"mesh-table" container (interior version)
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There are a number of standard mesh names that the trainz default cab script uses for it's controls. For a Diesel or Electric cab (either unscripted, or scripted and inheriting from the DefaultLocomotiveCabin class), the following are the default mesh names: | There are a number of standard mesh names that the trainz default cab script uses for it's controls. For a Diesel or Electric cab (either unscripted, or scripted and inheriting from the DefaultLocomotiveCabin class), the following are the default mesh names: | ||
+ | '''Needles:''' | ||
* speedo_needle -- speedometer | * speedo_needle -- speedometer | ||
* speedo_needle2 -- speedometer | * speedo_needle2 -- speedometer | ||
Line 20: | Line 21: | ||
* ampmeter_needle -- traction ammeter gauge | * ampmeter_needle -- traction ammeter gauge | ||
* ampmeter2_needle -- traction ammeter gauge | * ampmeter2_needle -- traction ammeter gauge | ||
+ | |||
+ | '''Levers:''' | ||
+ | |||
* throttle_lever -- throttle lever control | * throttle_lever -- throttle lever control | ||
* reverser_lever -- reverser lever control | * reverser_lever -- reverser lever control | ||
Line 31: | Line 35: | ||
* pantograph_lever -- pantograph control | * pantograph_lever -- pantograph control | ||
* throttle_brake_lever -- combined throttle/self-lapping brake lever | * throttle_brake_lever -- combined throttle/self-lapping brake lever | ||
− | + | * bell -- bell control | |
For a Steam cab (either unscripted, or scripted and inheriting from the DefaultSteamCabin class), these default mesh names are available: | For a Steam cab (either unscripted, or scripted and inheriting from the DefaultSteamCabin class), these default mesh names are available: | ||
+ | |||
+ | '''Needles:''' | ||
* speedo_needle -- speedometer | * speedo_needle -- speedometer | ||
Line 42: | Line 48: | ||
* bploco_equaliser -- brake equaliser pressure gauge | * bploco_equaliser -- brake equaliser pressure gauge | ||
* flow_needle -- brake flow rate gauge | * flow_needle -- brake flow rate gauge | ||
+ | * boiler_needle -- boiler pressure | ||
+ | * boiler_needle1 -- boiler pressure | ||
+ | * steam_chest_needle -- steam chest pressure | ||
+ | |||
+ | '''Levers:''' | ||
+ | |||
* trainbrake_lever -- self-lapping train brake control | * trainbrake_lever -- self-lapping train brake control | ||
* trainbrakelap_lever -- non self-lapping train brake control | * trainbrakelap_lever -- non self-lapping train brake control | ||
Line 49: | Line 61: | ||
* waterglass_left -- boiler water level | * waterglass_left -- boiler water level | ||
* waterglass_right -- boiler water level | * waterglass_right -- boiler water level | ||
− | * firebox -- the interior of the firebox (to show fire temperature) | + | * firebox -- the interior of the firebox (to show fire temperature) Only works pre-TANE. |
− | + | ||
− | + | ||
− | + | ||
* regulator -- regulator (throttle) control | * regulator -- regulator (throttle) control | ||
* reverser -- cutoff (reverser) control | * reverser -- cutoff (reverser) control | ||
Line 61: | Line 70: | ||
* sanding_lever -- locomotive sander control | * sanding_lever -- locomotive sander control | ||
* blowdown_lever -- blowdown control (releases water out of the boiler) | * blowdown_lever -- blowdown control (releases water out of the boiler) | ||
− | + | * bell -- bell control | |
− | + | * left_window -- Left window control | |
+ | * right_window -- Right window control | ||
+ | * left_sliding_window-- Left sliding window control | ||
+ | * right_sliding_window-- Right sliding window control | ||
+ | * seat0 -- Seat control | ||
+ | * seat1 -- Seat control | ||
+ | * whistle_lever -- Whistle lever control. (Doesn't seem to actually control the horn, so the whistle lever should actually be called "horn" to function properly." | ||
=Supported Tags= | =Supported Tags= | ||
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tooltip-text "" | tooltip-text "" | ||
+ | tooltip-token "" | ||
