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  • ...variant of [[KIND SceneryWithTrack]], and may be used in place of a normal scenery item where buildable or attached-track mechanisms are required. It does not
    2 KB (259 words) - 06:45, 10 November 2017
  • ...k" or "spline track" laid in surveyor.) Fixed track pieces are placed as a scenery object rather than a spline, and snap to neighbouring fixed track pieces or
    2 KB (237 words) - 03:22, 5 February 2014
  • ...thout track attached nor interactive behaviour are just [[buildings]], a [[scenery]] categorized asset. When made into a dynamic programmable interactive indu
    3 KB (323 words) - 04:55, 14 February 2014
  • ...cript. This will cause script errors. The correct TrainzScript class for a Scenery-Trackside object is 'Trackside'.
    6 KB (1,011 words) - 03:23, 13 April 2018
  • ...no reason to create an asset as [[KIND MOSpeedboard]] as opposed to [[KIND Scenery-trackside]]. This is a legacy distinction which has no in-game effect whats * [[KIND Scenery-trackside]]
    863 B (119 words) - 05:03, 14 February 2014
  • * [[KIND Scenery]] This tag does not override user settings for draw distance and scenery detail. If a LOD transition takes place beyond the master draw distance for
    4 KB (538 words) - 03:18, 4 July 2018
  • ...fer to an asset that is correctly indicated as a car used for roads: kind 'scenery', category-class 'VL' and trackside 0.01 (the value for this can vary if ne
    6 KB (841 words) - 00:48, 2 April 2021
  • [[KIND Scenery]] provides the basis for all surveyor-placeable assets. A basic scenery asset that supports night lighting, smoke (particle) effects, sound and ani
    9 KB (1,308 words) - 23:28, 8 June 2019
  • [[KIND Scenery-trackside]] provides the basis for all track-attached scenery assets, such as trackside signs and devices. ...[KIND Scenery-trackside]] will contain a ''trackside'' tag, whereas [[KIND Scenery]] does not.
    3 KB (432 words) - 23:44, 27 April 2018
  • [[KIND SceneryWithTrack]] extends [[KIND Scenery]] with attributes for attaching track and trackside objects. Although not a *[[KIND Scenery]]
    2 KB (293 words) - 07:10, 3 February 2014
  • ...ifferent set of rendering or functional behaviours. For example, a bridge (scenery) with attached track (functional), or a set of pylons (no stretching or she
    14 KB (2,154 words) - 18:26, 18 May 2020
  • * [[KIND Scenery-trackside]]
    14 KB (1,795 words) - 06:33, 25 September 2018
  • *  [[KIND Scenery]] *  [[KIND Scenery-trackside]]
    16 KB (2,316 words) - 13:43, 1 February 2024
  • ...es this behavior, to make the corona always face the screen – useful for scenery objects.
    2 KB (265 words) - 02:04, 18 October 2010
  • |Sent when a vehicle enters a scenery trigger's outer area |Sent when a vehicle enters a scenery trigger's inner area
    16 KB (2,177 words) - 13:43, 14 September 2019
  • ;Buildable: A variant of Kind Scenery, with similar attributes, but allowing attached track to be used as part of ;Industry: A scenery asset with product processing functionality. Industry assets interact with
    9 KB (1,500 words) - 05:51, 7 April 2010
  • * [[Modeling Scenery]] ...s to build one of the supported Trainz content types, such as locomotives, scenery, and track.
    3 KB (351 words) - 06:08, 12 June 2018
  • ...cenery object individually in the route. By default, Trainz will place the scenery origin at ground height, but the creator may choose to embed the object int Models built for scenery objects are positioned with the origin at ground level and centred in the m
    4 KB (611 words) - 02:14, 17 January 2018
  • A basic rule of thumb is that Track splines require symmetry, whereas scenery spline generally does not. Where there is no significant reason to avoid it
    7 KB (1,126 words) - 23:41, 3 September 2011
  • ... a train to know where it is in relation to the scenery object and for the scenery object to know where the train is. ...in addition, the inner radius is as defined in surveyor (in config.txt for scenery triggers) and the outer radius is 150 metres.
    3 KB (545 words) - 13:59, 3 February 2010
  • ...zes in commissions of any steam era Trainz products, locos, rolling stock, scenery from 1830-1960. All products tested on TRS2004, TRS2006 and TS2009. [[Category:Train Creators]] [[Category:Scenery Creators]][[Category:Track Creators]]
    2 KB (253 words) - 13:59, 3 February 2010
  • *Ability to add/remove or hide/show scenery items ~Jenolan
    12 KB (2,033 words) - 07:56, 25 February 2013
  • * Other TS2009 scenery objects should be used where available, to avoid degredation in performance * Where feasible, repeats of the same scenery object (eg. grass, trees, rocks, buildings) should be used in moderate prox
    2 KB (287 words) - 11:11, 10 July 2013
  • ...to the blank baseboard - no terrain editing; no terrain painting; no other scenery or splines.
