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  • |public define int CAMERA_SWITCH_TRAINS = 32||User permitted to swap to other trains which are in the consist menu. |public define int SURVEYOR_MODULE = 1||Trainz is currently running in Surveyor.
    47 KB (6,387 words) - 15:42, 29 July 2022
  • |Specifies the number of grid segments (length, width) to be removed from the surveyor grid to accommodate the turntable pit. |Disables smoke effects for trains on track with this tag set. Useful for tunnels, engine houses, snow sheds
    63 KB (9,035 words) - 15:26, 15 January 2023
  • ...and shadows. The height and gradient of the bridge spline may be varied in Surveyor. ...r Trains (the common flexi-track), by defining the cross section shape and properties of the track. It uses a texture file but does not require a 3dsmax or gmax
    9 KB (1,500 words) - 05:51, 7 April 2010
  • ... tables in Trainz HTML. For more info and a place to try out some of these properties of tables try the [http://www.w3schools.com/tags/tag_table.asp w3schools ta Localisation note; the follow statement has special meaning to the Trains HTML parser;
    20 KB (3,327 words) - 01:46, 14 March 2024
  • ...y the user. In some circumstances I am using the object name to set other properties. Typically an object might be created as 'Double Slip 1' and might refer to ... provides a way to create different types of tripte valves for long-length trains (~70 vehicles), where using Train.SetVelocity() is unrealistic
    18 KB (2,949 words) - 02:50, 14 October 2021
  • ...mmunity gets to post all their surveyor tool feature requests. Request any surveyor tool additions or options that you think will enhance the game. * A window that shows all items used in a map (maybe broken out by surveyor categories?) that allows deletion and replacement with other objects. Woul
    19 KB (3,452 words) - 08:59, 18 September 2011
  • ===Surveyor - Height Control=== Add a level crossing road/rail junction from the Scenery Objects Tab in Surveyor, e.g. XING 1 US
    11 KB (1,750 words) - 06:51, 25 April 2020
  • *Fixed an issue where the "Surveyor Settings" screen does not appear when in native mode. *Made some adjustments to the process of selecting assets in Surveyor.
    12 KB (1,906 words) - 11:20, 5 February 2013
  • The numbers can still be changed in-game via the Properties window as per any other traincar in Trainz. 8) Now try placing your traincar within Surveyor (do not place in Driver in TANE, as the running numbers may not automatical
    8 KB (1,372 words) - 23:44, 4 August 2021
  • * [[CCG/Modelling: Aliasing Trains|Aliasing Trains]] * [[CCG/Modelling: ViewPoints in Surveyor|ViewPoints in Surveyor]]
    16 KB (2,014 words) - 03:49, 1 August 2018
  • *Added ability to lock entire session in Surveyor. *Fixed a crash when viewing properties of "TZL MultimeshBlend" asset.
    8 KB (1,245 words) - 15:07, 5 June 2013
  • ...detail on how to build routes and their associated gameplay sessions using Surveyor. Surveyor allows the manipulation of the following aspects of the game:
    895 B (122 words) - 23:58, 13 October 2019
  • ...o alphanumber_9 as numbers are changes via the Surveyor Trains tab - `Edit Properties' icon (the `?' icon). ...alphanumber_9b) as numbers are changed via the Surveyor Trains tab - `Edit Properties' icon (the `?' icon).
    8 KB (1,133 words) - 02:20, 6 July 2013
  • A portal is an industry object used to create and emit trains. It relies on a script to function. An example config.txt file is shown for surveyor-only 1
    5 KB (642 words) - 22:49, 4 June 2011
  • ...s for Trains (the common flexi-track) defining the cross section shape and properties of the track. Chunky-track uses a texture file but does not require a 3dsma :Asset username. This will be the name that appears in the surveyor menu.
    5 KB (603 words) - 10:13, 30 June 2013
  • :Asset username. This will be the name that appears in the surveyor menu. ... alphanumber_9) as numbers are changed via the Surveyor Trains tab - `Edit Properties' icon (the `?' icon).
    6 KB (729 words) - 11:24, 7 June 2011
  • :Asset username. This will be the name that appears in the surveyor menu. ... alphanumber_9) as numbers are changed via the Surveyor Trains tab - `Edit Properties' icon (the `?' icon).
    7 KB (878 words) - 03:51, 8 June 2011
  • ...n the game is edited in '''Surveyor''': Trains panel (Train mode) - Edit Properties (the `?' icon).
    9 KB (1,478 words) - 12:08, 2 August 2018
  • ... kind map. While these are automatically generated when you start a map in Surveyor, they can be later altered in CCP. In Trainz Classics Surveyor you may use the command:
    28 KB (3,977 words) - 06:36, 10 November 2017
  • ...ts, then you may need a more basic introduction to Trainz [[Driver]] and [[Surveyor]] and go through the [[HowTo/Create your first Session]] tutorial. For a mo ... Once you've added this, click the 'Edit' button, and you can set the rule properties. Anything you can click on is underlined. Click on 'Add', and set this to '
    11 KB (1,900 words) - 21:01, 29 November 2019

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