+ | tooltip-mesh "" | ||
limits 0,1 | limits 0,1 | ||
angles 0,0 | angles 0,0 | ||
Line 82: | Line 99: | ||
fontsize 12 | fontsize 12 | ||
fontcolor 1.0,1.0,1.0 | fontcolor 1.0,1.0,1.0 | ||
+ | fade-time 0.5 | ||
+ | ====angles==== | ||
+ | :Type: Decimal Pair | ||
+ | :Desc: Specifies the minimum and maximum extents of movement for a control or needle. For control types that rotate, these values are in radians[[http://en.wikipedia.org/wiki/Radian]]. In the case of a speedometer, this would define the amount of angular movement of the needle - a speedometer running from horizontal left to horizontal right may use -1.57 to 1.57, for example. If the cab control needs to move the other way, put the higher number first. | ||
− | ==== | + | ====collision-parent==== |
:Type: String | :Type: String | ||
− | :Desc: | + | :Desc: A mesh of kind collision-proxy must specify a collision-parent - the mesh it is a collision proxy for. This is the name of another control in the mesh-table. |
− | ==== | + | ====fade-time==== |
− | :Type: | + | :Type: Float |
− | :Desc: | + | :Desc: The time, in seconds, for a "light" control to fully switch on or off. Default is 0.5 seconds. |
− | ==== | + | ====font==== |
− | :Type: | + | :Type: String |
− | :Desc: | + | :Desc: Font name to use for the readout of a digital control. |
+ | :Options are: | ||
+ | :* ''swiss'' (Default option. Renders with arial in PC builds.) | ||
+ | :* ''times_new_roman'' | ||
+ | :* ''verdana'' | ||
+ | :* ''century_gothic'' | ||
+ | :* ''cordia'' | ||
+ | :* ''courier'' | ||
+ | :* ''helvetica'' | ||
+ | :* ''arial'' | ||
+ | :* ''comic_sans'' | ||
+ | :* ''sans_serif'' | ||
+ | :* ''impact'' | ||
+ | :* ''console'' | ||
+ | :* ''tohoma'' (renders using the ''Tahoma'' font on PC builds.) | ||
+ | :* ''garamond'' | ||
+ | :These roughly correspond with Windows font names. Beware - not all fonts are available on all platforms, and where a font is not available, a different font may be substituted. | ||
+ | |||
+ | ====fontcolor==== | ||
+ | :Type: Decimal Triplet | ||
+ | :Desc: RGB font color for the readout of a digital control. Colors are specified within the range 0.0 to 1.0, with 0.0 being black and 1.0 being full intensity. Default is 1.0,1.0,1.0 - white. | ||
+ | |||
+ | ====fontsize==== | ||
+ | :Type: Decimal | ||
+ | :Desc: Font size for the readout of a digital control. Default is 12. | ||
+ | |||
+ | ====invert==== | ||
+ | :Type: Boolean | ||
+ | :Desc: Invert mouse movement for this control. If the control moves the wrong way compared to the mouse, change this setting. | ||
====kind==== | ====kind==== | ||
Line 124: | Line 173: | ||
:* ''switch'' | :* ''switch'' | ||
:This control requires only a single click to move between it's two endpoints. It is better suited than a lever to small switches and buttons. | :This control requires only a single click to move between it's two endpoints. It is better suited than a lever to small switches and buttons. | ||
+ | :* ''button'' | ||
+ | :Similar to switch but requires the mouse be held down to keep the control active. I.e., press and hold the mouse button to push the control down, release the mouse and the control will return to the off position. | ||
− | + | ====limits==== | |
− | ==== | + | :Type: Decimal Pair |
− | :Type: | + | :Desc: Specifies the minimum and maximum values for a cab control or needle at it's two endpoints of movement. In the case of a speedometer, this would be the range of speeds it can display - 0m/s to 50m/s, for example. |
− | :Desc: | + | |
====mousemode==== | ====mousemode==== | ||
:Type: String | :Type: String | ||
:Desc: If set to "exact", will require the mouse to be positioned over the geometry of the control precisely to activate it. Otherwise a bounding volume is used. This is useful for large controls which would otherwise block access to smaller controls. | :Desc: If set to "exact", will require the mouse to be positioned over the geometry of the control precisely to activate it. Otherwise a bounding volume is used. This is useful for large controls which would otherwise block access to smaller controls. | ||
