Session Rule List with Parameters

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'''Session Rule List  By Catagories''' (Work in progress)  '''Please Note: All rules are copyrighted by N3V Games'''
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'''This page is under construction'''
  
 +
TRAINZ A New Era SP2-List of Trainz Session Rules by Categories with Properties. '''All rules are the Copyright of N3V Games'''
  
This is a list of the Trainz Session Rules: These rules can be copied and pasted to show how you're programming your Session
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'''kuid numbers''' are for the current versions of each rule at the time of writing. These numbers can change as rules are updated.
  
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'''[[#top|Back to Top]]'''
'''Achievement Rules:'''
+
  
''Achievement Check Rule:'' This rule allows you to customize session gameplay based on whether the player has received an achievement
+
=='''A, B, C'''==
  
''Advanced Industry Load Configuration:'' Names industry, lock train's controls?, overrides begin load and begin unload
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==='''Achievement Check Rule'''===
  
  Properties:
+
This rule allows you to customize session gameplay based on whether the player has received an achievement. If the rule is satisfied then it will execute any following child rules.
  Target object ?? name of object such as Power Station, Coal Pit or Portal
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  Lock train's controls checked during a stopped load/unload operation
+
  Override 'begin load' and 'begin unload' checked # of seconds to override
+
  
''Multiple Resource Check:'' Checks resource for completion
+
'''<kuid:401543:1190> Built-in Rule'''
  
  Properties:
+
'''Properties:'''
     Wait for the designated queues from choose fall below, reach/exceed
+
     '''''<Not configured, click here to select an achievement asset>''''' - click to select an '''Achievement Asset''' from those installed
    Units number: amount of units
+
      When an '''Achievement Asset''' has been selected, the following will appear:-
    Products click choose from session list
+
      '''Achievement KUID: ''<selected asset name>''''' - change the selected '''Achievement Asset'''
    Add Object click choose from session list
+
      '''Achievement name: ''<not set>''''' - select the achievement name from the selected asset
 +
      '''Trigger if achievement: ''<select>''''' - choose one of:-
 +
          '''has been gained''' - the rule will be triggered when this achievement has been gained
 +
          '''has not been gained''' - the rule will be triggered when this achievement has '''NOT''' been gained
  
''Objective Add:'' Sets up a game Objective with ID and display Name
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==='''Advanced Industry Load Configuration Rule'''===
  
Properties:
+
Locks train controls when loading/unloading at an industry, overrides time settings for begin load and begin unload operations
    Priority click choose Above Normal, Below Normal, Normal,
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    Optional, Urgent
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    Completion Target click to set target number
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    Icon click choose from list
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    Display Name click insert Name
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    Unique Objective ID click set ID
+
    Custom Message insert typed message in text area
+
  
''Objective Check:'' Executes child rules when objective is complete
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'''<kuid:30501:100007> Base Rule'''
  
Properties:
+
'''Properties:'''
     Unique Objective ID click insert ID number
+
     '''Target object ''<select>''''' - select industry object from session list
     Mode click choose Wait for completion, Wait for failure, Wait for progress
+
     '''[Check Box] Lock the train's controls during a stopped load/unload operation''' - check to disable driver controls while train is stopped and loading/unloading
 +
    '''[Check Box] Override 'begin load' and 'begin unload' durations to ''<value>'' seconds''' - if checked enter number of seconds to override
 +
'''Note:''' Times are Trainz clock time, not real time
  
''Objective Update:'' Changes progress outcome according to Property choices
+
==='''ATP Speed Limiter Rule'''===
  
Properties:
+
Limits allowable speed over set limit
    Unique Objective ID click to set ID number
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    Mode click Set objective as Decrement progress/Increment
+
    progress/Reset objective/Set objects as complete/Set objects as failed/Set progress/Set progress only if greater
+
    Amount click insert number
+
   
+
''Power Station Rule:'' Sets up Station and Consumers
+
   
+
Properties:
+
    Power Station click to choose from session Stations
+
    Consumers(Add Object) click to choose from session list
+
  
''Ranked Session Begin:'' Begins a ranked Session
+
'''<kuid2:321959:1000:1> Built-in Rule'''
  
Properties:
+
'''Properties:'''
     Countdown requires a Starting Value insert hrs., min,sec
+
     '''Limits the speed to ''<value>'' mph over the set limit''' - enter speed value in mph
    1 through 5 stars, points for each star insert number of points
+
'''Related Rules:'''
     Session timer mode fill-in chooses: Timer, Countdown, None
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     '''[[#AWS Configuration Rule|AWS Configuration Rule]]''' - configures the Trainz implementation of the Automatic Warning System when approaching signals
  
''Ranked Session Complete:'' Completes the active ranked Session
+
==='''AWS Configuration Rule'''===
  
Properties:
+
This rule configures the Trainz implementation of the Automatic Warning System when approaching signals
    Set the active ranked session as fill-in choose: Complete, Failed
+
    Customize the completion message check insert text message
+
   
+
''Resource Check:'' Check the progress of the amount of a resource and target object
+
  
Properties:
+
'''<kuid2:60850:89002:3> Built-in Rule'''
    Watch industry queue or Watch vehicle fill-in choose one or the other
+
    Note: Both have: Target Object, Queue: click to choose
+
    Complete when designated queue fill-in equals or exceeds required amount, falls below required amount
+
  
''Session Complete Rule:'' Set session to a percentage of completion
+
'''Properties:'''
 +
    Select one of three option buttons:-
 +
      '''( ) Active'''
 +
      '''( ) Passive'''
 +
      '''( ) Passive with HUD hidden'''
 +
    '''[Check Box] Simulate AWS for unfitted cabs?'''
 +
    '''[Check Box] Use modern sound set for unfitted cabs?'''
 +
'''Related Rules:'''
 +
    '''[[#ATP Speed Limiter Rule|ATP Speed Limiter Rule]]''' - limits allowable speed over set limit
  
Properties:
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==='''Cinematic Camera Rule'''===
    Set session to percent complete click to insert number in percent
+
    Separate achievements for completion check
+
   
+
''Station Visited Check Rule:'' Waits for any train to call at one of the designated stations
+
  
Properties
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Provides several different cinematic style cameras with animations
    Trigger click to choose from list
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    Add Industry click to add from session list
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    Accept all trains fill-in
+
    Accept trains matching specific criteria fill-in to choose from session list
+
  
'''Danger Rules:'''
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'''<kuid2:401543:1166:3> Built-in Rule'''
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''ATP Speed Limiter:'' Limits speed over set limit
+
+
Properties:
+
    speed limit over the set limit mph
+
  
''AWS Configuration:'' This rule configures the Trainz implementation of AWS
+
'''Properties'''
 +
    '''[Check Box] Lock camera controls for the duration''' - if checked user cannot alter camera view
 +
    '''[Check Box] Prevent train control for duration - if checked user cannot control train
 +
    '''Camera target: ''<click to select>''''' - click to select the object from the session list that will be the camera target
 +
    '''Camera mode:''' - select one of three option buttons:-
 +
      '''( ) Stationary'''
 +
      '''( ) Circle targeted object'''
 +
      '''( ) Move from one point to another (zoom, pan, etc)'''
 +
    '''Initial camera values:'''
 +
      '''[Check Box] Pitch: ''<value>''''' - check to select then click ''value'' to enter a pitch value
 +
      '''[Check Box] Yaw:  ''<value>''''' - check to select then click ''value'' to enter a yaw value
 +
      '''[Check Box] Zoom:  ''<value>''''' - check to select then click ''value'' to enter a zoom value
 +
    '''Total time to animate:  ''<value>''''' - enter an animation time in seconds
 +
'''Note:''' Times are Trainz clock times, not real times
 +
  '''Related Rules:'''
 +
    '''[[#Focus Camera Rule|Focus Camera Rule]]''' - sets the initial camera view and starting vehicle for a session
 +
    '''[[#Set Camera Rule|Set Camera Rule]]]''' - sets the target object and properties of the camera
 +
    '''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - waits for the camera to be changed to the designated view, then executes any following child rules
  
Properties:
+
==='''Clean Up Derailed Trains Rule'''===
    Use modern sound set for unfitted cabs? check
+
    Simulate AWS for unfitted cabs? check
+
    Passive with HUD hidden fill-in
+
    Active fill-in
+
    Passive fill-in
+
  
''Clean UP Derailed Trains:'' Cleans up derailed train cars
+
Cleans up derailed train cars after a set time delay
  
Properties:
+
'''<kuid2:60850:89003:1> Base Rule'''
    Set delay to clean up derailed train cars values
+
  
''Coupler Breakage Check'' Checks for breaking couplers.  
+
'''Properties:'''
 +
    '''Set delay to clean up derailed traincars to'''
 +
      '''''<h>'':''' - click to enter the number of hours (0-23) to wait
 +
      '''''<mm>'':''' - click to enter the number of minutes (0-59) to wait
 +
      '''''<ss>'':''' - click to enter the number of seconds (0-59) to wait
 +
'''Note:''' Time is Trainz clock time, not real time.
 +
'''Related Rules:'''
 +
    '''[[#Replace Missing Vehicles Rule|Replace Missing Vehicles Rule]]''' - creates a replacement train after a derailment
 +
    '''[[#Wait for Derailment Rule|Wait for Derailment Rule]]''' - executes child rules if a derailment occurs
  
Parameters:
+
==='''Clock Rule'''===
None
+
  
''Coupler Breakage HUD:'' HUD displays warning about coupler stress and breakage
+
Rule needed for animated clocks.
  
Properties:
+
'''<kuid2:62310:30041:2> Built-in Rule'''
    Show the Coupler Breakage Display fill-in must choose one or the other
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    Hide the Coupler Breakage Display fill-in must choose one or the other
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    Replace Missing Vehicles Rule Produce new trains to replace missing vehicles that have been removed from the session by the cleanup derailed vehicles rule
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    Respawn trains if they are abandoned check
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    Respawn trains fill-in choose: at their original locations, from portals from Session List
+
  
''Safety System Engaged Check Rule:'' Checks for safety systems making penalty applications on users
+
'''Properties'''
 +
'''Note:''' Apply this rule to your session to make use of the animated clocks. See the forum for code to include in your clock object to work with this rule.
  
Properties:
+
==='''Close Message Popup Rule'''===
    Trigger only once check
+
  
''Safety System Isolated Check Rule:'' Checks for safety systems being isolated by users
+
Closes open message popups
  
Properties:
+
'''<kuid:447264:1526> Built-in Rule'''
    Trigger only once check
+
  
''Set Coupler Masks:'' Set the coupling/decoupling masks on the selected vehicles
+
'''Properties:'''
 +
    '''None'''
 +
  '''Known Issues:'''
 +
  This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule
 +
'''Related Rule:'''
 +
    '''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
  
Properties:
+
==='''Consist Check Rule'''===
    Add vehicle click to select from session list
+
    Coupling Mask, Decoupling Mask: click to select: lock or unlock
+
    Add All click to select all vehicle in session
+
    Delete All click to delete all vehicle from list
+
  
''Signal Passed At Danger Check Rule:'' Checks for Drivers passing signals at danger
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Waits for a consist to exist that matches a description then executes any following child rules. The order of the vehicles in the consist is not important.
  
Properties:
+
'''<kuid:-25:1068> Built-in Rule'''
    Trigger only once check to set
+
  
''Speeding Check Rule:'' Checks to see if player control trains are over the speed limit
+
'''Properties:'''
 +
    '''[Check Box] Enforce strict exclusive testing''' - check to only accept an exact match with no unspecified vehicles in the consist.
 +
      - leave unchecked to accept any consist that contains the specified vehicles.
 +
    Select one of two option buttons:-
 +
    '''( ) Rule disabled''' - select to disable the operation of this rule
 +
    '''( ) Complete whenever a train matching the description exists''' - When selected, enter the consist description:-
 +
      '''Specific vehicle''' - identify the specific vehicle(s) that will trigger the rule
 +
          '''''+''''' - click to add a ''specific'' vehicle from the session list
 +
          '''''x''''' - click to remove the ''specific'' vehicle from the rule
 +
      '''Vehicle types''''' - identify the ''type'' of vehicle(s) that will trigger the rule
 +
          '''''+''''' - click to add a ''type'' of vehicle from the session list
 +
          '''''x''''' - click to remove the ''type'' of vehicle from the rule
 +
      '''Drivers''''' - identify the ''driver(s)'' that will trigger the rule
 +
          '''''+''''' - click to add a ''driver'' from the session list
 +
          '''''x''''' - click to remove a ''driver'' from the rule
 +
'''Note:''' This rule will continue to check all consists all the time even after it has been triggered.
  
Properties:
+
==='''Control Check Rule'''===
    Watch for trains travelling above the fill-in
+
    Allow an over speed tolerance of click to insert mph over posted limit
+
    Watch for trains travelling above a fill-in to insert custom speed limit
+
    Warning: This method is very
+
  
''Vehicle Physics:'' Overrides the default vehicle physics properties
+
Checks if the control method changes, then executes any following child rules
  
Properties:
+
'''<kuid:401543:1191> Built-in Rule'''
    Accept all trains fill-in
+
    Cab sway level is set ? % click to insert percent of sway
+
    Traction boost is % ? while  sanding click to insert percent of boost
+
    Tractions reduced to ? % while click to set traction percent
+
    Maximum tractive effort adjusted by ? click to insert percent amount
+
    Show coupler breakage in HUD check to set
+
    Couplers break when coupling above ? click to set speed
+
    Accept trains matching specific criteria fill-in to insert specific trains
+
    Couplers break at ? kN check to insert amount of force
+
  
''Wait for Derailment:'' Waits for a derailment to occur
+
'''Properties:'''
 +
  '''Execute child rules when:''' - select one of two option buttons:-
 +
    '''( ) DCC mode is Selected'''
 +
    '''( ) Cab mode is Selected'''
 +
  '''Execute child rules:''' - select one of two option buttons:-
 +
    '''( ) Every time control method is set'''
 +
    '''( ) Once only'''
 +
'''Related Rules:'''
 +
    '''[[#Control Type Rule|Control Type Rule]]''' - sets the control method
  
Properties:
+
==='''Control Type Rule'''===
    Trigger derailment watch once check to set
+
  
'''Navigation'''
+
Sets the control method
  
DestSignTable Table for creating a table of destination signs
+
'''<kuid:-16:2030> Base Rule'''
Enable Track Marks as destinations check
+
Enable table of destinations check
+
Import destination from texture-group. name
+
Destination Name name
+
Enable industries/stations as check
+
  
Interlocking Tower Configure Path Alters settings on an interlocking tower path
+
'''Properties:'''
Interlocking Tower choose Name and Objects
+
  '''Current control method is: ''<select>''''' - click to select one of
 +
    '''Easy Mode'''
 +
    '''Ask User'''
 +
    '''Realistic Mode'''
 +
'''Related Rules:'''
 +
    '''[[#Control Check Rule|Control Check Rule]]''' - checks if the control method changes, then executes any following child rules
  
Interlocking Tower Path Selection UI Will automatically react to messages from Interlocking
+
==='''Coupler Breakage Check Rule'''===
Towers and display a path selection dialog to the player. 
+
Disable by removing rule from session
+
Show path activation message in Driver check
+
+
Interlocking Tower Set Path Will set the state of an interlocking tower path for a train
+
Interlocking Tower choose Names and Objects
+
  
Multiple Junction Alignment Check Checks multiple junctions are in alignment
+
Checks for breaking couplers and, if found, executes any following child rules.
Wait until the following junctions are choose all or anyone
+
Add junction click add junction from session list
+
Add all click add all junctions from session list
+
Delete all click deletes all junctions from rule list
+
  
Navigation Display Creates a navigation point
+
'''<kuid2:447264:1017:1> Built-in Rule'''
Navigation mode choose, fill-in All points must be completed in sequence, Points
+
will be completed in sequence, but can be
+
skipped, All points must be completed, but in any
+
Note: See help icon for more
+
Style click choose Required Stop, Automatic, Manual
+
Display Text insert text
+
Location click choose train vehicle from session list
+
Train(optional) choose train from session list
+
Unique set ID name must be lowercase and no spaces
+
Icon click choose from list
+
  
Navigation Point Complete Marks a navigation point complete
+
'''Properties:'''
Mark navigation point click set index number
+
    '''None'''
Complete in set click to set ID
+
'''Related Rules:'''
 +
    '''[[#Coupler Breakage HUD Rule|Coupler Breakage HUD Rule]]''' - adds a coupler stress and breakage warning to the HUD
 +
    '''[[#Set Coupler Masks Rule|Set Coupler Masks Rule]]''' - sets the coupling/decoupling masks on selected vehicles
  
Navigation Set Check Checks if a navigation point is complete/incomplete
+
==='''Coupler Breakage HUD Rule'''===
Checks if navigation point is set click set ID
+
Is click Complete, Incomplete
+
  
Navigation Set Clear Clears a navigation point set
+
HUD displays warning about coupler stress and breakage
Clear the navigation point set click to set ID
+
  
Navigation Set Hide/Show Show or hide navigation point set
+
'''<kuid:-25:423> Built-in Rule'''
The navigation point click hide, show
+
Navigation point set click to set ID
+
  
Schedule Rule Allows a schedule of timed events to be applied to a train
+
'''Properties:'''
Insert track mark click to select from session list
+
    Select one of two option buttons:-
 +
      '''( ) Show the Coupler Breakage Display'''
 +
      '''( ) Hide the Coupler Breakage Display'''
 +
'''Related Rules:'''
 +
    '''[[#Coupler Breakage Check Rule|Coupler Breakage Check Rule]]''' - executes child rules when a breakage occurs
 +
    '''[[#Set Coupler Masks Rule|Set Coupler Masks Rule]]''' - sets the coupling/decoupling masks on selected vehicles
 +
 
 +
==='''CPC: Emit Train on Trigger Rule'''===
 +
 
 +
Emits a train from a Portal or an Unportal after a triggered event.
 +
 
 +
'''<kuid2:117746:1044:12> DLS Rule''' by '''sforget'''
 +
 
 +
'''Properties:'''
 +
    '''Portal index from CPC ''<value>''''' - click to enter (Un)Portal Index
 +
    '''Use UnPortal ''<select>''''' - click to select ''Yes'' or ''No''
 +
    '''Delay from Trigger to Emit ''<seconds>''''' - click to set number of seconds
 +
    '''Add Trigger ''<select>''''' - click to add Trigger from Session List
 +
'''Note:''' Times are Trainz clock time, not real time
 +
 
 +
==='''Custom Script Rule'''===
 +
 
 +
No description
 +
 
 +
'''<kuid:447264:1526> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''None'''
 +
 
 +
'''[[#top|Back to Top]]'''
 +
 
 +
=='''D, E'''==
 +
 
 +
==='''DestSign Table Rule'''===
 +
 
 +
Creates a list of destination names for a destination sign
 +
 
 +
'''<kuid2:206816:99004:2> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
  '''''<add destination>''''' - enter a destination name to be added to the destination sign roll
 +
  '''''<import destinations from texture-group>''''' - select a list of destination names from session
 +
  '''[Check Box] Enable industries/stations as destination''' - check to set
 +
  '''[Check Box] Enable Track Marks as destinations''' - check to set
 +
  '''[Check Box] Enable table of destinations''' - check to set
 +
 
 +
==='''Disable/Enable Industry Rule'''===
 +
 
 +
Disables vehicle load/unload for industry
 +
 
 +
'''<kuid2:401543:1171:1> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
  '''Load/unload ''<Disable/Enable>''''' - click to set to '''Disable''' or '''Enable'''
 +
  '''Which Industry? ''<select>''''' - click to set Industry from Session List
 +
  '''Which Vehicles:''' - select one of two option buttons:-
 +
      '''( ) Apply to every vehicle in the session'''
 +
      '''( ) Apply only to a specific vehicles from Session List'''
 +
 
 +
==='''Display Custom HUD Rule'''===
 +
 
 +
Show or hide the Custom Heads Up Display.
 +
 
 +
'''<kuid:-3:10206> Base Rule'''
 +
 
 +
'''Properties'''
 +
  '''Show or Hide the Custom Heads up Display''' - select one of two option buttons:-
 +
    '''( ) Show the Custom Heads up Display'''
 +
    '''( ) Hide the Custom Heads up Display'''
 +
'''Related Rules:'''
 +
    '''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
 +
    '''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
 +
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
 +
    '''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - waits for a click on the HUD Icon, then executes any following child rules.
 
