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  • Specifies a decal to attach to the scenery object. Decals are effectively textures attached to the asset that are draw
    2 KB (275 words) - 00:56, 9 February 2014
  • * [[KIND Scenery]] '''See also'''{{bullR}} [[Modeling Guidelines]] {{bull}} [[Modeling Scenery]]
    13 KB (1,973 words) - 18:15, 8 January 2024
  • :Only the 'time' and 'timeofday' modes are valid for scenery objects, other modes are intended for use with assets such as locomotives. To produce continuous smoke with a scenery item use a mode of 'time' and a period of -1.
    14 KB (2,018 words) - 20:17, 31 October 2020
  • Separate scenery assets combined into a single unit to be placed anywhere in a layout. Indiv
    7 KB (1,134 words) - 09:16, 15 March 2024
  • ...random position. This is intended to permit multiple instances of a single scenery asset to avoid looking artificially synchronised. Script should avoid attem
    2 KB (230 words) - 17:17, 16 June 2021
  • ...change track is level. I also recommend placing a fence post or some other scenery item to mark the entrance of the portal (point of no return for the locomot
    4 KB (707 words) - 13:58, 3 February 2010
  • Trackside Objects, Routes, and also Scenery, Tracks and Trains (soon) from France and other countries are proposed for [[Category:Scenery Creators]]
    758 B (113 words) - 06:37, 1 August 2012
  • *Parent class for scenery objects that have attached track and attached trigger support, such as indu *Where triggers are covered within this document these are attached scenery triggers, as defined in the asset's ''attached-trigger'' table, and should
    6 KB (846 words) - 21:13, 10 October 2023
  • *This method does not return scenery triggers, ie those attached to SceneryWithTrack objects and their descendan
    47 KB (6,387 words) - 15:42, 29 July 2022
  • * [[:Category:Scenery]]
    710 B (102 words) - 16:12, 10 November 2022
  • ...catalogue of 1000's of items is overkill, but it would be most helpful for scenery items in particular. regards,PEV
    13 KB (2,187 words) - 01:26, 7 November 2016
  • ... from the mighty collection of assets contained in a route to the lowliest scenery item such as imitation grass, the color of a rock or field—all have * [[KIND Buildable]] - Basic scenery object with attached track.
    5 KB (706 words) - 11:10, 18 February 2022
  • * [[:Category:Scenery Creators]] [[AC MonkeyWrench Models]] - Content from standard scenery to high-detail drivable trainz, road trucks and cars, even motorcycles.
    5 KB (810 words) - 11:09, 27 May 2022
  • [[Category:Scenery Creators]]
    773 B (111 words) - 06:34, 1 August 2012
  • ...ill take you through the steps involved in setting up a simple script on a scenery asset, starting with the traditional 'Hello World' and ending with the use
    4 KB (663 words) - 10:47, 10 April 2024
  • ...Good_Scenery#Coloring_(Painting) 4.1 Grid Size Effect]</span> at Make Good Scenery).
    2 KB (405 words) - 21:13, 14 September 2021
  • [[Category:Scenery Creators]]
    607 B (94 words) - 13:59, 3 February 2010
  • * Find a simple unscripted asset, say a tree or a building, of ''kind scenery.''
    6 KB (986 words) - 14:37, 28 December 2020
  • * [[How_To_Make_Scenery|Make Better Scenery]] .../Build_a_simple_animated_scenery_asset_in_Blender/|Build a simple animated scenery asset in Blender]]
    12 KB (1,653 words) - 22:37, 20 November 2023
  • |scenery with track |scenery with track
    63 KB (9,035 words) - 15:26, 15 January 2023
  • ...variant of [[KIND SceneryWithTrack]], and may be used in place of a normal scenery item where buildable or attached-track mechanisms are required. It does not
    2 KB (259 words) - 06:45, 10 November 2017
  • ...k" or "spline track" laid in surveyor.) Fixed track pieces are placed as a scenery object rather than a spline, and snap to neighbouring fixed track pieces or
    2 KB (237 words) - 03:22, 5 February 2014
  • ...thout track attached nor interactive behaviour are just [[buildings]], a [[scenery]] categorized asset. When made into a dynamic programmable interactive indu
    3 KB (323 words) - 04:55, 14 February 2014
  • ...cript. This will cause script errors. The correct TrainzScript class for a Scenery-Trackside object is 'Trackside'.
