HowTo/Create a Behavior Template
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− | + | Session [[KIND_Behavior-Template|Rule Templates]] allow Session creators to quickly and easily save and reuse common rule configurations. This page is a short guide to creating, editing and using Session Rule Templates. | |
+ | ==Creation Methods== | ||
+ | |||
+ | [[KIND_Behavior-Template|Rule Template]] assets are one of the few asset kinds that is created an edited entirely "in game". More specifically, they are created and edited via the rules list on the "Edit Session" dialog, which is opened from the [[Help:Surveyor_Menubar|Surveyor menubar]]. | ||
+ | |||
+ | There are 3 ways that a new template can be created: | ||
+ | 1. By creating a new blank template | ||
+ | 2. By editing an existing template | ||
+ | 3. From an existing set of rules | ||
+ | |||
+ | Option 1 will give you a completely blank slate to start with, and is only recommended for players familiar with templates and the editing interface. Option 2 is a useful starting point if you have an existing template that you want to modify. Option 3 is the most common (and easiest) method of creation, and is what we will focus on for the majority of this guide. | ||
+ | |||
+ | It's important to note that no matter which creation method is chosen, the edit interface will be identical, as will the final asset. | ||
+ | |||
+ | ==Example 1 - Derailment Response== | ||
+ | |||
+ | TDB | ||
+ | |||
+ | ==Example 2 - TDB== | ||
TDB | TDB |
Revision as of 10:23, 14 October 2019
Session Rule Templates allow Session creators to quickly and easily save and reuse common rule configurations. This page is a short guide to creating, editing and using Session Rule Templates.
Contents |
Creation Methods
Rule Template assets are one of the few asset kinds that is created an edited entirely "in game". More specifically, they are created and edited via the rules list on the "Edit Session" dialog, which is opened from the Surveyor menubar.
There are 3 ways that a new template can be created:
1. By creating a new blank template 2. By editing an existing template 3. From an existing set of rules
Option 1 will give you a completely blank slate to start with, and is only recommended for players familiar with templates and the editing interface. Option 2 is a useful starting point if you have an existing template that you want to modify. Option 3 is the most common (and easiest) method of creation, and is what we will focus on for the majority of this guide.
It's important to note that no matter which creation method is chosen, the edit interface will be identical, as will the final asset.
Example 1 - Derailment Response
TDB
Example 2 - TDB
TDB