   
 
   
+
==='''Display HTML Pages Rule'''===
Note: Both has an arrival and departure set time hr:min:sec
+
 
Current Train click to select from session list
+
Creates a browser to display the listed HTML files in order as a navigable sequence of pages. This rule has been superseded by the '''[[#Message Popup Rule|Message Popup Rule]]'''
Insert destination click to select from session list
+
 
Set Junctions Sets the selected junctions to a specific state Warning: not
+
'''<kuid:-25:442> Base Rule'''
compatible with Interlocking Tower Assets
+
 
Add Junction click to select session junction list
+
'''Properties'''
Add All click
+
    '''''<Add Page>''''' - adds the HTML page ''index.html'' from the selected HTML asset
Delete All click
+
      '''''<index.html>''''' - click to change the page name. The extension ''.html'' is optional
Warning: Not compatible with
+
    '''''<Add All>''''' - adds all HTML pages from the session list '''(this appears to be disabled in TANE)'''
Set Signal Extended rule Warning: not compatible with Interlocking Tower Assets
+
    '''''<Delete All>''''' - delete all HTML pages from this property list
Set signal click to select from session list
+
    '''[Check Box] Prevent user from exiting browser until all pages viewed'''
State ' to select state from list
+
    '''[Check Box] Disable closing of browser window by user'''
Trigger Check Waits for any train to enter one of the designated triggers
+
    '''[Check Box] Disable browser window scrolling'''
Accept all trains fill-in
+
    '''[Check Box] Make browser window invisible'''
Accept trains matching specific criteria fill-in to choose from session list
+
    '''[Check Box] Set position-Under Construction!!!''' - not implemented
Add Trigger click to choose from session list
+
    '''[Check Box] Set size-Under Construction!!!''' - not implemented
Trigger only once check to set
+
    '''Use the page ''<index.html>'' from asset ''<select>'' as the hidden button''' - the link buttons at the bottom of the page will be taken from the selected page in the selected HTML asset
Wait for child rules to complete even if check to set
+
'''Related Rules:'''
Only activate when the entering click to choose forward, backward
+
    '''[[#Close Message Popup Rule|Close Message Popup Rule]]''' - closes a displayed pop-up browser window.
Wait on Navigation Point Waits for a nav point to be complete
+
    '''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
Wait for navigation point ? click to choose from session list
+
    '''[[#Set HTML Page Rule|Set HTML Page Rule]]''' - sets parameters for the '''[[#Display HTML Pages Rule|Display HTML Pages Rule]]'''
in set ? to be completed click to insert ID
+
    '''[[#Timed Limited Display HTML Rule (SP2 and later)|Timed Limited Display HTML Rule (SP2 and later)]]''' - displays a HTML page in a browser window for a set time.
Wait on Train Stop/Start Wait for a train to stop or start
+
 
Accept all trains fill-in to set
+
==='''Display Video Rule'''===
Accept trains matching specific criteria fill-in to set and choose from session list
+
 
Wait for a train that matches the click to choose: start moving, stop moving
+
Displays a page containing a video clip from a HTML asset in a browser window.
Trigger rule once check to set
+
 
Note: One or the other fill-ins must be
+
'''<kuid:-25:138> Built-in Rule'''
Drivers
+
 
Control Type Sets control type
+
'''Properties'''
Current control method is: Easy Mode, Choice one of the three
+
    '''Display page ''<index.html>'' of html asset ''<click to select>'' in a new browser window
+
      '''''index.html''''' - enter the filename of a HTML page in the selected HTML asset. The ''.html'' is optional in the filename.
CPC: Emit Train Used to Emit Trains from the Central Portal Control on
+
      '''''<click to select>''''' - select the HTML asset from those installed.
Triggered EventsAlso works with the Un-Portal Rule
+
'''Note:''' video must be in a valid web format.
Portal index form CPC value
+
'''Related Rules:'''
Use UnPortal Yes/No
+
    '''[[#Play Sound Rule|Play Sound Rule]]] - plays a wav sound file
Delay from Trigger to Emit: Seconds value
+
 
CPC: Emit Train On Trigger Used to Emit Trains from the Central Portal Control on
+
==='''Driver Command Rule'''===
Triggers, Also works with the Un-Portal Rule
+
 
Trigger add Trigger
+
Specifies which commands will be available for the drivers
Portal index from PCP value
+
 
Use UnPortal yes/no
+
'''<kuid:-3:10057> Base Rule'''
Delay from Trigger to Emit: seconds value
+
 
Disable/Enable Industry Disables vehicle load/unload for industry
+
'''Properties''':
Apply to every vehicle in the session fill-in
+
    For each installed Driver Command:-
Apply only to a specific vehicle list fill-in Add vehicle/Add all vehicles/Remove all vehicles
+
    '''[Check Box] ''Name of Diver Command'' and ''Description (if available)''''' - check to make that command available to the driver
Note: One of the Applies will always be  
+
'''Related Rules:'''
Load/Unload for industry Disable/Enable choose Industry
+
    '''[[#Driver Command Check Rule|Driver Command Check Rule]]''' - checks the driver commands then executes any following child rules
Driver Command Specify which commands will be available for the drivers
+
    '''[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]''' - enable/disable specific driver commands on certain drivers
Navigate To Track mark- Driver
+
 
Release Junction - Lets a driver release
+
==='''Driver Command Check Rule'''===
Notify- Notifies the player of schedule
+
 
NavigateToTrackMarkList V2- No
+
Verifies the driver commands of a driver character, then executes any following child rules
NavigateToStation V2- No description
+
 
ReverseTram- Reverse a tram(max 2
+
'''<kuid:-25:447> Built-in Rule'''
Navigate Via Track mark- Driver  
+
 
UnCouplerFrom- A new Uncouple driver
+
'''Properties'''
Navigate To- Allows a driver character
+
  '''[Check Box] Trigger rule once''' - check to allow the rule to execute only once
Halt Train- Brings the train to a  
+
  '''Driver character to watch the command list of ''<select>''' - select a driver name from the Session List''
Run Around- Instructs the driver to  
+
  '''Wait for driver character to have a command list that matches this:'''
Terminate Passenger Train- This station before using this command
+
    '''''<add driver command>''''' - add a driver command from the session list. More commands can be added. Commands can be deleted.
MoveTurntable- TRS2008: Move
+
    '''''<add all>''''' - adds ALL driver commands in the session list. Individual commands can be removed.
Unload- Unload train vehicles at current
+
    '''''<delete all>''''' - deletes all entered driver commands from the session rule
VR Set Train Lamps-Driver command
+
'''Related Rules:'''
WaitFor- Pauses the driver's schedule or
+
    '''[[#Driver Command Rule|Driver Command Rule]]''' - specifies which commands will be available for the drivers
WaitForRandom- TRS2008: Wait for
+
    '''[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]''' - enable/disable specific driver commands on certain drivers
WaitForTrigger- Tell a driver to wait
+
 
WaitUntil- No description
+
==='''Driver Main Menu Options Rule'''===
Set Max Speed To- No description
+
 
Drive Via Track mark- Driver command
+
Show/Hide the Driver Main Menu Bar
Load- Loads the train's vehicles at the  
+
 
Cab Wait maintains current control state until some
+
'''<kuid:-25:448> Built-in Rule'''
condition is met
+
 
Change Destination Sign Changes signs of a train
+
'''Properties'''
Couple- Couple train to designate
+
  '''''<Show/Hide>'' the Driver Main Menu Bar''' - click '''Show''' or '''Hide''' to select
Decouple- Decouples the train at the  
+
 
Delete Train- Causes the train and its
+
==='''Driver Schedule Rule'''===
Drive Schedule- Driver command that
+
 
Drive To- Allows a driver character to  
+
Sets up a list of basic scheduled commands
Hornz- Driver sounds the train horn
+
 
Drive to Track mark- Driver command
+
'''<kuid2:82445:90001:9> Built-in Rule'''
Cab Set  Control cab mode control
+
 
Drive To Station V2- No description
+
'''Properties:'''
Drive To Track mark List V2- No
+
    '''Driver Schedule Assigned to ''name of driver <icon>''''' - click '''icon''' to select a driver from those assigned in the '''Driver Setup Rule'''
Headlights On/Off-Allows the driver to  
+
    '''Next commands, will be executed''' 
Instant Load Command- Instantly load a
+
      '''''>>''''' - click to enter driver commands from those specified in the '''Driver Command Rule'''
Instant Load Locos- Instantly load all
+
    '''Style:''' - select one of four option buttons:-
InstantUnload- Instantly unload a train-
+
      '''( ) Classic style: If there is a schedule do not emit a new schedule''' - any currently assigned set of driver commands will not be replaced
Interior Lights Command- Driver
+
      '''( ) Killer style: If there is a schedule clean it and emit a new one''' - replace any currently assigned driver commands with the new commands
Drive To Industry- Drive to a specific  
+
      '''( ) Cooperative style: If there is a schedule append the new one''' - add the new driver commands to the end of any existing commands
Driver Command Check Verifies the driver commands of a driver character
+
      '''( ) Active style: Emit a new schedule, only if already a schedule running''' - only add the new commands if commands are currently running
Wait for driver character to have add driver, all, delete all
+
 
Trigger Rule once check
+
==='''Driver Setup Rule'''===
Driver character to watch the name driver
+
 
+
Creates the list of drivers for this session and assign them their orders
Driver Main Menu Options Show the Driver Main Menu Bar
+
 
The Driver Main Bar choice show/hide
+
'''<kuid:-16:2025> Base Rule'''
Driver Schedule Rule Execution of basic scheduled commands
+
 
Note: Only one of the fill-in can be
+
'''Properties'''
Driver Schedule Rule assigned to name driver
+
    '''''<driver icon>''''' - click to select a new driver from the list of installed and built in drivers
Commands insert driver commands in Drive Schedule
+
    '''''<loco>''''' - click to select a new locomotive from the session list and assign it to this driver. Locos displayed in red have not been found in the session list
Classic style: If there is a schedule fill-in
+
    '''''<driver name>''''' - click to enter a new name for the selected driver
Killer style: If there is a schedule fill-in
+
    '''''<driver mode>''''' - click to select one of:-
Cooperative style: If there is a schedule fill-in
+
      '''''Autodetect''''' - the program will detect the driver mode to be used. For example, if driver commands have been entered for this driver
Active style: Emit a new schedule, only fill-in
+
          then the '''AI driver''' mode will be selected
Driver Setup Create the list of drivers for this session and assign them
+
      '''''First Human Player''''' - the driver will wait until he/she has been selected by the player
their orders
+
      '''''AI driver''''' - the AI will be given control even if no commands are present
Generate new Drivers for empty check
+
      '''''Multiplayer Driver''''' - the driver will be assigned to a multiplayer user
The following drivers will be available Driver's Name Add
+
    '''''<remove>''''' - this driver will be removed from the rule
Remove all existing Drivers first check
+
    '''''>>''''' - click to enter driver commands from those specified in the '''Driver Command Rule'''
Enable/Disable Driver Commands Enable/Disable specific driver commands on certain drivers
+
    --> Scroll down to the bottom of the list of entered drivers for more options
Assign Driver commands check Driver Commands
+
  '''''<Add another driver>''''' - click to add another driver
Train criteria fill in all trains
+
  '''[Check Box] Remove all existing Drivers first'''
Train criteria list train only trains matching criteria
+
  '''[Check Box] Generate new Drivers for empty Trains''' 
MaxPermittedSpeed Controls AI behavior. When active AI Trains only go as fast
+
 
as permitted
+
==='''EIRS Weather Rule NE USA Rule'''===
Config/txt file tag 'max_permitted_speed-60850 in mph or kph
+
 
Add to config.txt and kuid-table for value <KUID2:60850:88000:4
+
Customize random weather rule relative to the North East Region of the United States.
Note: Old root level config tag will  
+
 
QuickDrive rule Change the Session settings and add consists in Driver
+
'''<kuid2:487222:1037:3> Built-in Rule'''
Set Time to insert time
+
 
QuickDrive Consist Option List by
+
'''Properties'''
Rate of Change insert rate as number times
+
    '''Season ''<select>''''' - select one of:-
Enable gameplay Session Mode check
+
      '''''Summer'''''
Enable in game help by default check
+
      '''''Fall'''''
Set the default Control method to fill-in choose: Easy Mode, Realistic Mode
+
      '''''Winter'''''
+
      '''''Spring'''''
Prevent player from changing this check
+
    '''Random Changeability (minutes) ''<value>''''' - select one of:-
Realistic mode requires achievement add Achievement's Name
+
      '''''2/5/10/15/20/30/45/60''''' - minutes''
In Asset choose Auran achievements
+
    '''Environment Settings ''<select>''''' - select one of:-
Set the default derailment realism level fill-in choose: Nome, Arcade, Realistic
+
      '''''Disable/Enable'''''
Prevent player from changing 10.0 check
+
'''Note:''' Minutes are Trainz clock times, not real times
Set the default units to fill-in choose: Imperial, Metric, Default
+
'''Related Rules:'''
Open QuickDriver Window when check
+
    '''[[#Startup Options Rule|Startup Options Rule]]''' - sets the weather conditions at the start of a Session
Wait for Driver On/Off Train Waits for a Driver to get off of a train
+
    '''[[#Weather Rule|Weather Rule]]''' - changes the weather conditions during Session play
Note: One or the other fill-ins must be  
+
 
Accept trains matching specific criteria fill-in to select from session list
+
==='''Enable/Disable Driver Commands Rule'''===
Accept all trains fill-in to set
+
 
Trigger rule once check to set
+
Enable/Disable specific driver commands on certain drivers. Multiple copies of the rule can be used to give different drivers or consists different command lists
Wait for a driver character to get ? a click to select: On, Off
+
 
Wait for Driver/Train to be Locally Waits for a specific driver or train car to be locally owned,  
+
'''<kuid:-25:480> Built-in Rule'''
Owned then executes child rules. If the driver/train car becomes
+
 
unowned again the child rules are paused
+
'''Properties'''
Wait for ownership of a specific Driver fill-in to set
+
    '''<Enable/Disable>'' the following driver commands ...''' - click to select '''Enable''' or '''Disable'''
Wait for ownership of Driver fill-in to set
+
    For each driver command:-
Note: One or the other fill-in must be
+
    '''[Check Box] ''command name''''' - check to enable or disable
Driver or Vehicle click to choose from session lists
+
    '''[Check Box] ''command name''''' - check to enable or disable
List Configurations Rules
+
    '''[Check Box] ''command name''''' - check to enable or disable
Control Check Rule Activates child rules based on the control method changes
+
    etc
Excite child rules when: DCC mode is fill-in one or the other
+
    Select one of two option buttons:-
Excite child rules: Every time control fill-in one or the other
+
      '''( ) click to accept all trains'''
Ordered List Child rules will be executed in order once this rule starts
+
      '''( ) click to accept trains matching specific criteria'''
Note: One of the two must be chosen
+
          Selecting the second option will produce the following selection controls:-
This process will repeat fill-in click to add number of repeats
+
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
This process will repeat forever fill-in
+
            '''''+''''' - click to add a ''specific'' vehicle from the session list
Progressive List The first child rule is executed on the first run, second child
+
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
executed on second run, etc.
+
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
+
            '''''+''''' - click to add a ''type'' of vehicle from the session list
After last child run is executed click to choose: First child is chosen again, It will be
+
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
used for all successive runs, Successive runs will
+
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
do nothing
+
            '''''+''''' - click to add a ''driver'' from the session list
Random List One of the child rules indented under this rule will be  
+
            '''''x''''' - click to remove a ''driver'' from the rule
executed randomly
+
'''Related Rules:'''
Once one of the child rule is
+
    '''[[#Driver Command Rule|Driver Command Rule]]''' - specifies which commands will be available for the drivers
Reset List Resets and starts all child rules in an ongoing infinite cycle
+
    '''[[#Driver Command Check Rule|Driver Command Check Rule]]''' - checks the driver commands then executes any following child rules
None
+
 
Simultaneous List Child rules are executed simultaneously once this rules
+
==='''End Session Rule'''===
Rules completes when click choose all rules have reached completed state,
+
 
was completed state
+
End the Session with a fade out.
Wait for HTML Pages Waits for the Display HTML Pages sequence browser to
+
 
open/close a specific HTML Page
+
'''<kuid:-25:482> Built-in Rule'''
  Page name click to insert Page Name
+
 
Note: One or the other fill-ins must be
+
'''Properties'''
Close page fill-in to set
+
    '''Fade out over ''<value>'' seconds''' - enter number of seconds for fade out.
  named ? click to insert name
+
'''Note:''' Seconds are Trainz clock time, not real time.
One the page fill-in to open
+
'''Related Rules:'''
Trigger Rule Once check to set
+
    '''[[#Session Complete Rule|Session Complete Rule]]''' - set the session to a percentage of completion
Wait on MiniMap Screen/Main Screen Waits for the MiniMap window to be opened
+
 
Wait for the MiniMap window to be ? click to set: opened, closed
+
'''[[#top|Back to Top]]'''
Trigger Rule once check to set
+
 
Camera Rules
+
=='''F, G'''==
Cinematic Camera Provides several different cinematic style cameras
+
 
Lock camera controls for the duration check
+
==='''Fade in/out Rule'''===
Prevent rain control for duration check
+
 
Camera target: name any of the many objects in session
+
Fade in or out within seconds, using specified color and opacity values.
Camera mode: Stationary, Circle fill-in
+
 
Initial camera values: Pitch, Yaw, Zoom value
+
'''<kuid2:190611:200000:2> Built-in Rule'''
Total time to animate: seconds value
+
 
Set Camera Sets the target object and properties of the camera.  
+
'''Properties'''
Preforming the selected properties
+
    '''Red percentage:            ''<value>''''' - enter the final % of red (0 = none, 100 = maximum)
+
    '''Green percentage:          ''<value>''''' - enter the final % of green
Change the camera view mode to check to choose: Cab View, External View, Tracking
+
    '''Blue percentage:            ''<value>''''' - enter the final % of blue
View, Free Roaming
+
    '''Alpha percentage (opacity): ''<value>''''' - enter the final % of opacity (0 = invisible, 100 = solid)
Vehicle fill-in choose from session vehicles
+
    '''Fading duration:            ''<value>''''' - enter the number of seconds required for the fade
Set the camera flags to enable/disable check to choose different properties from list
+
    '''''<help>''''' - click to bring up help instructions
  Junction fill-in choose from session junctions
+
 
Set the target objet of the camera to check
+
==='''Flash HUD Icon Rule'''===
  Map object fill-in choose from map objects
+
 
Wait for Camera View Mode Waits for the camera to be changed to the designated view
+
Flashes a HUD panel icon for a set duration of time or instructs a HUD panel icon to start/stop.
Trigger rule once check to set
+
 
Wait for the camera to change to the ? click to choose: Cab View, External View, Tracking
+
'''<kuid:-25:968> Built-in Rule
View, Free Roaming View
+
 
Wait for the camera to target vehicle ? click to choose form session list
+
'''Properties'''
Correspondence Rules
+
    Select one of two option buttons:-
Close Message Popups Closes message popup
+
    '''( ) Flash the ''<click to select>'' icon on the ''<click to select>'' HUD panel for a period of ''<value>'' seconds'''
None
+
      TIP: Select the HUD panel first (the second ''<click to select>'' link).
Custom Script Custom scripted rule. No Parameters
+
      Available HUD panels are (select one):-
None
+
          '''Bottom Right Menu'''
Display Custom HUD Show or hide the Custom Heads Up Display
+
          '''Camera Controls'''
Note: One must be chosen
+
          '''DCC Controls'''
Show the Custom Heads Up Display fill-in
+
          '''Driver Main Menu'''
Hid the Custom Heads Up Display fill-in
+
      Available icons will depend on the HUD panel selected.
Display HTML Pages Creates a browser to display the listed HTML files in order
+
    '''( ) ''<Start/Stop>'' flashing the ''<click to select>'' icon on the ''<click to select>'' HUD panel'''
as a navigable sequence of pages
+
      TIP: Select the HUD panel first (the second ''<click to select>'' link).
4  Make browser window invisible check
+
      Available HUD panels are (select one):-
1 Index html page name
+
          '''Bottom Right Menu'''
2 From Asset HTML as the hidden button click to select
+
          '''Camera Controls'''
Use the page
+
          '''DCC Controls'''
6  Set size-Under Construction!!! check
+
          '''Driver Main Menu'''
5  Set position-Under Construction!!! check
+
      Available icons will depend on the HUD panel selected.
Disable closing of browser window check
+
'''Related Rules:'''
1 Prevent user from exiting browser check
+
    '''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - show or hide the Custom Heads Up Display.
+
    '''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
Set browser parameters
+
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
Delete All From Source Assets
+
    '''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - waits for a click on the HUD Icon, then executes any following child rules.
Add All From Source Assets
+
 
Add Page From Source Assets
+
==='''Focus Camera Rule'''===
3   Disable browser window scrolling check
+
 
Display Video Displays a page from a HTML assets in a browser window
+
Sets the initial camera view and starting vehicle for a session.
html assets select type
+
 
Note: can also give the video a name
+
'''<kuid2:122381:10014:1> DLS Rule''' by '''mizi'''
Display page index html page Name
+
 
End Session End Session without saving
+
'''Properties'''
End the Session number seconds
+
    '''Focus camera to:''' - select one of two option buttons
Fade in/out Fade in or out within seconds, color and opacity considered
+
      '''( ) Map object'''
Blue percentage number percent
+
      '''( ) Vehicle'''
Note: Make one rule to fade in another
+
    '''Named ''<?????>''''' - enter name of object or vehicle from session list
Note: Sets or removes color overlay,
+
    '''Additionally:'''
Alpha percentage(opacity) number percent
+
      '''[Check Box] set view mode to''' - check to select one of four option buttons
Green percentage number percent
+
          '''( ) Internal view'''
Red percentage number percent
+
          '''( ) External view'''
Fading duration, fade out = alpha near number seconds
+
          '''( ) Tracking view'''
Flash HUD Icon Flashes a HUD panel icon for a set duration of time or
+
          '''( ) Roaming view'''
instructs a HUD panel icon to start/stop
+
      '''[Check Box] restrict user to manipulate the camera''' - check to set user limits on camera controls
Flash HUD panel type choose Bottom right menu/Camera Controls/DCC
+
          '''[Check Box] allow internal view'''
Controls/Driver Main Menu
+
          '''[Check Box] allow external view'''
Icon choose depends on HUD panel
+
          '''[Check Box] allow tracking view'''
Time duration number seconds
+
          '''[Check Box] allow roaming view'''
Start/Stop
+
          '''[Check Box] allow change of view mode'''
Select HUD Panel to start/stop choose Start/Stop
+
          '''[Check Box] allow change vehicle in train'''
Icon choose see 1
+
          '''[Check Box] allow change trains'''
NoteEither Flash or Start/Stop must
+
          '''[Check Box] allow adjust camera viewpoint'''
GenericTreeNode Debug Window None
+
      '''[Check Box] set camera angles''' - check to set the initial camera view point
None
+
          '''Yaw (90 = look at front of train): ''<value>'' degrees''' - enter yaw angle
+
          '''Pitch (-90 = down, 90 = up): ''<value>'' degrees''' - enter pitch angle
InputTable Creating a list of message names to be used for various
+
          '''Distance from the focused object: ''<value>'' metres''' - enter distance from camera to object
purposes
+
  '''Related Rules:'''
Add Name message
+
    '''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
Message Popup Displays a pop-up browser window and waits to be closed
+
    '''[[#Set Camera Rule|Set Camera Rule]]]''' - sets the target object and properties of the camera
Note: Choice of source determine multi
+
    '''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - waits for the camera to be changed to the designated view, then executes any following child rules
Message source choose one Custom text/A pre-defined HTML
+
 
page(advanced/A pre-defined string-table from
+
==='''Generic TreeNode Debug Window Rule'''===
HTML asset(advanced)
+
 
Close previous message pop-up check
+
No description.
Pause game while window is displayed check
+
 
Window location choose one Top Lift/Top Right/ Bottom Left/Bottom Right
+
'''<kuid:30501:1042> Base Rule'''
Minimap Options Sets the display options for the minimap
+
 
Types of items to display on the check Textures, Gradients, Junctions, Signals, Triggers,  
+
'''Properties'''
Markers, Trackside Labels, Terrian Objects,  
+
'''Note:''' I have been unable to find any references to this rule in Trainz except for the fact that it exists as a session rule.
Industry Names, Named Objects, Consists
+
'''Related Rules:'''
Note: All can be checked or unchecked
+
    '''[[#Session Debug Rule|Session Debug Rule]]''' - executes the first child if debug mode is selected, otherwise the second child rule is executed
Play Sound Plays a wav sound file
+
 
