Search results
From TrainzOnline
Create the page "Scenery" on this wiki!
Page title matches
- [[KIND Scenery]] provides the basis for all surveyor-placeable assets. A basic scenery asset that supports night lighting, smoke (particle) effects, sound and ani9 KB (1,308 words) - 23:28, 8 June 2019
- [[KIND Scenery-trackside]] provides the basis for all track-attached scenery assets, such as trackside signs and devices. ...[KIND Scenery-trackside]] will contain a ''trackside'' tag, whereas [[KIND Scenery]] does not.3 KB (432 words) - 23:44, 27 April 2018
- ...cenery object individually in the route. By default, Trainz will place the scenery origin at ground height, but the creator may choose to embed the object int Models built for scenery objects are positioned with the origin at ground level and centred in the m4 KB (611 words) - 02:14, 17 January 2018
- ==KIND: SCENERY== ===Typical Scenery Config.txt===5 KB (725 words) - 12:11, 4 June 2011
- ...d should be removed. The up-to-date documentation of this format is [[KIND Scenery]].'''</font> ==KIND: SCENERY==4 KB (433 words) - 07:26, 15 June 2011
- ...d should be removed. The up-to-date documentation of this format is [[KIND Scenery-trackside]].'''</font> ==KIND: SCENERY-TRACKSIDE==4 KB (528 words) - 07:28, 15 June 2011
- ...for a Scenery asset. The up-to-date documentation of this format is [[KIND Scenery]]. Discussion of LOD, seasons and other important topics is missing from th ==Scenery==3 KB (314 words) - 07:30, 15 June 2011
- ==Scenery-Trackside== ...atchpoint.tga, catchpoint.texture.txt''' - The texture files used for this scenery object. See the section on Texture.txt files on Page 96 for more informatio1 KB (150 words) - 11:58, 11 June 2011
- ...l purpose in Trainz other than to demonstrate how animation can be used on scenery objects. To export an animated scenery asset to Trainz, you need the following:11 KB (1,724 words) - 14:09, 14 August 2023
- ... the look of their route to techniques they can learn and apply. Although scenery objects (assets) are important and will be discussed, the focus here is on ...choice is independent of prototypical vs. imaginary route design. However, scenery choices will be influenced by the model you choose to employ.38 KB (6,600 words) - 11:10, 27 September 2022
- ...the scenery—to techniques they can easily learn and apply. Although scenery objects (assets) are important and will be discussed, the focus here is on ...rward a gamer may create a world in which the railroad is just part of the scenery. Travel about such a world ("Route") would be by car, truck, bus, boat, or5 KB (834 words) - 17:53, 25 December 2021
- == Scenery == ...ainz uses the asset you have created. Below is the config file for a basic scenery asset. This particular config file would suit a static object with no light3 KB (323 words) - 22:57, 20 February 2022
-
290 B (56 words) - 03:28, 5 February 2022
- ...will contain the obsolete KUID numbers. See the page for obsolete from the scenery config page.2 KB (418 words) - 23:45, 8 February 2022
- ...o associate the asset with the kind. The scenery config file it is set to "scenery". There are several types of kind. They are :- ...rossing, mojunction, mosignal, mospeedboard, pantograph, product, profile, scenery, track, turntable and water2556 B (81 words) - 23:59, 8 February 2022
-
325 B (57 words) - 01:41, 5 February 2022
-
1 KB (219 words) - 01:26, 7 February 2022
- Types should be one of the following-: Consists, Industry, Scenery, Trackside or Vehichles.303 B (52 words) - 02:15, 5 February 2022
-
676 B (108 words) - 00:20, 9 February 2022
-
964 B (154 words) - 00:28, 9 February 2022
- For a scenery asset a mesh table may look like this.1 KB (163 words) - 03:11, 6 February 2022
-
1 KB (255 words) - 00:50, 9 February 2022
-
406 B (69 words) - 00:22, 7 February 2022
-
622 B (115 words) - 10:58, 5 February 2022
-
303 B (49 words) - 00:19, 7 February 2022
-
539 B (96 words) - 11:00, 5 February 2022
-
315 B (46 words) - 11:07, 5 February 2022
-
645 B (108 words) - 23:23, 5 February 2022
-
422 B (83 words) - 22:23, 5 February 2022
-
451 B (84 words) - 22:31, 5 February 2022
-
580 B (101 words) - 23:17, 5 February 2022
-
574 B (102 words) - 22:54, 5 February 2022
-
289 B (47 words) - 23:28, 5 February 2022
- ...es this behavior, to make the corona always face the screen – useful for scenery objects.516 B (92 words) - 23:33, 5 February 2022
-
407 B (67 words) - 23:41, 5 February 2022
-
228 B (45 words) - 23:51, 5 February 2022
-
296 B (52 words) - 00:06, 6 February 2022
-
242 B (40 words) - 00:13, 6 February 2022
-
576 B (97 words) - 02:17, 7 February 2022
-
4 KB (653 words) - 01:35, 6 February 2022
-
600 B (117 words) - 02:19, 7 February 2022
-
282 B (50 words) - 02:20, 7 February 2022
