How to Create a Message Popup Icon
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<table> <!-- BEGIN Step 7 table --> | <table> <!-- BEGIN Step 7 table --> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:NewAssetSubmit.PNG|link=]]</td> |
<td> | <td> | ||
*Close the Asset window | *Close the Asset window | ||
− | *Commit the asset in Content | + | *Commit the asset in '''Content Manager''' |
**Right mouse click on the asset | **Right mouse click on the asset | ||
**Select '''Submit Edits''' | **Select '''Submit Edits''' | ||
Hopefully there will be no errors.<br><br> | Hopefully there will be no errors.<br><br> | ||
− | <table | + | <table width=604 bgcolor=#000000> <!-- BEGIN Step 7 Notes table --> |
+ | <tr valign="top"> | ||
+ | <td> | ||
+ | <table width=600 bgcolor=#ffffb0> <!-- BEGIN Step 7 Notes table --> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:NotePad.PNG|link=]]</td> | <td>[[image:NotePad.PNG|link=]]</td> | ||
− | <td>Because you still have the Search Filter '''Open for Editing''' in operation, the now closed and | + | <td>Because you still have the Search Filter '''Open for Editing''' in operation, the now closed and '''Submitted''' asset will vanish from the '''Content Manager''' display. To check that your asset has been correctly created and renamed, set the Search Filter to '''Today'''. |
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
</tr> | </tr> | ||
</table> <!-- END Step 7 Notes table --> | </table> <!-- END Step 7 Notes table --> | ||
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='''The Thumbnail Image'''= | ='''The Thumbnail Image'''= | ||
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<table cellpadding="4" bgcolor=#c1e7e7> | <table cellpadding="4" bgcolor=#c1e7e7> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td>[[image:DotPoint.JPG|link=]]</td> |
− | <td>'''A thumbnail image MUST be present in the asset'''</td> | + | <td>'''A thumbnail image MUST be present in the asset.''' You can create a HTML asset without any other images but there must be a thumbnail image.</td> |
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
− | <table | + | <table bgcolor="black" width=804> |
<tr valign="top"> | <tr valign="top"> | ||
− | <td>[[ | + | <td> |
+ | <table bgcolor=#ffffb0 width=800> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: 17px;">'''Notes:'''</span><br> | <td><span style="font-size: 17px;">'''Notes:'''</span><br> | ||
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*must be '''240''' pixels wide by '''180''' pixels tall. | *must be '''240''' pixels wide by '''180''' pixels tall. | ||
*'''does not''' have to be named ''thumbnail.jpg'' as long as the name used is in the '''Thumbnails''' container in the '''config.txt''' file. | *'''does not''' have to be named ''thumbnail.jpg'' as long as the name used is in the '''Thumbnails''' container in the '''config.txt''' file. | ||
+ | </td> | ||
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+ | </table> | ||
</td> | </td> | ||
</tr> | </tr> |
Revision as of 10:06, 28 February 2022
The information in this Wiki Page applies to TANE, TRS19 and Trainz Plus.
Contents |
Message Popup Icons
Message Popup Icons are small graphic icons that can be placed in browser message windows in Driver mode. The browser windows are created by the Message Popup Rule | ||
Message Popup Icons are classified as Non-Environmental Textures |
Information on creating and using Message Popups can be found on the Trainz Wiki pages at:- |
How to Create a New Non-Environmental Texture Asset
Steps |
Create the Asset:
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Find the New Asset:
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Open the Asset in Windows File Explorer:
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Open Config.txt File in Notepad:
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Edit the Config.txt File:
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Add Any Extras:
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Finish Up:
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The Config.txt File
This file should follow the same (or a similar) format as the example below.
- entries in red must not be changed
- the indenting of the lines and the spacing ("tabbing") between the "tags" on the left and their contents on the right are purely to make it easier for humans to read
- the use of the {} braces is to group tags into common "containers". These containers must not be broken up and the number of { characters must match the number of } characters
- the order of the "tags" is not important
kuid <kuid: this is an auto-generated number > kind "texture" texture "icon_gradeXing.texture" username "icon grade crossing ahead" category-class "JI" trainz-build 4.3 thumbnails { Default { width 240 height 180 image "icon_gradeXing.jpg" } 01 { width 64 height 64 image "icon_gradeXing.texture" } } description "Icon representing an approaching grade crossing. Designed for message popups."
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Settings: For the above example:
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Language Options: |
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All Trainz assets have a language facility built into their config.txt files that allows other language translations to be added for certain tags, such as the username and description tags. A full description of the process can be found on the Trainz Wiki at Localize an Asset and a list of all the supported languages with their two character codes at Localization (country) Codes. At the very basic level any creator can easily provide other language translations for the username and description tags in the assets they create. Examples are shown below for this sample asset. |
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username "icon grade crossing ahead" username-c2 "图标前方的路口" username-es "icono de cruce de grados por delante" username-fr "icône passage à niveau avant" username-gr "Symbol Bahnübergang voraus" username-nl "pictogram cijferovergang vooruit" username-ru "значок пересекает" |
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Translations to Chinese (simplified), Spanish, French, German, Dutch and Russian, perfect or not, were provided by Google Translate. |
The Thumbnail Image
A thumbnail image MUST be present in the asset. You can create a HTML asset without any other images but there must be a thumbnail image. |
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The Icon Image
You will need image editing software to create the icon image or to change an existing image to the required dimensions and format. |
(not to scale) |
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If your image will have a transparency, such as a transparent background, it is usually a lot easier to save the image in a format that supports an alpha channel (bmp, png or tga) and either
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The Texture File
The .texture.txt file controls how an image icon is displayed, particularly its Alpha Channel (or transparency) data. The file must be present even if no transparency is used in the icon. |
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Settings:
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A sample Texture File, "ashpit.texture.txt", is shown below:-
primary=ashpit.jpg alpha=ashpit.bmp tile=st |
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Notes: There are 3 general "scenarios" for the structure of the Texture File in a Texture Non Environmental asset.
Then:-
Then:-
Then:-
Image file formats supported by Trainz that have an alpha channel are:-
Image file formats supported by Trainz that DO NOT have an alpha channel are:-
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A detailed description of the .texture file format can be found on the Trainz Wiki Page at:- |
Using the Asset
Once the new asset has been committed it will be available for use in a Message Popup Rule. It will appear as a Texture Asset in the rule icon list.
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Trainz Wiki
More Tutorials and Guides to Using Trainz |
This page was created by Trainz user pware in August 2018 and was last updated as shown below.