Play a wav file of HTML Assets click to Name file
+
'''[[#top|Back to Top]]'''
Asset click to choose
+
 
Rule completes when click to choose: Sound just started, Sound has finished
+
=='''H, I, J'''==
playing
+
 
Session Debug Rule Executes the first child if debug mode is selected.  
+
==='''InputTable Rule'''===
Otherwise the second child. Once this child is complete,
+
 
this rule will be complete
+
Creating a list of message names to be used for various purposes.
None
+
 
Session Metadata Sets session metadata in the config file. Info can be read by
+
'''<kuid2:131986:1012:1> Built-in'''
other systems and displayed to the player
+
 
Length click to insert minutes
+
'''Properties'''
Difficulty click to select: Normal, Tutorial, Easy, Hard, Expert
+
 
Type click to select: Simulation or Challenge
+
==='''Interlocking Tower Configure Path'''===
Set Helper Icon Size Sets the size of helper icons such as the junction lever
+
 
Scale junction lever arrows to be click to set percentage of default
+
Alters settings on an interlocking tower path
+
 
Set HTML Pages instructs the Display HTML Pages rule to perform specific
+
'''<kuid:401543:3205> Base Rule'''
operations
+
 
    Spare setting 5 check
+
'''Properties'''
    Spare setting 2 check
+
  '''Interlocking Tower ''<select>''''' - to set Name and Objects
  Assets ' to select from list
+
'''Related Rules:'''
  Index click to select String Table Entry
+
    '''[[#Interlocking Tower Path Selection UI|Interlocking Tower Path Selection UI]]''' - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
Use the string table entry from the fill-in
+
    '''[[#Interlocking Tower Set Path Rule|Interlocking Tower Set Path Rule]]''' - sets the state of an interlocking tower path for a train
    Asset click to select from list
+
    '''[[#Interlocking Tower Enhanced Manager Rule (SP2 and later)|Interlocking Tower Enhanced Manager Rule (SP2 and later)]]''' - more management and control options for interlocking towers.
Use the page index html form the HTML fill-in
+
 
    Spare setting 4 check 2
+
==='''Interlocking Tower Path Selection UI'''===
    Spare setting 3 check
+
 
    Disable scrolling(not implemented) none
+
Will automatically react to messages from Interlocking Towers and display a path selection dialog to the player. Disable by removing rule from session
    Window has no 'done' Button check
+
 
Choose one of the following fill-in
+
'''<kuid:401543:3203> Base Rule'''
    Hide/Close window on 'done' action check
+
 
    Index html click to select HTML Page Name
+
'''Properties'''
  Set the following flags for the page click HTML Page Name
+
  '''[Checkbox] Show path activation message in Driver'''
  Set browser parameters to click to set Closing Window by user, scrolling on
+
'''Related Rules:'''
browser window, hide browser window
+
    '''[[#Interlocking Tower Configure Path|Interlocking Tower Configure Path]]''' - alters the settings on an interlocking tower path
  Instructs the sequence browser to click to set HTML Page Name
+
    '''[[#Interlocking Tower Set Path Rule|Interlocking Tower Set Path Rule]]''' - sets the state of an interlocking tower path for a train
  Instruct the sequence browser to click to set to: Close, Done check button, Previous
+
    '''[[#Interlocking Tower Enhanced Manager Rule (SP2 and later)|Interlocking Tower Enhanced Manager Rule (SP2 and later)]]''' - more management and control options for interlocking towers.
page, Next Page, First Page, Last Page, Hide
+
 
Window, Show Window
+
==='''Interlocking Tower Set Path Rule'''===
    Spare setting 1 check
+
 
Show/Hide HUD Panel Shows or hides a HUD panel
+
Will set the state of an interlocking tower path for a train
Show, Hide click to select
+
 
HUD Panel click to select from list
+
'''<kuid:401543:3204> Base Rule'''
Show/Hide Layer Shows or hides a layer from Driver
+
 
The layer click to choose hide, show
+
'''Properties:'''
Layer's name click to add Layer's Name
+
  '''Interlocking Tower ''<select>''''' - to set Name and Objects
Show/Hide Minimap Shows the Driver the minimap window
+
'''Related Rules:'''
Minimap Window click to show, hide window
+
    '''[[#Interlocking Tower Configure Path|Interlocking Tower Configure Path]]''' - alters the settings on an interlocking tower path
+
    '''[[#Interlocking Tower Path Selection UI|Interlocking Tower Path Selection UI]]''' - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
Show/hide on-screen help Shows or hides On-screen help in Driver
+
    '''[[#Interlocking Tower Enhanced Manager Rule (SP2 and later)|Interlocking Tower Enhanced Manager Rule (SP2 and later)]]''' - more management and control options for interlocking towers.
On screen help fill-in to Show, Hide, Leave unchanged
+
 
Vehicles names fill-in to choose Show, Hide, Leave unchanged
+
==='''Interlocking Tower Enhanced Manager Rule (SP2 and later)'''===
Wait for Click on HUD Icon Waits for a click on the HUD Icon
+
 
Trigger rule once check to set
+
Provides more management and control options for interlocking towers.
Choose HUD Panel click to choose Panel from list
+
 
Wait for a click on? Icon click choice depends on HUD Panel
+
'''<kuid2:61392:8130:40> DLS Rule''' by '''pguy'''
Wait on Waybill Screen/Main Screen Waits for the Waybill window to be opened
+
 
Trigger rule once check to set
+
'''Properties:'''
Wait for the Waybill window to be ? click to set: opened, closed
+
'''Related Rules:'''
Startup Rules
+
    '''[[#Interlocking Tower Configure Path|Interlocking Tower Configure Path]]''' - alters the settings on an interlocking tower path
Multiplayer Rule Enables this session to be taken online in a Multiplayer
+
    '''[[#Interlocking Tower Path Selection UI|Interlocking Tower Path Selection UI]]''' - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
environment
+
    '''[[#Interlocking Tower Set Path Rule|Interlocking Tower Set Path Rule]]''' - sets the state of an interlocking tower path for a train
Suggested maximum number of players number
+
 
Maximum number of drivers per player number
+
==='''Junction Derailment Prevention Rule'''===
Players are permitted to claim drivers check
+
 
Automatically target an available train check
+
'''<kuid2:121843:100282:1> DLS Rule''' by '''pitkin'''
Startup Options Specifies the starting options for the session
+
 
Set derailment realism to click to choose None, arcade, Realistic
+
Sets opposing junctions ahead of a train to prevent derailmentsWorks with both AI and manually driven trains.
Current control method is click to choose Ask user, Realistic mode, Easy mode
+
 
Show in-game help check
+
'''Properties:'''
Use units in Driver click to choose default, imperial, metric,
+
    '''None'''
Set Time to click to insert hours and minutes
+
'''Note:''' Will not overrule a junction already locked by another AI train or locked against AI control using the '''[[#Set Junctions Rule|Set Junctions Rule]]'''.
Set Weather to click to choose from list
+
'''Related Rules:'''
Changeability click to choose Off, Periodic, Extreme
+
    '''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets the selected junctions to a specific state (switch direction, locked/unlocked, allow/prevent AI control).
  Rate of click to choose from list
+
 
Time Rules
+
'''[[#top|Back to Top]]'''
Clock Rule Rule needed for animated clocks, you need to apply this rule
+
 
to your session to make use of the animated clocks, see
+
=='''K, L, M'''==
forum for code to include in you clock object to work with  
+
 
this rule
+
==='''MaxPermittedSpeed Rule'''===
 +
 
 +
Controls AI behavior. When active AI Trains only go as fast as permitted
 +
 
 +
'''<kuid2:60850:89000:7> Built-in Rule'''
 +
 
 +
'''Note:''' This rule cannot be configured from the Session Rules list. It must be configured in the '''config.txt''' file of each locomotive.
 +
    Instructions with an example are shown in the rule Properties
 +
 
 +
==='''Message Popup Rule'''===
 +
 
 +
Displays a pop-up browser window and waits for it to be closed. Closure can be manual (by the user) or by another rule.
 +
 
 +
'''<kuid:-25:1003> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''[Check Box] Pause game while message is displayed''' - stops the game until this message is switched off
 +
    '''[Check Box] Close previous popup windows''' - closes any Message Popups currently displayed
 +
    '''Message location ''<Top Left/Top Right/Bottom Left/Bottom Right>''''' - select one to position the browser window on the screen
 +
    '''Message Source:''' - select one of three option buttons:-
 +
      '''( ) Custom text''' - the simplest and easiest option
 +
          '''Icon ''<Click here to set>''''' - shows a list of message icons. Select one to be displayed with the message
 +
          '''Icon ''<Clear icon>''''' - clears any currently displayed message icon
 +
          '''Custom text box''' Enter text to be displayed. You will be limited to about 6 lines of text.
 +
            For longer messages or to include graphics, use the '''A predefined HTML page''' option.
 +
      '''( ) A predefined HTML page''' - requires a working knowledge of HTML
 +
          '''''<HTML Asset>''''' - select the name of the HTML asset that contains the required HTML page from the list shown.
 +
          '''''<HTML Page>''''' - enter the filename of the HTML page to be displayed. The page must be in the HTML asset identified above.
 +
              Filename is not case sensitive. Extension ".html" is optional.
 +
          '''''<HTML Wave>''''' - (optional) select the name of the HTML file containing the wave file to be played.
 +
              The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
 +
          '''''<Wave Name>''''' - (optional) enter the name of a wave (.wav) sound file to be played.
 +
              The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
 +
        '''[Check Box] Autoplay Wave:''' - plays the .wav sound file as soon as message is displayed.
 +
            If unchecked sound will not be played.
 +
      '''( ) A predefined string-table entry from a HTML asset'''
 +
          '''''<HTML Asset>''''' - select the name of the HTML asset from those installed that contains the required string-table.
 +
          '''''<String Table Token>''''' - <function unknown at present>
 +
          '''''<HTML Wave>''''' - (optional) select the name of the HTML file containing the wave file to be played.
 +
              The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
 +
          '''''<Wave Name>''''' - (optional) enter the name of a wave (.wav) sound file to be played.
 +
              The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
 +
          '''[Check Box] Autoplay Wave:''' - plays the .wav sound file as soon as message is displayed.
 +
              If unchecked sound will not be played.
 +
'''Related Rule:'''
 +
    '''[[#Close Message Popup Rule|Close Message Popup Rule]]''' - closes a displayed pop-up browser window.
 +
 
 +
==='''Minimap Options Rule'''===
 +
 
 +
Sets the display options for the minimap.
 +
 
 +
'''<kuid:-25:636> Built-in Rule'''
 +
 
 +
'''Properties''' ''Default values - all checked''
 +
    '''[Check Box] Map Textures'''
 +
    '''[Check Box] Gradients'''
 +
    '''[Check Box] Junctions'''
 +
    '''[Check Box] Signals'''
 +
    '''[Check Box] Triggers'''
 +
    '''[Check Box] Markers'''
 +
    '''[Check Box] Trackside Labels'''
 +
    '''[Check Box] Terrain Objects'''
 +
    '''[Check Box] Industrial Names'''
 +
    '''[Check Box] Named Objects'''
 +
    '''[Check Box] Consists'''
 +
'''Related Rules:'''
 +
    '''[[#Show/Hide Minimap Rule|Show/Hide Minimap Rule]]''' - shows the minimap window in Driver.
 +
 
 +
==='''Multiplayer Rule'''===
 +
 
 +
Enables the session to be taken online in a Multiplayer environment.
 +
 
 +
'''<kuid:447264:1045> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''Suggested maximum number of players for this session ''<value>''''' - enter a number
 +
    '''Maximum number of drivers per player ''<value>''''' - enter a number
 +
    '''Players are permitted to claim drivers            [Check Box]''' - check to allow players to select a driver
 +
    '''Players can see each other's driver orders        [Check Box]''' - check to allow players to view orders for other players
 +
    '''Automatically target an available train on clients [Check Box]''' - automatically assign a driver to each player
 +
 
 +
==='''Multiple Junction Alignment Check Rule'''===
 +
 
 +
Checks junctions are set or in alignment, then executes any following child rules.
 +
 
 +
'''<kuid:-25:168> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Wait until ''<selection>''''' - select from:-
 +
      '''any one''' - any of the junctions in the rule list (below) is set correctly
 +
      '''all''' - ALL of the junctions in the rule list are set correctly
 +
    '''''<Add junction>''''' - click to select a junction from the session list
 +
    '''''<Add all>''''' - click to select ALL junctions in the session list
 +
    '''''<Delete all>''''' - click to delete ALL selected junctions from the rule list
 +
      For each selected junction:-
 +
      '''''<setting>''''' - click to select one switch direction from:-
 +
          '''Left'''
 +
          '''Right'''
 +
          '''Center'''
 +
          '''Any'''
 +
      '''''<remove>''''' - to delete this junction from the rule list''
 +
'''Related Rules:'''
 +
    '''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets junctions to specific directions, locks and unlocks junctions, allows or denies AI control.
 +
 
 +
==='''Multiple Resource Check Rule'''===
 +
 
 +
If specified resources in a selected industries or vehicles reaches set levels, then executes any following child rules. This rule replaces the older '''[[#Resource Check Rule|Resource Check Rule]]'''
 +
 
 +
'''<kuid:-25:656> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
    '''<Product Level>''' - click to select a product test from two choices:-
 +
      '''''Reach/Exceed''''' - sets an upper limit for the resources being monitored.
 +
          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level.
 +
          The initial level in the object must be below the set upper limit.
 +
      '''''Fall below''''' - sets a lower limit for the resources being monitored.
 +
          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level.
 +
          The initial level in the object must be above the set lower limit.
 +
          To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero.
 +
    '''''<value>''''' - enter required quantity value
 +
    '''''<select>''''' - select a product from session list of products
 +
    '''''<Add object>''''' - click to select a source or target object. Multiple objects and their queues can be added to the rule.
 +
      ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered.
 +
      For each object:-
 +
          '''''<Object>''''' - click to select session active industry or product enabled rail vehicle
 +
          '''''<Queue>''''' - select product queue (there may be only one available)
 +
          '''''<Remove>''''' - removes the object and its product queue from the rule
 +
 
 +
'''[[#top|Back to Top]]'''
 +
 
 +
=='''N, O'''==
 +
 
 +
==='''Navigation Display Rule'''===
 +
 
 +
Creates a set of navigation points. Multiple sets can be created by adding additional copies of this rule. This rule creates the navigation set, it does not display it.
 +
 
 +
'''<kuid2:401543:1161:1> Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Unique set ID: ''<click here to set>''''' - enter a unique name for the navigation set. Name must be in lowercase and have no spaces.
 +
    '''Train (optional): ''<click here to set>''''' - select a rolling stock asset from the session list shown.
 +
    Select one of three option buttons:-
 +
    '''( ) All points must be completed in sequence:'''
 +
      - the first uncompleted navigation point will be shown and must be completed next.
 +
      - the next point (if any) will also be shown but at a lower opacity.
 +
    '''( ) Points will be completed in sequence, but can be skipped:'''
 +
      - navigation points can be skipped but must be completed in order.
 +
      - you cannot go back to complete a missed point.
 +
    '''( ) All points must be completed, but in any order:'''
 +
      - all uncompleted navigation points will be shown.
 +
      - you may complete them in any order.
 +
  For each navigation point:
 +
      '''''<Click here to set>''''' - select an item (trigger, trackmark, track object, rolling stock) from the session list to become the navigation point.
 +
      '''''<Display text>''''' - enter a text message to display with the navigation point. You are limited to 25 characters.
 +
      '''Icon'' ''<icon list>''''' - select an icon for the navigation point.
 +
      '''''<Style>''''' - click to select one from three choices
 +
        '''''Automatic''''' - the navigation point will be completed as soon as the consist reaches the point.
 +
        '''''Manual''''' - the navigation point must be set as complete by using the '''Navigation point complete rule''' or the '''Navigation set clear rule'''.
 +
            The '''Manual''' style option allows you to execute other rules (e.g. consist check, wait, etc) before completing the navigation point.
 +
        '''''Require Stop''''' - the navigation point will be completed when the consist comes to a complete stop on the point.
 +
'''Related Rules:'''
 +
    '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
 +
    '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
 +
    '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
 +
    '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
 +
    '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' - checks if a specific navigation point in a set has been completed.
 +
 
 +
==='''Navigation Point Complete Rule'''===
 +
 
 +
Manually completes a navigation point in a set
 +
 
 +
'''<kuid:401543:1167> Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Mark navigation point ''<click here to set>''''' - enter the navigation point number to be completed
 +
    '''complete in set ''<click here to set>''''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
 +
        Name must be in lowercase and have no spaces.
 +
'''Known Issues:'''
 +
    The rule will '''NOT''' check to see if the named navigation set and point exists or not.
 +
'''Related Rules:'''
 +
    '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
 +
    '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
 +
    '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
 +
    '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
 +
    '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' -  checks if a specific navigation point in a set has been completed.
 +
 
 +
==='''Navigation Set Check Rule'''===
 +
 
 +
Checks if a navigation set is complete or incomplete, then executes any following child rules
 +
 
 +
'''<kuid:401543:1165> Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Checks if navigation point set ''<name>'':''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
 +
        Name must be in lowercase and have no spaces.
 +
    '''is ''<Complete/Incomplete>''''' - click to select one
 +
'''Known Issues:'''
 +
    The rule will '''NOT''' check to see if the named navigation set exists or not.
 +
'''Related Rules:'''
 +
    '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
 +
    '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
 +
    '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
 +
    '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
 +
    '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' -  checks if a specific navigation point in a set has been completed.
 +
 
 +
==='''Navigation Set Clear Rule'''===
 +
 
 +
Clears a navigation set removing any uncompleted navigation points
 +
 
 +
'''<kuid:401543:1164> Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''''<Click here to set>''''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
 +
        Name must be in lowercase and have no spaces.
 +
'''Known Issues:'''
 +
    The rule will '''NOT''' check to see if the named navigation set exists or not.
 +
'''Related Rules:'''
 +
    '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
 +
    '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
 +
    '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
 +
    '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
 +
    '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' -  checks if a specific navigation point in a set has been completed.
 +
 
 +
==='''Navigation Set Hide/Show'''===
 +
 
 +
Shows and hides navigation sets. You can have multiple sets visible and hidden at the same time.
 +
 
 +
'''<kuid:401543:1163> Base rule'''
 +
 
 +
'''Properties:'''
 +
    '''''<visibility>''''' - click to select one
 +
      '''Hide''' - select to make the navigation set invisible
 +
      '''Show''' - select to make the navigation set visible
 +
    '''''<click here to set>''''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
 +
        Name must be in lowercase and have no spaces.
 +
'''Known Issues:'''
 +
    The rule will '''NOT''' check to see if the named navigation set exists or not.
 +
'''Related Rules:'''
 +
    '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
 +
    '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
 +
    '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
 +
    '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
 +
    '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' - checks if a specific navigation point in a set has been completed.
 +
 
 +
==='''Objective Add Rule'''===
 +
 
 +
Sets up a game Objective with ID and display Name
 +
 
 +
'''<kuid:401543:2001> Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Priority ''<Select>''''' - select one of:-
 +
      '''''Above Normal'''''
 +
      '''''Below Normal'''''
 +
      '''''Normal'''''
 +
      '''''Optional'''''
 +
      '''''Urgent'''''
 +
    '''Completion Target Number ''<value>''''' - to set Completion Target Number
 +
    '''Icon ''<select>''''' - to select Icon from list
 +
    '''Display Name ''<enter>''''' - to insert Name
 +
    '''Unique Objective ID ''<enter>''''' - enter a unique objective ID
 +
    '''Custom Message ''<Text Box>''''' - insert typed message in text area
 +
'''Related Rules:'''
 +
    '''[[#Objective Check Rule|Objective Check Rule]]''' - checks if an objective is complete
 +
    '''[[#Objective Update Rule|Objective Update Rule]]''' - changes the progress of a game objective
 +
 
 +
==='''Objective Check Rule'''===
 +
 
 +
Checks if an objective created with the '''[[#Objective Add Rule|Objective Add Rule]]''' is complete, then executes any following child rules
 +
 
 +
'''<kuid:401543:2003> Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Unique Objective ID ''<value>''''' - enter the unique ID created with the '''Objective Add Rule'''
 +
    '''Mode ''<select>''''' - select one of three option buttons:-
 +
      '''''Wait for completion'''''
 +
      '''''Wait for failure'''''
 +
      '''''Wait for progress'''''
 +
'''Related Rules:'''
 +
    '''[[#Objective Add Rule|Objective Add Rule]]''' - sets up a game objective
 +
    '''[[#Objective Update Rule|Objective Update Rule]]''' - changes the progress of a game objective
 +
 
 +
==='''Objective Update Rule'''===
 +
 
 +
Changes progress of an objective outcome created with the '''[[#Objective Add Rule|Objective Add Rule]]''' according to Property choices
 +
 
 +
'''<kuid:401543:2002> Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Unique Objective ID ''<value>''''' - enter the unique ID created with the '''Objective Add Rule'''
 +
    '''Mode ''<select>''''' - select one from the following options
 +
      '''''Decrement progress'''''
 +
      '''''Increment progress'''''
 +
      '''''Reset Objective'''''
 +
      '''''Set objects as complete'''''
 +
      '''''Set objects as failed'''''
 +
      '''''Set progress'''''
 +
      '''''Set progress only if greater'''''
 +
    '''Amount ''<value>''''' - click to enter a value
 +
'''Related Rules:'''
 +
    '''[[#Objective Add Rule|Objective Add Rule]]''' - sets up a game objective
 +
    '''[[#Objective Check Rule|Objective Check Rule]]''' - checks if an objective is complete
 +
 
 +
==='''Ordered List Rule'''===
 +
 
 +
Child rules will be executed in order once this rule starts
 +
 
 +
'''<kuid:-25:171> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
  Select one of two option buttons:-
 +
  '''( ) This process will repeat ''<value>'' time(s)''' - enter the number of times this rule is to be repeated
 +
  '''( ) This process will repeat forever'''
 +
'''Related Rules:'''
 +
    '''[[#Progressive List Rule|Progressive List Rule]]''' - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
 +
    '''[[#Random List Rule|Random List Rule]]''' - one of the child rules will be randomly selected and executed
 +
    '''[[#Reset List Rule|Reset List Rule]]''' - Resets and starts all child rules
 +
    '''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - all child rules are executed simultaneously
 +
 
