How to Use Bulk Asset Update/Replace Tool

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<td>The information in this Wiki Page describes how to use the '''Bulk Update/Replace Tool''' as found in the '''Surveyor Classic''' interface in '''TANE''', '''TRS19''', '''Trainz Plus''' and '''TRS22'''.<br><br>
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<td>For the '''Bulk Replace Tool''' as found in the '''Surveyor 2.0''' interface in '''Trainz Plus''' and '''TRS22PE''' refer to the '''Trainz Wiki Page''' at [[image:WikiLink.PNG|link=]]&#160;'''[[How_to_Use_S20_Palettes#Filter_Toggles_-_Bulk_Replace_Tool|How to Use S20 Palettes]]'''</td>
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<br>
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__TOC__
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<table> <!-- BEGIN Nav Buttons Table -->
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<tr valign="top">
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<td width=729><span id="stepWhat"></span>&nbsp;</td>
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<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td>
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<td width=75>&nbsp;</td>
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<td width=75>[[image:NextDown.png|link=#stepSelecting|alt=Next Down|Next Down]]</td>
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<td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td>
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</tr>
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</table> <!-- END Nav Buttons Table -->
 
='''What is the Bulk Asset Update/Replace Tool?'''=
 
='''What is the Bulk Asset Update/Replace Tool?'''=
  
<table>
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<table width=1000 bgcolor="lightcyan" cellpadding=2>
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:DotPoint.JPG]]</td>
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<td width=10>[[image:BlueDot10x10.png|link=]]</td>
<td>'''The ''Bulk Asset Update/Replace Tool'' allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures, throughout an entire layout, a single baseboard or a selected area.'''</td>
+
<td>The '''Bulk Asset Update/Replace Tool''' allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
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<br>
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<table bgcolor=#000000 cellpadding=2>
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<tr valign="top">
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<td>
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<table cellpadding=2 bgcolor=#ffffb0>
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<tr valign="top">
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<td>[[image:NotePad.PNG|link=]]</td>
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<td><span style="font-size: 17px;">'''Notes:'''</span><br>
 
----
 
----
You will find the tool in the '''Surveyor''' Main Menu.
+
The tool automates the tedious process of deleting and replacing objects one at a time, as well as other tasks.
 +
<table>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>It allow the mass:-
 +
<table>
 +
<tr valign="top">
 +
<td>[[image:RedDot10x10.png|link=]]</td>
 +
<td>deletion of scenery objects</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:RedDot10x10.png|link=]]</td>
 +
<td>replacement of one or more scenery objects by another object</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:RedDot10x10.png|link=]]</td>
 +
<td>random rotation of scenery objects</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:RedDot10x10.png|link=]]</td>
 +
<td>movement of scenery objects from one layer to another</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>These processes can be performed over the '''entire layout''', a '''single baseboard''' or in a '''selected area''' only</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>Deletion and movement between layers can be performed on a set percentage of the selected or replacement scenery objects</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>The replacement operation can be performed on textures</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
</td>
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</tr>
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</table>
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<br>
  
The tool automates the tedious process of deleting and replacing objects one at a time, as well as other tasks. It allow the mass simultaneous:-
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='''Things it Will NOT Do'''=
*deletion of objects
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*replacement of one or more objects by another object
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*random rotation of objects
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*movement of objects from one layer to another
+
  
These processes can be performed over the entire layout, a single baseboard or in a selected area only.  
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<table bgcolor=#ff0000>
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<tr valign="top">
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<td>
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<table bgcolor=#fcbcbc>
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<tr valign="top">
 +
<td>[[image:Stop.PNG|link=]]</td>
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<td>'''The ''Bulk Asset Update/Replace Tool'' <span style="text-decoration: underline;">CANNOT</span> be used on''':-<table>
 +
<tr valign="top">
 +
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>'''spline objects''' (tracks are '''not''' counted as splines so you can use the tool on tracks)</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>objects that are in a '''locked layer''' (easily fixed by unlocking the layer)</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>'''bridge splines'''</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>'''tunnel splines'''</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>'''multiple track splines'''</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>'''consists/trains'''</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>objects of '''mixed types''' e.g. replacing non-splines with splines</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
  
Most of them can also be performed on a selected percentage of the designated objects.
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<table> <!-- BEGIN Nav Buttons Table -->
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<tr valign="top">
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<td width=729><span id="stepSelecting"></span>&nbsp;</td>
 +
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td>
 +
<td width=75>[[image:NextUp.png|link=#stepWhat|alt=Next Up|Next Up]]</td>
 +
<td width=75>[[image:NextDown.png|link=#stepDeleting|alt=Next Down|Next Down]]</td>
 +
<td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td>
 +
</tr>
 +
</table> <!-- END Nav Buttons Table -->
 +
='''Selecting Assets and Options'''=
  
The replacement operation can be performed on textures.
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<table width=1000>
 +
<tr valign="top">
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<td>The tool is located in the '''Surveyor Main Menu''' in '''TANE''' (below left) and in the '''Surveyor Tools Menu''' in '''TRS19''', '''Trainz Plus''' and '''TRS22''' (below right).<br>
  
 +
[[image:UpdateStartTANE.png|link=]]&nbsp;&nbsp;&nbsp;[[image:UpdateStartTRS19SP1.png|link=]]</td>
 +
</tr>
 +
</table>
 +
<br>
 +
<table width=1000>
 +
<tr valign="top">
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<td>[[image:BulkAssetWindowReplacementTools.JPG|link=]]</td>
 +
<td>
 +
<table bgcolor=#000000 cellpadding=2>
 +
<tr valign="top">
 +
<td>
 +
<table bgcolor=#ffffb0 cellpadding=2>
 +
<tr valign="top">
 +
<td width=25>[[image:NotePad.PNG|link=]]</td>
 +
<td><span style="font-size: 17px;">'''Notes:'''</span><br>
 
----
 
----
<table>
+
</td>
 +
</tr>
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:DotPoint.JPG]]</td>
+
<td>[[image:DotPoint.JPG|10px|link=]]</td>
<td>'''When objects are being replaced they must be replaced by objects of the same general type''' - both must be spline objects, or both must be non-spline objects, or both must be textures, or both must be track objects, etc</td>
+
<td>The large data box on the left of the tool window, the '''Assets to update''' list, is used to store the names of the objects that are going to be updated or replaced</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>The smaller entry box on its right. the '''Asset to replace with''' list, is to store a '''single''' object that will replace the object or objects in the '''Assets to update''' list</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
----
+
</td>
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</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<br>
 +
<table width=1000 cellpadding=2 bgcolor=#ffffff> <!-- BEGIN Step table -->
 +
<tr valign="top">
 +
<td width=60 align="center"><span style="font-weight: 700; font-size: 17px;">Steps:</span><br>
 +
[[image:DotPoint1.JPG|link=]]</td>
 +
<td><br><span style="font-size: 17px; font-weight: 700;">Select the Assets to Update:</span><br>
 +
There are two alternate methods of filling the '''Assets to update''' list</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>&#160;</td>
 +
<td>
 +
<table width=400 bgcolor=#0000ff cellpadding=2> <!-- BEGIN Step 1 Alternative 1 inner table -->
 +
<tr valign="top">
 +
<td>
 +
<table width=396 bgcolor=#ffffff cellpadding=2>
 +
<tr valign="top">
 +
<td width=25>[[image:Ablue.png|link=]]</td>
 +
<td>
 +
<table cellpadding=2>
 +
<tr valign="top">
 +
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> Use the '''Get''' tool:-</td>
 +
</tr>
 +
<tr valign="top">
 +
<td width=25>[[image:DotPoint1Blue.png|link=]]</td>
 +
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on the '''Get Tool''' (shown below), then</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint2Blue.png|link=]]</td>
 +
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on the object in the Surveyor screen</td>
 +
</tr>
 +
<tr valign="top">
 +
<td colspan=2>[[image:BulkAssetAddGetTool.JPG|link=]]<br>
 +
The object will be added to the list, as shown in the example above.</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table> <!-- END Step 1 Alternative 1 inner table -->
 +
</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>&#160;</td>
 +
<td><span style="font-weight: 700; font-size: 15px;"> OR </span></td>
 +
</tr>
 +
<tr valign="top">
 +
<td>&#160;</td>
 +
<td>
 +
<table width=400 bgcolor=#0000ff cellpadding=2> <!-- BEGIN Step 1 Alternative 1 inner table -->
 +
<tr valign="top">
 +
<td>
 +
<table width=396 bgcolor=#ffffff cellpadding=2>
 +
<tr valign="top">
 +
<td width=25>[[image:Bblue.png|link=]]</td>
 +
<td>
 +
<table bgcolor=#ffffff cellpadding=2>
 +
<tr valign="top">
 +
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> Use '''Drag-and-Drop''':-</td>
 +
</tr>
 +
<tr valign="top">
 +
<td width=25>[[image:DotPoint1Blue.png|link=]]</td>
 +
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click and Drag</span> an object from the '''Object Tool Selection Window''' as shown below</td>
 +
</tr>
 +
<tr valign="top">
 +
<td colspan=2>[[image:BulkAssetAddDrag.JPG|link=]]</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table> <!-- END Step 1 Alternative 2 inner table -->
 +
</td>
 +
</tr>
 +
</table> <!-- END Step 1 Alternatives outer table -->
 +
</td>
 +
</tr>
 +
</table> <!-- END Step 1 Alternative 1 inner table -->
 +
This can be repeated for multiple objects, using '''either''' or '''both''' methods, to build the list of '''Assets to update'''.
 +
<br>
 +
<table width=1000>
 +
<tr valign="top">
 +
<td width=60 align="center">[[image:DotPoint2.JPG|link=]]</td>
 +
<td><span style="font-size: 17px; font-weight: 700;">(Optional) Set Control Options:</span><br>
 +
Once the '''Assets to update''' list has been completed, the <span style="font-weight: 700; text-decoration: underline;">optional</span> '''Rotate''', '''Move to layer''' and '''Delete''' options can be used and the '''Scope''' can be set.<br>
  
