Prequel to Andi Smith's wiki tutorial shed house tutorial config
From TrainzOnline
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Revision as of 03:00, 14 August 2023
kuid <KUID2:XXXXXX:XXXX:XX> username "Engineshed Tutorial Asset Prequel Blender" kind "buildable" trainz-build 4.6 category-region "00" category-era "2000s" category-class "TF" thumbnails { 0 { image "engineshed_tutorial_thumbnail.jpg" width 240 height 180 } }
mesh-table-lod-transition-distances 1000 mesh-detail-level-count 1 script "engineshed_tutorial_full.gs" class "Tutorial"
mesh-table { default-lod0 { mesh "shed.trainzmesh" lod-level 0 auto-create 1 effects { doors { kind "animation" anim "shed_scene.kin" speed 1.0 looped 0 animation-starts-active 0 animation-has-random-start-position 0 } corona { kind "corona" att "a.corona" texture-kuid <kuid:-3:10110> frequency 2 directional 0 object-size 0.2 } name { kind "name" fontsize 0.5 fontcolor 160,160,160 att "a.name" name } masonry { kind "texture-replacement" texture "engineshed_textureimage.texture" } } roof-lod0 { mesh "roof.trainzmesh" lod-level 0 auto-create 1 } }
kuid-table { skinskuid <kuid:122285:3599> }
attached-track { track1 { track <kuid:-10:137> useadjoiningtracktype 1 vertices { 0 "a.track1" 1 "a.track2" } } track2 { track <kuid:-10:137> useadjoiningtracktype 0 vertices { 0 "a.track2" 1 "a.track3" } } }
attached-trigger { trigger1 { att "a.track1" radius 26 track "track1" } }