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  • ... has just craeted a new consist. Message source is the new consist so that scripts waiting for this message can get a reference to the new consist created.
    5 KB (682 words) - 13:59, 3 February 2010
  • ...contents. The DataBundleHelper provides an abstract interface which allows scripts to query a human-readable name, a type token, and an icon for a given data
    2 KB (395 words) - 13:59, 3 February 2010
  • ...unsuitable for this usage. It may be worth adding rule categories to allow scripts such as this to identify rules: "control flow", "configuration", etc.
    3 KB (432 words) - 13:59, 3 February 2010
  • The [[MiniBrowser]] provides a minimap component which allows scripts to display the minimap in a custom context, controlling basic display param ...Rule, which displays the minimap. The rule responds to requests from other scripts to allow display of navigation targets etc. Additional Rules are provided t
    889 B (130 words) - 13:59, 3 February 2010
  • '''KIND html-asset''' can be referenced from the scripts and from
    1,011 B (146 words) - 07:13, 2 July 2018
  • ...it possible to directly [[Script Include Directive|include]] the library's scripts from the asset's script file(s). The asset may use [[Class World#GetLibrary
    3 KB (351 words) - 23:41, 11 December 2017
  • Note that an animated mocrossing can be created without the use of scripts, the animation being triggered automatically by a train. Animation events m
    2 KB (284 words) - 05:02, 14 February 2014
  • ...will successfully install and load any dependencies, and secondly to allow scripts to locate relevant child assets. Only first-level dependencies are included ...hould be present in the string. These custom categories are used to enable scripts to rapidly locate certain classes of asset. It is strongly recommended that
    16 KB (2,316 words) - 13:43, 1 February 2024
  • ... by scanning one or two copies of jetlog.txt from TC, together with the TC scripts folder and the TRS2006 copy of index.chm. There are probably many standard |A common custom message used by various scripts to implement timed polling.
    16 KB (2,177 words) - 13:43, 14 September 2019
  • ...omotives and rollingstock used in a map, the driver settings, commands and scripts. A train driver can undertake a sequence of planned moves – a scenario. ... references one or more .html pages. The html-asset can be referenced from scripts and from some of the Surveyor rules
    9 KB (1,500 words) - 05:51, 7 April 2010
  • Scripts running in global context cannot use some of the functions which are intend ...f where they occur in the game. The library is used by native code, and by scripts via the new TrainzScript.OpenURL() function. Script code should never call
    7 KB (1,033 words) - 01:47, 14 March 2018
  • ...ublic internet for security reasons. This means that it's not possible for scripts to connect to an IRC network. It's possible that someone could write a nati ... from James' comments, TS2009 custom signalling requires the use of Signal scripts. You may implement a library which coordinates state between signals if you
    12 KB (2,033 words) - 07:56, 25 February 2013
  • :''TS2009 now has the ability to cross-include scripts from another asset.'' ~chris
    18 KB (2,949 words) - 02:50, 14 October 2021
  • ...in TrainzScript]] - '' tutorials covering the first steps in writing asset scripts.'' [[iTrainz]] - ''learn how to establish communication between scripts running on different users' machines and manage persistent data keyed to th
    4 KB (564 words) - 03:14, 26 August 2022
  • ...cover scripting functions and coding in detail, but may refer to necessary scripts for correct functionality. Some of the new scripting functions that have be '''locomotive and cabin scripts'''
    11 KB (1,750 words) - 06:51, 25 April 2020
  • * Reorganised sound code to allow scripts to play sound from the main menu.
    16 KB (2,497 words) - 11:20, 5 February 2013
  • * Content Mangager - Now compiles scripts with transitive asset script includes
    10 KB (1,576 words) - 11:17, 5 February 2013
  • ...ll classes can be found within your Trainz installation, under ''resources/scripts''. Most classes are contained within obviously named files - e.g. the [[Cla
    5 KB (426 words) - 04:22, 26 February 2024
  • Scripts can: * When you want to make your object available to other scripts to allow them to call your methods directly.
    7 KB (1,084 words) - 11:02, 30 December 2020
  • set include="C:\Program Files\Auran\TRS2006\Scripts" '''TrainzUtil.exe''' is used to compile scripts in TS2009 onwards.
    5 KB (892 words) - 14:34, 12 October 2022
  • ...ts such as 'NumberIt', 'ARN' (Automatic Running Numbers), and other custom scripts to assign the running numbers to the traincar when placed. The script is th In many cases, these scripts allowed effectively unlimited number ranges, which caused the script to tak
    8 KB (1,372 words) - 23:44, 4 August 2021
  • ...ng from place names in routes/sessions to dialog boxes displayed by Driver scripts.
