User contributions
From TrainzOnline
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- 18:01, 23 October 2017 (diff | hist) . . (-448) . . m Normal map
- 11:32, 23 October 2017 (diff | hist) . . (-80) . . m Help:AssetPreview
- 11:28, 23 October 2017 (diff | hist) . . (+267) . . Help:AssetPreview
- 10:33, 20 October 2017 (diff | hist) . . (+31) . . N Preview Asset (Redirected page to Help:AssetPreview) (top)
- 10:32, 20 October 2017 (diff | hist) . . (0) . . Polygon
- 10:32, 20 October 2017 (diff | hist) . . (+1,145) . . Polygon
- 15:40, 19 October 2017 (diff | hist) . . (-16) . . m KIND Mesh (→mesh-table-lod-transition-distances)
- 15:39, 19 October 2017 (diff | hist) . . (0) . . m "mesh-table" container
- 15:38, 19 October 2017 (diff | hist) . . (+28) . . m "mesh-table" container
- 15:35, 19 October 2017 (diff | hist) . . (+4,190) . . N Mesh-table LOD (Created page with "Mesh-table LOD is a Level of Detail (LOD) technique intended for use on simple scenery assets. It is the primary alternative of the LM.txt file LOD technique, whic...") (top)
- 15:14, 19 October 2017 (diff | hist) . . (+1) . . m KIND Mesh
- 15:08, 19 October 2017 (diff | hist) . . (+4) . . m Advanced LOD Techniques (top)
- 15:07, 19 October 2017 (diff | hist) . . (+21) . . m Advanced LOD Techniques
- 12:20, 19 October 2017 (diff | hist) . . (+32) . . m Help:VE83 (top)
- 11:46, 19 October 2017 (diff | hist) . . (+298) . . N Help:VE83 (Created page with "The file '$(FILE)' is provided in LM format despite having no attachment points and no animation support. This may have a negative impact on performance. This error results w...")
- 11:39, 19 October 2017 (diff | hist) . . (+1,787) . . N Texture tiling (Created page with "Texture tiling is the technique of allowing texture samples from beyond the 0.0 .. 1.0 texture coordinate range to "wrap around" as if the texture is infinitely tiled in e...") (top)
- 11:12, 19 October 2017 (diff | hist) . . (+1) . . m Parallax Occlusion Map
- 11:12, 19 October 2017 (diff | hist) . . (+178) . . Parallax Occlusion Map
- 11:10, 19 October 2017 (diff | hist) . . (+20) . . m Parallax Occlusion Map
- 11:09, 19 October 2017 (diff | hist) . . (+1,662) . . Parallax Occlusion Map
- 10:39, 19 October 2017 (diff | hist) . . (+21) . . N Triangle (Redirected page to Polygon) (top)
- 10:39, 19 October 2017 (diff | hist) . . (+21) . . N Primitive (Redirected page to Polygon) (top)
- 10:38, 19 October 2017 (diff | hist) . . (+673) . . N Fragment (Created page with "A fragment is a rendering concept which is roughly analogous to a single pixel on the output display (as opposed to a texel on an input texture). In practice, there is...")
- 10:33, 19 October 2017 (diff | hist) . . (+1,415) . . N Texels-to-meters ratio (Created page with "The texels-to-meters ratio is a scalar which defines the size of a single texel. Trainz approximates a value per render chunk and uses this for texture streaming a...") (top)
- 10:24, 19 October 2017 (diff | hist) . . (+1,240) . . N Tangent space (Created page with "Tangent Space is a specialized coordinate system used in fragment shading which can be considered as having the following properties: * Z points away from the surface (along...") (top)
- 21:04, 18 October 2017 (diff | hist) . . (+4) . . m Performance
- 21:04, 18 October 2017 (diff | hist) . . (+182) . . Performance
- 21:01, 18 October 2017 (diff | hist) . . (-158) . . Alpha masking
- 21:00, 18 October 2017 (diff | hist) . . (+27) . . N Alpha-mask (Redirected page to Alpha masking) (top)
- 20:59, 18 October 2017 (diff | hist) . . (0) . . m Overdraw
- 20:59, 18 October 2017 (diff | hist) . . (0) . . m Overdraw
- 20:58, 18 October 2017 (diff | hist) . . (+2,036) . . N Overdraw (Created page with "Overdraw is a rendering term which refers to cases where the same output fragment is rendered multiple times. This occurs when multiple polygons in the scene overlap t...")
