Session Rules By Categories With Properties

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List of Trainz Session Rules by Categories with Properties. All rules are the Copyrights of N3V Games

Achievement Rules

Achievement Check Rule: This rule allows you to customize session gameplay based on whether the player has received an achievement

Properties:

 None

Advanced Industry Load Configuration Rule: Names industry, lock train's controls?, overrides begin load and begin unload

Properties:

 Target object	??	name of object such as Power Station, Coal Pit or Portal
 Lock train's controls	checked	during a stopped load/unload operation
 Override 'begin load' and 'begin unload'	checked	# of seconds to override

Station Visited Check Rule: Waits for any train to call at one of the designated stations

Properties:

 Trigger	click	to choose from list
 Add Industry	click	to add from session list
 Accept all trains	fill-in
 Accept trains matching specific criteria	fill-in	to choose from session list

Power Station Rule: Sets up Station and Consumers

Properties:

 Power Station	click	to choose from session Stations
 Consumers(Add Object)	click	to choose from session list

Resource Check Rule: Check the progress of the amount of a resource and target object

Properties:

 Watch industry queue or Watch vehicle 	fill-in	choose one or the other
 Note: Both have: Target Object, Queue:	click	to choose
 Complete when designated queue	fill-in	equals or exceeds required amount, falls below required amount


Multiple Resource Check Rule: Checks resource for completion

Properties

 Wait for the designated queues from 	choose	fall below, reach/exceed
 Units	number	amount of units
 Products	click	choose from session list
 Add Object	click	choose from session list

Objective Add Rule: Sets up a game Objective with ID and display Name

Properties:

 Priority	click	choose Above Normal, Below Normal, Normal, Optional, Urgent
 Completion Target	click	to set target number
 Icon	click	choose from list
 Display Name	click	insert Name
 Unique Objective ID	click	set ID
 Custom Message	insert	typed message in text area  

Objective Check Rule: Executes child rules when objective is complete

Properties:

 Unique Objective ID	click	insert ID number
 Mode	click	choose Wait for completion, Wait for failure, Wait for progress

Objective Update Rule: Changes progress outcome according to Property choices

Properties:

 Unique Objective ID	click	to set ID number
 Mode	click	Set objective as Decrement progress/Increment progress/Reset objective/Set objects as complete/Set objects as failed/Set progress/Set progress only if greater
 Amount	click	insert number


Ranked Session Begin Rule: Begins a ranked Session

Properties:

 Countdown requires a Starting Value	insert	hrs., min,sec
 1 through 5 stars, points for each star	insert	number of points
 Session timer mode	fill-in	chooses: Timer, Countdown, None

Ranked Session Complete Rule: Completes the active ranked Session

Properties:

  Set the active ranked session as	fill-in	choose: Complete, Failed
  Customize the completion message	check	insert text message


Session Complete Rule: Set session to a percentage of completion

 Set session to percent complete	click	to insert number in percent
 Separate achievements for completion 	check


Danger Rules

ATP Speed Limiter Rule: Limits speed over set limit

Properties:

 speed limit over the set limit	mph

Speeding Check Rule: Checks to see if player control trains are over the speed

Properties:

 Watch for trains travelling above the 	fill-in
 Allow an over speed tolerance of	click	to insert mph over posted limit
 Watch for trains travelling above a 	fill-in	to insert custom speed limit
 Warning: This method is very 

AWS Configuration Rule: This rule configures the Trainz implementation of AWS

Properties:

 Use modern sound set for unfitted cabs?	check
 Simulate AWS for unfitted cabs?	check
 Passive with HUD hidden	fill-in
 Active	fill-in
 Passive	fill-in

Wait for Derailment Rule: Waits for a derailment to occur

Properties:

 Trigger derailment watch once	check	to set

Clean UP Derailed Trains Rule: Cleans up derailed train cars

Properties:

 Set delay to clean up derailed train cars 	values

Replace Missing Vehicles Rule: Produce new trains to replace missing vehicles that have been removed from the session by the cleanup derailed vehicles rule

Properties:

 Respawn trains if they are abandoned 	check
 Respawn trains	fill-in	choose: at their original locations, from portals from Session List

Coupler Breakage Check Rule: Checks for breaking couplers. No parameters.

