HowTo/Scenery/kind

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== kind ==
 
== kind ==
kind is the tag that Trainz uses to associate the asset with the kind. There are several types of kind. They are :-
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'''This tag is compulsory.'''
  
*activity
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Data type is string.
*bogey
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*bridge
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kind is the tag that Trainz uses to associate the asset with the kind. The scenery config file it is set to "scenery". There are several types of kind. They are :-
*buildable
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*drivercharacter
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activity, bogey, bridge, buildable, drivercharacter, engine, enginesound, enviroment, groundtexture, hornsound, industry, interior, map, mesh, mocrossing, mojunction, mosignal, mospeedboard, pantograph, product, profile, scenery, track, turntable and water2
*engine
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*enginesound
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*enviroment
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*groundtexture
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*hornsound
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*industry
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*interior
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*map
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*mesh
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*mocrossing
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*mojunction
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*mosignal
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*mospeedboard
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*pantograph
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*product
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*profile
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*scenery
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*track
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*turntable
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*water2
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Within these kind tags there are several sub kinds that can be used
 
Within these kind tags there are several sub kinds that can be used

Latest revision as of 09:59, 9 February 2022

[edit] kind

This tag is compulsory.

Data type is string.

kind is the tag that Trainz uses to associate the asset with the kind. The scenery config file it is set to "scenery". There are several types of kind. They are :-

activity, bogey, bridge, buildable, drivercharacter, engine, enginesound, enviroment, groundtexture, hornsound, industry, interior, map, mesh, mocrossing, mojunction, mosignal, mospeedboard, pantograph, product, profile, scenery, track, turntable and water2

Within these kind tags there are several sub kinds that can be used

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