If you attempt to replace ''one type'' of object with a ''different type'' you will receive an error message.
+
See the sections [[image:PageLink.PNG|link=]] '''[[#Setting the Options - for Non Texture Objects|Setting the Options - for Non Texture Objects]]''', [[image:PageLink.PNG|link=]] '''[[#Setting the Options - for Texture Objects|Setting the Options - for Texture Objects]]''' and [[image:PageLink.PNG|link=]] '''[[#Setting the Scope|Setting the Scope]]''' below for more details.</td>
 +
</tr>
 +
</table> <!-- END Step 2 table -->
 +
 
 +
<table width=1000>
 +
<tr valign="top">
 +
<td width=60 align="center">[[image:DotPoint3.JPG|link=]]</td>
 +
<td><span style="font-size: 17px; font-weight: 700;">(Optional) Add a Replacement Asset:</span><br>
 +
The same method of '''Drag and Drop''' is used to add an object to the '''Asset to replace with''' list.
 +
<table bgcolor=#000000 cellpadding=2>
 +
<tr valign="top">
 +
<td>
 +
<table bgcolor=#ffffb0 cellpadding=2>
 +
<tr valign="top">
 +
<td width=25>[[image:NotePad.PNG|link=]]</td>
 +
<td><span style="font-size: 17px;">'''Notes:'''</span><br>
 +
----
 +
</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>Only a '''single object''' can be added to the '''Asset to replace with''' list. If a second object is dragged into the list it will delete and replace the first object</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>When objects are being replaced they must be replaced by objects of the '''same general type''' - both lists must contain:-
 
<table>
 
<table>
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:BulkAssetReplaceTypeError.JPG]]</td>
+
<td>[[image:RedDot10x10.png|link=]]</td>
<td><br>This indicates that at least one of the objects is not of the same type as the others.<br>
+
<td>non-spline scenery objects, or</td>
*Clicking '''No''' will cancel the update
+
</tr>
*Clicking '''Yes''' will proceed with the update but the mismatched objects will not be replaced</td>
+
<tr valign="top">
 +
<td>[[image:RedDot10x10.png|link=]]</td>
 +
<td>track (single track only and no bridges or tunnels), or</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:RedDot10x10.png|link=]]</td>
 +
<td>track objects of the same type (e.g. signals), or</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:RedDot10x10.png|link=]]</td>
 +
<td>textures</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
[[image:BulkAssetAddDragReplace.JPG|link=]]<br>
 +
If you attempt to replace ''one type'' of object with a ''different type'' you will receive an error message.
 +
<table> <!-- BEGIN Step 3 Error Message Table -->
 +
<tr valign="top">
 +
<td>[[image:BulkAssetReplaceTypeError.JPG|link=]]</td>
 +
<td><br>
 +
<table bgcolor=#000000 cellpadding=2>
 +
<tr valign="top">
 +
<td>
 +
<table bgcolor=#ffffff cellpadding=2>
 +
<tr valign="top">
 +
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Options:</span> Choose one of:-</td>
 +
</tr>
 +
<tr valign="top">
 +
<td width=25>[[image:Ablue.png|link=]]</td>
 +
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;">&#160;No&#160;</span> to cancel the update, <span style="font-weight: 700; font-size: 15px;">OR</span></td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:Bblue.png|link=]]</td>
 +
<td> <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;">&#160;Yes&#160;</span> to proceed with the update but the mismatched objects will not be replaced</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table> <!-- END Step 3 Error Message Table -->
 +
</td>
 +
</tr>
 +
</table> <!-- END Step 3 table -->
  
==Things it Will Not Do==
+
<table width=1000>
 +
<tr valign="top">
 +
<td width=60 align="center">[[image:DotPoint4.JPG|link=]]</td>
 +
<td><span style="font-size: 17px; font-weight: 700;">Perform the Update:</span>
 +
<table> <!-- BEGIN Step 4 table -->
 +
<tr valign="top">
 +
<td>Once all required options and values have been entered, <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;">&nbsp;BEGIN&nbsp;</span> button to complete the process.</td>
 +
</tr>
 +
</table> <!-- END Step 4 table -->
 +
</td>
 +
</tr>
 +
</table> <!-- END Steps Table -->
  
The '''Bulk Asset Update/Replace Tool''' cannot be used on:-
+
<table> <!-- BEGIN Nav Buttons Table -->
*bridge spline objects
+
<tr valign="top">
*tunnel spline objects
+
<td width=729><span id="stepDeleting"></span>&nbsp;</td>
<br>
+
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td>
 +
<td width=75>[[image:NextUp.png|link=#stepSelecting|alt=Next Up|Next Up]]</td>
 +
<td width=75>[[image:NextDown.png|link=#stepScope|alt=Next Down|Next Down]]</td>
 +
<td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td>
 +
</tr>
 +
</table> <!-- END Nav Buttons Table -->
  
='''Selecting the Assets'''=
+
='''Deleting Assets from the Lists'''=
  
 +
<table width=1000>
 +
<tr valign="top">
 +
<td>[[image:BulkAssetDeleteDragOut.JPG|link=]]</td>
 +
<td>
 +
<table bgcolor=#000000 cellpadding=2>
 +
<tr valign="top">
 +
<td>
 +
<table bgcolor=#ffffff cellpadding=2>
 +
<tr valign="top">
 +
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Options:</span> To remove items from the list choose one of:-</td>
 +
</tr>
 +
<tr valign="top">
 +
<td width=25>[[image:Ablue.png|link=]]</td>
 +
<td>Use the '''Drag and Drop''' method to remove individual objects from the lists. <span style="font-weight: 700; font-size: 15px;">OR</span></td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:Bblue.png|link=]]</td>
 +
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the [[image:Cross.PNG|link=]] icon to remove all the objects</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<br>
 +
<table> <!-- BEGIN Nav Buttons Table -->
 +
<tr valign="top">
 +
<td width=729><span id="stepScope"></span>&nbsp;</td>
 +
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td>
 +
<td width=75>[[image:NextUp.png|link=#stepDeleting|alt=Next Up|Next Up]]</td>
 +
<td width=75>[[image:NextDown.png|link=#stepNonTexture|alt=Next Down|Next Down]]</td>
 +
<td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td>
 +
</tr>
 +
</table> <!-- END Nav Buttons Table -->
 +
='''Setting the Scope'''=
 +
Select the region of the layout where the updates, replacements or deletions will occur:-
 