Properties:

 None

Coupler Breakage HUDRule: HUD displays warning about coupler stress and breakage

Properties:

 Show the Coupler Breakage Display	fill-in	must choose one or the other
 Hide the Coupler Breakage Display	fill-in	must choose one or the other

Set Coupler Masks Rule: Set the coupling/decoupling masks on the selected vehicles

Properties:

 Add vehicle	click	to select from session list
 Coupling Mask, Decoupling Mask : 	click	to select: lock or unlock
 Add All	click	to select all vehicle in session
 Delete All	click	to delete all vehicle from list

Safety System Engaged Check Rule: Checks for safety systems making penalty applications on users

Properties:

 Trigger only once	check

Safety System Isolated Check Rule: Checks for safety systems being isolated by users

Properties:

 Trigger only once	check

Signal Passed At Danger Check Rule: Checks for Drivers passing signals at danger

Properties:

 Trigger only once	check	to set

Vehicle Physics Rule: Overrides the default vehicle physics properties

Properties:

 Accept all trains	fill-in
 Cab sway level is set ? %	click	to insert percent of sway
 Traction boost is % ? while  sanding	click	to insert percent of boost
 Tractions reduced to ? % while 	click	to set traction percent
 Maximum tractive effort adjusted by ?	click	to insert percent amount
 Show coupler breakage in HUD Rule	check	to set
 Couplers break when coupling above ? 	click	to set speed
 Accept trains matching specific criteria	fill-in	to insert specific trains
 Couplers break at ? kN	check	to insert amount of force


Navigation Rules

DestSignTable Rule: Table for creating a table of destination signs

Properties:

 Enable Track Marks as destinations	check
 Enable table of destinations	check
 Import destination from texture-group. 	name
 Destination Name	name
 Enable industries/stations as 	check
 Interlocking Tower Configure Path	Alters settings on an interlocking tower path
 Interlocking Tower	choose	Name and Objects
 Interlocking Tower Path Selection UI	Will automatically react to messages from Interlocking 
 Towers and display a path selection dialog to the player.  
 Disable by removing rule from session
 Show path activation message in Driver	check

Interlocking Tower Set Path Rule: Will set the state of an interlocking tower path for a train

Properties:

 Interlocking Tower	choose	Names and Objects
 Multiple Junction Alignment Check	Checks multiple junctions are in alignment
 Wait until the following junctions are 	choose	all or anyone
 Add junction	click	add junction from session list
 Add all	click	add all junctions from session list
 Delete all	click	deletes all junctions from rule list

Navigation Display Rule: Creates a navigation point

Properties:

 Navigation mode	choose, fill-in	All points must be completed in sequence, Points will be completed in sequence, but can be skipped, All points must be completed, but in any
 Note: See help icon for more 
 Style	click	choose Required Stop, Automatic, Manual
 Display Text	insert	text
 Location	click	choose train vehicle from session list
 Train(optional)	choose	train from session list
 Unique set ID	name	must be lowercase and no spaces
 Icon	click	choose from list

Navigation Point Complete Rule: Marks a navigation point complete

Properties:

 Mark navigation point	click	set index number
 Complete in set	click	to set ID

Navigation Set Check Rule: Checks if a navigation point is complete/incomplete

Properties:

 Checks if navigation point is set	click	set ID
 Is	click	Complete, Incomplete
 Navigation Set Clear	Clears a navigation point set
 Clear the navigation point set	click	to set ID
 Navigation Set Hide/Show	Show or hide navigation point set
 The navigation point	click	hide, show
 Navigation point set	click	to set ID

Schedule Rule: Allows a schedule of timed events to be applied to a train

Properties:

 Insert track mark	click	to select from session list
 Note: Both has an arrival and departure 	set time	hr:min:sec
 Current Train	click	to select from session list
 Insert destination	click	to select from session list

Set Junctions Rule: Sets the selected junctions to a specific state Warning: not compatible with Interlocking Tower Assets

Properties:

 Add Junction	click	to select session junction list
 Add All	click
 Delete All	click

Set Signal Extended Rule: Warning: not compatible with Interlocking Tower Assets

Properties:

 Set signal	click	to select from session list
 State	'	to select state from list

Trigger Check Rule: Waits for any train to enter one of the designated triggers

Properties:

 Accept all trains	fill-in
 Accept trains matching specific criteria	fill-in	to choose from session list
 Add Trigger	click	to choose from session list
 Trigger only once	check	to set
 Wait for child rules to complete even if 	check	to set
 Only activate when the entering 	click	to choose forward, backward

Wait on Navigation Point Rule: Waits for a nav point to be complete

Properties:

 Wait for navigation point ?	click	to choose from session list
 in set ? to be completed	click	to insert ID

Wait on Train Stop/Start Rule: Wait for a train to stop or start

Properties:

 Accept all trains	fill-in	to set
 Accept trains matching specific criteria	fill-in	to set and choose from session list
 Wait for a train that matches the 	click	to choose: start moving, stop moving
 Trigger rule once	check	to set
 Note: One or the other fill-ins must be 

Driver Rules

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