User contributions
From TrainzOnline
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- 01:04, 14 August 2023 (diff | hist) . . (+72) . . Prequel Blender to Trainz (→Texture baking for the model as a whole)
- 01:01, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house D7 baking texture bake diffuse properties.png (top)
- 01:01, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house D6 baking texture walls brick mat.png (top)
- 01:00, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house D4 baking texture doors metal sheet mat.png (top)
- 01:00, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house D3 baking texture joined object.png (top)
- 00:59, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house D2 baking texture new image properties.png (top)
- 00:59, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house D1 baking texture image.png (top)
- 00:59, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house C3 uv mapping result overview.png (top)
- 00:58, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house C2 uv mapping layout.png (top)
- 00:58, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house C1 uv mapping smart uv project.png (top)
- 00:58, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house B6 model layout overview.png (top)
- 00:58, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house B4 material walls brick mat.png (top)
- 00:57, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house B3 material roof metal sheet mat.png (top)
- 00:57, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house B2 material doors metal sheet mat.png (top)
- 00:55, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house B1 3D view model without mats.png (top)
- 00:53, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house A1 blender model raw version.png (top)
- 00:49, 14 August 2023 (diff | hist) . . (+55) . . Prequel Blender to Trainz (→Adding three more empties as animation points and animate it)
- 00:48, 14 August 2023 (diff | hist) . . (+22) . . Prequel Blender to Trainz (→Adding five attachment points as empties)
- 00:47, 14 August 2023 (diff | hist) . . (+77) . . Prequel Blender to Trainz (→Texture baking for the model as a whole)
- 00:46, 14 August 2023 (diff | hist) . . (+33) . . Prequel Blender to Trainz (→UV-mapping of the model as a whole)
- 00:45, 14 August 2023 (diff | hist) . . (+67) . . Prequel Blender to Trainz (→Adding materials to the parts of the shed house model)
- 00:44, 14 August 2023 (diff | hist) . . (+1) . . Prequel Blender to Trainz (→Creating the shed house model consisting of the parts walls, doors and roof)
- 00:42, 14 August 2023 (diff | hist) . . (+9) . . Prequel Blender to Trainz (→Creating the shed house model consisting of the parts walls, doors and roof)
- 00:41, 14 August 2023 (diff | hist) . . (+184) . . Prequel Blender to Trainz (→The config.txt file)
- 00:35, 14 August 2023 (diff | hist) . . (+2) . . Prequel Blender to Trainz (→The config.txt file)
- 00:33, 14 August 2023 (diff | hist) . . (+81) . . N File:Prequel to Andi Smith's wiki tutorial shed house Blender to Trainz.zip (The assetfolder and the blender files. Please update in the config.txt your KUID.)
- 02:15, 13 August 2023 (diff | hist) . . (+51) . . Prequel Blender to Trainz
- 02:07, 13 August 2023 (diff | hist) . . (+26,725) . . N Prequel Blender to Trainz (Created page with "== Prequel to Andi Smith's wiki tutorial shed house Blender to Trainz == === Intro === This tutorial uses informations, texts and files of [[Getting_Started_in_TrainzScript|t...")
- 02:05, 13 August 2023 (diff | hist) . . (-4) . . Getting Started in TrainzScript (→Tutorials)
- 02:02, 13 August 2023 (diff | hist) . . (+6) . . Getting Started in TrainzScript (→Tutorials)
- 01:59, 13 August 2023 (diff | hist) . . (+36) . . Getting Started in TrainzScript (→Tutorials: Added Link to a prequel tutorial blender to trainz)
- 22:24, 12 August 2023 (diff | hist) . . (+77) . . HowTo/Build a simple animated scenery asset in Blender (Showing height of the pictures set to 200px.)
- 18:11, 7 August 2023 (diff | hist) . . (+16) . . Talk:Texture file (top)
- 18:10, 7 August 2023 (diff | hist) . . (+243) . . N Talk:Texture file (Created page with "'''QUESTION: How does Trainz know that the parameter texture is to use?''' The standard use of texture files is as diffuse/albedo. Withe NormalMapHint parameter Trainz know ...")
- 05:08, 5 August 2023 (diff | hist) . . (+11) . . Handling Name Effects. (top)
- 05:08, 5 August 2023 (diff | hist) . . (+283) . . Handling Name Effects. (Hint for solving some error issues)
- 04:57, 5 August 2023 (diff | hist) . . (+10) . . Setting Up the Asset. (top)
- 04:55, 5 August 2023 (diff | hist) . . (+13) . . m Setting Up the Asset.
- 01:43, 2 August 2023 (diff | hist) . . (0) . . m "mesh-table" container (correct orientation value from 0.0.0 to 0,0,0)
- 20:36, 1 August 2023 (diff | hist) . . (+18) . . Talk:"Extensions" container (lectoral corrections) (top)
- 20:27, 1 August 2023 (diff | hist) . . (+5,128) . . N Talk:"Extensions" container (Created page with "== One usecase idea == While I'm thinking about cranes, the idea raised, to use such an extension-container to specify the reachable space (hookspace) of the crane's gear. Tha...")
- 01:22, 1 August 2023 (diff | hist) . . (+10) . . Setting Up the Asset.
- 01:20, 1 August 2023 (diff | hist) . . (+394) . . Setting Up the Asset. (Updating some informations to let the tutorial work in newer trainz versions. Tested in Trainz 22 Build 122418.)
- 23:40, 31 July 2023 (diff | hist) . . (+4) . . HowTo (→Content Creation: Scripting)
- 23:39, 31 July 2023 (diff | hist) . . (+2) . . HowTo (→Content Creation: Assets)
- 23:38, 31 July 2023 (diff | hist) . . (0) . . HowTo (→Content Creation: Assets)
- 23:33, 31 July 2023 (diff | hist) . . (+106) . . HowTo (→Content Creation: Scripting)
- 23:31, 31 July 2023 (diff | hist) . . (+127) . . HowTo (→Content Creation: Scripting)
- 18:51, 11 July 2023 (diff | hist) . . (+106) . . HowTo (Added link to "Build a simple animated scenery asset in Blender")
- 03:48, 8 January 2021 (diff | hist) . . (+71) . . Variable Modify Rule (→Upper/Lower Limits) (top)
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