<table>
 
<table>
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:BulkAssetWindowReplacementTools.JPG]]</td>
+
<td>[[image:BulkAssetReplaceLocation.JPG|link=]]</td>
 
<td>
 
<td>
*The large data box on the left of the tool window, the '''Assets to Update''' list, is used to store the names/kuids of the objects that are going to be replaced
+
<table bgcolor=#000000 cellpadding=2>
*The smaller entry box on its right. the '''Replace with''' list, is to store a '''single''' object that will replace the object or objects in the '''Assets to Update''' list
+
<tr valign="top">
 +
<td>
 +
<table bgcolor=#ffffff cellpadding=2>
 +
<tr valign="top">
 +
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Options:</span> Choose one of:-</td>
 +
</tr>
 +
<tr valign="top">
 +
<td width=25>[[image:Ablue.png|link=]]</td>
 +
<td>'''Anywhere on the route''' - the entire layout</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:Bblue.png|link=]]</td>
 +
<td>'''In current section only''' - the current baseboard</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:Cblue.png|link=]]</td>
 +
<td>'''In selected area''' - a defined area (see below)</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 
<br>
 
<br>
The quickest way of adding objects to the '''Assets to Update''' list is to:-
+
If the '''Selected area''' option is chosen, then...
*click on the '''Get Tool''' (shown below), then
+
*click on the object in the Surveyor screen.
+
[[file:BulkAssetAddGetTool.JPG]]<br>
+
The object will be added to the list, as shown in the example above.
+
  
This can be repeated for each object to be replaced.
+
<table bgcolor=#000000 cellpadding=2>
 +
<tr valign="top">
 +
<td>
 +
<table bgcolor=#ffffff cellpadding=2>
 +
<tr valign="top">
 +
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To define a '''Selected area''':-<br>
 +
[[image:BulkAssetReplaceLocationArea.JPG|link=]]<br></td>
 +
</tr>
 +
<tr valign="top">
 +
<td width=25>[[image:DotPoint1.JPG|link=]]</td>
 +
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the '''Red icon''', and</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint2.JPG|link=]]</td>
 +
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click and Drag</span> out the area to be used</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 
<br>
 
<br>
An alternative method is to ''Drag and Drop'' an object from the '''Object Tool Selection Window''' as shown below.
+
<table> <!-- BEGIN Nav Buttons Table -->
 +
<tr valign="top">
 +
<td width=729><span id="stepNonTexture"></span>&nbsp;</td>
 +
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td>
 +
<td width=75>[[image:NextUp.png|link=#stepScope|alt=Next Up|Next Up]]</td>
 +
<td width=75>[[image:NextDown.png|link=#stepTexture|alt=Next Down|Next Down]]</td>
 +
<td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td>
 +
</tr>
 +
</table> <!-- END Nav Buttons Table -->
 +
='''Setting the Options - for Non Texture Objects'''=
  
 +
==Option 1: Randomly Rotate Scenery Objects==
 +
 +
The first option controls the rotation or orientation of the original OR the replacement scenery objects.
 +
<table cellpadding=2 bgcolor=#eeeeee>
 +
<tr>
 +
<td colspan="2">
 +
----</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:Gears.PNG|link=]]</td>
 +
<td><span style="font-size: 17px;">'''Settings:'''</span>
 
<table>
 
<table>
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:BulkAssetAddDrag.JPG]]</td>
+
<td>[[image:BlackDot10x10.png|link=]]</td>
<td></td>
+
<td>If no '''Replace with''' object is entered then the objects in the '''Assets to update''' list will be '''randomly rotated''' to new orientations</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:BlackDot10x10.png|link=]]</td>
 +
<td>If a '''Replace with''' object is entered then the replacement objects in the '''Replace with''' list will be '''randomly rotated''' to new orientations</td>
 +
</tr>
 +
<tr valign="top">
 +
<td colspan=2>All the layers containing the objects must be unlocked. Objects in locked layers will not be rotated</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td colspan="2">
 +
----</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 
<br>
 
<br>
The same method of ''Drag and Drop'' is used to add an object to the '''Replace with''' list.
+
<table width=1000 bgcolor=#000000 cellpadding=2>
<table>
+
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:BulkAssetAddDragReplace.JPG]]</td>
 
 
<td>
 
<td>
----
+
<table width=996 bgcolor=#ffffff cellpadding=2>
<table>
+
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:DotPoint.JPG]]</td>
+
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To '''Randomly Rotate Scenery Objects''':-</td>
<td>'''Only a single object can be added to the ''Replace with'' list.''' If a second object is dragged into the list it will delete and replace the first object.</td>
+
</tr>
 +
<tr valign="top">
 +
<td colspan=2>[[image:BulkAssetRandomRotate.JPG|link=]]</td>
 +
</tr>
 +
<tr valign="top">
 +
<td width=25>[[image:DotPoint1.JPG|link=]]</td>
 +
<td>a '''Ticked''' [[image:CheckBox.PNG|link=]] checkbox will randomly rotate each replacement (or original) scenery object when it is placed<br>
 +
an '''Unticked''' [[image:CheckBoxOff.PNG|link=]] checkbox will keep the original orientation of each scenery object as it is replaced (this will have no effect if there is no '''Replace with''' object)</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint2.JPG|link=]]</td>
 +
<td><span style="font-weight: 700;"><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="color: white; background-color: black; font-size: 15px;">&nbsp;BEGIN&nbsp;</span> button to complete the process</span></td>
 +
</tr></table>
 +
</td>
 +
</tr>
 +
</table>
 +
<br>
 +
 
 +
==Option 2: Move Scenery Objects to Another Layer==
 +
 
 +
The second option allows the original OR replacement scenery objects to be moved to another layer.
 +
<table bgcolor=#000000 cellpadding=2>
 +
<tr valign="top">
 +
<td>
 +
<table bgcolor=#ffffb0 cellpadding=2>
 +
<tr valign="top">
 +
<td>[[image:NotePad.PNG|link=]]</td>
 +
<td>'''Splines''' are not classified as '''scenery objects''' and cannot be moved to another layer by using the '''Bulk Asset Update/Replace Tool'''</td>
 +
</tr>
 +
<tr valign="top">
 +
<td colspan=2>
 +
<table bgcolor=#ffffe0>
 +
<tr valign="top">
 +
<td>[[image:PencilTips.PNG|link=]]</td>
 +
<td>To move a spline to another layer set the '''layer property''' in the spline property window to the new layer. You will have to do this on every spline segment.
 +
</td>
 +
</tr>
 +
</table>
 +
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
----
 
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 
<br>
 
<br>
Use the ''Drag and Drop'' method to remove individual objects from the lists or click the '''x''' button in each data entry box to remove all its objects.
+
<table width=1000 cellpadding=2 bgcolor=#eeeeee>
 +
<tr>
 +
<td colspan="2">
 +
----</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:Gears.PNG|link=]]</td>
 +
<td><span style="font-size: 17px;">'''Settings:'''</span>
 
<table>
 
<table>
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:BulkAssetDeleteDragOut.JPG]]</td>
+
<td>[[image:BlackDot10x10.png|link=]]</td>
 +
<td>If no '''Replace with''' object is entered then the '''selected percentage''' of the objects in the '''Assets to update''' list will be '''moved''' to the selected layer</td>
 
</tr>
 
</tr>
<table>
+
<tr valign="top">
<br>
+
<td>[[image:BlackDot10x10.png|link=]]</td>
 +
<td>If a '''Replace with''' object is entered then the '''selected percentage''' of the replacement objects in the '''Replace with''' list will be '''moved''' to the selected layer</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:BlackDot10x10.png|link=]]</td>
 +
<td>All the layers containing the objects must be unlocked. Objects in locked layers will not be moved</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td colspan="2">
 +
----</td>
 +
</tr>
 +
</table>
  
