HowTo/Build a Crossing
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− | Both turntables and railroad crossings are “standard objects“ rather than “track objects” but they have spline points so that you can attach spline objects, such as roads or tracks, to them. | + | Both turntables and railroad grade crossings are “standard objects“ rather than “track objects” but they have spline points so that you can attach spline objects, such as roads or tracks, to them. |
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== Basic road crossings == | == Basic road crossings == | ||
− | Place a rail crossing (objects " | + | Place a rail crossing (objects "XING 1..." or "XING 2...") as you would do a normal object and then connect track segments to the track spline points. Next, connect road splines to the road spline points. The angle of the crossing is fixed for each XING object, so you will need to make a selection that best matches the situation on the map. |
If you have laid the crossing correctly, when you load the map into Driver, road traffic will stop when your train runs through the crossing. | If you have laid the crossing correctly, when you load the map into Driver, road traffic will stop when your train runs through the crossing. | ||
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== ATLS crossings == | == ATLS crossings == | ||
− | <b>ATLS</b> or Advanced Traffic Light System is a versatile track/roadway interaction system developed by trainz user Boat'z, updated through TRS2019 and described in detail at the website [[http://www.boatztrainz.co.uk/atls.html]]. Setting up a level crossing using the ATLS system is complicated and involves a number of separate parts, but detailed instructions are provided with the core object asset: <font color="red">'''ATLS Controller'''</font> (<b>TRS2019</b>, and <b>TrainzPLUS</b> must use ATLS CONTROLLER TRS2019) by clicking on it with Edit properties 'P'. | + | <b>ATLS</b> or Advanced Traffic Light System is a versatile track/roadway interaction system developed by trainz user Boat'z, updated through TRS2019 and described in detail at the website [[http://www.boatztrainz.co.uk/trs19.html]] for TRS2019 or [[http://www.boatztrainz.co.uk/atls.html]] for the original version. Setting up a grade level crossing using the ATLS system is complicated and involves a number of separate parts, but detailed instructions are provided with the core object asset: <font color="red">'''ATLS Controller'''</font> (<b>TRS2019</b>, and <b>TrainzPLUS</b> must use ATLS CONTROLLER TRS2019) by clicking on it with Edit properties 'P'. |
Latest revision as of 04:42, 11 December 2020
Both turntables and railroad grade crossings are “standard objects“ rather than “track objects” but they have spline points so that you can attach spline objects, such as roads or tracks, to them.
[edit] Basic road crossings
Place a rail crossing (objects "XING 1..." or "XING 2...") as you would do a normal object and then connect track segments to the track spline points. Next, connect road splines to the road spline points. The angle of the crossing is fixed for each XING object, so you will need to make a selection that best matches the situation on the map.
If you have laid the crossing correctly, when you load the map into Driver, road traffic will stop when your train runs through the crossing.
[edit] ATLS crossings
ATLS or Advanced Traffic Light System is a versatile track/roadway interaction system developed by trainz user Boat'z, updated through TRS2019 and described in detail at the website [[1]] for TRS2019 or [[2]] for the original version. Setting up a grade level crossing using the ATLS system is complicated and involves a number of separate parts, but detailed instructions are provided with the core object asset: ATLS Controller (TRS2019, and TrainzPLUS must use ATLS CONTROLLER TRS2019) by clicking on it with Edit properties 'P'.
[edit] Trainz Wiki
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