 +
'''[[#top|Back to Top]]'''
 +
 
 +
=='''P, Q'''==
 +
 
 +
==='''Play Sound Rule'''===
 +
 
 +
Plays a wav sound file.
 +
 
 +
'''<kuid:-25:1045> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''Default HTML ''<Click>''''' - click to to enter Sound File Name
 +
    '''HTML Assets ''<Click>''''' - click to select HTML asset
 +
    '''Rule Completes ''<Click>''''' -  to select one of:-
 +
      '''sound has just started'''
 +
      '''sound has finished playing'''
 +
'''Related Rules:'''
 +
    '''[[#Display Video Rule|Display Video Rule]]] - displays a page containing a video clip from a HTML asset in a browser window
 +
 
 +
==='''Power Station Rule'''===
 +
 
 +
Sets up a Power Station and its electricity consumers
 +
 
 +
'''<kuid:-25:746> Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Power station ''<select>''''' - select a Power Station from the session list.
 +
    '''Consumers:'''
 +
      '''''<add object>''''' - add power consumers from the session list
 +
 
 +
==='''Progressive List Rule'''===
 +
 
 +
The first child rule will be executed on the first run of this rule, the second child executed on the second run, etc.
 +
 
 +
'''<kuid:-25:754> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
  '''After last child has been executed ...'''
 +
  '''''<successive runs will do nothing/the first child is chosen again>''''' - click to select one
 +
'''Related Rules:'''
 +
    '''[[#Ordered List Rule|Ordered List Rule]]''' - child rules will be executed in order
 +
    '''[[#Random List Rule|Random List Rule]]''' - one of the child rules will be randomly selected and executed
 +
    '''[[#Reset List Rule|Reset List Rule]]''' - Resets and starts all child rules
 +
    '''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - all child rules are executed simultaneously
 +
 
 +
==='''QuickDrive Rule'''===
 +
 
 +
Change the Session settings and add consists in Driver
 +
 
 +
'''<kuid:401543:1184> Base Rule'''
 +
 
 +
'''Properties'''
 +
  '''Open QuickDrive window when session is started          [Check Box]''' - check to set
 +
  '''Set time to ''<hours:minutes>'' with a rate of ''<speed x>''''' - set start time and rate at which time advances
 +
  '''Enable gameplay Session Mode                           [Check Box]''' - check to set. Gameplay mode restricts the players options
 +
  '''Enable in game help by default                         [Check Box]''' - check to allow help options to be displayed
 +
  '''Set the default Control method to:''' - select one of two option buttons:-
 +
      '''( ) Easy Mode'''
 +
      '''( ) Realistic Mode'''
 +
      '''[Check Box] Prevent player from changing this setting''' - check to set
 +
  '''Realistic mode requires achievement: ''<text>'' in asset ''<asset name>''''' - enter achievement name and select an asset from Aurans Achievements
 +
  '''Set the default derailment realism to:''' - select one of three option buttons:-
 +
      '''( ) None'''
 +
      '''( ) Arcade'''
 +
      '''( ) Realistic'''
 +
      '''[Check Box] Prevent player from changing this setting''' - check to set
 +
  '''Set the default units to:''' - select one of three option buttons:-
 +
      '''( ) Imperial'''
 +
      '''( ) Metric'''
 +
      '''( ) Default'''
 +
 
 +
'''[[#top|Back to Top]]'''
 +
 
 +
=='''R'''==
 +
 
 +
==='''Random List Rule'''===
 +
 
 +
One of the child rules will be randomly selected and executed. The rule will not repeat to randomly select another child rule
 +
 
 +
'''<kuid:-25:758> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''None'''
 +
'''Related Rules:'''
 +
    '''[[#Ordered List Rule|Ordered List Rule]]''' - child rules will be executed in order
 +
    '''[[#Progressive List Rule|Progressive List Rule]]''' - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
 +
    '''[[#Reset List Rule|Reset List Rule]]''' - Resets and starts all child rules
 +
    '''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - all child rules are executed simultaneously
 +
 +
==='''Randomize Rule'''===
 +
 
 +
Generates a different set of random numbers each time the session is run.
 +
 
 +
'''<kuid:169301:100129> DLS Rule''' by '''Terry_Wagstaff'''
 +
 
 +
'''Properties:'''
 +
    '''None'''
 +
'''Note:''' Place this rule near the top of the Session Rules list and ensure that there is at least 5 seconds before
 +
    the call to a Random function.
 +
'''Related Rules:'''
 +
    '''[[#Variable Random|Variable Random]]''' - sets a variable to a random value.
 +
 
 +
==='''Ranked Session Begin Rule'''===
 +
 
 +
Begins a ranked Session
 +
 
 +
'''<kuid:401543:2031> Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Countdown Starting Value ''<value>'''''
 +
      '''''hrs:'''''
 +
      '''''min:'''''
 +
      '''''sec:'''''
 +
    '''1 through 5 stars, points for each star ''<value>''''' - enter number of points for each star rating
 +
    '''Session timer mode:''' - select one of three option buttons:-
 +
      '''( ) Timer'''
 +
      '''( ) Countdown Starting value ''<value>''''' - enter time ''hh:mm:ss''
 +
      '''( ) None'''
 +
'''Note:''' Times are Trainz clock time, not real time
 +
'''Related Rules:'''
 +
    '''[[#Ranked Session Complete Rule|Ranked Session Complete Rule]]''' - completes the active ranked Session
 +
 
 +
==='''Ranked Session Complete Rule'''===
 +
 
 +
Completes the active ranked Session
 +
 
 +
'''<kuid:401543:2032> Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Set the active ranked session as:''' - select one of two option buttons:-
 +
      '''( ) Complete'''
 +
      '''( ) Failed'''
 +
    '''[Check Box] Customize the completion message ''<text>''''' - enter a text message
 +
'''Related Rules:'''
 +
    '''[[#Ranked Session Begin Rule|Ranked Session Begin Rule]]''' - begins a ranked Session
 +
 
 +
==='''Replace Missing Vehicles Rule'''===
 +
 
 +
Produces new trains to replace missing vehicles that have been removed from the session by the '''[[#Clean Up Derailed Trains Rule|Clean Up Derailed Trains Rule]]'''
 +
 
 +
'''<kuid:447264:1214> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
    '''[Check Box] Respawn trains if they are abandoned for 10 minutes'''
 +
    If checked:-
 +
      Select one of two option buttons:-
 +
          '''( ) Respawn trains at their original locations'''
 +
          '''( ) Respawn trains from portals'''
 +
            '''''<+ Add a new portal>''''' - click to enter the name of a portal, there can be more than one portal.
 +
            Entered portal names that appear in red have not been found in the session
 +
'''Related Rules:'''
 +
    '''[[#Clean Up Derailed Trains Rule|Clean Up Derailed Trains Rule]]''' - cleans up derailed train cars after a set time delay
 +
    '''[[#Wait for Derailment Rule|Wait for Derailment Rule]]''' - executes child rules if a derailment occurs
 +
 
 +
==='''Reset List Rule'''===
 +
 
 +
Resets and starts all child rules in an ongoing infinite cycle
 +
 
 +
'''<kuid:-25:762> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''None'''
 +
'''Related Rules:'''
 +
    '''[[#Ordered List Rule|Ordered List Rule]]''' - child rules will be executed in order
 +
    '''[[#Progressive List Rule|Progressive List Rule]]''' - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
 +
    '''[[#Random List Rule|Random List Rule]]''' - one of the child rules will be randomly selected and executed
 +
 
 +
==='''Resource Check Rule'''===
 +
 
 +
Check the progress of the amount of a resource and target object, then executes any following child rules. This rule has been superseded by the '''[[#Multiple Resource Check Rule|Multiple Resource Check Rule]]'''
 +
 
 +
'''<kuid:-25:1067> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
    Select one of two option buttons:-
 +
      '''( ) Watch industry queue'''
 +
          '''Target Object ''<select>''''' - select an industry from the session list
 +
          '''Queue ''<select>''''' - select a product queue from the selected industry
 +
          '''Product ''<select>''''' - select a product from the selected queue
 +
          '''Amount ''<value>''''' - enter a quantity
 +
          Select one of two option buttons:-
 +
            '''( ) Complete when designated queue equals or exceeds required amount'''
 +
            '''( ) Complete when designated queue falls below required amount'''
 +
      '''( ) Watch vehicle'''
 +
          '''Target Object ''<select>''''' - select a rolling stock asset from the session list
 +
          '''Queue ''<select>''''' - select a product queue from the selected rolling stock
 +
          '''Product ''<select>''''' - select a product from the selected queue
 +
          '''Amount ''<value>''''' - enter a quantity
 +
          Select one of two option buttons:-
 +
            '''( ) Complete when designated queue equals or exceeds required amount'''
 +
            '''( ) Complete when designated queue falls below required amount'''
 +
'''Related Rules:'''
 +
    '''[[#Multiple Resource Check Rule|Multiple Resource Check Rule]]''' - checks specified resources in a selected industries or vehicles reaches set levels, then executes any following child rules.
 +
 
 +
'''[[#top|Back to Top]]'''
 +
 
 +
=='''S'''==
 +
 
 +
==='''Safety System Engaged Check Rule'''===
 +
 
 +
Checks for safety systems making penalty applications on users and, if found, then executes any following child rules.
 +
 
 +
'''<kuid:447264:1216> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
    '''[Check Box] Trigger only once'''
 +
'''Related Rules:'''
 +
    '''[[#Safety System Isolated Check Rule|Safety System Isolated Check Rule]]''' - executes child rules if safety systems have been isolated by user
 +
 
 +
==='''Safety System Isolated Check Rule'''===
 +
 
 +
Checks for safety systems being isolated by users and, if found, then executes any following child rules.
 +
 
 +
'''<kuid:447264:1217> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
    '''[Check Box] Trigger only once'''
 +
'''Related Rules:'''
 +
    '''[[#Safety System Engaged Check Rule|Safety System Engaged Check Rule]]''' - executes child rules if safety systems have been engaged by user
 +
 
 +
==='''Schedule Rule'''===
 +
 
 +
Allows a schedule of timed events to be applied to a train
 +
 
 +
'''<kuid:-3:10185> Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Insert track mark ''<select>''''' - select a track mark from the Session List
 +
    '''Arrival and Departure Time ''<Select>''''' - set time
 +
      '''''hh:mm:ss''''' - in hours/minutes/seconds
 +
    '''Current Train ''<select>''''' - select from session list
 +
    '''Insert destination ''<select>''''' - select from session list
 +
'''Note:''' Times are Trainz clock times, not real time
 +
 
 +
==='''Session Complete Rule'''===
 +
 
 +
Set session to a percentage of completion.
 +
 
 +
'''<kuid:447264:1011> Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Set session to percent complete ''<value>''''' - enter number as a percentage
 +
    '''[Check Box] Separate achievements for completion''' - check to set
 +
'''Related Rules:'''
 +
    '''[[#End Session Rule|End Session Rule]]''' - end the Session with a fade out.
 +
 
 +
==='''Session Debug Rule'''===
 +
 
 +
Executes the first child if debug mode is selected. Otherwise the second child. Once this child is complete, this rule will be complete.
 +
 
 +
'''<kuid:30501:100180> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''None'''
 +
'''Note:''' When a session starts with this rule enabled, the player will be given the choice of running the session in '''''Debug Mode''''' or '''''Normal Mode'''''.
 +
'''Related Rules:'''
 +
'''[[#Generic TreeNode Debug Window Rule|Generic TreeNode Debug Window Rule]]''' - no description
 +
 
 +
==='''Session Metadata Rule'''===
 +
 
 +
Sets session metadata in the config file. Info can be read by other systems and displayed to the player.
 +
 
 +
'''<kuid:401543:2036> Base Rule'''
 +
 
 +
'''Properties'''
 +
    '''Type ''<Click>''''' - click to select one of:-
 +
      '''Simulation'''
 +
      '''Challenge'''
 +
    '''Length ''<value>''''' - to enter number of minutes, default is 30 minutes
 +
    '''Difficulty ''<Click>''''' - click to select one of:-
 +
      '''Normal''' - default
 +
      '''Tutorial'''
 +
      '''Easy'''
 +
      '''Hard'''
 +
      '''Expert'''
 +
'''Note:''' Time is Trainz clock time, not real time
 +
 
 +
==='''Set Camera Rule'''===
 +
 
 +
Sets the target object and properties of the camera.
 +
 
 +
'''<kuid:-25:179> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''[Check Box] Set the target object of the camera to:''' - if checked, select one of three option buttons:-
 +
      '''( ) Vehicle ''<click to select>''''' - select a vehicle from the Session list
 +
      '''( ) Junction ''<click to select>''''' - select a junction from the Session list
 +
      '''( ) Map Object ''<click to select>''''' - select a named map object from the Session list
 +
    '''[Check Box] Change the camera view mode to ''<click to select>''''' - if checked, select one camera view mode from
 +
      '''Cab View'''
 +
      '''External View'''
 +
      '''Tracking View'''
 +
      '''Free Roaming'''
 +
    '''[Check Box] Set the camera flags to enable/disable user access to''' - if checked, select as many of the following check boxes as needed
 +
      '''[Check Box] Internal view mode''' - check to enable, uncheck to disable
 +
      '''[Check Box] External view mode''' - check to enable, uncheck to disable
 +
      '''[Check Box] Tracking view mode''' - check to enable, uncheck to disable
 +
      '''[Check Box] Roaming view mode''' - check to enable, uncheck to disable
 +
      '''[Check Box] View switching''' - check to enable, uncheck to disable
 +
      '''[Check Box] Vehicle view switching''' - check to enable, uncheck to disable
 +
      '''[Check Box] Train view switching''' - check to enable, uncheck to disable
 +
      '''[Check Box] Camera adjustments (pan, zoom, etc)''' - check to enable, uncheck to disable
 +
  '''Related Rules:'''
 +
    '''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
 +
    '''[[#Focus Camera Rule|Focus Camera Rule]]''' - sets the initial camera view and starting vehicle for a session
 +
    '''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - waits for the camera to be changed to the designated view, then executes any following child rules
 +
 
 +
==='''Set Coupler Masks Rule'''===
 +
 
 +
Set the coupling/decoupling  masks on the selected vehicles
 +
 
 +
'''<kuid:-25:980> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
    '''''<Add vehicle>''''' - click to select a vehicle from the session list
 +
    '''''<Add All>''''' - click to add all vehicles in the session list
 +
    '''''<Delete All>''''' - click to remove all added vehicles from this rule
 +
      For each selected vehicle:-
 +
      '''Coupling Mask'''
 +
          '''Front''' and '''Back''' - choose for each
 +
            '''''Locked'''''
 +
            '''''Unlocked'''''
 +
      '''Decoupling Mask'''
 +
          '''Front''' and '''Back''' - choose for each
 +
            '''''Locked'''''
 +
            '''''Unlocked'''''
 +
      '''''<Remove>''''' - click to remove this vehicle from the rule
 +
'''Related Rules:'''
 +
    '''[[#Coupler Breakage Check Rule|Coupler Breakage Check Rule]]''' - executes child rules when a breakage occurs
 +
    '''[[#Coupler Breakage HUD Rule|Coupler Breakage HUD Rule]]''' - adds a coupler stress and breakage warning to the HUD
 +
 
 +
==='''Set Helper Icon Size Rule'''===
 +
 
 +
Sets the size of helper icons such as the junction lever arrows.
 +
 
 +
'''<kuid:-25:791> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
  '''Junction Arrows Size ''<Click>''''' - to set scale ratio smaller than default, default is 100%
 +
 
 +
==='''Set HTML Pages Rule'''===
 +
 
 +
Instructs the Display HTML Pages rule to perform specific operations. This rule has been superseded by the '''[[#Message Popup Rule|Message Popup Rule]]'''
 +
 
 +
'''<kuid:-25:792> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''Operations to preform on the display HTML pages sequence browser'''
 +
    Select one of six option buttons:-
 +
      '''( ) to instruct the sequence browser to ''<select>''''' - to choose page operations
 +
      '''( ) to instruct the sequence browser to open the page ''<select>''''' - enter the HTML page name
 +
      '''( ) to set browser parameters ''<select>''''' - choose one of:-
 +
          '''to Enable/Disable closing of the browser window by the user'''
 +
          '''to Enable/Disable scrolling on the sequence browser window'''
 +
          '''to Show/Hide the sequence browser window'''
 +
      '''( ) Set the following flag for the page named ''<select>''''' - enter the HTML page name
 +
          '''[Check Box] Hide/Close window on 'done' action'''
 +
          '''[Check Box] Window has no 'done' button'''
 +
          '''[Check Box] Disable scrolling(not implemented yet)'''
 +
          '''[Check Box] Spare setting 1'''
 +
          '''[Check Box] Spare setting 2'''
 +
          '''[Check Box] Spare setting 3'''
 +
          '''[Check Box] Spare setting 4'''
 +
          '''[Check Box] Spare setting 5'''
 +
      '''( ) Use the page ''<select>''''' (enter HTML page name) '''from the HTML asset ''<select>''''' (select HTML asset)
 +
      '''( ) Use the string table entry ''<select>''''' (enter Index) '''from the HTML asset ''<select>''''' (select HTML asset)
 +
'''Related Rules:'''
 +
    '''[[#Display HTML Pages Rule|Display HTML Pages Rule]]''' - displays HTML pages in a browser window.
 +
    '''[[#Timed Limited Display HTML Rule (SP2 and later)|Timed Limited Display HTML Rule (SP2 and later)]]''' - displays a HTML page in a browser window for a set time.
 +
 
 +
==='''Set Junctions Rule'''===
 +
 
 +
Sets the selected junctions to a specific state '''''Warning:'' not compatible with Interlocking Tower Assets'''
 +
 
 +
'''<kuid:-25:1065> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
    '''''Add Junction''''' - click to select a junction from the session junction list
 +
    '''''Add All''''' - click to add ALL junctions in the session junction list
 +
    '''''Delete All''''' - click to remove ALL entered junctions from the rule
 +
      '''Junction Options:''' - for each selected junction:-
 +
          '''''<direction>''''' - click to select the junction direction
 +
            '''Left'''
 +
            '''Center'''
 +
            '''Right'''
 +
            '''Don't change'''
 +
          '''''<user control>''''' - click to select a user control option
 +
            '''Locked''' - the junction setting cannot be changed by the user
 +
            '''Unlocked''' - the junction setting can be changed by the user
 +
          '''''<AI control>''''' - click to select AI control
 +
            '''Allows AI control''' - an AI train can switch the junction
 +
            '''Blocks AI control''' - an AI train cannot switch the junction
 +
          '''''Remove''''' - click to remove this junction from the rule list
 +
'''Related Rules:'''
 +
    '''[[#Junction Derailment Prevention Rule|Junction Derailment Prevention Rule]]''' - sets opposing junctions ahead of a train to prevent derailments
 +
    '''[[#Multiple Junction Alignment Check Rule|Multiple Junction Alignment Check Rule]]''' - checks junctions are set or in alignment, then executes any following child rules
 +
 
 +
==='''Set Signal Extended Rule'''===
 +
 
 +
Sets the state of a selected signal '''''Warning:'' not compatible with Interlocking Tower Assets'''
 +
 
 +
'''<kuid2:47662:20002:4> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
    '''''<Select signal>'' to ''<signal state>''''' - click to select a signal from the session list and click to select a state from the list -
 +
      '''Automatic'''
 +
      '''Stop'''
 +
      '''Stop then Continue'''
 +
      '''Caution Left'''
 +
      '''Caution Right'''
 +
      '''Caution'''
 +
      '''Advance Caution Left'''
 +
      '''Advance Caution Right'''
 +
      '''Advance Caution'''
 +
      '''Proceed Left'''
 +
      '''Proceed Right'''
 +
      '''Proceed'''
 +
      '''Slow'''
 +
      '''Medium'''
 +
'''Note:''' The signal must support the state selected otherwise there will be no change in the signal
 +
 
 +
==='''Show/Hide HUD Panel Rule'''===
 +
 
 +
Shows or hides a HUD panel.
 +
 
 +
'''<kuid:-25:1047> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''''<Show/Hide>'' the ''<click to select>'' HUD panel''' - select '''''Show''''' or '''''Hide''''' and then select the HUD panel
 +
'''Related Rules:'''
 +
    '''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - show or hide the Custom Heads Up Display.
 +
    '''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
 +
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
 +
    '''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - waits for a click on the HUD Icon, then executes any following child rules.
 +
 
 +
==='''Show/Hide Layer Rule'''===
 +
 
 +
Shows or hides a layer from Driver.
 +
 
 +
'''<kuid2:401543:1170:1> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
  '''''<visibility>''''' - select one of two options
 +
      '''Show''' - select to make the layer visible
 +
      '''Hide''' - select to make the layer invisible
 +
  '''''<click here to set>''''' - enter name of layer. Name is case sensitive.
 +
'''Known Bugs:'''
 +
TANE (all versions) - layers set to '''Hide''' when a game is saved will be '''Shown''' when the game is reloaded
 +
 
 +
==='''Show/Hide Minimap Rule'''===
 +
 
 +
Shows the minimap window in Driver.
 +
 
 +
'''<kuid:-25:794> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''''<Show/Hide>'' the driver Minimap Window''' - click to switch between '''Show''' and '''Hide'''.
 +
'''Related Rules:'''
 +
    '''[[#Minimap Options Rule|Minimap Options Rule]]''' - sets the display options for the minimap.
 +
 
 +
==='''Show/Hide On-screen Help Rule'''===
 +
 
 +
Shows or hides On-screen help in Driver.
 +
 
 +
'''<kuid:401543:2020> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''On screen help (junction overlays, etc)''' - select one of three option buttons:-
 +
      '''( ) Show
 +
      '''( ) Hide
 +
      '''( ) Leave Unchanged
 +
    '''On Screen Vehicle Names:''' -  - select one of three option buttons:-
 +
      '''( ) Show
 +
      '''( ) Hide
 +
      '''( ) Leave Unchanged
 +
 
 +
==='''Signal Passed At Danger Check Rule'''===
 +
 
 +
Checks for Drivers passing signals at danger (stop) and, if found, then executes any following child rules.
 +
 
