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  • ... short trains of a locomotive, baggage car, and coach until the 1930s when M&Pa obtained diesel electric "doodlebugs" and began running them with a trai Freight trains would be assembled in the Baltimore yard using mostly native M&Pa rolling stock.
    4 KB (611 words) - 12:40, 25 March 2013
  • ...ny of the inside points of the template. You'll note in the picture that I'm placing the spline point away from the center of the switch template. This
    4 KB (634 words) - 15:35, 20 August 2013
  • *[[m:Template:Xpd/doc]]
    1 KB (187 words) - 11:15, 2 July 2013
  • ...47\u0430","tt-latn":"tatar\u00e7a","tum":"chiTumbuka","tw":"Twi","ty":"Reo M\u0101`ohi","tyv":"\u0442\u044b\u0432\u0430 \u0434\u044b\u043b","udm":"\u044
    39 KB (5,777 words) - 10:11, 16 July 2013
  • pressing ‘M’. You will find the Map View is useful another camera mode, or pressing CTRL + M again to close
    5 KB (978 words) - 12:48, 2 August 2018
  • ...ht clicking on the asset and going to "Edit" -> "Commit" or using the CTRL+M shortcut key (you will use this a lot so might be good to learn the shortcu
    14 KB (2,240 words) - 03:27, 6 June 2018
  • Track (M) tool and then Click and hold on one Click on Move Object (M). Then Click and hold on
    10 KB (1,680 words) - 12:46, 2 August 2018
  • space, and puts you automatically into Move Camera (M)
    10 KB (1,738 words) - 00:54, 31 May 2020
  • Click on Move Train (M) then click and hold a train car. Click on Move Consist (M) to enable you to move any
    7 KB (1,259 words) - 12:46, 2 August 2018
  • ...h end of the track is called a “Spline Point”. Click on the Move tool (M) and click and drag one of the spline points. Notice that the track follows
    9 KB (1,614 words) - 01:48, 23 September 2021
  • Click on Move Track (M) and Click and drag the middle spline point. This allows you to bend the br
    1 KB (267 words) - 10:49, 16 January 2018
  • Once you have 3 spline points in a tunnel, select Move Track (M) and Click and drag the middle spline point to create a bend in the tunnel.
    1 KB (199 words) - 10:49, 16 January 2018
  • ...er which is the scene tab. Under the scene tab there is a units section. I'm selecting imperial because the scale marking in my diagram is in inches. ... relative to that image everything will be to scale. You may notice that I'm off a bit (.001) on the scaling of the default cube. For scenery items this
    5 KB (862 words) - 10:47, 16 January 2018
  • I'm from Germany and this is my first article here, so feel free to send correc
    4 KB (582 words) - 23:15, 16 January 2018
  • :**Move the copy to the LOD1 collection. (M key)
    23 KB (3,851 words) - 05:09, 10 January 2024
  • ...#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P ...#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P
    259 KB (38,102 words) - 10:19, 24 September 2023
  • ...g does not include a leading "m." - so "notex" is a valid entry here, but "m.notex" is not. ...erials of type [[m.foliage]]. The details of this attribute can be found [[m.foliage|here]].
    5 KB (681 words) - 08:46, 13 February 2024
  • ...ls format. See [[m.clutter#Parameter|m.clutter]] or [[m.pbrmetal#Parameter|m.pbrmetal]] for an example of a parameters texture. Edge profile offset relative to strand shape (m).
    15 KB (1,414 words) - 11:10, 18 December 2018
  • The is the maximum speed in DCC mode measured in m/s. ...tiply the kmh by 5 and then divide it by 18. e.g. 40km/h x 5 / 18 = 11.111 m/s
    3 KB (478 words) - 03:57, 28 August 2018
  • ...icates how many kiloNewtons (kN) of power is applied at various speeds (in m/s). Change the m/s and Kn values here:
    3 KB (491 words) - 04:51, 28 August 2018

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