='''Setting the Scope'''=
+
<table width=1000 bgcolor=#000000 cellpadding=2>
 +
<tr valign="top">
 +
<td>
 +
<table width=996 bgcolor=#ffffff cellpadding=2>
 +
<tr valign="top">
 +
<td><span style="font-size: 17px;">'''Steps:'''</span> To move objects to another layer:-<br>
 +
[[image:BulkAssetMoveLayer.JPG|link=]]
 
<table>
 
<table>
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:BulkAssetReplaceLocation.JPG]]</td>
+
<td width=25>[[image:DotPoint1.JPG|link=]]</td>
<td>Select the region of the layout where the updates, replacements or deletions will occur:-
+
<td>'''Tick''' [[image:CheckBox.PNG|link=]] the check box to randomly move a set % of the replacement (or original) scenery objects to another layer, <span style="font-weight: 700; font-size: 15px;">OR</span><br>
*'''Anywhere on the route''' - the entire layout
+
'''Untick''' [[image:CheckBoxOff.PNG|link=]] the check box to keep all the replacement scenery objects in the same layer as the original scenery objects. This has no effect if there are no objects in the '''Replace with''' list</td>
*'''In current section only''' - the current baseboard
+
</tr>
*'''In selected area''' - a defined area
+
<tr valign="top">
 +
<td>[[image:DotPoint2.JPG|link=]]</td>
 +
<td>'''Select a percentage figure''' from '''0%''' (none) to '''100%''' (all)</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint3.JPG|link=]]</td>
 +
<td>'''Select the layer''' for the objects to move to (the layer must be unlocked)</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint4.JPG|link=]]</td>
 +
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="font-weight: 700; color: white; background-color: black; font-size: 15px;">&nbsp;BEGIN&nbsp;</span> button to complete the process</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 
<br>
 
<br>
If the '''Selected area''' option is chosen, then...
+
<table width=1000              bgcolor=#ff0000>
<table>
+
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:BulkAssetReplaceLocationArea.JPG]]</td>
 
 
<td>
 
<td>
*Click the '''Red icon''', and
+
<table bgcolor=#fcbcbc>
*Draw out the area to be used
+
<tr valign="top">
 +
<td>[[image:Stop.PNG|link=]]</td>
 +
<td><span style="font-size: 15px; font-weight: 700;">CAUTION:</span>
 +
<table>
 +
<tr valign="top">
 +
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>When moving track or track objects (signals, switches, etc) to other layers always make sure that '''no track objects''' end up in a layer that is '''above the layer containing the track''' they are attached to</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>Moving objects between the '''Route Layer Group''' and the '''Session Layer Group''' will change where they are saved - in the route or the session </td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 
 
<br>
 
<br>
 
+
<table bgcolor=#000000 cellpadding=2>
='''Setting the Options - for Non Texture Objects'''=
+
 
+
==Option 1: Random Rotation==
+
 
+
The first option controls the rotation or orientation of the replacement objects.
+
<table>
+
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:BulkAssetRandomRotate.JPG]]</td>
 
 
<td>
 
<td>
*'''Tick the check box''' to randomly rotate each replacement object as it is placed in the layout
+
<table bgcolor=#ffffb0 cellpadding=2>
*'''Untick the check box''' to keep the original orientation of each object as it is replaced
+
<tr valign="top">
 +
<td width=25>[[image:NotePad.PNG|link=]]</td>
 +
<td>'''Option 1''' and '''Option 2''' CAN both be checked ON at the same time '''to produce a combined effect'''</td>
 +
</tr>
 +
</table>
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 
<br>
 
<br>
Click the '''Begin''' button to complete the process.
 
  
==Option 2: Move to Another Layer==
+
==Option 3: Delete Scenery Objects==
  
The second option allows the replacement objects to be moved to another layer when they are placed in the layout.
+
The third option allows the deletion of scenery objects from the layout.
 +
<table width=1000 cellpadding=2 bgcolor=#eeeeee>
 +
<tr>
 +
<td colspan="2">
 +
----</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:Gears.PNG|link=]]</td>
 +
<td><span style="font-size: 17px;">'''Settings:'''</span>
 
<table>
 
<table>
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:BulkAssetMoveLayer.JPG]]</td>
+
<td width=10>[[image:BlackDot10x10.png|link=]]</td>
 +
<td>Select a percent figure from '''0%''' to '''100%''' in steps of '''5%'''. Values other than '''0%''' and '''100%''' will be approximate, not exact. Selecting '''0%''' will delete none of the objects, '''100%''' will delete them all</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:BlackDot10x10.png|link=]]</td>
 +
<td>All the layers containing the objects must be unlocked. Objects in locked layers will not be deleted</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td colspan="2">
 +
----</td>
 +
</tr>
 +
</table>
 +
 
 +
<table width=1000 bgcolor=#000000 cellpadding=2>
 +
<tr valign="top">
 
<td>
 
<td>
*'''Tick the check box''' to randomly move a % of the replacement objects to another layer
+
<table width=996 bgcolor=#ffffff cellpadding=2>
**Select a percent figure from 0% to 100% in steps of 5%. Values other than 0% and 100% will be approximate, not exact. Selecting 0% will move none of the objects, 100% will move them all
+
<tr valign="top">
**You must select the layer to move the objects to
+
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To '''Delete''' scenery objects:-<br>
*'''Untick the check box''' to keep all the replacement objects in the same layer as the original objects
+
[[image:BulkAssetDelete.JPG|link=]]</td>
 +
</tr>
 +
<tr valign="top">
 +
<td width=25>[[image:DotPoint1.JPG|link=]]</td>
 +
<td>'''Tick''' [[image:CheckBox.PNG|link=]] the check box to randomly delete a set % of the objects</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint2.JPG|link=]]</td>
 +
<td>'''Select a percentage figure''' from 0% (none) to 100% (all)</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint3.JPG|link=]]</td>
 +
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="font-weight: 700; color: white; background-color: black; font-size: 15px;">&nbsp;BEGIN&nbsp;</span> button to complete the process</td>
 +
</tr>
 +
</table>
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 
<br>
 
<br>
The objects do not all have to start in the same layer.
+
<table width=1000 bgcolor=#000000 cellpadding=2>
 
+
<tr valign="top">
Click the '''Begin''' button to complete the process.
+
<td>
 
+
<table width=996 bgcolor=#ffffb0 cellpadding=2>
 +
<tr valign="top">
 +
<td width=25>[[image:NotePad.PNG|link=]]</td>
 +
<td><span style="font-size: 17px;">'''Notes:'''</span><br>
 
----
 
----
<table>
+
</td>
 +
</tr>
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:DotPoint.JPG]]</td>
+
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td>
<td>'''Option 1 and Option 2 can both be checked ON at the same time''' to produce a combined effect</td>
+
<td>'''Option 2''' and '''Option 3''' '''CANNOT both''' be checked '''ON''' at the same time</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>'''Option 1''' and '''Option 3''' '''CAN both''' be checked '''ON''' at the same time to rotate all the scenery objects before deleting a set percentage of them.</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
----
+
</td>
 
+
</tr>
==Option 3: Delete Objects==
+
</table>
 
+
<br>
The third option allows the deletion of objects from the layout.
+
<table width=1000 bgcolor=#000000 cellpadding=2>
<table>
+
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:BulkAssetDelete.JPG]]</td>
 