 +
'''<kuid2:60850:89007:2> Built-in Rule
 +
 
 +
  '''Properties:'''
 +
    '''[Check Box] Trigger only once'''
 +
 
 +
==='''Simultaneous List Rule'''===
 +
 
 +
Child rules are executed simultaneously once this rule starts
 +
 
 +
'''<kuid:-25:1048> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''Rule completes when ...''' - click to chose one of the following:-
 +
      '''''one of the child rules has completed'''''
 +
      '''''all child rules have reached a completed state'''''
 +
      '''''all child rules have reached a "was completed" state'''''
 +
'''Related Rules:'''
 +
    '''[[#Ordered List Rule|Ordered List Rule]]''' - child rules will be executed in order
 +
    '''[[#Progressive List Rule|Progressive List Rule]]''' - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
 +
    '''[[#Random List Rule|Random List Rule]]''' - one of the child rules will be randomly selected and executed
 +
    '''[[#Reset List Rule|Reset List Rule]]''' - Resets and starts all child rules
 +
 
 +
==='''Speeding Check Rule'''===
 +
 
 +
If player controlled trains are over the local speed limit or over a set (custom) speed, then executes any following child rules
 +
 
 +
'''<kuid2:60850:89004:3> Built-in Rule
 +
 
 +
'''Properties:'''
 +
    Select one of two options to set a speed limit to be observed
 +
      '''( ) Watch for trains travelling above the posted speed limit'''
 +
          '''''<speed value>''''' - click to enter a new overspeed tolerance value
 +
          '''''<speed units>''''' - click to select one from the list:-
 +
            '''''Km/h''''' - Kilometres per hour
 +
            '''''MPH''''' - Miles per hour
 +
            '''''mps''''' - metres per second
 +
      '''( ) Watch for trains travelling above a custom speed'''
 +
          '''''<speed value>''''' - click to enter a new custom speed value
 +
          '''''<speed units>''''' - click to select one from the list:-
 +
            '''''Km/h''''' - Kilometres per hour
 +
            '''''MPH''''' - Miles per hour
 +
            '''''mps''''' - metres per second
 +
            '''Warning: This option is very performance intensive and should only be used in sessions with few trains'''
 +
 
 +
==='''Startup Options Rule'''===
 +
 
 +
Specifies the starting options for the session. The weather settings will set the ''initial'' conditions, including the variability. To manually change the weather during play, use the '''[[#Weather Rule|Weather Rule]]'''.
 +
 
 +
'''<kuid:-16:10212> Base Rule'''
 +
 
 +
'''Properties'''
 +
    '''Current control method is ''<select>''''' - select one from:-
 +
      '''''Easy Mode''''' - standard keyboard control
 +
      '''''Ask User''''' - let the user decide
 +
      '''''Realistic Mode''''' - on screen levers, throttles, buttons, etc
 +
    '''Set weather to ''<select mode>'' with ''<select frequency>'' changeability''' - select
 +
      '''Weather mode:''' - select one of:-
 +
          '''''Clear'''''
 +
          '''''Cloudy'''''
 +
          '''''Drizzle'''''
 +
          '''''Rain'''''
 +
          '''''Stormy'''''
 +
          '''''Light Snow'''''
 +
          '''''Medium Snow'''''
 +
          '''''Heavy Snow'''''
 +
      '''Changeability:''' - select one of:-
 +
          '''''Off''''' - the weather will not change from the mode selected above
 +
          '''''Periodic''''' - slow gradual changes to the weather
 +
          '''''Extreme''''' - rapid and extreme changes to the weather
 +
    '''Set time to ''<hours>'':''<minutes>'' with a rate of ''<select speed>''''' - set the starting time and the speed at which the Trainz clock will run
 +
    '''Set derailment realism to ''<select reality level>''''' - select one of:-
 +
      '''''None''''' - no train derailments will occur
 +
      '''''Arcade''''' - train derailments will be exaggerated (beyond normal)
 +
      '''''Realistic''''' - train derailments will occur as realistically as possible
 +
    '''[Check Box] Show in game help''' - check to switch on help options
 +
    '''Use ''<select measurement system>'' units in Driver''' - select one of:-
 +
      '''''Metric''''' - kilometres, metres. This will override the default settings in a session
 +
      '''''Imperial''''' - miles, feet. This will override the default settings in a session
 +
      '''''Default''''' - uses the measurement system specified in the session
 +
'''Note:''' Times are Trainz clock time, not real time
 +
'''Related Rules:'''
 +
    '''[[#Weather Rule|Weather Rule]]''' - changes weather conditions during Session play
 +
 
 +
==='''Station Visited Check Rule'''===
 +
 
 +
Waits for a designated train or any train to call at one of the designated stations or industries, then executes any following child rules
 +
 
 +
'''<kuid2:60850:89005:3> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
    '''Trigger: ''<select>''''' - click to select one of the following
 +
      '''''Never''''' - stopping at the selected industries will never trigger the rule.
 +
      '''''Once only''''' - the rule is triggered on the first visit only to any one of the selected industries
 +
      '''''Once per industry''''' - the rule is triggered on the first visit to each industry with each individual product
 +
      '''''Once per visit''''' - the rule is triggered on the first visit to each industry regardless of the product
 +
      '''''Once per vehicle''''' - each vehicle can only trigger the rule once.
 +
    '''''<select industry>''''' - select industry or industries from session list
 +
    Select one of two option buttons:-
 +
      '''( ) click to accept all trains'''
 +
      '''( ) click to accept trains matching specific criteria'''
 +
          Selecting the second option will produce the following selection controls:-         
 +
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
 +
            '''''+''''' - click to add a ''specific'' vehicle from the session list
 +
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
 +
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
 +
            '''''+''''' - click to add a ''type'' of vehicle from the session list
 +
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
 +
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
 +
            '''''+''''' - click to add a ''driver'' from the session list
 +
            '''''x''''' - click to remove a ''driver'' from the rule
 +
 +
'''[[#top|Back to Top]]'''
 +
 
 +
=='''T, U, V'''==
 +
 +
==='''Timecheck Rule'''===
 +
 
 +
Executes child rules at a set time.
 +
 
 +
'''<kuid2:122381:10008:3> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''''<hh:mm:ss>''''' - enter execution time as hours (0-23), minutes (0-59) and seconds (0-59).
 +
    '''[Check Box] Execution time is on the day after the start time''' - when checked delays execution until the following day.
 +
'''Note:''' Times and days are Trainz clock times not real time.
 +
 
 +
==='''Timed Limited Display HTML Rule (SP2 and later)'''===
 +
 
 +
Displays an HTML browser window for a limited time.
 +
 
 +
'''<kuid2:61392:2005:32> DLS Rule''' by '''pguy'''
 +
 
 +
'''Properties'''
 +
  '''HTML Asset Name : ''<[Click to select HTML asset]>''''' - click to select an HTML asset from those installed
 +
  '''Page filename : ''<value>''''' - click to enter the filename of the HTML page in the selected HTML asset. The ''.html'' filename extension is optional.
 +
  '''Play duration (SessVar or duration in seconds) : ''<value>''''' - enter a SessVar name or the number of seconds.
 +
  '''Browser left position (SessVar or position) : ''<value>''''' - enter a SessVar name or the number of pixels from the left screen edge.
 +
  '''Browser top position (SessVar or position) : ''<value>''''' - enter a SessVar name or the number of pixels from the top screen edge.
 +
  '''Browser width (SessVar or position) : ''<value>''''' - enter a SessVar name or the width in pixels.
 +
  '''Browser height (SessVar or position) : ''<value>''''' - enter a SessVar name or the browser height.
 +
  '''[Check Box] ''<Alert is not reshowable on request/Alert is showable on request>''''' - check or click to allow or prevent the user viewing the page again.
 +
'''Note:''' Seconds are Trainz clock time, not real time.
 +
'''Related Rules:'''
 +
    '''[[#Close Message Popup Rule|Close Message Popup Rule]]''' - closes open message popups
 +
    '''[[#Display HTML Pages Rule|Display HTML Pages Rule]]''' - displays HTML pages in a browser window.
 +
    '''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
 +
    '''[[#Set HTML Page Rule|Set HTML Page Rule]]''' - sets parameters for the '''[[#Display HTML Pages Rule|Display HTML Pages Rule]]'''
 +
 +
==='''Trackside Check Rule'''===
 +
 
 +
Similar to the '''[[#Trigger Check Rule|Trigger Check Rule]]''' but provides other options. If the rule is satisfied then it will execute any following child rules
 +
 
 +
'''<kuid2:46162:100207:1> DLS Rule''' by '''Josefpav'''
 +
 
 +
'''Properties:'''
 +
    '''Applies to:''' - select one of three option buttons:-
 +
      '''( ) Junction'''
 +
      '''( ) Trigger'''
 +
      '''( ) Trackmark'''
 +
    '''Trackside object name: ''<specify>''''' - select object name from session list
 +
    '''Wait for train to:''' - select one of three option buttons:-
 +
      '''( ) Enter'''
 +
      '''( ) Stop at'''
 +
      '''( ) Leave'''
 +
    '''[Check Box] Auto reset this rule''' - check to execute the rule continuously
 +
    '''Applies to train containing:'''
 +
    '''''<Add vehicle>''''' - click to select a rail vehicle from the session list
 +
    '''''del''''' - click to remove a selected vehicle from the rule
 +
'''Related Rules:'''
 +
    '''[[#Trigger Check Rule|Trigger Check Rule]]''' - waits for a specific train or any train to enter one of the designated triggers, then executes any following child rules.
 +
 
 +
==='''Trigger Check Rule'''===
 +
 
 +
Waits for a specific train or any train to enter one of the designated triggers, then executes any following child rules. This rule replaces the older and less versatile "Trigger Rule".
 +
 
 +
'''<kuid:-25:1071> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
    '''[Check Box] Trigger only once '''
 +
    '''[Check Box] Wait for child rules to complete even if no trains are present in rule trigger'''
 +
    '''[Check Box] Only activate when the entering vehicle of the train is heading ''<select direction>'' into the trigger''' - select one of two directions:-
 +
      '''''forward'''''
 +
      '''''backward'''''
 +
    '''Triggers List'''
 +
      '''''<add trigger>''''' - select a trigger from the session list
 +
      '''''<delete trigger>''''' - delete a selected trigger from the rule
 +
    Select one of two option buttons:-
 +
      '''( ) click to accept all trains'''
 +
      '''( ) click to accept trains matching specific criteria'''
 +
          Selecting the second option will produce the following selection controls:-
 +
          '''Specific vehicle''' - identify the specific vehicle(s) that will trigger the rule
 +
            '''''+''''' - click to add a ''specific'' vehicle from the session list
 +
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
 +
          '''Vehicle types''''' - identify the ''type'' of vehicle(s) that will trigger the rule
 +
            '''''+''''' - click to add a ''type'' of vehicle from the session list
 +
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
 +
          '''Drivers''''' - identify the ''driver(s)'' that will trigger the rule
 +
            '''''+''''' - click to add a ''driver'' from the session list
 +
            '''''x''''' - click to remove a ''driver'' from the rule
 +
'''Related Rules:'''
 +
    '''[[#Trackside Check Rule|Trackside Check Rule]]''' - similar but provides other options.
 +
 
 +
==='''Variable Check Rule'''===
 +
 
 +
If the specified variable matches the specified conditions then the child rules will be executed in order.
 +
 
 +
'''<kuid:-25:1049> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''''<variable-name>''''' - enter a variable-name. Variable name is case sensitive.
 +
    Mathematical relationship, select one of:-
 +
      '''''is less than''''' - enter a '''''<value>''''' to test against
 +
      '''''is less than or equal to''''' - enter a '''''<value>''''' to test against
 +
      '''''is equal to''''' - enter a '''''<value>''''' to test against
 +
      '''''is greater than or equal to''''' - enter a '''''<value>''''' to test against
 +
      '''''is greater than''''' - enter a '''''<value>''''' to test against
 +
      '''''is not equal to''''' - enter a '''''<value>''''' to test against
 +
      '''''is between x and y''''' - enter a minimum '''''<x-value>''''' and a maximum '''''<y-value>'''''
 +
    Evaluation type. Select one from:-
 +
      '''''<This condition will be evaluated only once ...>''''' - any changes to the variable that occur after
 +
              it has been checked will not change the result of this rule
 +
      '''''<This condition will be evaluated once every second>''''' - the rule will be rerun and the variable
 +
              rechecked every second
 +
'''Related Rules:'''
 +
    '''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
 +
    '''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
 +
    '''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
 +
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
 +
 
 +
==='''Variable Modify Rule'''===
 +
 
 +
Change the value of a specified variable. This rule can also used to create a new variable and set its initial value by using the "Change variable" option.
 +
 
 +
'''<kuid:-25:1050> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
'''Change ''<Add to variable/Subtract from variable/Change variable>''''' - select one
 +
    '''[Check Box] (optional) Set the minimum value''' of '''''<variable-name>''''' to '''''<value>''''' - enter variable-name
 +
      (this will already be set by the change option) and a value. Variable-name is case sensitive.
 +
    '''[Check Box] (optional) Set the maximum value''' of '''''<variable-name>''''' to '''''<value>''''' - enter variable-name
 +
      (this will already be set by the change option) and a value. Variable-name is case sensitive.
 +
      '''Change option: Add to variable'''
 +
          '''Add ''<value>''''' to '''variable ''<variable-name>''''' - enter value to add to variable, enter variable-name. Variable-name is case sensitive.
 +
          '''''<Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped>''''' - click to select one.
 +
      '''Change option: Subtract from variable'''
 +
          '''Subtract ''<value>''''' from '''variable ''<variable-name>''''' - enter value to subtract from variable, enter variable-name.
 +
            Variable-name is case sensitive.
 +
          '''''<Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped>''''' - click to select one.
 +
      '''Change option: Change variable'''
 +
          '''Change variable ''<variable-name>'' to ''<value>''''' - enter variable-name, enter new value.
 +
            Variable-name is case sensitive. This change cannot be undone if the rule is stopped.
 +
  '''Related Rules:'''
 +
    '''[[#Variable Check Rule|Variable Check Rule]]''' - tests the value of a specified variable.
 +
    '''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
 +
    '''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
 +
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
 +
 
 +
==='''Variable Modify Continuous Rule'''===
 +
 
 +
Adds, subtracts or sets a value to a specified variable every second.
 +
 
 +
'''<kuid:-25:1051> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
  '''''<Add/Subtract/Change variable to>''''' - select one.
 +
      '''''<value>''''' - enter value to add, subtract or apply to ''<variable-name>''
 +
      '''''<variable-name>''''' - enter variable-name. Variable-name is case sensitive.
 +
'''Related Rules:'''
 +
    '''[[#Variable Check Rule|Variable Check Rule]]''' - tests the value of a specified variable.
 +
    '''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
 +
    '''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
 +
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD
 +
 
 +
==='''Variable Random Rule'''===
 +
 
 +
Assigns a random value to a variable.
 +
 
 +
'''<kuid:-25:971> DLS Rule''' by '''tram_'''
 +
 
 +
'''Properties:'''
 +
    '''Random variable ''<name>'' in ''minimum'' to ''maximum'' interval''' - enter name of variable. Variable-name is case sensitive.
 +
    '''The minimum possible value of ''variable_name'' is ''<value>''''' - enter the minimum value
 +
    '''The maximum possible value of ''variable_name'' is ''<value>''''' - enter the maximum value
 +
'''Related Rules:'''
 +
    '''[[#Randomize|Randomize]]''' - creates a different set of random numbers for each session run.
 +
    '''[[#Variable Check Rule|Variable Check Rule]]''' - tests the value of a specified variable.
 +
    '''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
 +
    '''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
 +
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
 +
 
 +
==='''Variable Show Rule'''===
 +
 
 +
Adds or removes a specified variable and a descriptive label to the custom HUD. This rule does not make the custom HUD appear on the screen.
 +
 
 +
'''<kuid:-25:971> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
  '''[Check Box] Add'''
 +
      '''''<variable-name>''''' - enter variable-name to add to HUD. Variable-name is case sensitive.
 +
      '''''<label>''''' - (optional) enter a short label to be displayed on the HUD in front of the variable value.
 +
  '''[Check Box] Remove'''
 +
      '''''<variable-name>''''' - enter variable-name to remove from HUD. Variable-name is case sensitive.
 +
'''Related Rules:'''
 +
    '''[[#Variable Check Rule|Variable Check Rule]]''' - tests the value of a specified variable.
 +
    '''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
 +
    '''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
 +
    '''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
 +
 
 +
==='''Vehicle Physics Rule'''===
 +
 
 +
Overrides the default vehicle physics properties for all vehicles or for those matching set criteria
 +
 
 +
'''<kuid:-25:1052> Built-in Rule
 +
 
 +
'''Properties:''' 
 +
    Select one of two option buttons:-
 +
      '''( ) click to accept all trains'''
 +
      '''( ) click to accept trains matching specific criteria'''
 +
          Selecting the second option will produce the following selection controls:-
 +
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
 +
            '''''+''''' - click to add a ''specific'' vehicle from the session list
 +
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
 +
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
 +
            '''''+''''' - click to add a ''type'' of vehicle from the session list
 +
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
 +
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
 +
            '''''+''''' - click to add a ''driver'' from the session list
 +
            '''''x''''' - click to remove a ''driver'' from the rule
 +
    '''Coupler Parameters:'''
 +
      '''Couplers break at ''<value>'' kN expansion force''' - enter force value
 +
      '''Couplers break at when coupling above ''<value>'' kph''' - enter speed value
 +
      '''[Check Box] Show coupler breakage in HUD''' - check to display breakage in on-screen HUD
 +
    '''Wheelslip Parameters:'''
 +
      '''Maximum tractive effort adjusted by ''<value>'' %''' - enter adjustment as a %
 +
      '''Traction is reduced to ''<value>'' % while wheelslipping''' - enter value as a %
 +
      '''Traction boost is ''<value>'' % while sanding''' - enter value as a %
 +
    '''Sway Parameters:'''
 +
      '''Cab sway level is set to ''<value>'' %''' - enter value as a %
 +
 +
'''[[#top|Back to Top]]'''
 +
 
 +
=='''W, X, Y, Z'''==
 +
 +
==='''Wait Rule'''===
 +
 
 +
Wait for number of seconds before executing any following child rules
 +
 
 +
'''<kuid2:122381:10016:2> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''''<click to set>''''' - enter the number of seconds for the wait delay
 +
'''Note:''' Seconds is in Trainz clock time, not real time
 +
 
 +
==='''Wait for Camera View Mode Rule'''===
 +
 
 +
Waits for the camera to be changed to the designated view, then executes any following child rules
 +
 
 +
'''<kuid:-25:192> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''[Check Box] Trigger rule once''' - check to set
 +
    '''Wait for the camera to change to the ''<click to select>''''' - select one camera view mode from:-
 +
      '''Cab View'''
 +
      '''External View'''
 +
      '''Tracking View'''
 +
      '''Free Roaming'''
 +
    '''[Check Box] Wait for the camera to target vehicle ''<click to select>''''' - if checked, select a vehicle from the Session list
 +
  '''Related Rules:'''
 +
    '''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
 +
    '''[[#Focus Camera Rule|Focus Camera Rule]]''' - sets the initial camera view and starting vehicle for a session
 +
    '''[[#Set Camera Rule|Set Camera Rule]]]''' - sets the target object and properties of the camera
 +
 
 +
==='''Wait for Click on HUD Icon Rule'''===
 +
 
 +
Waits for a click on the HUD Icon, then executes any following child rules
 +
 
 +
'''<kuid:-25:951> <kuid:-25:970> Built-in''' - two versions built-in with different kuids, both have the same properties
 +
 
 +
'''Properties'''
 +
    '''[Check Box] Trigger Once'''
 +
    '''HUD Panel ''<Click>''''' - click choose from list:-
 +
      '''Bottom Right Menu'''
 +
      '''Camera Controls'''
 +
      '''DCC Controls'''
 +
    '''Icon ''<Click>''''' - click to choose from list. Selections depends on HUD Panel chosen
 +
'''Related Rules:'''
 +
    '''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - show or hide the Custom Heads Up Display.
 +
    '''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
 +
    '''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
 +
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
 +
 +
==='''Wait for Derailment Rule'''===
 +
 
 +
Waits for a derailment to occur, then executes any following child rules
 +
 
 +
'''<kuid:-25:1053> Built-in Rule
 +
 
 +
'''Properties:'''
 +
    '''[Check Box] Trigger derailment watch once''' - check to execute the rule once only
 +
'''Related Rules:'''
 +
    '''[[#Clean UP Derailed Trains Rule|Clean UP Derailed Trains Rule]]''' - cleans up derailed train cars after a set time delay
 +
    '''[[#Replace Missing Vehicles Rule|Replace Missing Vehicles Rule]]''' - creates a replacement train after a derailment
 +
 
 +
==='''Wait for Driver On/Off Train Rule'''===
 +
 
 +
Waits for a Driver to get off of a train, then executes any following child rules
 +
 
 +
'''<kuid:-25:953> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
  '''[Check Box] Trigger Rule Once''' - click to set''
 +
  '''Wait for a driver character to get ''<On/Off>''''' a train that matches the following criteria''' - select '''On''' or '''Off'''
 +
  Select one of two option buttons:-
 +
    '''( ) click to accept all trains'''
 +
    '''( ) click to accept trains matching specific criteria'''
 +
        Selecting the second option will produce the following selection controls:-
 +
        '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
 +
          '''''+''''' - click to add a ''specific'' vehicle from the session list
 +
          '''''x''''' - click to remove the ''specific'' vehicle from the rule
 +
        '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
 +
          '''''+''''' - click to add a ''type'' of vehicle from the session list
 +
          '''''x''''' - click to remove the ''type'' of vehicle from the rule
 +
        '''Drivers''''' - identify the ''drivers'' that will trigger the rule
 +
          '''''+''''' - click to add a ''driver'' from the session list
 +
          '''''x''''' - click to remove a ''driver'' from the rule
 +
 
 +
==='''Wait for Driver/Train to be Locally Owned Rule'''===
 +
 
 +
Waits for a specific driver or train car to be locally owned, then executes any following child rules. If the driver/train car becomes unowned again the child rules are paused
 +
 
 +
'''<kuid2:401543:1173:1> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
  '''Assets Ownership:''' - select one of two option buttons:-
 +
    '''( ) Wait for ownership of a specific Driver'''
 +
    '''( ) Wait for ownership of Driver'''
 +
  '''Driver or Vehicle ''<select>''''' - choose from session list
 +
 
 +
==='''Wait on Navigation Point Rule'''===
 +
 
 +
Waits for a navigation point to be completed, then executes any following child rules
 +
 
 +
'''<kuid:401543:1168> Base Rule'''
 +
 
 +
'''Properties:'''
 +
    '''navigation point ''<click here to set>''''' - enter the number of the navigation point to be completed
 +
    '''in set ''<click here to set>''''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
 +
      Name must be in lowercase and have no spaces.
 +
'''Known Issues:'''
 +
    The rule will '''NOT''' check to see if the named navigation set and point exists or not.
 +
'''Related Rules:'''
 +
    '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
 +
    '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
 +
    '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
 +
    '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
 +
    '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
 +
 