+ | |||
+ | ====mousespeed==== | ||
+ | :Type: Float | ||
+ | :Desc: Controls the mouse speed and push/pull direction for controls. The higher the number, the less effort is required by the user to move the lever to another notch. '''''Do not use zero'''''. | ||
+ | :Examples of use: | ||
+ | :* mousespeed -1 - ''Inverts mouse direction.'' | ||
+ | :* mousespeed 2 - ''Doubles mouse speed in default direction.'' | ||
+ | :* mousespeed -0.5 - ''Inverts mouse direction and halves the speed.'' | ||
+ | :* mousespeed 10 - ''Multiplies the mouse speed tenfold in default direction. Useful for smaller levers that require too much mouse movement to activate the lever.'' | ||
====notches==== | ====notches==== | ||
:Type: Decimal List | :Type: Decimal List | ||
:Desc: Specifies the positions of the notches for this control. Notches are discrete positions within the movement of the control where the lever can be stopped. If a lever does not have notches, it can be positioned at any location. There are two common uses for notches. Firstly, they can be used to define a control which has a number of discrete positions which mean specific things (e.g. a brake valve). Secondly, they are used to define pre-set discrete values that a control can provide (e.g. a throttle lever). A typical US diesel 8 notch throttle would have something like "notches 0.0,0.125,0.25,0.375,0.5,0.625,0.75,0.875,1.0", specifying nine positions (for 'off' and notches 1 thru 8). | :Desc: Specifies the positions of the notches for this control. Notches are discrete positions within the movement of the control where the lever can be stopped. If a lever does not have notches, it can be positioned at any location. There are two common uses for notches. Firstly, they can be used to define a control which has a number of discrete positions which mean specific things (e.g. a brake valve). Secondly, they are used to define pre-set discrete values that a control can provide (e.g. a throttle lever). A typical US diesel 8 notch throttle would have something like "notches 0.0,0.125,0.25,0.375,0.5,0.625,0.75,0.875,1.0", specifying nine positions (for 'off' and notches 1 thru 8). | ||
− | + | :Notes: When using notches, the tag ''notchheight'' must be used otherwise the lever will not function and spring back to the original position. | |
− | + | ||
− | : | + | |
− | + | ||
====notchheight==== | ====notchheight==== | ||
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:* '2' configures this bar to be shorter in length, and is often used for intermediate positions. | :* '2' configures this bar to be shorter in length, and is often used for intermediate positions. | ||
:* '3' configures this bar to be standard length, but thicker in width. This is often used for marking a specific position. | :* '3' configures this bar to be standard length, but thicker in width. This is often used for marking a specific position. | ||
+ | |||
+ | :Notes: '''A kind ''lever'' type will not function unless notch heights are specified.''' | ||
====onlight==== | ====onlight==== | ||
:Type: String | :Type: String | ||
− | :Desc: Specify the name of a ''light'' kind mesh which is enabled when this switch/lever is in the ''on'' position, and disabled when it is in the ''off'' position. | + | :Desc: Specify the name of a ''light'' kind mesh which is enabled when this switch/lever is in the ''on'' position, and disabled when it is in the ''off'' position. The mesh name must be in the mesh-table. See the example below. |
− | ==== | + | ====radius==== |
:Type: Decimal | :Type: Decimal | ||
− | :Desc: Specifies the | + | :Desc: Specifies the distance for the 2D notch overlay. |
− | ==== | + | ====tooltip-mesh==== |
:Type: String | :Type: String | ||
− | :Desc: | + | :Desc: Specifies the name of a mesh-table entry for a mesh to show when the control is moused over. The mesh will be faded in/out over a short period. |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | ==== | + | ====tooltip-text==== |
+ | :Type: String | ||