- 20:39, 18 October 2017 (diff | hist) . . (+36) . . N Parallax mapping (Redirected page to Parallax Occlusion Map) (top)
- 20:38, 18 October 2017 (diff | hist) . . (+627) . . Art Recommendations
- 19:46, 18 October 2017 (diff | hist) . . (+26) . . N Texture.txt file (Redirected page to Texture file) (top)
- 19:07, 18 October 2017 (diff | hist) . . (+994) . . Art Recommendations
- 18:46, 18 October 2017 (diff | hist) . . (+47,582) . . N Art Recommendations (Created page with "This document seeks to provide guidance for content creators working at the TRS18 modeling standard. This is a living document and will be updated based on our real-world ...")
- 16:34, 17 October 2017 (diff | hist) . . (0) . . m Performance
- 16:34, 17 October 2017 (diff | hist) . . (+2,858) . . Performance
- 14:02, 17 October 2017 (diff | hist) . . (+1,924) . . Performance
- 10:12, 17 October 2017 (diff | hist) . . (0) . . m Performance
- 10:11, 17 October 2017 (diff | hist) . . (+405) . . Performance
- 10:01, 17 October 2017 (diff | hist) . . (+1,091) . . Performance
- 20:06, 16 October 2017 (diff | hist) . . (+7) . . m Performance
- 20:05, 16 October 2017 (diff | hist) . . (+2,092) . . N Performance (Created page with "This document discusses performance from a content creation perspective. It seeks to enumerate the major factors which reduce game frame rate and reference the major strategie...")
- 19:41, 16 October 2017 (diff | hist) . . (+87) . . Content Creation
- 14:21, 16 October 2017 (diff | hist) . . (+27) . . N Session rule (Redirected page to KIND Behavior) (top)
- 14:19, 16 October 2017 (diff | hist) . . (+734) . . Post-processing (top)
- 14:14, 16 October 2017 (diff | hist) . . (+2,349) . . N Post-processing (Created page with "Post-processing effects are full-screen GPU image filters that are applied after 3D rendering has completed. They are somewhat analogous to taking a screenshot of the fina...")
- 13:32, 16 October 2017 (diff | hist) . . (+4) . . m TRS19
- 13:24, 16 October 2017 (diff | hist) . . (+14) . . m Level of Detail (top)
- 13:10, 16 October 2017 (diff | hist) . . (+430) . . m KIND Mesh
- 13:06, 16 October 2017 (diff | hist) . . (+460) . . TRS19
- 12:58, 16 October 2017 (diff | hist) . . (+3) . . m Skeleton
- 12:58, 16 October 2017 (diff | hist) . . (+665) . . N Skeleton (Created page with "Animation in Trainz (and most other GPU-based renderers) involves several steps: 1. Creating a mesh, laid out in bind pose. 2. Creating a skeleton for that mesh, comp...")
- 12:51, 16 October 2017 (diff | hist) . . (-3) . . m Bind pose (top)
- 12:50, 16 October 2017 (diff | hist) . . (+682) . . N Bind pose (Created page with "The bind pose of an animated mesh is the default state of the mesh prior to any animation being applied. While there is no strict requirement on what a bind pose s...")
- 12:47, 16 October 2017 (diff | hist) . . (+1,811) . . N Animation (Created page with "Any mesh with a skeleton may have animations applied. Animations in Trainz are stored in the "*.kin" file format. These are created during FBX file import and are ...")
- 12:14, 16 October 2017 (diff | hist) . . (+215) . . Render chunk
- 12:11, 16 October 2017 (diff | hist) . . (0) . . m Mesh
- 12:07, 16 October 2017 (diff | hist) . . (+365) . . m Level of Detail
- 12:06, 16 October 2017 (diff | hist) . . (+1,033) . . Advanced LOD Techniques
- 11:51, 16 October 2017 (diff | hist) . . (+1,540) . . N Advanced LOD Techniques (Created page with "This page details a number of LOD techniques which are not in themselves new capabilities, but rather which make inventive use of existing capabilities. =Texture Atlas at low...")