 
<td>
 
<td>
*'''Tick the check box''' to randomly delete a % of the objects
+
<table bgcolor=#ffffe0 cellpadding=2>
**Select a percent figure from 0% to 100% in steps of 5%. Values other than 0% and 100% will be approximate, not exact, Selecting 0% will delete none of the objects, 100% will delete them all
+
<tr valign="top">
 +
<td>[[image:PencilTips.PNG|link=]]</td>
 +
<td><span style="font-size: 17px;">'''Deleting "Stubborn" Objects:'''</span><br>
 +
Some objects simply will not delete, for example some non track splines. The workaround for deleting these objects from a layout is:-<br>
 +
<table bgcolor=#ffffff cellpadding=2>
 +
<tr valign="top">
 +
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To delete "stubborn" objects:-</td>
 +
</tr>
 +
<tr valign="top">
 +
<td colspan=2>
 +
<table cellpadding=2 bgcolor=#fcbcbc>
 +
<tr valign="middle">
 +
<td>[[image:Stop.PNG|link=]] <span style="font-weight: 700; font-size: 15px;">Warning:</span></td>
 +
<td>This method is an '''All or Nothing''' approach. '''ALL''' instances of the selected asset will be deleted from your layout</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr valign="top">
 +
<td width=25>[[image:DotPoint1.JPG|link=]]</td>
 +
<td>exit Surveyor and start '''Content Manager'''</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint2.JPG|link=]]</td>
 +
<td>locate and select (highlight) the stubborn asset</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint3.JPG|link=]]</td>
 +
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the '''Content''' menu and select '''Disable''' or '''Hide''' (depending on your version of '''Trainz''').
 +
This will not delete the object from your layout or from your Trainz installation</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint4.JPG|link=]]</td>
 +
<td>start Surveyor and reload the route. It will now have a missing dependency</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint5.JPG|link=]]</td>
 +
<td>from the '''Main Menu''' (in '''T:ANE''') or the '''Tools Menu''' in ('''TRS19/Trains Plus/TRS22''') select the '''Delete Missing Assets''' option</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint6.JPG|link=]]</td>
 +
<td>save the route and exit Surveyor</td>
 +
</tr>
 +
<tr valign="top">
 +
<td colspan=2>The disabled asset will no longer be present in your layout. It should now be restored for other uses</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint7.JPG|link=]]</td>
 +
<td>start '''Content Manager'''</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint8.JPG|link=]]</td>
 +
<td>locate and select (highlight) the now disabled asset</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint9.JPG|link=]]</td>
 +
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the '''Content''' menu and select '''Enable'''</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 
<br>
 
<br>
Click the '''Begin''' button to complete the process.
+
<table> <!-- BEGIN Nav Buttons Table -->
 +
<tr valign="top">
 +
<td width=729><span id="stepTexture"></span>&nbsp;</td>
 +
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td>
 +
<td width=75>[[image:NextUp.png|link=#stepNonTexture|alt=Next Up|Next Up]]</td>
 +
<td width=75>[[image:NextDown.png|link=#stepSamples|alt=Next Down|Next Down]]</td>
 +
<td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td>
 +
</tr>
 +
</table> <!-- END Nav Buttons Table -->
 +
='''Setting the Options - for Texture Objects'''=
  
 +
<table bgcolor=#000000 cellpadding=2>
 +
<tr valign="top">
 +
<td>
 +
<table bgcolor=#ffffb0 cellpadding=2>
 +
<tr valign="top">
 +
<td>[[image:NotePad.PNG|link=]]</td>
 +
<td><span style="font-size: 17px;">'''Notes:'''</span><br>
 
----
 
----
 
<table>
 
<table>
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:DotPoint.JPG]]</td>
+
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td>
<td>'''Option 2 and Option 3 cannot both be checked ON at the same time'''</td>
+
<td>'''You cannot rotate or move textures'''. The only available texture setting controls the scale and rotation of the replacement texture</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>You can select multiple textures to be replaced by a single texture</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>Select the texture assets by using either the "Grab Tool" or by "dragging and dropping"</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint.JPG|10px|link=]]</td>
 +
<td>Textures can be deleted by using the workaround for '''Deleting Stubborn Objects''' described in the section '''Delete Scenery Objects''' above</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
----
 
 
<br>
 
<br>
 +
The image below shows a region painted with one texture asset but with different scaling and rotation settings.
 +
<table>
 +
<tr valign="top">
 +
<td>[[image:BulkAssetTextureReplaceOriginal.JPG|link=]]</td>
 +
</tr>
 +
</table>
  
='''Setting the Options - for Texture Objects'''=
+
<table width=1000 cellpadding=2>
 +
<tr valign="top">
 +
<td width="490" align="left">[[image:BulkAssetTextureReplaceOption.JPG|link=]]<br>
 +
With the '''check box ticked''', the following is the result of a <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on the <span style="font-weight: 700; color: white; background-color: black; font-size: 15px;">&nbsp;BEGIN&nbsp;</span> button.</td>
 +
<td>&nbsp;</td>
 +
<td width="490" align="left">[[image:BulkAssetTextureReplaceOptionOFF.JPG|link=]]<br>
 +
With the '''check box unticked''', the following is the result of a <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on the <span style="font-weight: 700; color: white; background-color: black; font-size: 15px;">&nbsp;BEGIN&nbsp;</span> button.</td>
 +
</tr>
 +
<tr valign="top">
 +
<td width="490" align="left">[[image:BulkAssetTextureReplaceScaleRot.JPG|link=]]<br>
 +
The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture.</td>
 +
<td>&nbsp;</td>
 +
<td width="490" align="left">[[image:BulkAssetTextureReplaceNoScaleRot.JPG|link=]]<br>
 +
The same scale and rotation settings that were used in the original have been used with the replacement texture.</td>
 +
</tr>
 +
</table>
 +
<br>
 +
<table> <!-- BEGIN Nav Buttons Table -->
 +
<tr valign="top">
 +
<td width=729><span id="stepSamples"></span>&nbsp;</td>
 +
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td>
 +
<td width=75>[[image:NextUp.png|link=#stepTexture|alt=Next Up|Next Up]]</td>
 +
<td width=75>&nbsp;</td>
 +
<td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td>
 +
</tr>
 +
</table> <!-- END Nav Buttons Table -->
  
One texture can be replaced with another. The only setting controls the scale and rotation of the replacement texture.
+
='''Sample Applications'''=
 +
=='''Replacing Some Assets'''==
  
The image below shows a region textured with one texture asset but with different scaling and rotation settings when the texture was laid down.
+
<table width=1000>
 +
<tr valign="top">
 +
<td><span style="font-size: 17px;">'''The Problem:'''</span><br>
 +
A forest has been created using three different trees. A number (30%) of the two smaller tree types are to be replaced with a larger tree of a different type.
 