- ...ardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets. BC Commercial (scenery non-functional)5 KB (747 words) - 02:29, 6 February 2022
-
469 B (76 words) - 02:41, 6 February 2022
-
504 B (85 words) - 00:15, 9 February 2022
-
274 B (53 words) - 02:45, 7 February 2022
-
184 B (33 words) - 23:20, 8 February 2022
-
218 B (42 words) - 23:24, 8 February 2022
-
177 B (35 words) - 23:25, 8 February 2022
-
3 KB (544 words) - 23:27, 8 February 2022
Page text matches
- Specifies a decal to attach to the scenery object. Decals are effectively textures attached to the asset that are draw2 KB (275 words) - 00:56, 9 February 2014
- * [[KIND Scenery]] '''See also'''{{bullR}} [[Modeling Guidelines]] {{bull}} [[Modeling Scenery]]13 KB (1,973 words) - 18:15, 8 January 2024
- :Only the 'time' and 'timeofday' modes are valid for scenery objects, other modes are intended for use with assets such as locomotives. To produce continuous smoke with a scenery item use a mode of 'time' and a period of -1.14 KB (2,018 words) - 20:17, 31 October 2020
- Separate scenery assets combined into a single unit to be placed anywhere in a layout. Indiv7 KB (1,134 words) - 09:16, 15 March 2024
- ...random position. This is intended to permit multiple instances of a single scenery asset to avoid looking artificially synchronised. Script should avoid attem2 KB (230 words) - 17:17, 16 June 2021
- ...change track is level. I also recommend placing a fence post or some other scenery item to mark the entrance of the portal (point of no return for the locomot4 KB (707 words) - 13:58, 3 February 2010
- Trackside Objects, Routes, and also Scenery, Tracks and Trains (soon) from France and other countries are proposed for [[Category:Scenery Creators]]758 B (113 words) - 06:37, 1 August 2012
- *Parent class for scenery objects that have attached track and attached trigger support, such as indu *Where triggers are covered within this document these are attached scenery triggers, as defined in the asset's ''attached-trigger'' table, and should6 KB (846 words) - 21:13, 10 October 2023
- *This method does not return scenery triggers, ie those attached to SceneryWithTrack objects and their descendan47 KB (6,387 words) - 15:42, 29 July 2022
- * [[:Category:Scenery]]710 B (102 words) - 16:12, 10 November 2022
- ...catalogue of 1000's of items is overkill, but it would be most helpful for scenery items in particular. regards,PEV13 KB (2,187 words) - 01:26, 7 November 2016
- ... from the mighty collection of assets contained in a route to the lowliest scenery item such as imitation grass, the color of a rock or field—all have * [[KIND Buildable]] - Basic scenery object with attached track.5 KB (706 words) - 11:10, 18 February 2022
- * [[:Category:Scenery Creators]] [[AC MonkeyWrench Models]] - Content from standard scenery to high-detail drivable trainz, road trucks and cars, even motorcycles.5 KB (810 words) - 11:09, 27 May 2022
- [[Category:Scenery Creators]]773 B (111 words) - 06:34, 1 August 2012
- ...ill take you through the steps involved in setting up a simple script on a scenery asset, starting with the traditional 'Hello World' and ending with the use4 KB (663 words) - 10:47, 10 April 2024
- ...Good_Scenery#Coloring_(Painting) 4.1 Grid Size Effect]</span> at Make Good Scenery).2 KB (405 words) - 21:13, 14 September 2021
- [[Category:Scenery Creators]]607 B (94 words) - 13:59, 3 February 2010
- * Find a simple unscripted asset, say a tree or a building, of ''kind scenery.''6 KB (986 words) - 14:37, 28 December 2020
- * [[How_To_Make_Scenery|Make Better Scenery]] .../Build_a_simple_animated_scenery_asset_in_Blender/|Build a simple animated scenery asset in Blender]]12 KB (1,653 words) - 22:37, 20 November 2023
- |scenery with track |scenery with track63 KB (9,035 words) - 15:26, 15 January 2023
- ...variant of [[KIND SceneryWithTrack]], and may be used in place of a normal scenery item where buildable or attached-track mechanisms are required. It does not2 KB (259 words) - 06:45, 10 November 2017
- ...k" or "spline track" laid in surveyor.) Fixed track pieces are placed as a scenery object rather than a spline, and snap to neighbouring fixed track pieces or2 KB (237 words) - 03:22, 5 February 2014
- ...thout track attached nor interactive behaviour are just [[buildings]], a [[scenery]] categorized asset. When made into a dynamic programmable interactive indu3 KB (323 words) - 04:55, 14 February 2014
- ...cript. This will cause script errors. The correct TrainzScript class for a Scenery-Trackside object is 'Trackside'.6 KB (1,011 words) - 03:23, 13 April 2018
- ...no reason to create an asset as [[KIND MOSpeedboard]] as opposed to [[KIND Scenery-trackside]]. This is a legacy distinction which has no in-game effect whats * [[KIND Scenery-trackside]]863 B (119 words) - 05:03, 14 February 2014
