Vehicle Attachment Points

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m (Special Attachment Points moved to Vehicle Attachment Points)
 
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Revision as of 00:00, 4 February 2010

These are points in 3D space giving information on various aspects of the train as follows:

Contents

Special Points

a.limfront

  • Marks the front of the train, used for coupling
  • Should be roughly the same distance from origin as a.limback
  • Bogeys can be further forward than a.limfront if desired
  • Determines the forward headlight position
  • Height above origin (or Z) = 0.89m (2’ 10.8”)

a.limback

  • Marks the rear of the train, used for coupling
  • See a.limfront
  • Height above origin (or Z) = 0.89m (2’ 10.8”)

a.bog0

  • Front bogey attachment
  • Used for positioning the train on the track
  • Positioned at absolute centre of front bogey

a.bog1

  • Rear bogey attachment
  • Used for positioning the train on the track
  • Positioned at absolute centre of rear bogey

a.bog (2, 3, etc)

  • Any other bogey attachments

a.exhaust (0, 1, etc..)

  • Smoke generator attachments (where needed)

a.light* (0, 1, etc..)

  • Light “corona” attachments. On a locomotive use a.light0, a.light2 (even numbers) for the forward lights, and a.light1, a.light3 (odd numbers) for the rear lights. Thsi allows the correct lights to show depending on running direction.

a.cabfront

  • Attachment point for the front cabin of a loco
  • Located at the centre of cabin

a.cabback

  • Attachment point for the rear cabin of a loco. Use this for dual cab locomotives.
  • Located at the centre of cabin
  • Front/back cab toggled using the ‘Alt C’ key when using the internal camera mode.

a.pant (0, 1, etc..)

  • Attachment point for pantographs (where needed, i.e. Electric locos)

a.driver (0, 1, etc..)

  • Attachment point for driver mesh (0 is used for the first driver, 1 for the second driver in dual cab for instance). Currently, only a.driver 0 is supported.

a.outsideview (0, 1, etc..)

  • These are located external of the loco body mesh.
  • The camera is positioned to face the negative Y direction of the attachment.
  • Toggled using [ and ] using the internal camera mode after default interior camera view(s).

a.r.pivot/a.lever (sample names used only)

  • Special naming convention for attachment points that are to move with the animation of the asset.
  • Refer to the CCG for information.

a.whistle

  • Attachment point for particle effects being emitted when the whistle key is pressed.
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