    6 KB (847 words) - 10:48, 16 January 2018
  • * [[CCG/PFX: Sound Scripts|Sound Scripts]]
    16 KB (2,014 words) - 03:49, 1 August 2018
  • Some tags (typically images, scripts or HTML assets) will have an adjacent “New” button when the entry box i
    6 KB (1,076 words) - 09:18, 25 March 2010
  • ==[[AssetX Scripts]]==
    756 B (109 words) - 11:22, 6 April 2019
  • As well as being a Help Page, this page is intended to be a source for scripts written for AssetX. ==Ian Woodmore's TARDIS 2.0 Scripts==
    8 KB (1,070 words) - 00:08, 1 February 2017
  • A html-asset can be referenced from the scripts and from some of the Surveyor rules (i.e. you select the html-asset by name
    626 B (94 words) - 01:32, 2 June 2011
  • '''Note:''' The increasing use of scripts in TRS adds huge flexibility and control to assets and their functionality. ...ver, we do understand that most 3D modelers do not know a great deal about scripts we are really dawning on a new era in Trainz custom content creation
    5 KB (705 words) - 04:55, 28 March 2013
  • ...motives and rolling-stock used in a map, the driver settings, commands and scripts.
    4 KB (452 words) - 17:47, 6 November 2012
  • Note that an animated mocrossing can be created without the use of scripts, the animation being triggered automatically by a train. Animation events m
    4 KB (396 words) - 07:35, 5 June 2011
  • :A list of named assets used in the scenario. Any scripts refer to assets (eg trains) by the '''names''' in this table.
    2 KB (270 words) - 07:53, 5 June 2011
  • ...s config.txt file for the purposes of providing asset-keyed date to custom scripts.
    5 KB (793 words) - 00:42, 6 June 2011
  • ...erences one or more .html pages. The html-asset can be referenced from the scripts and from some of the Surveyor rules.
    2 KB (282 words) - 18:32, 6 November 2012
  • The increasing use of scripts in TRS adds flexibility and control to assets and their functionality.
    10 KB (1,344 words) - 06:32, 10 November 2012
  • ... purely by naming the controls correctly and relying on Trainz default cab scripts to make them work. A quite reasonable cab can be made for many locomotives ... deriving your cab script from the 'cabin' class, ignoring the default cab scripts, and implementing your required behaviour from scratch. This gives you a lo
    29 KB (3,975 words) - 04:54, 17 June 2021
  • ...ailable for download, it does have mesh files but is not complete with all scripts required to fully function - for information only: http://www.auran.com/TRS
    7 KB (792 words) - 04:55, 8 June 2011
  • NOTE: This is the native way of doing running numbers. There are Trainz scripts out there that might do it a different way.
    9 KB (1,478 words) - 12:08, 2 August 2018
  • You may find the scripts useful.
    7 KB (846 words) - 13:50, 18 June 2011
  • ....Print() and Interface.Log() calls are disabled. If you are debugging your scripts, you can enable writes to the Jetlog.txt by enabling the following lines to
    3 KB (450 words) - 04:07, 13 June 2014
  • ==Sound Scripts==
    4 KB (507 words) - 01:53, 16 June 2011
  • ...lays, compare scripts provided with the M7, FL9 and P32 locomotives. These scripts are individually tailored to the functions for each of the locomotives (fl9 ...erated in Driver. Normally they display only when required, the locomotive scripts define if these are turned on (displayed or not) for this particular cab in
    28 KB (3,977 words) - 06:36, 10 November 2017
  • ...plores some of the new functionality being introduced in TS12. The art and scripts used here are deliberately simple examples rather than a complex real-world
    6 KB (965 words) - 22:58, 16 January 2018
  • *A trigger at each end of the track to allow the scripts to determine when a train is at the end of the platform.
    14 KB (2,053 words) - 17:39, 3 January 2023
  • Any changes to site wide scripts should be proposed to [[Commons:Village Pump]] first.
    25 KB (2,968 words) - 10:15, 13 June 2013
  • ...the asset to directly [[Script Include Directive|include]] another asset's scripts from the parent asset's script file(s).
    972 B (134 words) - 05:59, 22 January 2014
  • First example is to include some more scripts into the asset script. The script .gs files to include reside in the same f ...uded with the include directive ''include("scriptname.gs")''. The included scripts work the same way as if write the code in place of the include directive.
    6 KB (758 words) - 16:06, 21 August 2023
  • * Trigger a script exception when the scripts attempt to pass garbage values to the cabin controls. * Pretend that empty trains don't exist, to avoid confusing poorly-behaved scripts.
    42 KB (6,526 words) - 23:15, 12 June 2018
  • More and more content creators are using scripts to extend the funciontallity of their contents,
    4 KB (582 words) - 23:15, 16 January 2018
  • ...as added in [[Trainz A New Era]] as a faster alternative to various custom scripts which attempt to do the same thing.
    4 KB (521 words) - 23:48, 4 August 2021
  • ... can post messages to their Library object. The Library's script, or other scripts which Sniff() the Library, can receive the messages and process them as req ...in, and should expose a stable, simple and future-proof interface to other scripts. Where feasible, such libraries should function independently of other syst
    6 KB (913 words) - 07:23, 11 May 2016

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