+ | :Desc: OBSOLETE: DO NOT USE. This text will be used in the tooltip that appears when the mouse cursor hovers over a cab control. | ||
+ | |||
+ | ====tooltip-token==== | ||
+ | :Type: String | ||
+ | :Desc: The name of a string table entry. The contents of the named string table entry will be displayed as a tooltip that appears when the mouse cursor hovers over a cab control. If a token is used then it must appear as a tag in the [[%22String-table%22 container]]. | ||
+ | |||
+ | ====value==== | ||
:Type: Decimal | :Type: Decimal | ||
− | :Desc: | + | :Desc: Specifies the initial value for this control. For a lever or other input device, this will specify the initial position of the control before the user moves it. |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
Line 409: | Line 455: | ||
} | } | ||
− | [[Category:Config Container]] | + | [[Category:Config Container|M]] |
Latest revision as of 12:59, 17 June 2020
The "mesh-table" container is a top-level config.txt file entry used by various Content Types. Refer to the "mesh-table" Container documentation for the standard tags - this document only describes the extensions available within the mesh table when it is used in a cab interior asset.
Most of the entries in a mesh-table for an interior will be cab controls. A cab control has a single value associated with it, which could be an input (e.g. a lever position) or an output (a dial or gauge position).
Contents |
[edit] Standard Mesh Names
There are a number of standard mesh names that the trainz default cab script uses for it's controls. For a Diesel or Electric cab (either unscripted, or scripted and inheriting from the DefaultLocomotiveCabin class), the following are the default mesh names:
Needles:
- speedo_needle -- speedometer
- speedo_needle2 -- speedometer
- bplocomain_needle -- loco main reservoir pressure gauge
- bptrainbrakecylinder_needle -- locomotive brake cylinder pressure gauge
- bptrainbrakecylinder_needle2 -- locomotive brake cylinder pressure gauge
- no3pipe_needle -- brake pressure gauge (currently loco brake cylinder -- but maybe intended for something else?)
- bptrainbrakecylinder2_needle -- brake pressure gauge (source unknown)
- bptrainbrakepipe_needle -- train brake pipe pressure gauge
- bptrainbrakepipe_needle2 -- train brake pipe pressure gauge
- bploco_equaliser -- brake equaliser pressure gauge
- flow_needle -- brake flow rate gauge
- ampmeter_needle -- traction ammeter gauge
- ampmeter2_needle -- traction ammeter gauge
Levers:
- throttle_lever -- throttle lever control
- reverser_lever -- reverser lever control
- trainbrake_lever -- self-lapping train brake control
- trainbrakelap_lever -- non self-lapping train brake control
- independantbrake_lever -- locomotive independent brake control. Note the typo in the control name.
- dynamicbrake_lever -- dynamic brake control
- wheelslip_light -- wheelslip indicator
- horn -- horn control
- light_switch -- light control
- pantograph_lever -- pantograph control
- throttle_brake_lever -- combined throttle/self-lapping brake lever
- bell -- bell control
For a Steam cab (either unscripted, or scripted and inheriting from the DefaultSteamCabin class), these default mesh names are available:
Needles:
- speedo_needle -- speedometer
- bplocomain_needle -- loco main reservoir pressure gauge
- bptrainbrakecylinder_needle -- locomotive brake cylinder pressure gauge
- no3pipe_needle -- brake pressure gauge (currently loco brake cylinder -- but maybe intended for something else?)
- bptrainbrakecylinder2_needle -- brake pressure gauge (source unknown)
- bptrainbrakepipe_needle -- train brake pipe pressure gauge
- bploco_equaliser -- brake equaliser pressure gauge
- flow_needle -- brake flow rate gauge
- boiler_needle -- boiler pressure
- boiler_needle1 -- boiler pressure
- steam_chest_needle -- steam chest pressure
Levers:
- trainbrake_lever -- self-lapping train brake control
- trainbrakelap_lever -- non self-lapping train brake control
- independantbrake_lever -- locomotive independent brake control. Note the typo in the control name.
