Texture atlas

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A texture atlas is a single larger texture which combines what would normally be several distinct smaller textures. This technique can be a significant performance optimisation.

This page TBD.


Performance Benefits

Concerns

  • Texture Bleeding (when mipmapping)
  • Texture Wrapping
  • Over-large textures (avoid this by atlasing low LODs)

Example

  • Image demonstrating the combination of two separate textured meshes into an atlas.
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