User contributions
From TrainzOnline
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- 21:57, 14 August 2023 (diff | hist) . . (+8) . . Prequel Blender to Trainz (→The config.txt file)
- 18:57, 14 August 2023 (diff | hist) . . (+13) . . Prequel Blender to Trainz (→Suggestion for a session test layout)
- 18:53, 14 August 2023 (diff | hist) . . (-2) . . Prequel Blender to Trainz (→Suggestion for a session test layout)
- 18:52, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house H1 session test layout.png (top)
- 18:52, 14 August 2023 (diff | hist) . . (+114) . . Prequel Blender to Trainz (→FBX export of remaining objects, walls, doors, empties (shed.fbx))
- 04:35, 14 August 2023 (diff | hist) . . (+43) . . Prequel Blender to Trainz (→FBX export of remaining objects, walls, doors, empties (shed.fbx))
- 04:32, 14 August 2023 (diff | hist) . . (+80) . . Getting Started in TrainzScript (→Tutorials)
- 04:04, 14 August 2023 (diff | hist) . . (+8) . . Prequel Blender to Trainz
- 04:02, 14 August 2023 (diff | hist) . . (0) . . Prequel Blender to Trainz
- 04:01, 14 August 2023 (diff | hist) . . (+51) . . Prequel Blender to Trainz
- 03:58, 14 August 2023 (diff | hist) . . (+60) . . Prequel to Andi Smith's wiki tutorial shed house tutorial script
- 03:55, 14 August 2023 (diff | hist) . . (+75) . . Prequel to Andi Smith's wiki tutorial shed house tutorial script
- 03:51, 14 August 2023 (diff | hist) . . (+197) . . Prequel to Andi Smith's wiki tutorial shed house tutorial script
- 03:41, 14 August 2023 (diff | hist) . . (+159) . . Prequel to Andi Smith's wiki tutorial shed house tutorial script
- 03:17, 14 August 2023 (diff | hist) . . (+58) . . Prequel to Andi Smith's wiki tutorial shed house tutorial script
- 03:13, 14 August 2023 (diff | hist) . . (+18,823) . . N Prequel to Andi Smith's wiki tutorial shed house tutorial script (Created page with " include "Buildable.gs" /* Engineshed Tutorial Asset Prequel Blender ----------------------------------------- Step 5: Setting up the asset Step 6: Automa...")
- 03:00, 14 August 2023 (diff | hist) . . (-2) . . Prequel to Andi Smith's wiki tutorial shed house tutorial config
- 02:59, 14 August 2023 (diff | hist) . . (+25) . . Prequel to Andi Smith's wiki tutorial shed house tutorial config
- 02:55, 14 August 2023 (diff | hist) . . (+2,383) . . N Prequel to Andi Smith's wiki tutorial shed house tutorial config (Created page with " kuid <KUID2:XXXXXX:XXXX:XX> username "Engineshed Tutorial Asset Prequel Blender" kind "buildable" trainz-build 4.6 categor...")
- 02:38, 14 August 2023 (diff | hist) . . (+5) . . Prequel Blender to Trainz (→Intro)
- 02:37, 14 August 2023 (diff | hist) . . (+316) . . Prequel Blender to Trainz (→Intro)
- 02:37, 14 August 2023 (diff | hist) . . (+114) . . Prequel Blender to Trainz (Undo revision 38243 by Ek.skirl (talk))
- 02:34, 14 August 2023 (diff | hist) . . (-114) . . Prequel Blender to Trainz (→Intro)
- 02:24, 14 August 2023 (diff | hist) . . (-50) . . Prequel Blender to Trainz (→Prequel to Andi Smith's wiki tutorial shed house Blender to Trainz)
- 02:24, 14 August 2023 (diff | hist) . . (+489) . . Prequel Blender to Trainz (→Prequel to Andi Smith's wiki tutorial shed house Blender to Trainz)
- 02:09, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house G3 fbx export preparations for shed.png
- 02:09, 14 August 2023 (diff | hist) . . (+78) . . Prequel Blender to Trainz (→FBX export of remaining objects, walls, doors, empties (shed.fbx))
- 02:08, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house G2 fbx export preparations for roof.png
- 02:08, 14 August 2023 (diff | hist) . . (+79) . . Prequel Blender to Trainz (→FBX export of roof-part object (roof.fbx))
- 02:06, 14 August 2023 (diff | hist) . . (+2) . . Prequel Blender to Trainz (→Export settings of the FBX export dialog)
- 02:05, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house G1 fbx export dialog settings.png (top)
- 02:02, 14 August 2023 (diff | hist) . . (0) . . N File:Hed house F5 animation result overview.png
- 02:02, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house F4 animation timeline settings.png (top)
- 02:02, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house F3 animation points parented.png
- 02:01, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house F2 animation material clearing.png
- 02:01, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house F1 animation separated and rejoined.png (top)
- 02:01, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house E2 attachment points overview.png (top)
- 02:00, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house E1 attachment points as empties.png (top)
- 02:00, 14 August 2023 (diff | hist) . . (+4) . . Prequel Blender to Trainz (→Texture baking for the model as a whole)
- 01:59, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house B5 3D view model with mats.png (top)
- 01:59, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house D8 baking texture result overview.png (top)
- 01:54, 14 August 2023 (diff | hist) . . (0) . . N File:Shed house D5 baking texture roof metal sheet mat.png (top)
- 01:53, 14 August 2023 (diff | hist) . . (-5) . . Prequel Blender to Trainz (→Creating the shed house model consisting of the parts walls, doors and roof)
- 01:50, 14 August 2023 (diff | hist) . . (+6) . . Prequel Blender to Trainz (→Creating the shed house model consisting of the parts walls, doors and roof)
- 01:08, 14 August 2023 (diff | hist) . . (+5) . . Prequel Blender to Trainz (→Adding three more empties as animation points and animate it)
- 01:07, 14 August 2023 (diff | hist) . . (+2) . . Prequel Blender to Trainz (→Adding five attachment points as empties)
- 01:07, 14 August 2023 (diff | hist) . . (+3) . . Prequel Blender to Trainz (→UV-mapping of the model as a whole)
- 01:06, 14 August 2023 (diff | hist) . . (+6) . . Prequel Blender to Trainz (→Adding materials to the parts of the shed house model)
- 01:06, 14 August 2023 (diff | hist) . . (+1) . . Prequel Blender to Trainz (→Creating the shed house model consisting of the parts walls, doors and roof)
- 01:05, 14 August 2023 (diff | hist) . . (+8) . . Prequel Blender to Trainz (→Texture baking for the model as a whole)
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