    6 KB (1,011 words) - 03:23, 13 April 2018
  • ...no reason to create an asset as [[KIND MOSpeedboard]] as opposed to [[KIND Scenery-trackside]]. This is a legacy distinction which has no in-game effect whats * [[KIND Scenery-trackside]]
    863 B (119 words) - 05:03, 14 February 2014
  • * [[KIND Scenery]] This tag does not override user settings for draw distance and scenery detail. If a LOD transition takes place beyond the master draw distance for
    4 KB (538 words) - 03:18, 4 July 2018
  • ...fer to an asset that is correctly indicated as a car used for roads: kind 'scenery', category-class 'VL' and trackside 0.01 (the value for this can vary if ne
    6 KB (841 words) - 00:48, 2 April 2021
  • [[KIND Scenery]] provides the basis for all surveyor-placeable assets. A basic scenery asset that supports night lighting, smoke (particle) effects, sound and ani
    9 KB (1,308 words) - 23:28, 8 June 2019
  • [[KIND Scenery-trackside]] provides the basis for all track-attached scenery assets, such as trackside signs and devices. ...[KIND Scenery-trackside]] will contain a ''trackside'' tag, whereas [[KIND Scenery]] does not.
    3 KB (432 words) - 23:44, 27 April 2018
  • [[KIND SceneryWithTrack]] extends [[KIND Scenery]] with attributes for attaching track and trackside objects. Although not a *[[KIND Scenery]]
    2 KB (293 words) - 07:10, 3 February 2014
  • ...ifferent set of rendering or functional behaviours. For example, a bridge (scenery) with attached track (functional), or a set of pylons (no stretching or she
    14 KB (2,154 words) - 18:26, 18 May 2020
  • * [[KIND Scenery-trackside]]
    14 KB (1,795 words) - 06:33, 25 September 2018
  • * &nbsp;[[KIND Scenery]] * &nbsp;[[KIND Scenery-trackside]]
    16 KB (2,316 words) - 13:43, 1 February 2024
  • ...es this behavior, to make the corona always face the screen – useful for scenery objects.
    2 KB (265 words) - 02:04, 18 October 2010
  • |Sent when a vehicle enters a scenery trigger's outer area |Sent when a vehicle enters a scenery trigger's inner area
    16 KB (2,177 words) - 13:43, 14 September 2019
  • ;Buildable: A variant of Kind Scenery, with similar attributes, but allowing attached track to be used as part of ;Industry: A scenery asset with product processing functionality. Industry assets interact with
    9 KB (1,500 words) - 05:51, 7 April 2010
  • * [[Modeling Scenery]] ...s to build one of the supported Trainz content types, such as locomotives, scenery, and track.
    3 KB (351 words) - 06:08, 12 June 2018
  • ...cenery object individually in the route. By default, Trainz will place the scenery origin at ground height, but the creator may choose to embed the object int Models built for scenery objects are positioned with the origin at ground level and centred in the m
    4 KB (611 words) - 02:14, 17 January 2018
  • A basic rule of thumb is that Track splines require symmetry, whereas scenery spline generally does not. Where there is no significant reason to avoid it
    7 KB (1,126 words) - 23:41, 3 September 2011
  • ... a train to know where it is in relation to the scenery object and for the scenery object to know where the train is. ...in addition, the inner radius is as defined in surveyor (in config.txt for scenery triggers) and the outer radius is 150 metres.
    3 KB (545 words) - 13:59, 3 February 2010
  • ...zes in commissions of any steam era Trainz products, locos, rolling stock, scenery from 1830-1960. All products tested on TRS2004, TRS2006 and TS2009. [[Category:Train Creators]] [[Category:Scenery Creators]][[Category:Track Creators]]
    2 KB (253 words) - 13:59, 3 February 2010
  • *Ability to add/remove or hide/show scenery items ~Jenolan
    12 KB (2,033 words) - 07:56, 25 February 2013
  • * Other TS2009 scenery objects should be used where available, to avoid degredation in performance * Where feasible, repeats of the same scenery object (eg. grass, trees, rocks, buildings) should be used in moderate prox
    2 KB (287 words) - 11:11, 10 July 2013
  • ...to the blank baseboard - no terrain editing; no terrain painting; no other scenery or splines.
    8 KB (1,355 words) - 03:24, 6 June 2018
  • * The ability to modify scenery trigger radii on the fly in script. This is really aimed at crossings so th
    18 KB (2,949 words) - 02:50, 14 October 2021
  • Since the asset will need attached tracks and a scenery trigger we will make it as a ''kind buildable''. The shed has been designe
    7 KB (1,042 words) - 18:57, 4 August 2023
  • ...would save lot of work. As of all SP1 TS2009, I no longer can use the move scenery button to tweak the camera location, making it impossible for me to any lon * Duplicate 'straighten track' button onto the Scenery/Splines panel (assuming that it will still work there of course) ~Andi
    19 KB (3,452 words) - 08:59, 18 September 2011
  • Add a level crossing road/rail junction from the Scenery Objects Tab in Surveyor, e.g. XING 1 US Use the Edit Properties dialogue in the Scenery panel to uniquely name the crossing, e.g. Hobotown
    11 KB (1,750 words) - 06:51, 25 April 2020
  • * Surveyor - Copy & Paste will no longer delete trackside objects or scenery with track from destination area.
    16 KB (2,497 words) - 11:20, 5 February 2013
  • *Adding a scenery object which has profile data now flags the profile as modified.
    12 KB (1,906 words) - 11:20, 5 February 2013

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