KIND Texture
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− | + | [[KIND Texture]] defines a single texture as an asset that can be referenced from another asset or via scripting. | |
− | + | Making a texture available as an asset may reduce resource requirements where the texture is used by a number of assets, and may assist in maintaining consistency between different variations of the same basic asset. [[KIND Texture-group]] serves a similar function where there are multiple textures associated with a group of assets. | |
− | + | ==Parent Classes== | |
− | [[ | + | * [[KIND TrainzBaseSpec]] |
− | [[ | + | ==Child Classes== |
− | + | * [[KIND Groundtexture]] | |
− | + | ||
− | + | ==Supported Tags== | |
− | + | The KIND Texture config.txt file supports the following tags. Each tag is shown here with its default value. | |
− | + | ||
− | + | texture <null> | |
+ | subblend 0 | ||
+ | subrotation 0 | ||
+ | |||
+ | ====texture==== | ||
+ | :Type: [[Texture file]] | ||
+ | :Compulsory: 3.4 | ||
+ | :Default: None | ||
+ | :Description: Name of texture. Note that this is a [[texture file]], not an image file. See example below. | ||
+ | |||
+ | ====subblend==== | ||
+ | :Type: Float | ||
+ | :Compulsory: No | ||
+ | :Default: 0.00 | ||
+ | :Description: ''TBD'' | ||
+ | |||
+ | ====subrotation==== | ||
+ | :Type: Float | ||
+ | :Compulsory: No | ||
+ | :Default: 0.00 | ||
+ | :Description: ''TBD'' | ||
+ | |||
+ | ==Example Config.txt== | ||
+ | |||
+ | kuid <kuid:101046:104687> | ||
+ | username "Corona Red diffuse" | ||
+ | kind "texture" | ||
+ | trainz-build 3.5 | ||
+ | texture "orange.texture" | ||
+ | category-class "JC" | ||
+ | category-era "1800s" | ||
+ | category-region "AU" | ||
+ | description "A Red corona. | ||
+ | subblend 0.50 | ||
+ | subrotation 45.00 | ||
+ | thumbnails | ||
{ | { | ||
0 | 0 | ||
{ | { | ||
− | image " | + | image "$screenshot$.jpg" |
− | width 240 | + | width 240 |
− | height 180 | + | height 180 |
} | } | ||
} | } | ||
− | The "texture" tag specifies a [[Texture file]] | + | The above "texture" tag value 'orange.texture' specifies a [[Texture file]] which contains the information about the image to be used for the texture. |
+ | ==See Also== | ||
+ | * [[KIND Texture-group]] | ||
+ | * [[KIND Groundtexture]] | ||
==Categories== | ==Categories== | ||
− | [[Category:Asset KIND]] | + | [[Category:Asset KIND|Texture]] |
+ | [[Category:TBD|Texture]] |
Latest revision as of 15:49, 28 April 2019
KIND Texture defines a single texture as an asset that can be referenced from another asset or via scripting.
Making a texture available as an asset may reduce resource requirements where the texture is used by a number of assets, and may assist in maintaining consistency between different variations of the same basic asset. KIND Texture-group serves a similar function where there are multiple textures associated with a group of assets.
Contents |
[edit] Parent Classes
[edit] Child Classes
[edit] Supported Tags
The KIND Texture config.txt file supports the following tags. Each tag is shown here with its default value.
texture <null> subblend 0 subrotation 0
[edit] texture
- Type: Texture file
- Compulsory: 3.4
- Default: None
- Description: Name of texture. Note that this is a texture file, not an image file. See example below.
[edit] subblend
- Type: Float
- Compulsory: No
- Default: 0.00
- Description: TBD
[edit] subrotation
- Type: Float
- Compulsory: No
- Default: 0.00
- Description: TBD
[edit] Example Config.txt
kuid <kuid:101046:104687> username "Corona Red diffuse" kind "texture" trainz-build 3.5 texture "orange.texture" category-class "JC" category-era "1800s" category-region "AU" description "A Red corona. subblend 0.50 subrotation 45.00 thumbnails { 0 { image "$screenshot$.jpg" width 240 height 180 } }
The above "texture" tag value 'orange.texture' specifies a Texture file which contains the information about the image to be used for the texture.