CCG/Modelling: 3DSMax Interface with Trainz
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Modeling Guidelines
The purpose of this chapter is to assist in creating and installating custom TRS assets. We assume that third party developers have a basic knowledge of 3dsmax or gmax and therefore only give references to model requirements, rather than present a modelling tutorial.
The chapter includes modelling information on:-
- 3DSMax Interface with Trainz (this page)
- 3DSMax Initial Setup
- Merging and Exporting
- Animation Requirements
- Attachments
- General Modelling Notes
- Config.txt File
- Problems with Model Exports
- PolyCount
- Textures and File Sizes
- Locomotive Numbering
- Bump Mapping Information
- Textures and Opacity Effects
- Creating an Interior for Trainz
- Steam Cab Interiors
- Researching Data and Testing a Steam Locomotive
- Narrow Gauge Geared Locomotives
- Tenders
- Animation Events
- Level of Detail Mesh Reduction
- Load Texture Replacement
- Bogeys
- Pantographs
- Turntable (Transfer Table)
- FixedTrack
- Chunky Mesh Track
- TrainzOptions File
- ViewPoints in Surveyor
3DSMax/gmax Interface with Trainz
The interface between creating the models and exporting to Trainz can be an area of frustration, when the model does not show in Trainz, or animation operates incorrectly, or not at all! This section discusses how to set up 3dsmax/gmax, place things correctly and the export requirements. It is not a tutorial on how to make models, manipulate shapes or to map textures.