets and Options
The tool is located in the Surveyor Main Menu in TANE (below left) and in the Surveyor Tools Menu in TRS19, Trainz Plus and TRS22 (below right). |
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Steps: |
Select the Assets to Update: There are two alternate methods of filling the Assets to update list |
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OR | ||||||||||||
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This can be repeated for multiple objects, using either or both methods, to build the list of Assets to update.
(Optional) Set Control Options: Once the Assets to update list has been completed, the optional Rotate, Move to layer and Delete options can be used and the Scope can be set. |
(Optional) Add a Replacement Asset: The same method of Drag and Drop is used to add an object to the Asset to replace with list.
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Perform the Update:
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[edit] Deleting Assets from the Lists
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[edit] Setting the Scope
Select the region of the layout where the updates, replacements or deletions will occur:-
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[edit] Setting the Options - for Non Texture Objects
[edit] Option 1: Randomly Rotate Scenery Objects
The first option controls the rotation or orientation of the original OR the replacement scenery objects.
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Settings:
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[edit] Option 2: Move Scenery Objects to Another Layer
The second option allows the original OR replacement scenery objects to be moved to another layer.
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Settings:
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[edit] Option 3: Delete Scenery Objects
The third option allows the deletion of scenery objects from the layout.
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Settings:
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[edit] Setting the Options - for Texture Objects
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The image below shows a region painted with one texture asset but with different scaling and rotation settings.
With the check box ticked, the following is the result of a Left Click on the BEGIN button. |
With the check box unticked, the following is the result of a Left Click on the BEGIN button. |
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The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture. |
The same scale and rotation settings that were used in the original have been used with the replacement texture. |
[edit] Sample Applications
[edit] Replacing Some Assets
The Problem: A forest has been created using three different trees. A number (30%) of the two smaller tree types are to be replaced with a larger tree of a different type. |
The Solution: The Bulk Asset Update/Replace Tool does not have a feature that will allow the replacement of only some assets (it is all or none), so a slightly more indirect approach is needed. |
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For information on creating new layers, see the Trainz Wiki Page at:- |
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The final result
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[edit] Fixing "Texture Bleeds"
The Problem:
Sometimes when adding new baseboards or merging a route containing blank baseboards onto a route containing textured baseboards, there can be a "bleed-over" where a texture from the painted route will flow along some of the baseboard boundaries of the unpainted baseboards as shown in the image left. As strange as it may seem, this is actually "expected behaviour" and its purpose is to resolve other long standing problems that can occur when baseboards are added. The unwanted texture can (usually) be painted over by another texture and this will resolve the problem but there may be a lot of it to paint out and you may prefer a simplier solution. The Bulk Asset Update/Replace Tool can provide such a solution. The Solution:
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Steps: Grab the "Bleed Texture" and Clean
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[edit] Trainz Wiki
More Tutorials and Guides to Using Trainz |
This page was created by Trainz user pware in June 2018 and was last updated as shown below.