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  • As well as being a Help Page, this page is intended to be a source for scripts written for AssetX. ==Ian Woodmore's TARDIS 2.0 Scripts==
    8 KB (1,070 words) - 00:08, 1 February 2017
  • ==Sound Scripts==
    4 KB (507 words) - 01:53, 16 June 2011
  • Some recommended steps to help with Debugging custom scripts for TRS19 can be found below:
    1 KB (236 words) - 03:47, 21 September 2018

Page text matches

  • :Text. A name for this effect container. This name can be used in scripts.
    2 KB (230 words) - 17:17, 16 June 2021
  • ... will still be referencing the browser which caused the message, and other scripts will be unable to close it.
    1,002 B (172 words) - 13:58, 3 February 2010
  • *The Interface class provides scripts with methods to handle the user interface.
    16 KB (2,067 words) - 13:45, 28 December 2020
  • ...upport for a function, add parameters, etc without breaking compilation of scripts which use that function. ...This function is obsolete, and calling it may generate errors or warnings. Scripts which access obsolete functions cannot be uploaded to the Download Station.
    14 KB (1,904 words) - 00:18, 22 June 2022
  • ...d to any real brake device, specified in kPa. This may be used by interior scripts for implementing custom cab-mode braking behaviour, and is intended to be d
    5 KB (714 words) - 13:42, 28 December 2020
  • ...tomatically saved and restored. It is the responsibility of the individual scripts to save and restored any necessary state across a Surveyor save session/loa ...-defined HTMLPropertyHandler classes also already exist in the core Trainz scripts, which script programmers can use to save time and avoid code duplication.
    17 KB (2,173 words) - 09:22, 5 April 2021
  • *Since these scripts will not have a GameObject Id an alternative source must be specified.
    3 KB (470 words) - 23:29, 25 February 2024
  • *Warning! The TS10 and TS12 Train.gs scripts advise this method is buggy and to use [[#GetSmoothedVelocity|GetSmoothedVe
    37 KB (4,771 words) - 13:47, 28 December 2020
  • ...ching. (Ie, don't bother tracking your own Train member variable in custom scripts, just call GetMyTrain() when it's required.)
    42 KB (5,513 words) - 14:16, 14 September 2022
  • ...pers to introduce custom Asset-keyed data which may be processed by custom scripts.
    2 KB (367 words) - 18:09, 31 January 2016
  • *If accessed from scripts the values must be prefixed ''World.'', for example: ... what the user is expecting, so should be used with caution. Used in modal scripts to allow the user to indicate a location for train placement, etc. As there
    47 KB (6,387 words) - 15:42, 29 July 2022
  • * [[:Category:Scripts]]
    710 B (102 words) - 16:12, 10 November 2022
  • ... back at all assets prior to TS2009 the configs used the K&R style and the scripts used Allman style. I agree that standardization is a good idea but I also t
    13 KB (2,187 words) - 01:26, 7 November 2016
  • Although we can't control when scripts are called by the game, we can control what happens when the various standa * This method will not be accessible to external scripts so the ''public'' qualifier is not required
    3 KB (521 words) - 14:40, 28 December 2020
  • * Scripts are used to make objects perform operations in reaction to events. For exam * [[KIND Behavior|Rules]] are written as scripts, and these rules can be included in Driver sessions, effectively as the ses
    4 KB (663 words) - 10:47, 10 April 2024
  • ...nderstood. They must always be instructed by the game. The mechanism that scripts use to accept instructions is the provision of standardised methods that wi This is the header for the ''Init()'' function, a method which all asset scripts must contain.
    6 KB (986 words) - 14:37, 28 December 2020
  • The Blender exporter add-on must be installed in the "scripts\addons" area of the Blender data space. The following process will install ..." file "C:Users\your name\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\TrainzMeshExporter.exe" not found". This example is typical of usin
    14 KB (2,244 words) - 05:09, 14 January 2021
  • * [[/Debug Scripts/]]
    12 KB (1,653 words) - 22:37, 20 November 2023
  • The iTrainz technology provides a mechanisms for scripts to communicate between computers in an internetworked environment. Trainz u
    2 KB (303 words) - 10:48, 11 May 2010
  • ...re 'stepping-stone' technologies that will simplify the creation of useful scripts. Auran provides the rough specifications for each project, but the implemen
    5 KB (656 words) - 13:59, 3 February 2010
  • ... has just craeted a new consist. Message source is the new consist so that scripts waiting for this message can get a reference to the new consist created.
    5 KB (682 words) - 13:59, 3 February 2010
  • ...contents. The DataBundleHelper provides an abstract interface which allows scripts to query a human-readable name, a type token, and an icon for a given data
    2 KB (395 words) - 13:59, 3 February 2010
  • ...unsuitable for this usage. It may be worth adding rule categories to allow scripts such as this to identify rules: "control flow", "configuration", etc.
    3 KB (432 words) - 13:59, 3 February 2010
  • The [[MiniBrowser]] provides a minimap component which allows scripts to display the minimap in a custom context, controlling basic display param ...Rule, which displays the minimap. The rule responds to requests from other scripts to allow display of navigation targets etc. Additional Rules are provided t
