How to Use Bulk Asset Update/Replace Tool
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<td width=25>[[image:Ablue.png|link=]]</td> | <td width=25>[[image:Ablue.png|link=]]</td> | ||
<td> | <td> | ||
− | # | + | #<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on the '''Get Tool''' (shown below), then |
− | # | + | #<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on the object in the Surveyor screen. |
[[image:BulkAssetAddGetTool.JPG|link=]]<br> | [[image:BulkAssetAddGetTool.JPG|link=]]<br> | ||
The object will be added to the list, as shown in the example above.<br> | The object will be added to the list, as shown in the example above.<br> | ||
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<td>[[image:Choices.PNG|link=]]</td> | <td>[[image:Choices.PNG|link=]]</td> | ||
<td><span style="font-size: 17px;">'''Choices:'''</span><br> | <td><span style="font-size: 17px;">'''Choices:'''</span><br> | ||
− | * | + | *<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on '''No''' to cancel the update |
− | * | + | *<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on '''Yes''' to proceed with the update but the mismatched objects will not be replaced</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|link=]]</td> | <td>[[image:DotPoint.JPG|link=]]</td> | ||
− | <td>Use the ''Drag and Drop'' method to remove individual objects from the lists or | + | <td>Use the ''Drag and Drop'' method to remove individual objects from the lists or <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the '''x''' button in each data entry box to remove all its objects.</td> |
</tr> | </tr> | ||
</table> | </table> | ||
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<td><span style="font-size: 17px;">'''Steps:'''</span><br> | <td><span style="font-size: 17px;">'''Steps:'''</span><br> | ||
[[image:BulkAssetReplaceLocationArea.JPG|link=]]<br> | [[image:BulkAssetReplaceLocationArea.JPG|link=]]<br> | ||
− | #Click the '''Red icon''', and | + | #<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the '''Red icon''', and |
#Draw out the area to be used | #Draw out the area to be used | ||
</td> | </td> | ||
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*'''Untick [[image:CheckBoxOff.PNG|link=]] the check box''' to keep the original orientation of each scenery object as it is replaced (this will have no effect if there is no '''Replace with''' object) | *'''Untick [[image:CheckBoxOff.PNG|link=]] the check box''' to keep the original orientation of each scenery object as it is replaced (this will have no effect if there is no '''Replace with''' object) | ||
<br> | <br> | ||
− | <span style="font-weight: 700;">Click the <span style="color: white; background-color: black; font-size: 15px;"> BEGIN </span> button to complete the process</span> | + | <span style="font-weight: 700;"><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="color: white; background-color: black; font-size: 15px;"> BEGIN </span> button to complete the process</span> |
</td> | </td> | ||
</tr> | </tr> | ||
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*'''Untick [[image:CheckBoxOff.PNG|link=]] the check box''' to keep all the replacement scenery objects in the same layer as the original scenery objects. This has no effect if there are no objects in the '''Replace with''' list | *'''Untick [[image:CheckBoxOff.PNG|link=]] the check box''' to keep all the replacement scenery objects in the same layer as the original scenery objects. This has no effect if there are no objects in the '''Replace with''' list | ||
<br> | <br> | ||
− | <span style="font-weight: 700;">Click the <span style="color: white; background-color: black; font-size: 15px;"> BEGIN </span> button to complete the process</span></td> | + | <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="font-weight: 700; color: white; background-color: black; font-size: 15px;"> BEGIN </span> button to complete the process</span></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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#'''Tick [[image:CheckBox.PNG|link=]] the check box''' to randomly delete a set % of the objects | #'''Tick [[image:CheckBox.PNG|link=]] the check box''' to randomly delete a set % of the objects | ||
#'''Select a percentage figure''' from 0% (none) to 100% (all) | #'''Select a percentage figure''' from 0% (none) to 100% (all) | ||
− | #<span style="font-weight: 700;">Click the <span style="color: white; background-color: black; font-size: 15px;"> BEGIN </span> button to complete the process</span> | + | #<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="font-weight: 700; color: white; background-color: black; font-size: 15px;"> BEGIN </span> button to complete the process</span> |
</td> | </td> | ||
</tr> | </tr> | ||
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#start '''Content Manager''' | #start '''Content Manager''' | ||
#locate and select (highlight) the stubborn asset | #locate and select (highlight) the stubborn asset | ||
− | # | + | #<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the '''Content''' menu and select '''Disable''' or '''Hide''' (depending on your version of '''Trainz''') |
This will not delete the object from your layout or from your Trainz installation | This will not delete the object from your layout or from your Trainz installation | ||
#start Surveyor and reload the route. It will now have a missing dependency | #start Surveyor and reload the route. It will now have a missing dependency | ||
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#start '''Content Manager''' | #start '''Content Manager''' | ||
#locate and select (highlight) the now disabled asset | #locate and select (highlight) the now disabled asset | ||
− | # | + | #<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the '''Content''' menu and select '''Enable''' |
</td> | </td> | ||
</tr> | </tr> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td width="490" align="left">[[image:BulkAssetTextureReplaceOption.JPG|link=]]<br> | <td width="490" align="left">[[image:BulkAssetTextureReplaceOption.JPG|link=]]<br> | ||
− | With the '''check box ticked''', the following is the result | + | With the '''check box ticked''', the following is the result of a <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on the <span style="font-weight: 700; color: white; background-color: black; font-size: 15px;"> BEGIN </span> button.</td> |
<td> </td> | <td> </td> | ||
<td width="490" align="left">[[image:BulkAssetTextureReplaceOptionOFF.JPG|link=]]<br> | <td width="490" align="left">[[image:BulkAssetTextureReplaceOptionOFF.JPG|link=]]<br> | ||
− | With the '''check box unticked''', the following is the result | + | With the '''check box unticked''', the following is the result of a <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on the <span style="font-weight: 700; color: white; background-color: black; font-size: 15px;"> BEGIN </span> button.</td> |
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
