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  • Dependencies are the assets that another asset relies on, such as all of the scenery objects used on a route, or the trains used in a session. ... likely to be ‘complex’ objects (ie trains, procedural tracks, complex scenery objects, etc). Use this option if you are not sure.
    8 KB (1,386 words) - 16:36, 19 May 2020
  • = Replacing Scenery =
    5 KB (792 words) - 10:57, 30 July 2018
  • ...lect assets from one asset "type" such as adding only track items, or only scenery items at the one time. ==Randomly rotate scenery objects==
    3 KB (610 words) - 04:48, 24 January 2020
  • ==Add random scenery== ... Random Scenery|Add Random Scenery]] tool, which you can use to add random scenery across either a portion of your route, or your entire route.
    4 KB (675 words) - 00:25, 2 October 2019
  • ...as it drives around. The camera can only target traffic cars ("carz"), not scenery objects. ...ight. The player cannot swim, jump, etc. and can walk through any splines, scenery, etc. When crossing water, the player maintains water level height (effecti
    9 KB (1,650 words) - 18:32, 26 October 2021
  • ...ects of your route, from the terrain, to painting ground textures, placing scenery and track, and more!
    6 KB (925 words) - 03:51, 21 July 2022
  • The Add Random Scenery tool is used to add random scenery across either your entire route, or portion of your route. [[File:surveyor-add-random-scenery.jpg|250px]]
    1 KB (200 words) - 03:13, 1 August 2018
  • ...as it drives around. The camera can only target traffic cars ("carz"), not scenery objects. ...ight. The player cannot swim, jump, etc. and can walk through any splines, scenery, etc. When crossing water, the player maintains water level height (effecti
    8 KB (1,390 words) - 18:59, 4 September 2020
  • *Scenery ==Add random scenery==
    3 KB (446 words) - 02:37, 10 November 2021

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