<table>
 
<table>
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:BulkAssetTextureReplaceOriginal.JPG]]</td>
+
<td>[[image:BulkAssetTreesOriginal.JPG|link=]]</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 
+
</td>
<table>
+
</tr>
 +
</table>
 +
<br>
 +
<table width=1000>
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:BulkAssetTextureReplaceOption.JPG]]</td>
+
<td><span style="font-size: 17px;">'''The Solution:'''</span><br>
<td>With the '''check box ticked''', the following is the result.</td>
+
The '''Bulk Asset Update/Replace Tool''' does not have a feature that will allow the replacement of only some assets (it is ''all'' or ''none''), so a slightly more indirect approach is needed.<br>
 +
[[image:BulkAssetTreesMove.JPG|link=]]</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>
 +
<table bgcolor=#000000 cellpadding=2>
 +
<tr valign="top">
 +
<td>
 +
<table bgcolor=#ffffff cellpadding=2>
 +
<tr valign="top">
 +
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span></td>
 +
</tr>
 +
<tr valign="top">
 +
<td width=25>[[image:DotPoint1.JPG|link=]]</td>
 +
<td>A new layer, named '''Trees''' is created</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint2.JPG|link=]]</td>
 +
<td>The '''Bulk Asset Update/Replace Tool''' is used to move 30% of the two smaller tree types to the new layer</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
<table>
+
</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<br>
 +
<table cellpadding=2 bgcolor="Aquamarine">
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:BulkAssetTextureReplaceScaleRot.JPG]]</td>
+
<td>[[image:LinkWiki.PNG|link=]]</td>
<td><br>
+
<td>For information on creating new layers, see the '''Trainz Wiki Page''' at:-<br>
The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture.</td>
+
* '''[[How to Use Layers]]'''</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 +
<br>
 +
<table width=1000>
 +
<tr valign="top">
 +
<td>[[image:BulkAssetTreesReplace.JPG|link=]]</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>
 +
<table bgcolor=#000000 cellpadding=2>
 +
<tr valign="top">
 +
<td>
 +
<table bgcolor=#ffffff cellpadding=2>
 +
<tr valign="top">
 +
<td width=25>[[image:DotPoint3.JPG|link=]]</td>
 +
<td>The original layer is then locked - this prevents the replacement of those trees that were not moved to the new layer (note the warning about the locked layer on the bottom left of the Bulk Asset Update/Replace window)</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint4.JPG|link=]]</td>
 +
<td>The replacement tree is added to the '''Replace With''' list</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint5.JPG|link=]]</td>
 +
<td>The '''Bulk Asset Update/Replace Tool''' is used to replace the two smaller tree types with the new tree type</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<br>
 +
<table cellpadding=2 bgcolor="Aquamarine">
 +
<tr valign="top">
 +
<td>[[image:LinkWiki.PNG|link=]]</td>
 +
<td>
 +
For information on how to lock layers, see the '''Trainz Wiki Page''' at:-<br>
 +
* '''[[How to Use Layers]]'''</td>
 +
</tr>
 +
</table></td>
 +
</tr>
 +
</table>
 +
<br>
 +
'''The final result'''
 +
<table width=1000>
 +
<tr valign="top">
 +
<td>[[image:BulkAssetTreesModified.JPG|link=]]</td>
 +
<td>
 +
<table bgcolor=#000000 cellpadding=2>
 +
<tr valign="top">
 +
<td>
 +
<table bgcolor=#ffffff cellpadding=2>
 +
<tr valign="top">
 +
<td colspan=2>To complete the process:-</td>
 +
</tr>
 +
<tr valign="top">
 +
<td width=25>[[image:DotPoint6.JPG|link=]]</td>
 +
<td>The original layer is unlocked</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint7.JPG|link=]]</td>
 +
<td>The '''Trees''' layer is merged with the original layer</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<br>
 +
<table cellpadding=2 bgcolor="Aquamarine">
 +
<tr valign="top">
 +
<td>[[image:LinkWiki.PNG|link=]]</td>
 +
<td>
 +
For information on unlocking and merging layers, see the '''Trainz Wiki Page''' at:-<br>
 +
* '''[[How to Use Layers]]'''</td>
 +
</tr>
 +
</table></td>
 +
</tr>
 +
</table>
 +
<br>
  
 +
=='''Fixing "Texture Bleeds"'''==
 +
 +
<span style="font-size: 17px;">'''The Problem:'''</span><br>
 +
 +
<table width=1000 cellpadding=2>
 +
<tr valign="top">
 +
<td>[[image:MergedTextureBorderProblem.JPG|link=]]</td>
 +
<td>
 +
Sometimes when adding new baseboards or merging a route containing blank baseboards onto a route containing textured baseboards, there can be a "bleed-over" where a texture from the painted route will flow along some of the baseboard boundaries of the unpainted baseboards as shown in the image left.<br>
 +
 +
As strange as it may seem, this is actually "expected behaviour" and its purpose is to resolve other long standing problems that can occur when baseboards are added.<br>
 +
 +
The unwanted texture can (usually) be painted over by another texture and this will resolve the problem but there may be a lot of it to paint out and you may prefer a simplier solution. The '''Bulk Asset Update/Replace Tool''' can provide such a solution.<br><br>
 +
 +
<span style="font-size: 17px;">'''The Solution:'''</span><br><br>
 +
 +
<table bgcolor=#ffffff cellpadding=2>
 +
<tr valign="top">
 +
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: Grab the Grid</span>
 
<table>
 
<table>
 
<tr valign="top">
 
<tr valign="top">
<td>[[file:BulkAssetTextureReplaceOptionOFF.JPG]]</td>
+
<td>[[image:BulkAssetGridUpdate.JPG|link=]]</td>
<td>With the '''check box unticked''', the following is the result.</td>
+
<td>[[image:DotPoint1.JPG|link=]]</td>
 +
<td>Use the '''Grab Tool''' to <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on one of the bare grid lines to place the Grid texture into the '''Assets to update''' list</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
 +
<table cellpadding=2>
 +
<tr valign="top">
 +
<td rowspan=2>[[image:BulkAssetGridUpdateGridReplace.JPG|link=]]</td>
 +
<td>[[image:DotPoint2.JPG|link=]]</td>
 +
<td>drag the Grid entry from the '''Update''' list into the '''Replace''' list. This will still leave a copy in the Update list</td>
 +
</tr>
 +
<tr valign="top">
 +
<!-- <td>&#160;</td> -->
 +
<td>[[image:DotPoint3.JPG|link=]]</td>
 +
<td>drag the Grid entry from the '''Update''' list out of the Tool box. This will delete the Grid entry from the Update list</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<br clear="all">
 +
<table width=1000 bgcolor=#ffffff cellpadding=2>
 +
<tr valign="top">
 +
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: Grab the "Bleed Texture" and Clean</span>
 
<table>
 
<table>
 
<tr valign="top">
 
<tr valign="top">
<td colspan="2">[[file:BulkAssetTextureReplaceNoScaleRot.JPG]]</td>
+
<td rowspan=6>[[image:BulkAssetSandUpdateGridReplace.JPG|link=]]</td>
<td><br>
+
<td>[[image:DotPoint4.JPG|link=]]</td>
The same scale and rotation settings that were used in the original have been used with the replacement texture.</td>
+
<td>use the '''Grab Tool''' to select the "bleed" texture and place it into the '''Update''' list</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint5.JPG|link=]]</td>
 +
<td><span style="background-color: red; color: white; font-weight: 700; Font-size: 15px;">&nbsp;IMPORTANT:&nbsp;</span>&nbsp;change the scope setting to '''Current section only''' otherwise this texture will be replaced by the grid throughout the entire layout</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint6.JPG|link=]]</td>
 +
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;">&nbsp;BEGIN&nbsp;</span> button to complete the process</td>
 +
</tr>
 +
<tr valign="top">
 +
<td colspan=2>If more than one baseboard needs this treatment then:-</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint7.JPG|link=]]</td>
 +
<td>move the Surveyor cursor to the next baseboard and <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;">&nbsp;BEGIN&nbsp;</span> button to complete the process</td>
 +
</tr>
 +
<tr valign="top">
 +
<td>[[image:DotPoint8.JPG|link=]]</td>
 +
<td>repeat as necessary</td>
 +
</tr>
 +
</table>
 +
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 
<br>
 
<br>
Click the '''Begin''' button to complete the process.
+
<table> <!-- BEGIN Nav Buttons Table -->
 
+
<tr valign="top">
 +
<td width=729><span id="bottom"></span>&nbsp;</td>
 +
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td>
 +
<td width=75>[[image:NextUp.png|link=#stepSamples|alt=Next Up|Next Up]]</td>
 +
<td width=75>&nbsp;</td>
 +
<td width=75>&nbsp;</td>
 +
</tr>
 +
</table> <!-- END Nav Buttons Table -->
 
----
 
----
 
----
 
----
<br>
 
  
 
='''Trainz Wiki'''=
 
='''Trainz Wiki'''=
*'''<span class="plainlinks">[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]</span>'''
+
<table cellpadding=2 bgcolor=#ffffff>
 +
<tr valign="top">
 +
<td>[[image:TrainzWiki.png|link=]]</td>
 +
<td>
 +
<span style="font-size: 17px;">'''More Tutorials and Guides to Using Trainz'''</span><br>
 +
*'''<span class="plain;s">[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]</span>'''
 +
*'''[[Driver Commands List]]'''
 
*'''[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]'''
 
*'''[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]'''
 
*'''[[Session Rules By Categories With Properties|Session Rules List (Categories) With Parameters]]'''
 
