CCG/Example: Water2
From TrainzOnline
< CCG
Contents |
Water2
Directory Structure
A typical asset of this kind has the following File\Directory Structure:
Required Files
config.txt - The config file for the asset.
thumb.jpg - The thumbnail image for this asset. A 240x180 jpeg.
water.anim.txt - Contains the animation variables for the water asset.
water.bmp, wateropacity.texture.txt - The texture files applied to the water. See the section on Texture.txt files on Page 96 for more information.
water.config.txt - Contains the tile size and material properties for the water asset.
Config.txt File Listing
kuid <kuid:56113:1226> trainz-build 2.9 category-class "EW" category-region "00" category-era "2010s" username "TestWater" kind "water2" description "This is a test water2 kind written for the 2006 CCG." thumbnails { 0 { image "thumb.jpg" width 240 height 180 } }
Anim.txt File Listing
water.anim.txt
version .00 // Water DetailAnim configuration file // Is used from DefaultWater.config.txt DetailAnim { AnimName = WaterAnimationPN; //Perlin noise animation.AnimSampleRate = 0; // Sample rate (samples per sec) AnimPeriod = 3; // Looping period in sec. AnimSpeed = .0; // Speed of waves AnimSize = 2,2; // Bump map dimensions //AnimSize = 32,32; // Bump map dimensions AnimWorldSize = 0.0; // "Size" of one tile AnimMaxHeight = .0; // Max height of the wave AnimScaleNormXY = .0; // scale X,Y coordinates of the normal map for better interpolation Perlin { AnimPerlinFreq = .0; AnimPerlinSpeed = 0.0; AnimPerlinOctaves = 3.0; } FFT { AnimFFTWindVec = -.0,.0; // Direction and speed of the wind affecting length of the waves AnimPhillipsA = .0e-3; // Phillips spectrum constant affecting heights of the waves AnimFFTSeed = 0; // Reduce height of waves in direction perpendicular to wind (CosMin <= cos(dir) <= CosMax) //acrossCosMax // Default -. (disabled) (.0 same direction, 0.0 - perpendicular, -.0 opposite) //acrossCosMim // Default . //acrossRatio // Default .0 // Reduce height of waves in direction opposite to wind //oppositeCos // Default -. (disabled) (.0 same direction, -.0 opposite direction) //oppositeRatio // Default .0 } }
Water.Config.txt File Listing
water.config.txt
version .00 // WaterManager config data WaterManager("WaterManagerGeneric") { WaterMaterial { materialColor = (0.20, 0., 0., 0.); materialRI = 0.3; opacityTex = WaterOpacity.texture; opacityAmount = 0.; } // Compiled DetailAnim or text ConfigData file `water.anim.txt' // This is now loaded manually by Trainz so Trainz can cache the anim file in a separate folder. // DetailAnimFile = water.anim; } // WaterGeometry config data WaterGeometry { UVScrollVelocity = 0.0, 0.0; TileUVScale = .0, .0; GridSpacing = 0.0; // "Size" of one cell of the grid (is used if MaxAmp > 0) TileGridSize = 2, 2; // Number of vertices in one tile (use more if MaxAmp > 0) WaveFreq = 0.0;//0.; MaxAmp = 0.0;//0.2; // Mesh animation // TileGridSize = 3, 3; // Number of vertices in one tile (use more if MaxAmp > 0) // WaveFreq = 0.; // MaxAmp = 0.2; }
Download this asset
This asset is available for download from the TRS2006 website at:
http://files.auran.com/TRS2006/Downloads/Example_Download.zip