 +
==='''Wait on Train Stop/Start Rule'''===
 +
 
 +
Wait for a train to stop or start, then executes any following child rules
 +
 
 +
'''<kuid:-25:1069> Built-in Rule'''
 +
 
 +
'''Properties:'''
 +
    '''[Check Box] Trigger rule once'''
 +
    '''Wait for a train that matches the following criteria to ''<select>''''' - select one of:-
 +
      '''''start moving'''''
 +
      '''''stop moving'''''
 +
    Select one of two option buttons:-
 +
      '''( ) click to accept all trains'''
 +
      '''( ) click to accept trains matching specific criteria'''
 +
          Selecting the second option will produce the following selection controls:-
 +
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
 +
            '''''+''''' - click to add a ''specific'' vehicle from the session list
 +
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
 +
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
 +
            '''''+''''' - click to add a ''type'' of vehicle from the session list
 +
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
 +
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
 +
            '''''+''''' - click to add a ''driver'' from the session list
 +
            '''''x''''' - click to remove a ''driver'' from the rule
 +
 
 +
==='''Wait on Waybill Screen/Main Screen Rule'''===
 +
 
 +
Waits for the Waybill window to be opened or closed, then executes any following child rules
 +
 
 +
'''<kuid:-25:957> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''[Check Box] Trigger rule once''' - check to trigger the rule once only
 +
    '''Wait for the Waybill window to be ''<opened/closed>''''' - select either '''opened''' or '''closed'''.
 +
 
 +
==='''Weather Rule'''===
 +
 
 +
Changes the weather conditions during Session play.
 +
 
 +
'''<kuid:-25:960> Built-in Rule'''
 +
 
 +
'''Properties'''
 +
    '''Set weather to ''<select mode>'' with ''<select frequency>'' changeability''' - select
 +
      '''Weather mode:''' - select one of:-
 +
          '''''Clear'''''
 +
          '''''Cloudy'''''
 +
          '''''Drizzle'''''
 +
          '''''Rain'''''
 +
          '''''Stormy'''''
 +
          '''''Light Snow'''''
 +
          '''''Medium Snow'''''
 +
          '''''Heavy Snow'''''
 +
    '''Changeability:''' - select one of:-
 +
          '''''Off''''' - the weather will not change from the mode selected above
 +
          '''''Periodic''''' - slow gradual changes to the weather
 +
          '''''Extreme''''' - rapid and extreme changes to the weather
 +
'''Related Rules:'''
 +
    '''[[#EIRS Weather Rule NE USA Rule|EIRS Weather Rule NE USA Rule]]''' - customize random weather rule relative to the North East Region of the United States
 +
    '''[[#Startup Options Rule|Startup Options Rule]]''' - sets the weather conditions at the start of a Session
 
   
 
   
+
'''[[#top|Back to Top]]'''
This rule send messages to update the
+
Timecheck Executes child rules at a certain time
+
Child rules will be executed at click to insert hours, minutes, seconds(24 hrs. format)
+
Execution time is on the day after the check
+
Timed limited display HTML Displays an html browser window for a limited time
+
Alert show ability click to choose not reshowable on request,
+
reshowable on request
+
Browser left position(SessVar or click to insert number
+
Display duration(SessVar or duratiion in click to insert number of seconds
+
HTLM Asset Name click to select from list
+
Browser height(SessVar or position) click to insert number
+
Browser width(SessVar or position) click to insert number
+
Browser top position(SessVar or click to insert number
+
Page filename click to insert file name
+
Timing Check Rule Triggers subrules if called within the time window specified
+
Start of time window click to insert hours, minutes, seconds
+
End of time window click to insert hours, minutes, seconds
+
Wait Wait for number of seconds
+
Wait for ? Seconds click to insert number of seconds
+
Plus/minus ? Seconds click to insert number of seconds of variance
+
Wait for Click on HUD Icon Same as 96.0
+
Variable Rules
+
Variable Check If variable 'score' is less than 'number' the child rules will
+
be executed in order
+
  A score click to insert number
+
Condition click to choose evaluated only one, changes after
+
check will not affect this rule, evaluated once
+
every second
+
Test that variable click to select name of variable from session list
+
  is click to select from list
+
+
Variable Modify Change amount of variable score
+
Value click to insert maximum number
+
Amount to change click to insert number
+
Variable click to select from session variable names
+
If rule is stopped click to choose: Do not undo the alteration,  Undo the
+
alteration
+
Set the minimum value fill-in
+
  Variable click to choose variable name from session list
+
Amount click to insert minimum score
+
Maximum fill-in
+
  Variable Name click to choose from session list
+
Change click to choose from:  Add to variable, Subtract from
+
variable, Change variable to
+
Variable Modify Continuous Adds a value to variable 'score' every second
+
'Score' click to insert variable name
+
Change 'score' click to set: Add to, Subtract from, Change variable to
+
Amount to change click to insert amount of change each second
+
Variable Show Adds the variable 'Score the custom HUD with label none
+
Add variable to the custom HUD check to set
+
  Name Variable click to insert Name
+
Variable label click to insert Property Label
+
Remove variable click to insert Property Label
+
Weather Rules
+
EIRS Weather Rule NE USA Customize random weather rule relative to the North East
+
Region of the United States
+
Set season to choose Summer/Winter/Fall/Spring
+
Change every minutes number of minutes
+
Environmental impact choose Disable/Enable
+
Weather Set the weather conditions
+
With ? changeability ' to set: Off, Periodic, Extreme
+
Set weather to ? click to set: Clear, Cloudy, Drizzle, Rain, Stormy, Light,
+
Medium Snow, Heavy Show
+

Revision as of 21:39, 23 December 2017

This page is under construction

TRAINZ A New Era SP2-List of Trainz Session Rules by Categories with Properties. All rules are the Copyright of N3V Games

kuid numbers are for the current versions of each rule at the time of writing. These numbers can change as rules are updated.

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Contents

A, B, C

Achievement Check Rule

This rule allows you to customize session gameplay based on whether the player has received an achievement. If the rule is satisfied then it will execute any following child rules.

<kuid:401543:1190> Built-in Rule

Properties:
   <Not configured, click here to select an achievement asset> - click to select an Achievement Asset from those installed
      When an Achievement Asset has been selected, the following will appear:-
      Achievement KUID: <selected asset name> - change the selected Achievement Asset
      Achievement name: <not set> - select the achievement name from the selected asset
      Trigger if achievement: <select> - choose one of:-
         has been gained - the rule will be triggered when this achievement has been gained
         has not been gained - the rule will be triggered when this achievement has NOT been gained

Advanced Industry Load Configuration Rule

Locks train controls when loading/unloading at an industry, overrides time settings for begin load and begin unload operations

<kuid:30501:100007> Base Rule

Properties:
   Target object <select> - select industry object from session list
   [Check Box] Lock the train's controls during a stopped load/unload operation - check to disable driver controls while train is stopped and loading/unloading
   [Check Box] Override 'begin load' and 'begin unload' durations to <value> seconds - if checked enter number of seconds to override
Note: Times are Trainz clock time, not real time

ATP Speed Limiter Rule

Limits allowable speed over set limit

<kuid2:321959:1000:1> Built-in Rule

Properties:
   Limits the speed to <value> mph over the set limit - enter speed value in mph
Related Rules:
   AWS Configuration Rule - configures the Trainz implementation of the Automatic Warning System when approaching signals

AWS Configuration Rule

This rule configures the Trainz implementation of the Automatic Warning System when approaching signals

<kuid2:60850:89002:3> Built-in Rule

Properties:
   Select one of three option buttons:-
      ( ) Active
      ( ) Passive
      ( ) Passive with HUD hidden
   [Check Box] Simulate AWS for unfitted cabs?
   [Check Box] Use modern sound set for unfitted cabs?
Related Rules:
   ATP Speed Limiter Rule - limits allowable speed over set limit

Cinematic Camera Rule

Provides several different cinematic style cameras with animations

<kuid2:401543:1166:3> Built-in Rule

Properties
   [Check Box] Lock camera controls for the duration - if checked user cannot alter camera view
   [Check Box] Prevent train control for duration - if checked user cannot control train
   Camera target: <click to select> - click to select the object from the session list that will be the camera target
   Camera mode: - select one of three option buttons:-
      ( ) Stationary
      ( ) Circle targeted object
      ( ) Move from one point to another (zoom, pan, etc)
   Initial camera values:
      [Check Box] Pitch: <value> - check to select then click value to enter a pitch value
      [Check Box] Yaw:   <value> - check to select then click value to enter a yaw value
      [Check Box] Zoom:  <value> - check to select then click value to enter a zoom value
   Total time to animate:  <value> - enter an animation time in seconds
Note: Times are Trainz clock times, not real times
 Related Rules:
   Focus Camera Rule - sets the initial camera view and starting vehicle for a session
   Set Camera Rule] - sets the target object and properties of the camera
   Wait for Camera View Mode Rule - waits for the camera to be changed to the designated view, then executes any following child rules

Clean Up Derailed Trains Rule

Cleans up derailed train cars after a set time delay

<kuid2:60850:89003:1> Base Rule

Properties:
   Set delay to clean up derailed traincars to
      <h>: - click to enter the number of hours (0-23) to wait
      <mm>: - click to enter the number of minutes (0-59) to wait
      <ss>: - click to enter the number of seconds (0-59) to wait
Note: Time is Trainz clock time, not real time.
Related Rules:
   Replace Missing Vehicles Rule - creates a replacement train after a derailment
   Wait for Derailment Rule - executes child rules if a derailment occurs

Clock Rule

Rule needed for animated clocks.

<kuid2:62310:30041:2> Built-in Rule

Properties
Note: Apply this rule to your session to make use of the animated clocks. See the forum for code to include in your clock object to work with this rule.

Close Message Popup Rule

Closes open message popups

<kuid:447264:1526> Built-in Rule

Properties:
   None
Known Issues:
  This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule
Related Rule:
   Message Popup Rule - displays a pop-up browser window and waits for it to be closed.

Consist Check Rule

Waits for a consist to exist that matches a description then executes any following child rules. The order of the vehicles in the consist is not important.

<kuid:-25:1068> Built-in Rule

Properties:
   [Check Box] Enforce strict exclusive testing - check to only accept an exact match with no unspecified vehicles in the consist.
      - leave unchecked to accept any consist that contains the specified vehicles. 
   Select one of two option buttons:-
   ( ) Rule disabled - select to disable the operation of this rule
   ( ) Complete whenever a train matching the description exists - When selected, enter the consist description:-
      Specific vehicle - identify the specific vehicle(s) that will trigger the rule
         + - click to add a specific vehicle from the session list
         x - click to remove the specific vehicle from the rule
      Vehicle types - identify the type of vehicle(s) that will trigger the rule
         + - click to add a type of vehicle from the session list
         x - click to remove the type of vehicle from the rule
      Drivers - identify the driver(s) that will trigger the rule
         + - click to add a driver from the session list
         x - click to remove a driver from the rule
Note: This rule will continue to check all consists all the time even after it has been triggered.

Control Check Rule

Checks if the control method changes, then executes any following child rules

<kuid:401543:1191> Built-in Rule

Properties:
 Execute child rules when: - select one of two option buttons:-
    ( ) DCC mode is Selected
    ( ) Cab mode is Selected
 Execute child rules: - select one of two option buttons:-
    ( ) Every time control method is set
    ( ) Once only
Related Rules:
   Control Type Rule - sets the control method

Control Type Rule

Sets the control method

<kuid:-16:2030> Base Rule

Properties:
 Current control method is: <select> - click to select one of
    Easy Mode
    Ask User
    Realistic Mode
Related Rules:
   Control Check Rule - checks if the control method changes, then executes any following child rules

Coupler Breakage Check Rule

Checks for breaking couplers and, if found, executes any following child rules.

<kuid2:447264:1017:1> Built-in Rule

Properties:
   None
Related Rules:
   Coupler Breakage HUD Rule - adds a coupler stress and breakage warning to the HUD
   Set Coupler Masks Rule - sets the coupling/decoupling masks on selected vehicles

Coupler Breakage HUD Rule

HUD displays warning about coupler stress and breakage

<kuid:-25:423> Built-in Rule

Properties:
   Select one of two option buttons:-
      ( ) Show the Coupler Breakage Display
      ( ) Hide the Coupler Breakage Display
Related Rules:
   Coupler Breakage Check Rule - executes child rules when a breakage occurs
   Set Coupler Masks Rule - sets the coupling/decoupling masks on selected vehicles

CPC: Emit Train on Trigger Rule

Emits a train from a Portal or an Unportal after a triggered event.

<kuid2:117746:1044:12> DLS Rule by sforget

Properties:
   Portal index from CPC <value> - click to enter (Un)Portal Index
   Use UnPortal <select> - click to select Yes or No
   Delay from Trigger to Emit <seconds> - click to set number of seconds
   Add Trigger <select> - click to add Trigger from Session List
Note: Times are Trainz clock time, not real time

Custom Script Rule

No description

<kuid:447264:1526> Built-in Rule

Properties
   None

Back to Top

D, E

DestSign Table Rule

Creates a list of destination names for a destination sign

<kuid2:206816:99004:2> Built-in Rule

Properties:
  <add destination> - enter a destination name to be added to the destination sign roll
  <import destinations from texture-group> - select a list of destination names from session
  [Check Box] Enable industries/stations as destination - check to set
  [Check Box] Enable Track Marks as destinations - check to set
  [Check Box] Enable table of destinations - check to set

Disable/Enable Industry Rule

Disables vehicle load/unload for industry

<kuid2:401543:1171:1> Built-in Rule

Properties:
  Load/unload <Disable/Enable> - click to set to Disable or Enable
  Which Industry? <select> - click to set Industry from Session List
  Which Vehicles: - select one of two option buttons:-
     ( ) Apply to every vehicle in the session
     ( ) Apply only to a specific vehicles from Session List

Display Custom HUD Rule

Show or hide the Custom Heads Up Display.

<kuid:-3:10206> Base Rule

Properties
 Show or Hide the Custom Heads up Display - select one of two option buttons:-
    ( ) Show the Custom Heads up Display
    ( ) Hide the Custom Heads up Display
Related Rules:
   Flash HUD Icon Rule - flashes a HUD panel icon for a set duration.
   Show/Hide HUD Panel Rule - shows or hides a HUD panel.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
   Wait for Click on HUD Icon Rule - waits for a click on the HUD Icon, then executes any following child rules.

Display HTML Pages Rule

Creates a browser to display the listed HTML files in order as a navigable sequence of pages. This rule has been superseded by the Message Popup Rule

<kuid:-25:442> Base Rule

Properties
   <Add Page> - adds the HTML page index.html from the selected HTML asset
      <index.html> - click to change the page name. The extension .html is optional
   <Add All> - adds all HTML pages from the session list (this appears to be disabled in TANE)
   <Delete All> - delete all HTML pages from this property list
   [Check Box] Prevent user from exiting browser until all pages viewed
   [Check Box] Disable closing of browser window by user
   [Check Box] Disable browser window scrolling
   [Check Box] Make browser window invisible
   [Check Box] Set position-Under Construction!!! - not implemented
   [Check Box] Set size-Under Construction!!! - not implemented
   Use the page <index.html> from asset <select> as the hidden button - the link buttons at the bottom of the page will be taken from the selected page in the selected HTML asset
Related Rules:
   Close Message Popup Rule - closes a displayed pop-up browser window.
   Message Popup Rule - displays a pop-up browser window and waits for it to be closed.
   Set HTML Page Rule - sets parameters for the Display HTML Pages Rule
   Timed Limited Display HTML Rule (SP2 and later) - displays a HTML page in a browser window for a set time.

Display Video Rule

Displays a page containing a video clip from a HTML asset in a browser window.

<kuid:-25:138> Built-in Rule

Properties
   Display page <index.html> of html asset <click to select> in a new browser window
      index.html - enter the filename of a HTML page in the selected HTML asset. The .html is optional in the filename.
      <click to select> - select the HTML asset from those installed.
Note: video must be in a valid web format.
Related Rules:
   Play Sound Rule] - plays a wav sound file

Driver Command Rule

Specifies which commands will be available for the drivers

<kuid:-3:10057> Base Rule

Properties:
   For each installed Driver Command:-
   [Check Box] Name of Diver Command and Description (if available) - check to make that command available to the driver
Related Rules:
   Driver Command Check Rule - checks the driver commands then executes any following child rules
   Enable/Disable Driver Commands Rule - enable/disable specific driver commands on certain drivers

Driver Command Check Rule

Verifies the driver commands of a driver character, then executes any following child rules

<kuid:-25:447> Built-in Rule

Properties
 [Check Box] Trigger rule once - check to allow the rule to execute only once
 Driver character to watch the command list of <select> - select a driver name from the Session List
 Wait for driver character to have a command list that matches this:
    <add driver command> - add a driver command from the session list. More commands can be added. Commands can be deleted.
    <add all> - adds ALL driver commands in the session list. Individual commands can be removed.
    <delete all> - deletes all entered driver commands from the session rule
Related Rules:
   Driver Command Rule - specifies which commands will be available for the drivers
   Enable/Disable Driver Commands Rule - enable/disable specific driver commands on certain drivers

Driver Main Menu Options Rule

Show/Hide the Driver Main Menu Bar

<kuid:-25:448> Built-in Rule

Properties
 <Show/Hide> the Driver Main Menu Bar - click Show or Hide to select

Driver Schedule Rule

Sets up a list of basic scheduled commands

<kuid2:82445:90001:9> Built-in Rule

Properties: 
   Driver Schedule Assigned to name of driver <icon> - click icon to select a driver from those assigned in the Driver Setup Rule
   Next commands, will be executed  
      >> - click to enter driver commands from those specified in the Driver Command Rule
   Style: - select one of four option buttons:-
      ( ) Classic style: If there is a schedule do not emit a new schedule - any currently assigned set of driver commands will not be replaced
      ( ) Killer style: If there is a schedule clean it and emit a new one - replace any currently assigned driver commands with the new commands
      ( ) Cooperative style: If there is a schedule append the new one - add the new driver commands to the end of any existing commands
      ( ) Active style: Emit a new schedule, only if already a schedule running - only add the new commands if commands are currently running

Driver Setup Rule

Creates the list of drivers for this session and assign them their orders

<kuid:-16:2025> Base Rule

Properties
   <driver icon> - click to select a new driver from the list of installed and built in drivers
   <loco> - click to select a new locomotive from the session list and assign it to this driver. Locos displayed in red have not been found in the session list
   <driver name> - click to enter a new name for the selected driver
   <driver mode> - click to select one of:-
      Autodetect - the program will detect the driver mode to be used. For example, if driver commands have been entered for this driver
         then the AI driver mode will be selected
      First Human Player - the driver will wait until he/she has been selected by the player
      AI driver - the AI will be given control even if no commands are present
      Multiplayer Driver - the driver will be assigned to a multiplayer user
   <remove> - this driver will be removed from the rule
   >> - click to enter driver commands from those specified in the Driver Command Rule
    --> Scroll down to the bottom of the list of entered drivers for more options
 <Add another driver> - click to add another driver 
 [Check Box] Remove all existing Drivers first
 [Check Box] Generate new Drivers for empty Trains  

EIRS Weather Rule NE USA Rule

Customize random weather rule relative to the North East Region of the United States.

<kuid2:487222:1037:3> Built-in Rule

Properties
   Season <select> - select one of:-
      Summer
      Fall
      Winter
      Spring
   Random Changeability (minutes) <value> - select one of:-
      2/5/10/15/20/30/45/60 - minutes
   Environment Settings <select> - select one of:-
      Disable/Enable
Note: Minutes are Trainz clock times, not real times
Related Rules:
   Startup Options Rule - sets the weather conditions at the start of a Session
   Weather Rule - changes the weather conditions during Session play

Enable/Disable Driver Commands Rule

Enable/Disable specific driver commands on certain drivers. Multiple copies of the rule can be used to give different drivers or consists different command lists

<kuid:-25:480> Built-in Rule

Properties
   <Enable/Disable> the following driver commands ... - click to select Enable or Disable
   For each driver command:-
   [Check Box] command name - check to enable or disable
   [Check Box] command name - check to enable or disable
   [Check Box] command name - check to enable or disable
   etc
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule
Related Rules:
   Driver Command Rule - specifies which commands will be available for the drivers
   Driver Command Check Rule - checks the driver commands then executes any following child rules

End Session Rule

End the Session with a fade out.

<kuid:-25:482> Built-in Rule

Properties
   Fade out over <value> seconds - enter number of seconds for fade out.
Note: Seconds are Trainz clock time, not real time.
Related Rules:
   Session Complete Rule - set the session to a percentage of completion

Back to Top

F, G

Fade in/out Rule

Fade in or out within seconds, using specified color and opacity values.

<kuid2:190611:200000:2> Built-in Rule

Properties
   Red percentage:             <value> - enter the final % of red (0 = none, 100 = maximum)
   Green percentage:           <value> - enter the final % of green
   Blue percentage:            <value> - enter the final % of blue
   Alpha percentage (opacity): <value> - enter the final % of opacity (0 = invisible, 100 = solid)
   Fading duration:            <value> - enter the number of seconds required for the fade
   <help> - click to bring up help instructions

Flash HUD Icon Rule

Flashes a HUD panel icon for a set duration of time or instructs a HUD panel icon to start/stop.

<kuid:-25:968> Built-in Rule

Properties
   Select one of two option buttons:-
   ( ) Flash the <click to select> icon on the <click to select> HUD panel for a period of <value> seconds
      TIP: Select the HUD panel first (the second <click to select> link).
      Available HUD panels are (select one):-
         Bottom Right Menu
         Camera Controls
         DCC Controls
         Driver Main Menu
      Available icons will depend on the HUD panel selected.
   ( ) <Start/Stop> flashing the <click to select> icon on the <click to select> HUD panel
      TIP: Select the HUD panel first (the second <click to select> link).
      Available HUD panels are (select one):-
         Bottom Right Menu
         Camera Controls
         DCC Controls
         Driver Main Menu
      Available icons will depend on the HUD panel selected.
Related Rules:
   Display Custom HUD Rule - show or hide the Custom Heads Up Display.
   Show/Hide HUD Panel Rule - shows or hides a HUD panel.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
   Wait for Click on HUD Icon Rule - waits for a click on the HUD Icon, then executes any following child rules.

