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  • ...ts such as 'NumberIt', 'ARN' (Automatic Running Numbers), and other custom scripts to assign the running numbers to the traincar when placed. The script is th In many cases, these scripts allowed effectively unlimited number ranges, which caused the script to tak
    8 KB (1,372 words) - 23:44, 4 August 2021
  • ...ng from place names in routes/sessions to dialog boxes displayed by Driver scripts.
    6 KB (847 words) - 10:48, 16 January 2018
  • * [[CCG/PFX: Sound Scripts|Sound Scripts]]
    16 KB (2,014 words) - 03:49, 1 August 2018
  • Some tags (typically images, scripts or HTML assets) will have an adjacent “New” button when the entry box i
    6 KB (1,076 words) - 09:18, 25 March 2010
  • ==[[AssetX Scripts]]==
    756 B (109 words) - 11:22, 6 April 2019
  • As well as being a Help Page, this page is intended to be a source for scripts written for AssetX. ==Ian Woodmore's TARDIS 2.0 Scripts==
    8 KB (1,070 words) - 00:08, 1 February 2017
  • A html-asset can be referenced from the scripts and from some of the Surveyor rules (i.e. you select the html-asset by name
    626 B (94 words) - 01:32, 2 June 2011
  • '''Note:''' The increasing use of scripts in TRS adds huge flexibility and control to assets and their functionality. ...ver, we do understand that most 3D modelers do not know a great deal about scripts we are really dawning on a new era in Trainz custom content creation
    5 KB (705 words) - 04:55, 28 March 2013
  • ...motives and rolling-stock used in a map, the driver settings, commands and scripts.
    4 KB (452 words) - 17:47, 6 November 2012
  • Note that an animated mocrossing can be created without the use of scripts, the animation being triggered automatically by a train. Animation events m
    4 KB (396 words) - 07:35, 5 June 2011
  • :A list of named assets used in the scenario. Any scripts refer to assets (eg trains) by the '''names''' in this table.
    2 KB (270 words) - 07:53, 5 June 2011
  • ...s config.txt file for the purposes of providing asset-keyed date to custom scripts.
    5 KB (793 words) - 00:42, 6 June 2011
  • ...erences one or more .html pages. The html-asset can be referenced from the scripts and from some of the Surveyor rules.
    2 KB (282 words) - 18:32, 6 November 2012
  • The increasing use of scripts in TRS adds flexibility and control to assets and their functionality.
    10 KB (1,344 words) - 06:32, 10 November 2012
  • ... purely by naming the controls correctly and relying on Trainz default cab scripts to make them work. A quite reasonable cab can be made for many locomotives ... deriving your cab script from the 'cabin' class, ignoring the default cab scripts, and implementing your required behaviour from scratch. This gives you a lo
    29 KB (3,975 words) - 04:54, 17 June 2021
  • ...ailable for download, it does have mesh files but is not complete with all scripts required to fully function - for information only: http://www.auran.com/TRS
    7 KB (792 words) - 04:55, 8 June 2011
  • NOTE: This is the native way of doing running numbers. There are Trainz scripts out there that might do it a different way.
    9 KB (1,478 words) - 12:08, 2 August 2018
  • You may find the scripts useful.
    7 KB (846 words) - 13:50, 18 June 2011
  • ....Print() and Interface.Log() calls are disabled. If you are debugging your scripts, you can enable writes to the Jetlog.txt by enabling the following lines to
    3 KB (450 words) - 04:07, 13 June 2014
  • ==Sound Scripts==
    4 KB (507 words) - 01:53, 16 June 2011

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