- horn -- horn control
- light_switch -- light control
- waterglass_left -- boiler water level
- waterglass_right -- boiler water level
- firebox -- the interior of the firebox (to show fire temperature) Only works pre-TANE.
- regulator -- regulator (throttle) control
- reverser -- cutoff (reverser) control
- water_injector_0 -- primary water injector control
- water_injector_1 -- secondary water injector control
- blower -- steam blower control
- fire_plates -- the firebox door
- sanding_lever -- locomotive sander control
- blowdown_lever -- blowdown control (releases water out of the boiler)
- bell -- bell control
- left_window -- Left window control
- right_window -- Right window control
- left_sliding_window-- Left sliding window control
- right_sliding_window-- Right sliding window control
- seat0 -- Seat control
- seat1 -- Seat control
- whistle_lever -- Whistle lever control. (Doesn't seem to actually control the horn, so the whistle lever should actually be called "horn" to function properly."
[edit] Supported Tags
Each mesh subcontainer supports the following tags. Each tag is shown here with its default value. Standard tags inherited from the normal mesh table are omitted for brevity.
tooltip-text "" tooltip-token "" tooltip-mesh "" limits 0,1 angles 0,0 kind "" collision-parent "" mousemode "" mousespeed 1 notches invert 0 notchheight onlight "" value 0.0 font "swiss" fontsize 12 fontcolor 1.0,1.0,1.0 fade-time 0.5
[edit] angles
- Type: Decimal Pair
- Desc: Specifies the minimum and maximum extents of movement for a control or needle. For control types that rotate, these values are in radians[[1]]. In the case of a speedometer, this would define the amount of angular movement of the needle - a speedometer running from horizontal left to horizontal right may use -1.57 to 1.57, for example. If the cab control needs to move the other way, put the higher number first.
[edit] collision-parent
- Type: String
- Desc: A mesh of kind collision-proxy must specify a collision-parent - the mesh it is a collision proxy for. This is the name of another control in the mesh-table.
[edit] fade-time
- Type: Float
- Desc: The time, in seconds, for a "light" control to fully switch on or off. Default is 0.5 seconds.
[edit] font
- Type: String
- Desc: Font name to use for the readout of a digital control.
- Options are:
- swiss (Default option. Renders with arial in PC builds.)
- times_new_roman
- verdana
- century_gothic
- cordia
- courier
- helvetica
- arial
- comic_sans
- sans_serif
- impact
- console
- tohoma (renders using the Tahoma font on PC builds.)
- garamond
- These roughly correspond with Windows font names. Beware - not all fonts are available on all platforms, and where a font is not available, a different font may be substituted.
[edit] fontcolor
- Type: Decimal Triplet
- Desc: RGB font color for the readout of a digital control. Colors are specified within the range 0.0 to 1.0, with 0.0 being black and 1.0 being full intensity. Default is 1.0,1.0,1.0 - white.
[edit] fontsize
- Type: Decimal
- Desc: Font size for the readout of a digital control. Default is 12.
[edit] invert
- Type: Boolean
- Desc: Invert mouse movement for this control. If the control moves the wrong way compared to the mouse, change this setting.
[edit] kind
- Type: Selection
- Desc: The type of control this mesh table element represents.
- Options are:
- animated-lever
- Operates like a standard lever, only uses a named animation instead of the angles tag for movement.
- animated-dial
- Operates like a standard needle, only uses a named animation to represent the gauge readout instead of the angles tag.
- collision-proxy
- This element type defines a volume within the cab where the mouse pointer will be considered to be over the cab control. Generally used in conjunction with an animated-lever. Name of the animated lever is defined in the tag collision-parent.
- digital-dial-spd
- Digital readout for a speedometer, and using speed units.
- digital-dial-prs
- Digital readout for a pressure gauge, using pressure units.