Focus Camera Rule

Sets the initial camera view and starting vehicle for a session.

<kuid2:122381:10014:1> DLS Rule by mizi

Properties
   Focus camera to: - select one of two option buttons
      ( ) Map object
      ( ) Vehicle
   Named <?????> - enter name of object or vehicle from session list
   Additionally:
      [Check Box] set view mode to - check to select one of four option buttons
         ( ) Internal view
         ( ) External view
         ( ) Tracking view
         ( ) Roaming view
      [Check Box] restrict user to manipulate the camera - check to set user limits on camera controls
         [Check Box] allow internal view
         [Check Box] allow external view
         [Check Box] allow tracking view
         [Check Box] allow roaming view
         [Check Box] allow change of view mode
         [Check Box] allow change vehicle in train
         [Check Box] allow change trains
         [Check Box] allow adjust camera viewpoint
     [Check Box] set camera angles - check to set the initial camera view point
         Yaw (90 = look at front of train): <value> degrees - enter yaw angle 
         Pitch (-90 = down, 90 = up): <value> degrees - enter pitch angle
         Distance from the focused object: <value> metres - enter distance from camera to object
 Related Rules:
   Cinematic Camera Rule - provides several different cinematic style cameras with animations
   Set Camera Rule] - sets the target object and properties of the camera
   Wait for Camera View Mode Rule - waits for the camera to be changed to the designated view, then executes any following child rules

Generic TreeNode Debug Window Rule

No description.

<kuid:30501:1042> Base Rule

Properties
Note: I have been unable to find any references to this rule in Trainz except for the fact that it exists as a session rule.
Related Rules:
   Session Debug Rule - executes the first child if debug mode is selected, otherwise the second child rule is executed

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H, I, J

InputTable Rule

Creating a list of message names to be used for various purposes.

<kuid2:131986:1012:1> Built-in

Properties

Interlocking Tower Configure Path

Alters settings on an interlocking tower path

<kuid:401543:3205> Base Rule

Properties
  Interlocking Tower <select> - to set Name and Objects
Related Rules:
   Interlocking Tower Path Selection UI - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
   Interlocking Tower Set Path Rule - sets the state of an interlocking tower path for a train
   Interlocking Tower Enhanced Manager Rule (SP2 and later) - more management and control options for interlocking towers.

Interlocking Tower Path Selection UI

Will automatically react to messages from Interlocking Towers and display a path selection dialog to the player. Disable by removing rule from session

<kuid:401543:3203> Base Rule

Properties
  [Checkbox] Show path activation message in Driver
Related Rules:
   Interlocking Tower Configure Path - alters the settings on an interlocking tower path
   Interlocking Tower Set Path Rule - sets the state of an interlocking tower path for a train
   Interlocking Tower Enhanced Manager Rule (SP2 and later) - more management and control options for interlocking towers.

Interlocking Tower Set Path Rule

Will set the state of an interlocking tower path for a train

<kuid:401543:3204> Base Rule

Properties:
  Interlocking Tower <select> - to set Name and Objects
Related Rules:
   Interlocking Tower Configure Path - alters the settings on an interlocking tower path
   Interlocking Tower Path Selection UI - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
   Interlocking Tower Enhanced Manager Rule (SP2 and later) - more management and control options for interlocking towers.

Interlocking Tower Enhanced Manager Rule (SP2 and later)

Provides more management and control options for interlocking towers.

<kuid2:61392:8130:40> DLS Rule by pguy

Properties:
Related Rules:
   Interlocking Tower Configure Path - alters the settings on an interlocking tower path
   Interlocking Tower Path Selection UI - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
   Interlocking Tower Set Path Rule - sets the state of an interlocking tower path for a train

Junction Derailment Prevention Rule

<kuid2:121843:100282:1> DLS Rule by pitkin

Sets opposing junctions ahead of a train to prevent derailments. Works with both AI and manually driven trains.

Properties:
   None
Note: Will not overrule a junction already locked by another AI train or locked against AI control using the Set Junctions Rule.
Related Rules:
   Set Junctions Rule - sets the selected junctions to a specific state (switch direction, locked/unlocked, allow/prevent AI control).

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K, L, M

MaxPermittedSpeed Rule

Controls AI behavior. When active AI Trains only go as fast as permitted

<kuid2:60850:89000:7> Built-in Rule

Note: This rule cannot be configured from the Session Rules list. It must be configured in the config.txt file of each locomotive. 
   Instructions with an example are shown in the rule Properties

Message Popup Rule

Displays a pop-up browser window and waits for it to be closed. Closure can be manual (by the user) or by another rule.

<kuid:-25:1003> Built-in Rule

Properties
   [Check Box] Pause game while message is displayed - stops the game until this message is switched off
   [Check Box] Close previous popup windows - closes any Message Popups currently displayed
   Message location <Top Left/Top Right/Bottom Left/Bottom Right> - select one to position the browser window on the screen
   Message Source: - select one of three option buttons:-
      ( ) Custom text - the simplest and easiest option
         Icon <Click here to set> - shows a list of message icons. Select one to be displayed with the message
         Icon <Clear icon> - clears any currently displayed message icon
         Custom text box Enter text to be displayed. You will be limited to about 6 lines of text. 
            For longer messages or to include graphics, use the A predefined HTML page option.
      ( ) A predefined HTML page - requires a working knowledge of HTML
         <HTML Asset> - select the name of the HTML asset that contains the required HTML page from the list shown.
         <HTML Page> - enter the filename of the HTML page to be displayed. The page must be in the HTML asset identified above. 
             Filename is not case sensitive. Extension ".html" is optional.
         <HTML Wave> - (optional) select the name of the HTML file containing the wave file to be played. 
             The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
         <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. 
             The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
        [Check Box] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. 
           If unchecked sound will not be played.
      ( ) A predefined string-table entry from a HTML asset
         <HTML Asset> - select the name of the HTML asset from those installed that contains the required string-table.
         <String Table Token> - <function unknown at present>
         <HTML Wave> - (optional) select the name of the HTML file containing the wave file to be played. 
             The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
         <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. 
             The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
         [Check Box] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. 
             If unchecked sound will not be played.
Related Rule:
   Close Message Popup Rule - closes a displayed pop-up browser window.

Minimap Options Rule

Sets the display options for the minimap.

<kuid:-25:636> Built-in Rule

Properties Default values - all checked
   [Check Box] Map Textures
   [Check Box] Gradients
   [Check Box] Junctions
   [Check Box] Signals
   [Check Box] Triggers
   [Check Box] Markers
   [Check Box] Trackside Labels
   [Check Box] Terrain Objects
   [Check Box] Industrial Names
   [Check Box] Named Objects
   [Check Box] Consists
Related Rules:
   Show/Hide Minimap Rule - shows the minimap window in Driver.

Multiplayer Rule

Enables the session to be taken online in a Multiplayer environment.

<kuid:447264:1045> Built-in Rule

Properties
   Suggested maximum number of players for this session <value> - enter a number
   Maximum number of drivers per player <value> - enter a number
   Players are permitted to claim drivers             [Check Box] - check to allow players to select a driver
   Players can see each other's driver orders         [Check Box] - check to allow players to view orders for other players
   Automatically target an available train on clients [Check Box] - automatically assign a driver to each player

Multiple Junction Alignment Check Rule

Checks junctions are set or in alignment, then executes any following child rules.

<kuid:-25:168> Built-in Rule

Properties:
   Wait until <selection> - select from:-
      any one - any of the junctions in the rule list (below) is set correctly
      all - ALL of the junctions in the rule list are set correctly
   <Add junction> - click to select a junction from the session list
   <Add all> - click to select ALL junctions in the session list
   <Delete all> - click to delete ALL selected junctions from the rule list
      For each selected junction:-
      <setting> - click to select one switch direction from:-
         Left
         Right
         Center
         Any
      <remove> - to delete this junction from the rule list
Related Rules:
   Set Junctions Rule - sets junctions to specific directions, locks and unlocks junctions, allows or denies AI control.

Multiple Resource Check Rule

If specified resources in a selected industries or vehicles reaches set levels, then executes any following child rules. This rule replaces the older Resource Check Rule

<kuid:-25:656> Built-in Rule

Properties:
   <Product Level> - click to select a product test from two choices:-
      Reach/Exceed - sets an upper limit for the resources being monitored. 
         For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level.
         The initial level in the object must be below the set upper limit.
      Fall below - sets a lower limit for the resources being monitored. 
         For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level. 
         The initial level in the object must be above the set lower limit. 
         To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero. 
   <value> - enter required quantity value
   <select> - select a product from session list of products
   <Add object> - click to select a source or target object. Multiple objects and their queues can be added to the rule. 
      ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered. 
      For each object:-
         <Object> - click to select session active industry or product enabled rail vehicle 
         <Queue> - select product queue (there may be only one available)
         <Remove> - removes the object and its product queue from the rule

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N, O

Navigation Display Rule

Creates a set of navigation points. Multiple sets can be created by adding additional copies of this rule. This rule creates the navigation set, it does not display it.

<kuid2:401543:1161:1> Base Rule

Properties:
   Unique set ID: <click here to set> - enter a unique name for the navigation set. Name must be in lowercase and have no spaces.
   Train (optional): <click here to set> - select a rolling stock asset from the session list shown.
   Select one of three option buttons:-
   ( ) All points must be completed in sequence:
      - the first uncompleted navigation point will be shown and must be completed next.
      - the next point (if any) will also be shown but at a lower opacity.
   ( ) Points will be completed in sequence, but can be skipped:
      - navigation points can be skipped but must be completed in order.
      - you cannot go back to complete a missed point.
   ( ) All points must be completed, but in any order:
      - all uncompleted navigation points will be shown.
      - you may complete them in any order.
  For each navigation point:
     <Click here to set> - select an item (trigger, trackmark, track object, rolling stock) from the session list to become the navigation point.
     <Display text> - enter a text message to display with the navigation point. You are limited to 25 characters.
     Icon <icon list> - select an icon for the navigation point.
     <Style> - click to select one from three choices
        Automatic - the navigation point will be completed as soon as the consist reaches the point.
        Manual - the navigation point must be set as complete by using the Navigation point complete rule or the Navigation set clear rule.
           The Manual style option allows you to execute other rules (e.g. consist check, wait, etc) before completing the navigation point.
        Require Stop - the navigation point will be completed when the consist comes to a complete stop on the point.
Related Rules:
   Navigation Set Hide/Show rule - makes a navigation set visible/invisible.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Navigation Set Clear Rule - completes (terminates) a navigation set.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Navigation Point Complete Rule

Manually completes a navigation point in a set

<kuid:401543:1167> Base Rule

Properties:
   Mark navigation point <click here to set> - enter the navigation point number to be completed
   complete in set <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
        Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set and point exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Set Hide/Show rule - makes a navigation set visible/invisible.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Navigation Set Clear Rule - completes (terminates) a navigation set.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Navigation Set Check Rule

Checks if a navigation set is complete or incomplete, then executes any following child rules

<kuid:401543:1165> Base Rule

Properties:
   Checks if navigation point set <name>: - enter the unique name for the navigation set created using the Navigation Display Rule.
        Name must be in lowercase and have no spaces.
   is <Complete/Incomplete> - click to select one
Known Issues:
   The rule will NOT check to see if the named navigation set exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Set Hide/Show rule - makes a navigation set visible/invisible.
   Navigation Set Clear Rule - completes (terminates) a navigation set.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Navigation Set Clear Rule

Clears a navigation set removing any uncompleted navigation points

<kuid:401543:1164> Base Rule

Properties:
   <Click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
       Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Set Hide/Show rule - makes a navigation set visible/invisible.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Navigation Set Hide/Show

Shows and hides navigation sets. You can have multiple sets visible and hidden at the same time.

<kuid:401543:1163> Base rule

Properties:
   <visibility> - click to select one
      Hide - select to make the navigation set invisible
      Show - select to make the navigation set visible
   <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
        Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Navigation Set Clear Rule - completes (terminates) a navigation set.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Objective Add Rule

Sets up a game Objective with ID and display Name

<kuid:401543:2001> Base Rule

Properties:
   Priority <Select> - select one of:-
      Above Normal
      Below Normal
      Normal
      Optional
      Urgent
   Completion Target Number <value> - to set Completion Target Number
   Icon <select> - to select Icon from list
   Display Name <enter> - to insert Name
   Unique Objective ID <enter> - enter a unique objective ID
   Custom Message <Text Box> - insert typed message in text area
Related Rules:
   Objective Check Rule - checks if an objective is complete
   Objective Update Rule - changes the progress of a game objective

Objective Check Rule

Checks if an objective created with the Objective Add Rule is complete, then executes any following child rules

<kuid:401543:2003> Base Rule

Properties:
   Unique Objective ID <value> - enter the unique ID created with the Objective Add Rule 
   Mode <select> - select one of three option buttons:-
      Wait for completion
      Wait for failure
      Wait for progress
Related Rules:
   Objective Add Rule - sets up a game objective
   Objective Update Rule - changes the progress of a game objective

Objective Update Rule

Changes progress of an objective outcome created with the Objective Add Rule according to Property choices

<kuid:401543:2002> Base Rule

Properties:
   Unique Objective ID <value> - enter the unique ID created with the Objective Add Rule 
   Mode <select> - select one from the following options
      Decrement progress
      Increment progress
      Reset Objective
      Set objects as complete
      Set objects as failed
      Set progress
      Set progress only if greater
   Amount <value> - click to enter a value
Related Rules:
   Objective Add Rule - sets up a game objective
   Objective Check Rule - checks if an objective is complete

Ordered List Rule

Child rules will be executed in order once this rule starts

<kuid:-25:171> Built-in Rule

Properties
 Select one of two option buttons:-
  ( ) This process will repeat <value> time(s) - enter the number of times this rule is to be repeated
  ( ) This process will repeat forever
Related Rules:
   Progressive List Rule - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
   Random List Rule - one of the child rules will be randomly selected and executed
   Reset List Rule - Resets and starts all child rules
   Simultaneous List Rule - all child rules are executed simultaneously

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P, Q

Play Sound Rule

Plays a wav sound file.

<kuid:-25:1045> Built-in Rule

Properties
   Default HTML <Click> - click to to enter Sound File Name
   HTML Assets <Click> - click to select HTML asset
   Rule Completes <Click> -  to select one of:-
      sound has just started
      sound has finished playing
Related Rules:
   Display Video Rule] - displays a page containing a video clip from a HTML asset in a browser window

Power Station Rule

Sets up a Power Station and its electricity consumers

<kuid:-25:746> Base Rule

Properties:
   Power station <select> - select a Power Station from the session list.
   Consumers:
      <add object> - add power consumers from the session list

Progressive List Rule

The first child rule will be executed on the first run of this rule, the second child executed on the second run, etc.

<kuid:-25:754> Built-in Rule

Properties
  After last child has been executed ...
  <successive runs will do nothing/the first child is chosen again> - click to select one
Related Rules:
   Ordered List Rule - child rules will be executed in order
   Random List Rule - one of the child rules will be randomly selected and executed
   Reset List Rule - Resets and starts all child rules
   Simultaneous List Rule - all child rules are executed simultaneously

QuickDrive Rule

Change the Session settings and add consists in Driver

<kuid:401543:1184> Base Rule

Properties
  Open QuickDrive window when session is started          [Check Box] - check to set
  Set time to <hours:minutes> with a rate of <speed x> - set start time and rate at which time advances
  Enable gameplay Session Mode                            [Check Box] - check to set. Gameplay mode restricts the players options
  Enable in game help by default                          [Check Box] - check to allow help options to be displayed
  Set the default Control method to: - select one of two option buttons:-
     ( ) Easy Mode
     ( ) Realistic Mode
     [Check Box] Prevent player from changing this setting - check to set
  Realistic mode requires achievement: <text> in asset <asset name> - enter achievement name and select an asset from Aurans Achievements
  Set the default derailment realism to: - select one of three option buttons:-
     ( ) None
     ( ) Arcade
     ( ) Realistic
     [Check Box] Prevent player from changing this setting - check to set
  Set the default units to: - select one of three option buttons:-
     ( ) Imperial
     ( ) Metric
     ( ) Default

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R

Random List Rule

One of the child rules will be randomly selected and executed. The rule will not repeat to randomly select another child rule

<kuid:-25:758> Built-in Rule

Properties
   None
Related Rules:
   Ordered List Rule - child rules will be executed in order
   Progressive List Rule - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
   Reset List Rule - Resets and starts all child rules
   Simultaneous List Rule - all child rules are executed simultaneously

Randomize Rule

Generates a different set of random numbers each time the session is run.

<kuid:169301:100129> DLS Rule by Terry_Wagstaff

Properties:
   None
Note: Place this rule near the top of the Session Rules list and ensure that there is at least 5 seconds before
   the call to a Random function.
Related Rules:
   Variable Random - sets a variable to a random value.

Ranked Session Begin Rule

Begins a ranked Session

<kuid:401543:2031> Base Rule

Properties:
   Countdown Starting Value <value>
      hrs:
      min:
      sec:
   1 through 5 stars, points for each star <value> - enter number of points for each star rating
   Session timer mode: - select one of three option buttons:-
      ( ) Timer
      ( ) Countdown Starting value <value> - enter time hh:mm:ss
      ( ) None
Note: Times are Trainz clock time, not real time
Related Rules:
   Ranked Session Complete Rule - completes the active ranked Session

Ranked Session Complete Rule

Completes the active ranked Session

<kuid:401543:2032> Base Rule

Properties:
   Set the active ranked session as: - select one of two option buttons:-
      ( ) Complete
      ( ) Failed
   [Check Box] Customize the completion message <text> - enter a text message
Related Rules:
   Ranked Session Begin Rule - begins a ranked Session

Replace Missing Vehicles Rule

Produces new trains to replace missing vehicles that have been removed from the session by the Clean Up Derailed Trains Rule

<kuid:447264:1214> Built-in Rule

Properties:
   [Check Box] Respawn trains if they are abandoned for 10 minutes
   If checked:-
      Select one of two option buttons:-
         ( ) Respawn trains at their original locations
         ( ) Respawn trains from portals
            <+ Add a new portal> - click to enter the name of a portal, there can be more than one portal.
            Entered portal names that appear in red have not been found in the session
Related Rules:
   Clean Up Derailed Trains Rule - cleans up derailed train cars after a set time delay
   Wait for Derailment Rule - executes child rules if a derailment occurs

Reset List Rule

Resets and starts all child rules in an ongoing infinite cycle

<kuid:-25:762> Built-in Rule

Properties
   None
Related Rules:
   Ordered List Rule - child rules will be executed in order
   Progressive List Rule - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
   Random List Rule - one of the child rules will be randomly selected and executed

Resource Check Rule

Check the progress of the amount of a resource and target object, then executes any following child rules. This rule has been superseded by the Multiple Resource Check Rule

<kuid:-25:1067> Built-in Rule

Properties:
   Select one of two option buttons:-
      ( ) Watch industry queue
         Target Object <select> - select an industry from the session list
         Queue <select> - select a product queue from the selected industry
         Product <select> - select a product from the selected queue
         Amount <value> - enter a quantity
         Select one of two option buttons:-
            ( ) Complete when designated queue equals or exceeds required amount
            ( ) Complete when designated queue falls below required amount
      ( ) Watch vehicle
         Target Object <select> - select a rolling stock asset from the session list
         Queue <select> - select a product queue from the selected rolling stock
         Product <select> - select a product from the selected queue
         Amount <value> - enter a quantity
         Select one of two option buttons:-
            ( ) Complete when designated queue equals or exceeds required amount
            ( ) Complete when designated queue falls below required amount
Related Rules:
   Multiple Resource Check Rule - checks specified resources in a selected industries or vehicles reaches set levels, then executes any following child rules.

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S

Safety System Engaged Check Rule

Checks for safety systems making penalty applications on users and, if found, then executes any following child rules.

<kuid:447264:1216> Built-in Rule

Properties:
   [Check Box] Trigger only once
Related Rules:
   Safety System Isolated Check Rule - executes child rules if safety systems have been isolated by user

Safety System Isolated Check Rule

Checks for safety systems being isolated by users and, if found, then executes any following child rules.

<kuid:447264:1217> Built-in Rule

Properties:
   [Check Box] Trigger only once
Related Rules:
   Safety System Engaged Check Rule - executes child rules if safety systems have been engaged by user

Schedule Rule

Allows a schedule of timed events to be applied to a train

<kuid:-3:10185> Base Rule

Properties:
   Insert track mark <select> - select a track mark from the Session List
   Arrival and Departure Time <Select> - set time
      hh:mm:ss - in hours/minutes/seconds
   Current Train <select> - select from session list
   Insert destination <select> - select from session list
Note: Times are Trainz clock times, not real time

Session Complete Rule

Set session to a percentage of completion.

<kuid:447264:1011> Base Rule

Properties:
   Set session to percent complete <value> - enter number as a percentage
   [Check Box] Separate achievements for completion - check to set
Related Rules:
   End Session Rule - end the Session with a fade out.

Session Debug Rule

Executes the first child if debug mode is selected. Otherwise the second child. Once this child is complete, this rule will be complete.

<kuid:30501:100180> Built-in Rule

Properties
   None
Note: When a session starts with this rule enabled, the player will be given the choice of running the session in Debug Mode or Normal Mode.
Related Rules:

Generic TreeNode Debug Window Rule - no description

Session Metadata Rule

Sets session metadata in the config file. Info can be read by other systems and displayed to the player.

<kuid:401543:2036> Base Rule

Properties
   Type <Click> - click to select one of:-
      Simulation
      Challenge
   Length <value> - to enter number of minutes, default is 30 minutes
   Difficulty <Click> - click to select one of:-
      Normal - default
      Tutorial
      Easy
      Hard
      Expert
Note: Time is Trainz clock time, not real time

Set Camera Rule

Sets the target object and properties of the camera.

