How to Create a Message Popup Icon
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<td>[[file:Steps.PNG|link=]]</td> | <td>[[file:Steps.PNG|link=]]</td> | ||
<td><span style="font-size: 17px;">'''Steps:'''</span><br> | <td><span style="font-size: 17px;">'''Steps:'''</span><br> | ||
− | In the '''Session Editor''' add a '''Message Popup Rule''' and open it for editing. | + | In the [[file:WikiLink.PNG|link=]] '''[[How to Use Session Editor|Session Editor]]''' add a [[file:WikiLink.PNG|link=]] '''[[How to Use Message Popup Rule|Message Popup Rule]]''' and open it for editing. |
#Select [[file:PortalOptionButtonFilled.PNG|link=]] '''Custom Text''' | #Select [[file:PortalOptionButtonFilled.PNG|link=]] '''Custom Text''' | ||
#Click the icon link '''<span style="text-decoration: underline;">Click to select</span>''' | #Click the icon link '''<span style="text-decoration: underline;">Click to select</span>''' |
Revision as of 14:33, 31 October 2019
The information in this Wiki Page applies to both TANE and TRS19.
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Message Popup Icons
Message Popup Icons are small graphic icons that can be placed in browser message windows in Driver mode. The browser windows are created by the Message Popup Rule.
The icons used in Custom Message Popups belong to the class of Textures - Not Environmental |
Information on creating and using Message Popups can be found on the Trainz Wiki pages at:- |
How to Create a New Non-Environmental Texture Asset
Step 1: Create the Asset
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Step 2: Find the New Asset
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Step 3: Open the Asset in Windows Explorer
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Step 4: Open File in Notepad
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Step 5: Edit the File
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Step 6: Add Any "Extras" You will need to add three additional files (possibly more depending on how the icon is created) to the asset folder:-
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THIS IS AN EXAMPLE ONLY This is the minimum number of files needed in a Texture asset |
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Step 7: Finish Up
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The Config.txt File
This file should follow the same (or a similar) format as the example below. Entries in blue will be different for each asset. The order of the "tags" is not important:-
kuid <kuid:this is an auto-generated number> kind "texture" texture "asset_name.texture" username "place your selected asset name here" category-class "JI" trainz-build 4.3 thumbnails { 0 { width 240 height 180 image "name_of_thumbnail.jpg" } 1 { width 64 height 64 image "asset_name.texture" } } description "Place your description of what the icon represents here"
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Settings: For the above example:
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The Icon Image
You will need image editing software to create the icon image or to change an existing image to the required dimensions and format. |
(not to scale) |
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If your image will have a transparency, such as a transparent background, it is usually a lot easier to save the image in a format that supports an alpha channel (bmp, png or tga) and either
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The Texture File
The .texture.txt file controls how an image icon is displayed, particularly its Alpha Channel (or transparency) data. The file must be present even if no transparency is used in the icon. |
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Settings:
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A sample Texture File, "ashpit.texture.txt", is shown below:-
primary=ashpit.jpg alpha=ashpit.bmp tile=st |
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Notes: There are 3 general "scenarios" for the structure of the Texture File in a Texture Non Environmental asset.
Then:-
Then:-
Then:-
Image file formats supported by TANE/TRS19 that have an alpha channel are:-
Image file formats supported by TANE/TRS19 that DO NOT have an alpha channel are:-
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A detailed description of the .texture file format can be found on the Trainz Wiki Page at:- |
Using the Asset
Once the new asset has been committed it will be available for use in a Message Popup Rule. It will appear as a Texture Asset in the rule icon list.
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Trainz Wiki
More Tutorials and Guides to Using Trainz |