- firebox
- The animated firebox in a steam locomotive.
- lever
- A standard lever, often used for throttle and brake controls. Requires the user to click hold and move the mouse to move the lever between it's notches. This control will stay at any notch position when let go.
- light
- A light glow / overlay - this mesh is hidden when the light is off and shown when the light is on.
- needle
- An analogue gauge needle. Can be used to implement many different types of gauges.
- pulllever
- Like a lever, only sprung to return to it's initial position when the user lets go of the control. Useful for horns.
- pullrope
- Like a pulllever, only with linear (not rotational) movement.
- switch
- This control requires only a single click to move between it's two endpoints. It is better suited than a lever to small switches and buttons.
- button
- Similar to switch but requires the mouse be held down to keep the control active. I.e., press and hold the mouse button to push the control down, release the mouse and the control will return to the off position.
[edit] limits
- Type: Decimal Pair
- Desc: Specifies the minimum and maximum values for a cab control or needle at it's two endpoints of movement. In the case of a speedometer, this would be the range of speeds it can display - 0m/s to 50m/s, for example.
[edit] mousemode
- Type: String
- Desc: If set to "exact", will require the mouse to be positioned over the geometry of the control precisely to activate it. Otherwise a bounding volume is used. This is useful for large controls which would otherwise block access to smaller controls.
[edit] mousespeed
- Type: Float
- Desc: Controls the mouse speed and push/pull direction for controls. The higher the number, the less effort is required by the user to move the lever to another notch. Do not use zero.
- Examples of use:
- mousespeed -1 - Inverts mouse direction.
- mousespeed 2 - Doubles mouse speed in default direction.
- mousespeed -0.5 - Inverts mouse direction and halves the speed.
- mousespeed 10 - Multiplies the mouse speed tenfold in default direction. Useful for smaller levers that require too much mouse movement to activate the lever.
[edit] notches
- Type: Decimal List
- Desc: Specifies the positions of the notches for this control. Notches are discrete positions within the movement of the control where the lever can be stopped. If a lever does not have notches, it can be positioned at any location. There are two common uses for notches. Firstly, they can be used to define a control which has a number of discrete positions which mean specific things (e.g. a brake valve). Secondly, they are used to define pre-set discrete values that a control can provide (e.g. a throttle lever). A typical US diesel 8 notch throttle would have something like "notches 0.0,0.125,0.25,0.375,0.5,0.625,0.75,0.875,1.0", specifying nine positions (for 'off' and notches 1 thru 8).
- Notes: When using notches, the tag notchheight must be used otherwise the lever will not function and spring back to the original position.
[edit] notchheight
- Type: Integer List
- Desc: Specifies the importance of the notches for this control. This affects how the graphical overlay draws each notch. This is useful for a combined brake and throttle controller, or any other control where you want to mark a specific position relative to the others. This should have the same number of values as the 'notches' list.
- Three styles are available:
- '1' configures this bar to be a standard length and width bar.
- '2' configures this bar to be shorter in length, and is often used for intermediate positions.
- '3' configures this bar to be standard length, but thicker in width. This is often used for marking a specific position.
- Notes: A kind lever type will not function unless notch heights are specified.
[edit] onlight
- Type: String
- Desc: Specify the name of a light kind mesh which is enabled when this switch/lever is in the on position, and disabled when it is in the off position. The mesh name must be in the mesh-table. See the example below.
[edit] radius
- Type: Decimal
- Desc: Specifies the distance for the 2D notch overlay.
[edit] tooltip-mesh
- Type: String
- Desc: Specifies the name of a mesh-table entry for a mesh to show when the control is moused over. The mesh will be faded in/out over a short period.
[edit] tooltip-text
- Type: String
- Desc: OBSOLETE: DO NOT USE. This text will be used in the tooltip that appears when the mouse cursor hovers over a cab control.
[edit] tooltip-token
- Type: String
- Desc: The name of a string table entry. The contents of the named string table entry will be displayed as a tooltip that appears when the mouse cursor hovers over a cab control. If a token is used then it must appear as a tag in the "String-table" container.