<kuid:-25:179> Built-in Rule

Properties
   [Check Box] Set the target object of the camera to: - if checked, select one of three option buttons:-
      ( ) Vehicle <click to select> - select a vehicle from the Session list
      ( ) Junction <click to select> - select a junction from the Session list
      ( ) Map Object <click to select> - select a named map object from the Session list
   [Check Box] Change the camera view mode to <click to select> - if checked, select one camera view mode from
      Cab View
      External View
      Tracking View
      Free Roaming
   [Check Box] Set the camera flags to enable/disable user access to - if checked, select as many of the following check boxes as needed
      [Check Box] Internal view mode - check to enable, uncheck to disable
      [Check Box] External view mode - check to enable, uncheck to disable
      [Check Box] Tracking view mode - check to enable, uncheck to disable
      [Check Box] Roaming view mode - check to enable, uncheck to disable
      [Check Box] View switching - check to enable, uncheck to disable
      [Check Box] Vehicle view switching - check to enable, uncheck to disable
      [Check Box] Train view switching - check to enable, uncheck to disable
      [Check Box] Camera adjustments (pan, zoom, etc) - check to enable, uncheck to disable
 Related Rules:
   Cinematic Camera Rule - provides several different cinematic style cameras with animations
   Focus Camera Rule - sets the initial camera view and starting vehicle for a session
   Wait for Camera View Mode Rule - waits for the camera to be changed to the designated view, then executes any following child rules

Set Coupler Masks Rule

Set the coupling/decoupling masks on the selected vehicles

<kuid:-25:980> Built-in Rule

Properties:
   <Add vehicle> - click to select a vehicle from the session list
   <Add All> - click to add all vehicles in the session list
   <Delete All> - click to remove all added vehicles from this rule
      For each selected vehicle:-
      Coupling Mask
         Front and Back - choose for each
            Locked
            Unlocked
      Decoupling Mask
         Front and Back - choose for each
            Locked
            Unlocked
      <Remove> - click to remove this vehicle from the rule
Related Rules:
   Coupler Breakage Check Rule - executes child rules when a breakage occurs
   Coupler Breakage HUD Rule - adds a coupler stress and breakage warning to the HUD

Set Helper Icon Size Rule

Sets the size of helper icons such as the junction lever arrows.

<kuid:-25:791> Built-in Rule

Properties
  Junction Arrows Size <Click> - to set scale ratio smaller than default, default is 100%

Set HTML Pages Rule

Instructs the Display HTML Pages rule to perform specific operations. This rule has been superseded by the Message Popup Rule

<kuid:-25:792> Built-in Rule

Properties
   Operations to preform on the display HTML pages sequence browser
   Select one of six option buttons:-
      ( ) to instruct the sequence browser to <select> - to choose page operations
      ( ) to instruct the sequence browser to open the page <select> - enter the HTML page name
      ( ) to set browser parameters <select> - choose one of:-
         to Enable/Disable closing of the browser window by the user
         to Enable/Disable scrolling on the sequence browser window
         to Show/Hide the sequence browser window
      ( ) Set the following flag for the page named <select> - enter the HTML page name
         [Check Box] Hide/Close window on 'done' action
         [Check Box] Window has no 'done' button
         [Check Box] Disable scrolling(not implemented yet)
         [Check Box] Spare setting 1
         [Check Box] Spare setting 2
         [Check Box] Spare setting 3
         [Check Box] Spare setting 4
         [Check Box] Spare setting 5
      ( ) Use the page <select> (enter HTML page name) from the HTML asset <select> (select HTML asset)
      ( ) Use the string table entry <select> (enter Index) from the HTML asset <select> (select HTML asset)
Related Rules:
   Display HTML Pages Rule - displays HTML pages in a browser window.
   Timed Limited Display HTML Rule (SP2 and later) - displays a HTML page in a browser window for a set time.

Set Junctions Rule

Sets the selected junctions to a specific state Warning: not compatible with Interlocking Tower Assets

<kuid:-25:1065> Built-in Rule

Properties:
   Add Junction - click to select a junction from the session junction list
   Add All - click to add ALL junctions in the session junction list
   Delete All - click to remove ALL entered junctions from the rule
      Junction Options: - for each selected junction:-
         <direction> - click to select the junction direction
            Left
            Center
            Right
            Don't change
         <user control> - click to select a user control option
            Locked - the junction setting cannot be changed by the user
            Unlocked - the junction setting can be changed by the user
         <AI control> - click to select AI control
            Allows AI control - an AI train can switch the junction
            Blocks AI control - an AI train cannot switch the junction
         Remove - click to remove this junction from the rule list
Related Rules:
   Junction Derailment Prevention Rule - sets opposing junctions ahead of a train to prevent derailments
   Multiple Junction Alignment Check Rule - checks junctions are set or in alignment, then executes any following child rules

Set Signal Extended Rule

Sets the state of a selected signal Warning: not compatible with Interlocking Tower Assets

<kuid2:47662:20002:4> Built-in Rule

Properties:
   <Select signal> to <signal state> - click to select a signal from the session list and click to select a state from the list -
      Automatic
      Stop
      Stop then Continue
      Caution Left
      Caution Right
      Caution
      Advance Caution Left
      Advance Caution Right
      Advance Caution
      Proceed Left
      Proceed Right
      Proceed
      Slow
      Medium
Note: The signal must support the state selected otherwise there will be no change in the signal

Show/Hide HUD Panel Rule

Shows or hides a HUD panel.

<kuid:-25:1047> Built-in Rule

Properties
   <Show/Hide> the <click to select> HUD panel - select Show or Hide and then select the HUD panel
Related Rules:
   Display Custom HUD Rule - show or hide the Custom Heads Up Display.
   Flash HUD Icon Rule - flashes a HUD panel icon for a set duration.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
   Wait for Click on HUD Icon Rule - waits for a click on the HUD Icon, then executes any following child rules.

Show/Hide Layer Rule

Shows or hides a layer from Driver.

<kuid2:401543:1170:1> Built-in Rule

Properties:
  <visibility> - select one of two options
     Show - select to make the layer visible
     Hide - select to make the layer invisible
  <click here to set> - enter name of layer. Name is case sensitive.
Known Bugs:
TANE (all versions) - layers set to Hide when a game is saved will be Shown when the game is reloaded

Show/Hide Minimap Rule

Shows the minimap window in Driver.

<kuid:-25:794> Built-in Rule

Properties
   <Show/Hide> the driver Minimap Window - click to switch between Show and Hide.
Related Rules:
   Minimap Options Rule - sets the display options for the minimap.

Show/Hide On-screen Help Rule

Shows or hides On-screen help in Driver.

<kuid:401543:2020> Built-in Rule

Properties
   On screen help (junction overlays, etc) - select one of three option buttons:-
      ( ) Show
      ( ) Hide
      ( ) Leave Unchanged
   On Screen Vehicle Names: -  - select one of three option buttons:-
      ( ) Show
      ( ) Hide
      ( ) Leave Unchanged

Signal Passed At Danger Check Rule

Checks for Drivers passing signals at danger (stop) and, if found, then executes any following child rules.

<kuid2:60850:89007:2> Built-in Rule

Properties:
   [Check Box] Trigger only once

Simultaneous List Rule

Child rules are executed simultaneously once this rule starts

<kuid:-25:1048> Built-in Rule

Properties
   Rule completes when ... - click to chose one of the following:-
      one of the child rules has completed
      all child rules have reached a completed state
      all child rules have reached a "was completed" state
Related Rules:
   Ordered List Rule - child rules will be executed in order
   Progressive List Rule - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
   Random List Rule - one of the child rules will be randomly selected and executed
   Reset List Rule - Resets and starts all child rules

Speeding Check Rule

If player controlled trains are over the local speed limit or over a set (custom) speed, then executes any following child rules

<kuid2:60850:89004:3> Built-in Rule

Properties:
   Select one of two options to set a speed limit to be observed
      ( ) Watch for trains travelling above the posted speed limit
         <speed value> - click to enter a new overspeed tolerance value
         <speed units> - click to select one from the list:-
            Km/h - Kilometres per hour
            MPH - Miles per hour
            mps - metres per second
      ( ) Watch for trains travelling above a custom speed
         <speed value> - click to enter a new custom speed value
         <speed units> - click to select one from the list:-
            Km/h - Kilometres per hour
            MPH - Miles per hour
            mps - metres per second
            Warning: This option is very performance intensive and should only be used in sessions with few trains

Startup Options Rule

Specifies the starting options for the session. The weather settings will set the initial conditions, including the variability. To manually change the weather during play, use the Weather Rule.

<kuid:-16:10212> Base Rule

Properties
   Current control method is <select> - select one from:-
      Easy Mode - standard keyboard control
      Ask User - let the user decide
      Realistic Mode - on screen levers, throttles, buttons, etc
   Set weather to <select mode> with <select frequency> changeability - select
      Weather mode: - select one of:-
         Clear
         Cloudy 
         Drizzle
         Rain
         Stormy
         Light Snow
         Medium Snow
         Heavy Snow
      Changeability: - select one of:-
         Off - the weather will not change from the mode selected above
         Periodic - slow gradual changes to the weather
         Extreme - rapid and extreme changes to the weather
   Set time to <hours>:<minutes> with a rate of <select speed> - set the starting time and the speed at which the Trainz clock will run
   Set derailment realism to <select reality level> - select one of:-
      None - no train derailments will occur
      Arcade - train derailments will be exaggerated (beyond normal)
      Realistic - train derailments will occur as realistically as possible
   [Check Box] Show in game help - check to switch on help options
   Use <select measurement system> units in Driver - select one of:-
      Metric - kilometres, metres. This will override the default settings in a session
      Imperial - miles, feet. This will override the default settings in a session
      Default - uses the measurement system specified in the session
Note: Times are Trainz clock time, not real time
Related Rules:
   Weather Rule - changes weather conditions during Session play

Station Visited Check Rule

Waits for a designated train or any train to call at one of the designated stations or industries, then executes any following child rules

<kuid2:60850:89005:3> Built-in Rule

Properties:
   Trigger: <select> - click to select one of the following
      Never - stopping at the selected industries will never trigger the rule.
      Once only - the rule is triggered on the first visit only to any one of the selected industries
      Once per industry - the rule is triggered on the first visit to each industry with each individual product
      Once per visit - the rule is triggered on the first visit to each industry regardless of the product
      Once per vehicle - each vehicle can only trigger the rule once. 
   <select industry> - select industry or industries from session list
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-          
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

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T, U, V

Timecheck Rule

Executes child rules at a set time.

<kuid2:122381:10008:3> Built-in Rule

Properties
   <hh:mm:ss> - enter execution time as hours (0-23), minutes (0-59) and seconds (0-59).
   [Check Box] Execution time is on the day after the start time - when checked delays execution until the following day.
Note: Times and days are Trainz clock times not real time.

Timed Limited Display HTML Rule (SP2 and later)

Displays an HTML browser window for a limited time.

<kuid2:61392:2005:32> DLS Rule by pguy

Properties
  HTML Asset Name : <[Click to select HTML asset]> - click to select an HTML asset from those installed
  Page filename : <value> - click to enter the filename of the HTML page in the selected HTML asset. The .html filename extension is optional.
  Play duration (SessVar or duration in seconds) : <value> - enter a SessVar name or the number of seconds.
  Browser left position (SessVar or position) : <value> - enter a SessVar name or the number of pixels from the left screen edge.
  Browser top position (SessVar or position) : <value> - enter a SessVar name or the number of pixels from the top screen edge.
  Browser width (SessVar or position) : <value> - enter a SessVar name or the width in pixels.
  Browser height (SessVar or position) : <value> - enter a SessVar name or the browser height.
  [Check Box] <Alert is not reshowable on request/Alert is showable on request> - check or click to allow or prevent the user viewing the page again.
Note: Seconds are Trainz clock time, not real time.
Related Rules:
   Close Message Popup Rule - closes open message popups
   Display HTML Pages Rule - displays HTML pages in a browser window.
   Message Popup Rule - displays a pop-up browser window and waits for it to be closed.
   Set HTML Page Rule - sets parameters for the Display HTML Pages Rule

Trackside Check Rule

Similar to the Trigger Check Rule but provides other options. If the rule is satisfied then it will execute any following child rules

<kuid2:46162:100207:1> DLS Rule by Josefpav

Properties:
   Applies to: - select one of three option buttons:-
      ( ) Junction
      ( ) Trigger
      ( ) Trackmark
   Trackside object name: <specify> - select object name from session list
   Wait for train to: - select one of three option buttons:-
      ( ) Enter
      ( ) Stop at
      ( ) Leave
   [Check Box] Auto reset this rule - check to execute the rule continuously
   Applies to train containing:
   <Add vehicle> - click to select a rail vehicle from the session list
   del - click to remove a selected vehicle from the rule
Related Rules:
   Trigger Check Rule - waits for a specific train or any train to enter one of the designated triggers, then executes any following child rules.

Trigger Check Rule

Waits for a specific train or any train to enter one of the designated triggers, then executes any following child rules. This rule replaces the older and less versatile "Trigger Rule".

<kuid:-25:1071> Built-in Rule

Properties:
   [Check Box] Trigger only once 
   [Check Box] Wait for child rules to complete even if no trains are present in rule trigger
   [Check Box] Only activate when the entering vehicle of the train is heading <select direction> into the trigger - select one of two directions:-
      forward
      backward
   Triggers List
      <add trigger> - select a trigger from the session list
      <delete trigger> - delete a selected trigger from the rule
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle(s) that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle(s) that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the driver(s) that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule
Related Rules:
   Trackside Check Rule - similar but provides other options.
 

Variable Check Rule

If the specified variable matches the specified conditions then the child rules will be executed in order.

<kuid:-25:1049> Built-in Rule

Properties
   <variable-name> - enter a variable-name. Variable name is case sensitive.
   Mathematical relationship, select one of:-
      is less than - enter a <value> to test against
      is less than or equal to - enter a <value> to test against
      is equal to - enter a <value> to test against
      is greater than or equal to - enter a <value> to test against
      is greater than - enter a <value> to test against
      is not equal to - enter a <value> to test against
      is between x and y - enter a minimum <x-value> and a maximum <y-value>
   Evaluation type. Select one from:-
      <This condition will be evaluated only once ...> - any changes to the variable that occur after
              it has been checked will not change the result of this rule
      <This condition will be evaluated once every second> - the rule will be rerun and the variable 
              rechecked every second
Related Rules:
   Variable Modify Rule - changes the value of a specified variable.
   Variable Modify Continuous Rule - continuously changes the value of a specified variable.
   Variable Random Rule - assigns a random value to a variable.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.

Variable Modify Rule

Change the value of a specified variable. This rule can also used to create a new variable and set its initial value by using the "Change variable" option.

<kuid:-25:1050> Built-in Rule

Properties
Change <Add to variable/Subtract from variable/Change variable> - select one
   [Check Box] (optional) Set the minimum value of <variable-name> to <value> - enter variable-name
      (this will already be set by the change option) and a value. Variable-name is case sensitive.
   [Check Box] (optional) Set the maximum value of <variable-name> to <value> - enter variable-name
      (this will already be set by the change option) and a value. Variable-name is case sensitive.
      Change option: Add to variable
         Add <value> to variable <variable-name> - enter value to add to variable, enter variable-name. Variable-name is case sensitive.
         <Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped> - click to select one.
      Change option: Subtract from variable
         Subtract <value> from variable <variable-name> - enter value to subtract from variable, enter variable-name.
            Variable-name is case sensitive.
         <Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped> - click to select one.
      Change option: Change variable
         Change variable <variable-name> to <value> - enter variable-name, enter new value. 
            Variable-name is case sensitive. This change cannot be undone if the rule is stopped. 
Related Rules:
   Variable Check Rule - tests the value of a specified variable.
   Variable Modify Continuous Rule - continuously changes the value of a specified variable.
   Variable Random Rule - assigns a random value to a variable.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
 

Variable Modify Continuous Rule

Adds, subtracts or sets a value to a specified variable every second.

<kuid:-25:1051> Built-in Rule

Properties
  <Add/Subtract/Change variable to> - select one.
     <value> - enter value to add, subtract or apply to <variable-name>
     <variable-name> - enter variable-name. Variable-name is case sensitive.
Related Rules:
   Variable Check Rule - tests the value of a specified variable.
   Variable Modify Rule - changes the value of a specified variable.
   Variable Random Rule - assigns a random value to a variable.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD

Variable Random Rule

Assigns a random value to a variable.

<kuid:-25:971> DLS Rule by tram_

Properties:
   Random variable <name> in minimum to maximum interval - enter name of variable. Variable-name is case sensitive.
   The minimum possible value of variable_name is <value> - enter the minimum value
   The maximum possible value of variable_name is <value> - enter the maximum value
Related Rules:
   Randomize - creates a different set of random numbers for each session run.
   Variable Check Rule - tests the value of a specified variable.
   Variable Modify Rule - changes the value of a specified variable.
   Variable Modify Continuous Rule - continuously changes the value of a specified variable.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.

Variable Show Rule

Adds or removes a specified variable and a descriptive label to the custom HUD. This rule does not make the custom HUD appear on the screen.

<kuid:-25:971> Built-in Rule

Properties
  [Check Box] Add
     <variable-name> - enter variable-name to add to HUD. Variable-name is case sensitive.
     <label> - (optional) enter a short label to be displayed on the HUD in front of the variable value.
  [Check Box] Remove
     <variable-name> - enter variable-name to remove from HUD. Variable-name is case sensitive.
Related Rules:
   Variable Check Rule - tests the value of a specified variable.
   Variable Modify Rule - changes the value of a specified variable.
   Variable Modify Continuous Rule - continuously changes the value of a specified variable.
   Variable Random Rule - assigns a random value to a variable.

Vehicle Physics Rule

Overrides the default vehicle physics properties for all vehicles or for those matching set criteria

<kuid:-25:1052> Built-in Rule

Properties:  
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule
   Coupler Parameters:
      Couplers break at <value> kN expansion force - enter force value
      Couplers break at when coupling above <value> kph - enter speed value
      [Check Box] Show coupler breakage in HUD - check to display breakage in on-screen HUD
   Wheelslip Parameters:
      Maximum tractive effort adjusted by <value> % - enter adjustment as a %
      Traction is reduced to <value> % while wheelslipping - enter value as a %
      Traction boost is <value> % while sanding - enter value as a %
   Sway Parameters:
      Cab sway level is set to <value> % - enter value as a %

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W, X, Y, Z

Wait Rule

Wait for number of seconds before executing any following child rules

<kuid2:122381:10016:2> Built-in Rule

Properties
   <click to set> - enter the number of seconds for the wait delay
Note: Seconds is in Trainz clock time, not real time

Wait for Camera View Mode Rule

Waits for the camera to be changed to the designated view, then executes any following child rules

<kuid:-25:192> Built-in Rule

Properties
   [Check Box] Trigger rule once - check to set
   Wait for the camera to change to the <click to select> - select one camera view mode from:-
      Cab View
      External View
      Tracking View
      Free Roaming
   [Check Box] Wait for the camera to target vehicle <click to select> - if checked, select a vehicle from the Session list
 Related Rules:
   Cinematic Camera Rule - provides several different cinematic style cameras with animations
   Focus Camera Rule - sets the initial camera view and starting vehicle for a session
   Set Camera Rule] - sets the target object and properties of the camera

Wait for Click on HUD Icon Rule

Waits for a click on the HUD Icon, then executes any following child rules

<kuid:-25:951> <kuid:-25:970> Built-in - two versions built-in with different kuids, both have the same properties

Properties
   [Check Box] Trigger Once
   HUD Panel <Click> - click choose from list:-
      Bottom Right Menu
      Camera Controls
      DCC Controls
   Icon <Click> - click to choose from list. Selections depends on HUD Panel chosen
Related Rules:
   Display Custom HUD Rule - show or hide the Custom Heads Up Display.
   Flash HUD Icon Rule - flashes a HUD panel icon for a set duration.
   Show/Hide HUD Panel Rule - shows or hides a HUD panel.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.

Wait for Derailment Rule

Waits for a derailment to occur, then executes any following child rules

<kuid:-25:1053> Built-in Rule

Properties:
   [Check Box] Trigger derailment watch once - check to execute the rule once only
Related Rules:
   Clean UP Derailed Trains Rule - cleans up derailed train cars after a set time delay
   Replace Missing Vehicles Rule - creates a replacement train after a derailment

Wait for Driver On/Off Train Rule

Waits for a Driver to get off of a train, then executes any following child rules

<kuid:-25:953> Built-in Rule

Properties
 [Check Box] Trigger Rule Once - click to set 
 Wait for a driver character to get <On/Off> a train that matches the following criteria - select On or Off
 Select one of two option buttons:-
    ( ) click to accept all trains
    ( ) click to accept trains matching specific criteria
       Selecting the second option will produce the following selection controls:-
       Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
          + - click to add a specific vehicle from the session list
          x - click to remove the specific vehicle from the rule
       Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
          + - click to add a type of vehicle from the session list
          x - click to remove the type of vehicle from the rule
       Drivers - identify the drivers that will trigger the rule
          + - click to add a driver from the session list
          x - click to remove a driver from the rule

Wait for Driver/Train to be Locally Owned Rule

Waits for a specific driver or train car to be locally owned, then executes any following child rules. If the driver/train car becomes unowned again the child rules are paused

<kuid2:401543:1173:1> Built-in Rule

Properties
 Assets Ownership: - select one of two option buttons:-
    ( ) Wait for ownership of a specific Driver
    ( ) Wait for ownership of Driver
 Driver or Vehicle <select> - choose from session list

Wait on Navigation Point Rule

Waits for a navigation point to be completed, then executes any following child rules

<kuid:401543:1168> Base Rule

Properties:
   navigation point <click here to set> - enter the number of the navigation point to be completed
   in set <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
      Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set and point exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Set Hide/Show rule - makes a navigation set visible/invisible.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Navigation Set Clear Rule - completes (terminates) a navigation set.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.

Wait on Train Stop/Start Rule

Wait for a train to stop or start, then executes any following child rules

<kuid:-25:1069> Built-in Rule

Properties:
   [Check Box] Trigger rule once 
   Wait for a train that matches the following criteria to <select> - select one of:-
      start moving
      stop moving
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

Wait on Waybill Screen/Main Screen Rule

Waits for the Waybill window to be opened or closed, then executes any following child rules

<kuid:-25:957> Built-in Rule

Properties
   [Check Box] Trigger rule once - check to trigger the rule once only
   Wait for the Waybill window to be <opened/closed> - select either opened or closed.

Weather Rule

Changes the weather conditions during Session play.

<kuid:-25:960> Built-in Rule

Properties
   Set weather to <select mode> with <select frequency> changeability - select
      Weather mode: - select one of:-
         Clear
         Cloudy 
         Drizzle
         Rain
         Stormy
         Light Snow
         Medium Snow
         Heavy Snow
    Changeability: - select one of:-
         Off - the weather will not change from the mode selected above
         Periodic - slow gradual changes to the weather
         Extreme - rapid and extreme changes to the weather
Related Rules:
   EIRS Weather Rule NE USA Rule - customize random weather rule relative to the North East Region of the United States
   Startup Options Rule - sets the weather conditions at the start of a Session

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Personal tools