    8 KB (1,355 words) - 03:24, 6 June 2018
  • * The ability to modify scenery trigger radii on the fly in script. This is really aimed at crossings so th
    18 KB (2,949 words) - 02:50, 14 October 2021
  • Since the asset will need attached tracks and a scenery trigger we will make it as a ''kind buildable''. The shed has been designe
    7 KB (1,042 words) - 18:57, 4 August 2023
  • ...would save lot of work. As of all SP1 TS2009, I no longer can use the move scenery button to tweak the camera location, making it impossible for me to any lon * Duplicate 'straighten track' button onto the Scenery/Splines panel (assuming that it will still work there of course) ~Andi
    19 KB (3,452 words) - 08:59, 18 September 2011
  • Add a level crossing road/rail junction from the Scenery Objects Tab in Surveyor, e.g. XING 1 US Use the Edit Properties dialogue in the Scenery panel to uniquely name the crossing, e.g. Hobotown
    11 KB (1,750 words) - 06:51, 25 April 2020
  • * Surveyor - Copy & Paste will no longer delete trackside objects or scenery with track from destination area.
    16 KB (2,497 words) - 11:20, 5 February 2013
  • *Adding a scenery object which has profile data now flags the profile as modified.
    12 KB (1,906 words) - 11:20, 5 February 2013
  • * Layers - moving a scenery-with-track object between layers now moves the track
    10 KB (1,576 words) - 11:17, 5 February 2013
  • ...consisting of a textured landscape and one or more ''Layers'' containing ''scenery objects'', ''splines'', ''trackside objects'', ''Vehicles'', etc. * '''[[KIND_Scenery|Scenery]]''' / '''Map object''' - A scenery object is an instance of an ''asset'' that is placed in Surveyor at a given
    14 KB (2,189 words) - 00:00, 19 February 2022
  • <font color=#808080>// script can be attached to any scenery object
    7 KB (1,084 words) - 11:02, 30 December 2020
  • :**''SCEN will list local <b>scenery</b> (including buildings)''
    20 KB (3,098 words) - 11:32, 24 September 2023
  • ...onal information and real world background about their route, loco or even scenery objects. It enables users to locate and browse useful information without l
    4 KB (642 words) - 11:53, 3 August 2015
  • * [[CCG/Kind: Scenery|Kind: Scenery]] * [[KIND_Scenery|Scenery]]
    16 KB (2,014 words) - 03:49, 1 August 2018
  • ...t enable you to make things such as locomotives, items of rolling stock or scenery and trackside accessories. They are quite complex programs, and you can exp
    9 KB (1,494 words) - 23:50, 16 January 2018
  • *Fixed a crash which could occur when certain Surveyor tools were used on scenery with attached track.
    8 KB (1,245 words) - 15:07, 5 June 2013
  • If you apply it to a mesh (scenery), the mesh table would be:
    6 KB (566 words) - 00:43, 23 April 2024
  • This asset type inherits all [[KIND Scenery-trackside]] characteristics. * [[KIND Scenery-trackside]]
    1 KB (139 words) - 05:02, 14 February 2014
  • ** Map Objects (Scenery, Industries, etc.) ** Scenery Splines
    895 B (122 words) - 23:58, 13 October 2019
  • [[Category:Scenery Creators]]
    1 KB (247 words) - 20:19, 24 April 2012
  • ...ights interior objects differently to map objects like buildings and other scenery - the main illumination is ambient, not directional. (A steam loco does hav
    14 KB (2,247 words) - 05:11, 17 January 2018
  • ... Manager]], click on ''New Asset'' in the main menu and make a ''kind'' '''scenery''' item as a new asset. We can change the kind later if you make a mistake. kind "scenery" ... ''the kind set by CCP''
    5 KB (764 words) - 22:57, 16 January 2018
  • kind "scenery" ................''must be kind scenery, entered by me in CCP''
    6 KB (792 words) - 22:57, 16 January 2018
  • ...bug in CCP so only built-in items are listed. Click on the arrow next to "scenery" and select "(automatic)" from the drop down list. (It's at the top of the
    6 KB (875 words) - 00:20, 11 November 2013
  • ...'''a 'house' asset''' might be classified (Coded by some asset creator) as scenery, building, industry, or even something as wildly inappropriate as 'fauna'. ...ardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets. The Category-class classification codes becom
    9 KB (1,435 words) - 13:25, 30 September 2023
  • 'Main' night window mesh on scenery and industry and traincar assets. Modeled to the same 3d space as the defau
    13 KB (2,086 words) - 00:51, 3 June 2011
  • ...des this behavior, to make the corona always face the screen ­ useful for scenery objects. ... only needed to be cached once. The mesh to be used should only be of kind scenery or kind mesh.
    10 KB (1,436 words) - 22:47, 8 April 2020
  • ==KIND: SCENERY== ===Typical Scenery Config.txt===
    5 KB (725 words) - 12:11, 4 June 2011

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