*'''[[Session Rules By Categories With Properties|Session Rules List (Categories) With Parameters]]'''
<br>
+
</td>
<font size="3">'''Route Creation Tutorials:'''</font>
+
</tr>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
+
</table>
*'''[[How to Use Layers]]'''
+
----
</div>
+
This page was created by Trainz user '''<span class="plain;s">[http://online.ts2009.com/mediaWiki/index.php/User:Pware pware]</span>''' in June 2018 and was last updated as shown below.
<br>
+
----
<font size="3">'''Session Creation Tutorials:'''</font>
+
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
+
*'''[[How to Create a HTML Asset|How to Create a HTML Asset (Session Introduction Page and In Game Messages)]]'''
+
*'''[[How to Control Junctions in Sessions]]'''
+
*'''[[How to Control Signals in Sessions]]'''
+
*'''[[How to Use Driver Setup Rule]]'''
+
*'''[[How to Use Message Popup Rule]]'''
+
*'''[[How to Use Message Popup Rule (Applications)]]'''
+
*'''[[How to Use Navigation Point Rules]]'''
+
*'''[[How to Use Navigation Point Rules (Applications)]]'''
+
*'''[[How to Use Parent and Child Rules]]'''
+
*'''[[How to Use Track Triggers]]'''
+
*'''[[How to Use Variables in Sessions (Examples)]]
+
*'''[[Parent Rule List|List of Parent Rules]]'''
+
</div>
+
 
+
 
[[Category:How-to guides]]
 
[[Category:How-to guides]]

Latest revision as of 08:05, 27 July 2024

The information in this Wiki Page describes how to use the Bulk Update/Replace Tool as found in the Surveyor Classic interface in TANE, TRS19, Trainz Plus and TRS22.

For the Bulk Replace Tool as found in the Surveyor 2.0 interface in Trainz Plus and TRS22PE refer to the Trainz Wiki Page at WikiLink.PNG How to Use S20 Palettes


Contents

  Top   Next Down Bottom

[edit] What is the Bulk Asset Update/Replace Tool?

BlueDot10x10.png The Bulk Asset Update/Replace Tool allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures


NotePad.PNG Notes:

The tool automates the tedious process of deleting and replacing objects one at a time, as well as other tasks.

DotPoint.JPG It allow the mass:-
RedDot10x10.png deletion of scenery objects
RedDot10x10.png replacement of one or more scenery objects by another object
RedDot10x10.png random rotation of scenery objects
RedDot10x10.png movement of scenery objects from one layer to another
DotPoint.JPG These processes can be performed over the entire layout, a single baseboard or in a selected area only
DotPoint.JPG Deletion and movement between layers can be performed on a set percentage of the selected or replacement scenery objects
DotPoint.JPG The replacement operation can be performed on textures


[edit] Things it Will NOT Do

Stop.PNG The Bulk Asset Update/Replace Tool CANNOT be used on:-
DotPoint.JPG spline objects (tracks are not counted as splines so you can use the tool on tracks)
DotPoint.JPG objects that are in a locked layer (easily fixed by unlocking the layer)
DotPoint.JPG bridge splines
DotPoint.JPG tunnel splines
DotPoint.JPG multiple track splines
DotPoint.JPG consists/trains
DotPoint.JPG objects of mixed types e.g. replacing non-splines with splines
  Top Next Up Next Down Bottom

[edit] Selecting Assets and Options

The tool is located in the Surveyor Main Menu in TANE (below left) and in the Surveyor Tools Menu in TRS19, Trainz Plus and TRS22 (below right).
UpdateStartTANE.png   UpdateStartTRS19SP1.png


BulkAssetWindowReplacementTools.JPG
NotePad.PNG Notes:

DotPoint.JPG The large data box on the left of the tool window, the Assets to update list, is used to store the names of the objects that are going to be updated or replaced
DotPoint.JPG The smaller entry box on its right. the Asset to replace with list, is to store a single object that will replace the object or objects in the Assets to update list


Steps:
DotPoint1.JPG

Select the Assets to Update:
There are two alternate methods of filling the Assets to update list
 
Ablue.png
Steps: Use the Get tool:-
DotPoint1Blue.png Left Click on the Get Tool (shown below), then
DotPoint2Blue.png Left Click on the object in the Surveyor screen
BulkAssetAddGetTool.JPG
The object will be added to the list, as shown in the example above.
  OR
 
Bblue.png
Steps: Use Drag-and-Drop:-
DotPoint1Blue.png Left Click and Drag an object from the Object Tool Selection Window as shown below
BulkAssetAddDrag.JPG

This can be repeated for multiple objects, using either or both methods, to build the list of Assets to update.

DotPoint2.JPG (Optional) Set Control Options:

Once the Assets to update list has been completed, the optional Rotate, Move to layer and Delete options can be used and the Scope can be set.

See the sections PageLink.PNG Setting the Options - for Non Texture Objects, PageLink.PNG Setting the Options - for Texture Objects and PageLink.PNG Setting the Scope below for more details.
DotPoint3.JPG (Optional) Add a Replacement Asset:

The same method of Drag and Drop is used to add an object to the Asset to replace with list.

NotePad.PNG Notes:

DotPoint.JPG Only a single object can be added to the Asset to replace with list. If a second object is dragged into the list it will delete and replace the first object
DotPoint.JPG When objects are being replaced they must be replaced by objects of the same general type - both lists must contain:-
RedDot10x10.png non-spline scenery objects, or
RedDot10x10.png track (single track only and no bridges or tunnels), or
RedDot10x10.png track objects of the same type (e.g. signals), or
RedDot10x10.png textures

BulkAssetAddDragReplace.JPG
If you attempt to replace one type of object with a different type you will receive an error message.

BulkAssetReplaceTypeError.JPG
Options: Choose one of:-
Ablue.png Left Click on  No  to cancel the update, OR
Bblue.png Left Click on  Yes  to proceed with the update but the mismatched objects will not be replaced
DotPoint4.JPG Perform the Update:
Once all required options and values have been entered, Left Click the  BEGIN  button to complete the process.
  Top Next Up Next Down Bottom

[edit] Deleting Assets from the Lists

BulkAssetDeleteDragOut.JPG
Options: To remove items from the list choose one of:-
Ablue.png Use the Drag and Drop method to remove individual objects from the lists. OR
Bblue.png Left Click the Cross.PNG icon to remove all the objects


  Top Next Up Next Down Bottom

[edit] Setting the Scope

Select the region of the layout where the updates, replacements or deletions will occur:-

BulkAssetReplaceLocation.JPG
Options: Choose one of:-
Ablue.png Anywhere on the route - the entire layout
Bblue.png In current section only - the current baseboard
Cblue.png In selected area - a defined area (see below)


If the Selected area option is chosen, then...

Steps: To define a Selected area:-
BulkAssetReplaceLocationArea.JPG
DotPoint1.JPG Left Click the Red icon, and
DotPoint2.JPG Left Click and Drag out the area to be used


  Top Next Up Next Down Bottom

[edit] Setting the Options - for Non Texture Objects

[edit] Option 1: Randomly Rotate Scenery Objects

The first option controls the rotation or orientation of the original OR the replacement scenery objects.


Gears.PNG Settings:
BlackDot10x10.png If no Replace with object is entered then the objects in the Assets to update list will be randomly rotated to new orientations
BlackDot10x10.png If a Replace with object is entered then the replacement objects in the Replace with list will be randomly rotated to new orientations
All the layers containing the objects must be unlocked. Objects in locked layers will not be rotated


Steps: To Randomly Rotate Scenery Objects:-
BulkAssetRandomRotate.JPG
DotPoint1.JPG a Ticked CheckBox.PNG checkbox will randomly rotate each replacement (or original) scenery object when it is placed
an Unticked CheckBoxOff.PNG checkbox will keep the original orientation of each scenery object as it is replaced (this will have no effect if there is no Replace with object)
DotPoint2.JPG Left Click the  BEGIN  button to complete the process


[edit] Option 2: Move Scenery Objects to Another Layer

The second option allows the original OR replacement scenery objects to be moved to another layer.

NotePad.PNG Splines are not classified as scenery objects and cannot be moved to another layer by using the Bulk Asset Update/Replace Tool
PencilTips.PNG To move a spline to another layer set the layer property in the spline property window to the new layer. You will have to do this on every spline segment.