- 11:43, 16 October 2017 (diff | hist) . . (+609) . . m KIND Mesh
- 11:20, 16 October 2017 (diff | hist) . . (+89) . . m Mesh stitching (top)
- 18:08, 15 October 2017 (diff | hist) . . (-2,104) . . Asset Validation
- 18:02, 15 October 2017 (diff | hist) . . (-1,949) . . m Template:ORP-bot (Blanked the page) (top)
- 18:01, 15 October 2017 (diff | hist) . . (-1,209) . . m Template:ORP-beg (Blanked the page) (top)
- 18:01, 15 October 2017 (diff | hist) . . (-611) . . m Template:ORP-top (Replaced content with "<includeonly>{{ORP-beg}}</includeonly>") (top)
- 18:00, 15 October 2017 (diff | hist) . . (-12) . . m Template:ORP-top
- 17:59, 15 October 2017 (diff | hist) . . (-420) . . m Template:ORP-top
- 17:58, 15 October 2017 (diff | hist) . . (-129) . . m Template:ORP-beg
- 17:57, 15 October 2017 (diff | hist) . . (-805) . . Template:ORP-beg
- 17:56, 15 October 2017 (diff | hist) . . (-805) . . m Template:ORP-top
- 17:54, 15 October 2017 (diff | hist) . . (-674) . . Modeling
- 17:47, 15 October 2017 (diff | hist) . . (-22) . . m Class GameObject (Reverted edits by Valentinvladimirovic (talk) to last revision by Windwalkr)
- 17:45, 15 October 2017 (diff | hist) . . (0) . . m Image file (top)
- 17:44, 15 October 2017 (diff | hist) . . (+121) . . m Image file
- 11:05, 14 October 2017 (diff | hist) . . (+969) . . Mesh
- 20:07, 13 October 2017 (diff | hist) . . (+168) . . N Mesh (Created page with "A mesh is a collection of render chunks, an optional skeleton, and potentially other metadata. It is stored in a mesh file. =Impact on Performance= TBD")
- 20:06, 13 October 2017 (diff | hist) . . (+259) . . N Polygon (Created page with "A polygon (also "primitive" or "triangle") is the most basic element of a 3D mesh. Each polygon is defined by three indices, each of which specifies a single [[ver...")
- 20:01, 13 October 2017 (diff | hist) . . (+431) . . m Vertex buffer
- 19:59, 13 October 2017 (diff | hist) . . (+1,219) . . N Index buffer (Created page with "An index buffer is a component of a render chunk which stores an array of indices. Each "index" is an integer which indexes into the corresponding vertex buffer. E...")
- 19:46, 13 October 2017 (diff | hist) . . (+21) . . N Polygon count (Redirected page to Polygon) (top)
- 19:45, 13 October 2017 (diff | hist) . . (+26) . . N Indices (Redirected page to Index buffer) (top)
- 19:45, 13 October 2017 (diff | hist) . . (+26) . . N Index (Redirected page to Index buffer) (top)
- 19:44, 13 October 2017 (diff | hist) . . (+27) . . N Vertex Buffer (Windwalkr moved page Vertex Buffer to Vertex buffer) (top)
- 19:44, 13 October 2017 (diff | hist) . . (0) . . m Vertex buffer (Windwalkr moved page Vertex Buffer to Vertex buffer)
- 19:44, 13 October 2017 (diff | hist) . . (+1,783) . . N Vertex buffer (Created page with "A vertex buffer is a component of a render chunk which stores an array of vertices. A vertex buffer in E2 is limited to 65k vertices; any mesh which is larger ...")
- 19:29, 13 October 2017 (diff | hist) . . (+27) . . N Vertex (Redirected page to Vertex Buffer) (top)
- 19:29, 13 October 2017 (diff | hist) . . (+27) . . N Vertices (Redirected page to Vertex Buffer) (top)
- 19:28, 13 October 2017 (diff | hist) . . (+7) . . m Vertex count (Redirected page to Vertex buffer) (top)
- 19:28, 13 October 2017 (diff | hist) . . (+20) . . N Vertex count (Redirected page to Vertex)
- 19:25, 13 October 2017 (diff | hist) . . (+2,594) . . N Draw call (Created page with "A draw call is the act of submitting geometry to the GPU for rendering. There is a strong correlation between the number of draw calls used to render a scene and the overa...")
- 19:05, 13 October 2017 (diff | hist) . . (+1,353) . . N Render chunk (Created page with "A render chunk, or simply "chunk", is the encapsulated data required to issue a single* draw call. This includes a material, a vertex buffer, an [[index buffer...")
- 18:52, 13 October 2017 (diff | hist) . . (0) . . m Hardware instancing
- 18:52, 13 October 2017 (diff | hist) . . (0) . . m Material sharing
- 18:52, 13 October 2017 (diff | hist) . . (0) . . m Help:VE186
- 18:51, 13 October 2017 (diff | hist) . . (0) . . m Help:VE166 (top)
- 18:43, 13 October 2017 (diff | hist) . . (+2,230) . . N Image file (Created page with "An Image file, or "source image", stores a single 2D image, typically in RGB format with an optional Alpha (opacity) channel. This is not the same as a texture file us...")
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