- * [[KIND Scenery]] This tag does not override user settings for draw distance and scenery detail. If a LOD transition takes place beyond the master draw distance for4 KB (538 words) - 03:18, 4 July 2018
- ...fer to an asset that is correctly indicated as a car used for roads: kind 'scenery', category-class 'VL' and trackside 0.01 (the value for this can vary if ne6 KB (841 words) - 00:48, 2 April 2021
- [[KIND Scenery]] provides the basis for all surveyor-placeable assets. A basic scenery asset that supports night lighting, smoke (particle) effects, sound and ani9 KB (1,308 words) - 23:28, 8 June 2019
- [[KIND Scenery-trackside]] provides the basis for all track-attached scenery assets, such as trackside signs and devices. ...[KIND Scenery-trackside]] will contain a ''trackside'' tag, whereas [[KIND Scenery]] does not.3 KB (432 words) - 23:44, 27 April 2018
- [[KIND SceneryWithTrack]] extends [[KIND Scenery]] with attributes for attaching track and trackside objects. Although not a *[[KIND Scenery]]2 KB (293 words) - 07:10, 3 February 2014
- ...ifferent set of rendering or functional behaviours. For example, a bridge (scenery) with attached track (functional), or a set of pylons (no stretching or she14 KB (2,154 words) - 18:26, 18 May 2020
- * [[KIND Scenery-trackside]]14 KB (1,795 words) - 06:33, 25 September 2018
- * [[KIND Scenery]] * [[KIND Scenery-trackside]]16 KB (2,316 words) - 13:43, 1 February 2024
- ...es this behavior, to make the corona always face the screen – useful for scenery objects.2 KB (265 words) - 02:04, 18 October 2010
- |Sent when a vehicle enters a scenery trigger's outer area |Sent when a vehicle enters a scenery trigger's inner area16 KB (2,177 words) - 13:43, 14 September 2019
- ;Buildable: A variant of Kind Scenery, with similar attributes, but allowing attached track to be used as part of ;Industry: A scenery asset with product processing functionality. Industry assets interact with9 KB (1,500 words) - 05:51, 7 April 2010
- * [[Modeling Scenery]] ...s to build one of the supported Trainz content types, such as locomotives, scenery, and track.3 KB (351 words) - 06:08, 12 June 2018
- ...cenery object individually in the route. By default, Trainz will place the scenery origin at ground height, but the creator may choose to embed the object int Models built for scenery objects are positioned with the origin at ground level and centred in the m4 KB (611 words) - 02:14, 17 January 2018
- A basic rule of thumb is that Track splines require symmetry, whereas scenery spline generally does not. Where there is no significant reason to avoid it7 KB (1,126 words) - 23:41, 3 September 2011
- ... a train to know where it is in relation to the scenery object and for the scenery object to know where the train is. ...in addition, the inner radius is as defined in surveyor (in config.txt for scenery triggers) and the outer radius is 150 metres.3 KB (545 words) - 13:59, 3 February 2010
- ...zes in commissions of any steam era Trainz products, locos, rolling stock, scenery from 1830-1960. All products tested on TRS2004, TRS2006 and TS2009. [[Category:Train Creators]] [[Category:Scenery Creators]][[Category:Track Creators]]2 KB (253 words) - 13:59, 3 February 2010
- *Ability to add/remove or hide/show scenery items ~Jenolan12 KB (2,033 words) - 07:56, 25 February 2013
- * Other TS2009 scenery objects should be used where available, to avoid degredation in performance * Where feasible, repeats of the same scenery object (eg. grass, trees, rocks, buildings) should be used in moderate prox2 KB (287 words) - 11:11, 10 July 2013
- ...to the blank baseboard - no terrain editing; no terrain painting; no other scenery or splines.8 KB (1,355 words) - 03:24, 6 June 2018
- * The ability to modify scenery trigger radii on the fly in script. This is really aimed at crossings so th18 KB (2,949 words) - 02:50, 14 October 2021
- Since the asset will need attached tracks and a scenery trigger we will make it as a ''kind buildable''. The shed has been designe7 KB (1,042 words) - 18:57, 4 August 2023
- ...would save lot of work. As of all SP1 TS2009, I no longer can use the move scenery button to tweak the camera location, making it impossible for me to any lon * Duplicate 'straighten track' button onto the Scenery/Splines panel (assuming that it will still work there of course) ~Andi19 KB (3,452 words) - 08:59, 18 September 2011
- Add a level crossing road/rail junction from the Scenery Objects Tab in Surveyor, e.g. XING 1 US Use the Edit Properties dialogue in the Scenery panel to uniquely name the crossing, e.g. Hobotown11 KB (1,750 words) - 06:51, 25 April 2020
- * Surveyor - Copy & Paste will no longer delete trackside objects or scenery with track from destination area.16 KB (2,497 words) - 11:20, 5 February 2013
- *Adding a scenery object which has profile data now flags the profile as modified.12 KB (1,906 words) - 11:20, 5 February 2013