[edit] value
- Type: Decimal
- Desc: Specifies the initial value for this control. For a lever or other input device, this will specify the initial position of the control before the user moves it.
[edit] Cab Interior Mesh-Table Example
The following is an example of a mesh-table which implements a number of cab controls
mesh-table { default { mesh "interior.im" auto-create 1 } wheelslip_light { kind "light" mesh "wheelslip_light.im" auto-create 0 } bptrainbrakepipe_needle2 { kind "digital-dial-prs" mesh "brakeneedle.im" att "a.brakepipe2" limits 0,55 font "arial" fontsize 0.007 fontcolor 80,240,120 auto-create 1 } speedo_needle2 { kind "digital-dial-spd" mesh "brakeneedle.im" att "a.digispeedo" limits 0,55 font "arial" fontsize 0.01 fontcolor 0,0,0 auto-create 1 } throttle_lever { kind "lever" mesh "throttle.im" att "a.throttle" limits 0,8 angles 0,1.69 notches 0,0.125,0.25,0.375,0.5,0.625,0.75,0.875,1 notchheight 1,2,2,2,2,2,2,2,1 radius 0.35 mousespeed -1 auto-create 1 } dynamicbrake_lever { kind "lever" mesh "dynamic_handle.im" att "a.dynamic" limits 0,2 angles 0,-1.69 notches 0,1 notchheight 0.1,1 mousespeed -1 radius 0.35 auto-create 1 } trainbrakelap_lever { kind "lever" auto-create 1 mesh "trainbrake_handle.im" att "a.trainbrake_handle" limits 0,4 angles 0,-2 notches 0,0.25,0.5,0.75,1 notchheight 2,2,2,2,2 mousespeed 1 } independantbrake_lever { kind "lever" mesh "indy_handle.im" att "a.ind" limits 0,32 angles 0.94,0 notches 0,0.5,1 notchheight 1,1,1 radius 0.35 mousespeed 1 auto-create 1 } flow_needle { kind "needle" mesh "flowneedle.im" att "a.bpflow" limits 0,1050 auto-create 1 } bplocomain_needle { kind "needle" mesh "brakeneedlered.im" att "a.mainres" limits 0,1240 auto-create 1 } bploco_equaliser { kind "needle" mesh "brakeneedle.im" att "a.eqres" limits 0,1240 auto-create 1 } bptrainbrakecylinder_needle { kind "needle" mesh "brakeneedlered.im" att "a.brakecyl" limits -50,1390 auto-create 1 } bptrainbrakepipe_needle { kind "needle" mesh "brakeneedle.im" att "a.brakepipe" limits 0,1240 auto-create 1 } speedo_needle { kind "needle" mesh "speedo_pointer.im" att "a.speedo" limits 0,43 auto-create 1 } ampmeter_needle { kind "needle" mesh "needleamps.im" att "a.ampmeter" limits 0,1700 angles 0,3.02058 auto-create 1 } reverser_lever { kind "lever" mesh "reverser_handle.im" att "a.throttle01" limits 0,2 angles -0.55,0.55 notches 0,0.5,1 notchheight 1,1,1 mousespeed -1 auto-create 1 } light_switch { kind "lever" att "a.hdlt" mesh "hdltswtch.im" limits 0,1 angles 0,2 notches 0,1 notchheight 0.1,0.1 mousespeed -1 auto-create 1 } horn { kind "pulllever" mesh "horn.im" att "a.horn" auto-create 1 angles 0,-0.55 limits 0,1 mousespeed -1 radius -0.02 notches 0,1 notchheight 0,0 } pantograph_lever { kind "lever" mesh "pantograph_lever.im" att "a.pantograph_lever" limits 0,3 angles 1.4,0 notches 0,0.5,0.75,1.0 notchheight 0,0,1,1 mousespeed -1 onlight "line_power" } line_power { kind "light" mesh "line_power.im" att "a.line_power" } }