    889 B (130 words) - 13:59, 3 February 2010
  • '''KIND html-asset''' can be referenced from the scripts and from
    1,011 B (146 words) - 07:13, 2 July 2018
  • ...it possible to directly [[Script Include Directive|include]] the library's scripts from the asset's script file(s). The asset may use [[Class World#GetLibrary
    3 KB (351 words) - 23:41, 11 December 2017
  • Note that an animated mocrossing can be created without the use of scripts, the animation being triggered automatically by a train. Animation events m
    2 KB (284 words) - 05:02, 14 February 2014
  • ...will successfully install and load any dependencies, and secondly to allow scripts to locate relevant child assets. Only first-level dependencies are included ...hould be present in the string. These custom categories are used to enable scripts to rapidly locate certain classes of asset. It is strongly recommended that
    16 KB (2,316 words) - 13:43, 1 February 2024
  • ... by scanning one or two copies of jetlog.txt from TC, together with the TC scripts folder and the TRS2006 copy of index.chm. There are probably many standard |A common custom message used by various scripts to implement timed polling.
    16 KB (2,177 words) - 13:43, 14 September 2019
  • ...omotives and rollingstock used in a map, the driver settings, commands and scripts. A train driver can undertake a sequence of planned moves – a scenario. ... references one or more .html pages. The html-asset can be referenced from scripts and from some of the Surveyor rules
    9 KB (1,500 words) - 05:51, 7 April 2010
  • Scripts running in global context cannot use some of the functions which are intend ...f where they occur in the game. The library is used by native code, and by scripts via the new TrainzScript.OpenURL() function. Script code should never call
    7 KB (1,033 words) - 01:47, 14 March 2018
  • ...ublic internet for security reasons. This means that it's not possible for scripts to connect to an IRC network. It's possible that someone could write a nati ... from James' comments, TS2009 custom signalling requires the use of Signal scripts. You may implement a library which coordinates state between signals if you
    12 KB (2,033 words) - 07:56, 25 February 2013
  • :''TS2009 now has the ability to cross-include scripts from another asset.'' ~chris
    18 KB (2,949 words) - 02:50, 14 October 2021
  • ...in TrainzScript]] - '' tutorials covering the first steps in writing asset scripts.'' [[iTrainz]] - ''learn how to establish communication between scripts running on different users' machines and manage persistent data keyed to th
    4 KB (564 words) - 03:14, 26 August 2022
  • ...cover scripting functions and coding in detail, but may refer to necessary scripts for correct functionality. Some of the new scripting functions that have be '''locomotive and cabin scripts'''
    11 KB (1,750 words) - 06:51, 25 April 2020
  • * Reorganised sound code to allow scripts to play sound from the main menu.
    16 KB (2,497 words) - 11:20, 5 February 2013
  • * Content Mangager - Now compiles scripts with transitive asset script includes
    10 KB (1,576 words) - 11:17, 5 February 2013
  • ...ll classes can be found within your Trainz installation, under ''resources/scripts''. Most classes are contained within obviously named files - e.g. the [[Cla
    5 KB (426 words) - 04:22, 26 February 2024
  • Scripts can: * When you want to make your object available to other scripts to allow them to call your methods directly.
    7 KB (1,084 words) - 11:02, 30 December 2020
  • set include="C:\Program Files\Auran\TRS2006\Scripts" '''TrainzUtil.exe''' is used to compile scripts in TS2009 onwards.
    5 KB (892 words) - 14:34, 12 October 2022
  • ...ts such as 'NumberIt', 'ARN' (Automatic Running Numbers), and other custom scripts to assign the running numbers to the traincar when placed. The script is th In many cases, these scripts allowed effectively unlimited number ranges, which caused the script to tak
    8 KB (1,372 words) - 23:44, 4 August 2021
  • ...ng from place names in routes/sessions to dialog boxes displayed by Driver scripts.
    6 KB (847 words) - 10:48, 16 January 2018
  • * [[CCG/PFX: Sound Scripts|Sound Scripts]]
    16 KB (2,014 words) - 03:49, 1 August 2018
  • Some tags (typically images, scripts or HTML assets) will have an adjacent “New” button when the entry box i
    6 KB (1,076 words) - 09:18, 25 March 2010
  • ==[[AssetX Scripts]]==
    756 B (109 words) - 11:22, 6 April 2019
  • As well as being a Help Page, this page is intended to be a source for scripts written for AssetX. ==Ian Woodmore's TARDIS 2.0 Scripts==
    8 KB (1,070 words) - 00:08, 1 February 2017
  • A html-asset can be referenced from the scripts and from some of the Surveyor rules (i.e. you select the html-asset by name
    626 B (94 words) - 01:32, 2 June 2011
  • '''Note:''' The increasing use of scripts in TRS adds huge flexibility and control to assets and their functionality. ...ver, we do understand that most 3D modelers do not know a great deal about scripts we are really dawning on a new era in Trainz custom content creation
    5 KB (705 words) - 04:55, 28 March 2013
  • ...motives and rolling-stock used in a map, the driver settings, commands and scripts.
    4 KB (452 words) - 17:47, 6 November 2012
  • Note that an animated mocrossing can be created without the use of scripts, the animation being triggered automatically by a train. Animation events m
    4 KB (396 words) - 07:35, 5 June 2011

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