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<td>[[image:BulkAssetGridUpdate.JPG|link=]]</td> | <td>[[image:BulkAssetGridUpdate.JPG|link=]]</td> | ||
<td> | <td> | ||
− | Use the '''Grab Tool''' to | + | Use the '''Grab Tool''' to <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on one of the bare grid lines to place the Grid texture into the '''Assets to update''' list |
</td> | </td> | ||
</tr> | </tr> | ||
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#use the '''Grab Tool''' to select the "bleed" texture and place it into the '''Update''' list | #use the '''Grab Tool''' to select the "bleed" texture and place it into the '''Update''' list | ||
#<span style="background-color: red; color: white; font-weight: 700"> IMPORTANT: </span> change the scope setting to '''Current section only''' otherwise this texture will be replaced by the grid throughout the entire layout | #<span style="background-color: red; color: white; font-weight: 700"> IMPORTANT: </span> change the scope setting to '''Current section only''' otherwise this texture will be replaced by the grid throughout the entire layout | ||
− | # | + | #<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;"> BEGIN </span> button to complete the process |
If more than one baseboard needs this treatment then | If more than one baseboard needs this treatment then | ||
− | #move the Surveyor cursor to the next baseboard and | + | #move the Surveyor cursor to the next baseboard and <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;"> BEGIN </span> button to complete the process |
#repeat as necessary | #repeat as necessary | ||
</td> | </td> |
Revision as of 17:48, 22 April 2023
The information in this Wiki Page applies to TANE, TRS19, Trainz Plus and TRS22. Note: The Bulk Update/Replace Tool is currently only available in the Surveyor Classic interface. It is not yet implemented in Surveyor 2.0. Those using Surveyor 2.0 will need to temporarily switch back to the Surveyor Classic interface to use this tool. |
Contents |
What is the Bulk Asset Update/Replace Tool?
The Bulk Asset Update/Replace Tool allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures. |
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Things it Will NOT Do
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Selecting Assets and Options
The tool is located in the Surveyor Main Menu in TANE (below left) and in the Surveyor Tools Menu in TRS19, Trainz Plus and TRS22 (below right).
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Steps |
Select the Assets to Update:
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(Optional) Set Control Options:
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(Optional) Add a Replacement Asset:
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Perform the Update:
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Deleting Assets from the Lists
Use the Drag and Drop method to remove individual objects from the lists or Left Click the x button in each data entry box to remove all its objects. |
Setting the Scope
Select the region of the layout where the updates, replacements or deletions will occur:-
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If the Selected area option is chosen, then...
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Steps:
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Setting the Options - for Non Texture Objects
Option 1: Randomly Rotate Scenery Objects
The first option controls the rotation or orientation of the original OR the replacement scenery objects.
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Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be rotated. |
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Steps:
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Option 2: Move Scenery Objects to Another Layer
The second option allows the original OR replacement scenery objects to be moved to another layer.
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Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be moved. |
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Steps:
To keep the replacement objects in the same layer:
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Option 1 and Option 2 CAN both be checked ON at the same time to produce a combined effect |
Option 3: Delete Scenery Objects
The third option allows the deletion of scenery objects from the layout.
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Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be deleted. |
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Steps:
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Option 2 and Option 3 CANNOT both be checked ON at the same time. | |
Option 1 and Option 3 CAN both be checked ON at the same time to rotate all the scenery objects before deleting a set percentage of them. |
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Setting the Options - for Texture Objects
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The image below shows a region painted with one texture asset but with different scaling and rotation settings.
With the check box ticked, the following is the result of a Left Click on the BEGIN button. |
With the check box unticked, the following is the result of a Left Click on the BEGIN button. |
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The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture. |
The same scale and rotation settings that were used in the original have been used with the replacement texture. |
Sample Applications
Replacing Some Assets
The Problem:
A forest has been created using three different trees. A number (30%) of the two smaller tree types are to be replaced with a larger tree of a different type.
The Solution:
The Bulk Asset Update/Replace Tool does not have a feature that will allow the replacement of only some assets (it is all or none), so a slightly more indirect approach is needed.
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The final result.
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Fixing "Texture Bleeds"
The Problem:
Sometimes when adding new baseboards or merging a route containing blank baseboards onto a route containing textured baseboards, there can be a "bleed-over" where a texture from the painted route will flow along some of the baseboard boundaries of the unpainted baseboards as shown in the image left. As strange as it may seem, this is actually "expected behaviour" and its purpose is to resolve other long standing problems that can occur when baseboards are added. The unwanted texture can (usually) be painted over by another texture and this will resolve the problem but there may be a lot of it to paint out and you may prefer a simplier solution. The Bulk Asset Update/Replace Tool can provide such a solution. The Solution:
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2: Grab the "Bleed Texture" and Clean
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Trainz Wiki
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This page was created by Trainz user pware in June 2018 and was last updated as shown below.