Gears.PNG Settings:
BlackDot10x10.png If no Replace with object is entered then the selected percentage of the objects in the Assets to update list will be moved to the selected layer
BlackDot10x10.png If a Replace with object is entered then the selected percentage of the replacement objects in the Replace with list will be moved to the selected layer
BlackDot10x10.png All the layers containing the objects must be unlocked. Objects in locked layers will not be moved

Steps: To move objects to another layer:-

BulkAssetMoveLayer.JPG

DotPoint1.JPG Tick CheckBox.PNG the check box to randomly move a set % of the replacement (or original) scenery objects to another layer, OR
Untick CheckBoxOff.PNG the check box to keep all the replacement scenery objects in the same layer as the original scenery objects. This has no effect if there are no objects in the Replace with list
DotPoint2.JPG Select a percentage figure from 0% (none) to 100% (all)
DotPoint3.JPG Select the layer for the objects to move to (the layer must be unlocked)
DotPoint4.JPG Left Click the  BEGIN  button to complete the process


Stop.PNG CAUTION:
DotPoint.JPG When moving track or track objects (signals, switches, etc) to other layers always make sure that no track objects end up in a layer that is above the layer containing the track they are attached to
DotPoint.JPG Moving objects between the Route Layer Group and the Session Layer Group will change where they are saved - in the route or the session


NotePad.PNG Option 1 and Option 2 CAN both be checked ON at the same time to produce a combined effect


[edit] Option 3: Delete Scenery Objects

The third option allows the deletion of scenery objects from the layout.


Gears.PNG Settings:
BlackDot10x10.png Select a percent figure from 0% to 100% in steps of 5%. Values other than 0% and 100% will be approximate, not exact. Selecting 0% will delete none of the objects, 100% will delete them all
BlackDot10x10.png All the layers containing the objects must be unlocked. Objects in locked layers will not be deleted

Steps: To Delete scenery objects:-
BulkAssetDelete.JPG
DotPoint1.JPG Tick CheckBox.PNG the check box to randomly delete a set % of the objects
DotPoint2.JPG Select a percentage figure from 0% (none) to 100% (all)
DotPoint3.JPG Left Click the  BEGIN  button to complete the process


NotePad.PNG Notes:

DotPoint.JPG Option 2 and Option 3 CANNOT both be checked ON at the same time
DotPoint.JPG Option 1 and Option 3 CAN both be checked ON at the same time to rotate all the scenery objects before deleting a set percentage of them.


PencilTips.PNG Deleting "Stubborn" Objects:

Some objects simply will not delete, for example some non track splines. The workaround for deleting these objects from a layout is:-

Steps: To delete "stubborn" objects:-
Stop.PNG Warning: This method is an All or Nothing approach. ALL instances of the selected asset will be deleted from your layout
DotPoint1.JPG exit Surveyor and start Content Manager
DotPoint2.JPG locate and select (highlight) the stubborn asset
DotPoint3.JPG Left Click the Content menu and select Disable or Hide (depending on your version of Trainz). This will not delete the object from your layout or from your Trainz installation
DotPoint4.JPG start Surveyor and reload the route. It will now have a missing dependency
DotPoint5.JPG from the Main Menu (in T:ANE) or the Tools Menu in (TRS19/Trains Plus/TRS22) select the Delete Missing Assets option
DotPoint6.JPG save the route and exit Surveyor
The disabled asset will no longer be present in your layout. It should now be restored for other uses
DotPoint7.JPG start Content Manager
DotPoint8.JPG locate and select (highlight) the now disabled asset
DotPoint9.JPG Left Click the Content menu and select Enable


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[edit] Setting the Options - for Texture Objects

NotePad.PNG Notes:

DotPoint.JPG You cannot rotate or move textures. The only available texture setting controls the scale and rotation of the replacement texture
DotPoint.JPG You can select multiple textures to be replaced by a single texture
DotPoint.JPG Select the texture assets by using either the "Grab Tool" or by "dragging and dropping"
DotPoint.JPG Textures can be deleted by using the workaround for Deleting Stubborn Objects described in the section Delete Scenery Objects above


The image below shows a region painted with one texture asset but with different scaling and rotation settings.

BulkAssetTextureReplaceOriginal.JPG
BulkAssetTextureReplaceOption.JPG
With the check box ticked, the following is the result of a Left Click on the  BEGIN  button.
  BulkAssetTextureReplaceOptionOFF.JPG
With the check box unticked, the following is the result of a Left Click on the  BEGIN  button.
BulkAssetTextureReplaceScaleRot.JPG
The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture.
  BulkAssetTextureReplaceNoScaleRot.JPG
The same scale and rotation settings that were used in the original have been used with the replacement texture.


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[edit] Sample Applications

[edit] Replacing Some Assets

The Problem:

A forest has been created using three different trees. A number (30%) of the two smaller tree types are to be replaced with a larger tree of a different type.

BulkAssetTreesOriginal.JPG


The Solution:

The Bulk Asset Update/Replace Tool does not have a feature that will allow the replacement of only some assets (it is all or none), so a slightly more indirect approach is needed.

BulkAssetTreesMove.JPG
Steps:
DotPoint1.JPG A new layer, named Trees is created
DotPoint2.JPG The Bulk Asset Update/Replace Tool is used to move 30% of the two smaller tree types to the new layer


LinkWiki.PNG For information on creating new layers, see the Trainz Wiki Page at:-


BulkAssetTreesReplace.JPG
DotPoint3.JPG The original layer is then locked - this prevents the replacement of those trees that were not moved to the new layer (note the warning about the locked layer on the bottom left of the Bulk Asset Update/Replace window)
DotPoint4.JPG The replacement tree is added to the Replace With list
DotPoint5.JPG The Bulk Asset Update/Replace Tool is used to replace the two smaller tree types with the new tree type


LinkWiki.PNG

For information on how to lock layers, see the Trainz Wiki Page at:-


The final result

BulkAssetTreesModified.JPG
To complete the process:-
DotPoint6.JPG The original layer is unlocked
DotPoint7.JPG The Trees layer is merged with the original layer


LinkWiki.PNG

For information on unlocking and merging layers, see the Trainz Wiki Page at:-


[edit] Fixing "Texture Bleeds"

The Problem:

MergedTextureBorderProblem.JPG

Sometimes when adding new baseboards or merging a route containing blank baseboards onto a route containing textured baseboards, there can be a "bleed-over" where a texture from the painted route will flow along some of the baseboard boundaries of the unpainted baseboards as shown in the image left.

As strange as it may seem, this is actually "expected behaviour" and its purpose is to resolve other long standing problems that can occur when baseboards are added.

The unwanted texture can (usually) be painted over by another texture and this will resolve the problem but there may be a lot of it to paint out and you may prefer a simplier solution. The Bulk Asset Update/Replace Tool can provide such a solution.

The Solution:

Steps: Grab the Grid
BulkAssetGridUpdate.JPG DotPoint1.JPG Use the Grab Tool to Left Click on one of the bare grid lines to place the Grid texture into the Assets to update list
BulkAssetGridUpdateGridReplace.JPG DotPoint2.JPG drag the Grid entry from the Update list into the Replace list. This will still leave a copy in the Update list
DotPoint3.JPG drag the Grid entry from the Update list out of the Tool box. This will delete the Grid entry from the Update list


Steps: Grab the "Bleed Texture" and Clean
BulkAssetSandUpdateGridReplace.JPG DotPoint4.JPG use the Grab Tool to select the "bleed" texture and place it into the Update list
DotPoint5.JPG  IMPORTANT:  change the scope setting to Current section only otherwise this texture will be replaced by the grid throughout the entire layout
DotPoint6.JPG Left Click the  BEGIN  button to complete the process
If more than one baseboard needs this treatment then:-
DotPoint7.JPG move the Surveyor cursor to the next baseboard and Left Click the  BEGIN  button to complete the process
DotPoint8.JPG repeat as necessary


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[edit] Trainz Wiki

TrainzWiki.png

More Tutorials and Guides to Using Trainz


This page was created by Trainz user pware in June 2018 and was last updated as shown below.


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