Session Rules By Categories With Properties

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Line 67: Line 67:
 
  '''Properties:'''
 
  '''Properties:'''
 
   '''Priority <Click to Select>'''
 
   '''Priority <Click to Select>'''
     ''''-Above Normal:''''
+
     ''-Above Normal:''
     ''''-Below Normal:''''
+
     ''-Below Normal:''
     ''''-Normal:''''
+
     ''-Normal:''
     ''''-Optional:''''
+
     ''-Optional:''
     ''''-Urgent:''''
+
     ''-Urgent:''
 
   '''Completion Target Number <Click to Select>'''
 
   '''Completion Target Number <Click to Select>'''
     ''''-sets Completion Target Number''''
+
     ''-sets Completion Target Number''
 
   '''Icon <Click to Select>'''
 
   '''Icon <Click to Select>'''
     ''''- select Icon from list''''
+
     ''- select Icon from list''
 
   '''Display Name <Click to Insert>'''
 
   '''Display Name <Click to Insert>'''
     ''''-insert Name''''
+
     ''-insert Name''
 
   '''Unique Objective ID <Click to Set>'''
 
   '''Unique Objective ID <Click to Set>'''
     ''''-set ID''''
+
     ''-set ID''
 
   '''Custom Message <Text Box>'''
 
   '''Custom Message <Text Box>'''
     ''''-insert typed message in text area   
+
     ''-insert typed message in text area''  
  
 
'''Objective Check Rule:''' Executes child rules when objective is complete
 
'''Objective Check Rule:''' Executes child rules when objective is complete

Revision as of 23:46, 28 September 2017

This page is under construction

TRAINZ A New Era SP2-List of Trainz Session Rules by Categories with Properties. All rules are the Copyright of N3V Games


Contents

Achievement Rules

Achievement Check Rule: This rule allows you to customize session gameplay based on whether the player has received an achievement

Properties:
 None

Advanced Industry Load Configuration Rule: Names industry, lock train's controls?, overrides begin load and begin unload

Properties:
 Target object	??	name of object such as Power Station, Coal Pit or Portal
 Lock train's controls-	checked	during a stopped load/unload operation
 Override 'begin load' and 'begin unload' -	checked	# of seconds to override

Station Visited Check Rule: Waits for any train to call at one of the designated stations

Properties:
 <Click to Select>- Trigger from Session List.
 <Click to Select>- Industry from Session List
 <Radio Buttons>
       -Choose to accept all trains.
       -Accept trains matching specific criteria of Assets from Session List

Power Station Rule: Sets up Station and Consumers

Properties:
 <Click to Select>- from Session Stations.
 <Click to Select>- Consumers(Add Object) choose from Session List

Resource Check Rule: Check the progress of the amount of a resource and target object

Properties:
 <Radio Buttons>
        -Watch industry queue
        -Watch vehicle
 Note: Both have: Target Object, Queue:	click	to choose
 <Radio Buttons>- Complete when designated queue
       -equals or exceeds required amount
       -falls below required amount

Multiple Resource Check Rule: If specified resources in a selected industry or vehicle reaches set levels, then the following child rules will be executed

Properties:
 <Reach-Exceed/Fall below>: - click to select one
 <value>: - enter required quantity value
 <Click to select>: - select a product from session list of products
 Add object: - click to select a source or target object. Multiple objects and their queues can be added to the rule. For each object:-
    <Object>: - click to select session active industry or product enabled rail vehicle 
    <Queue>: - select product queue (there may be only one available)
    <Remove>: - removes the object and its product queue from the rule
 Notes:
    Reach/Exceed - sets an upper limit for the resource being monitored. 
    For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level.
    The initial level in the object must be below the set upper limit.
    Fall below - sets a lower limit for the resource being monitored. 
    For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level. 
    The initial level in the object must be above the set lower limit. 
    To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero.

Objective Add Rule: Sets up a game Objective with ID and display Name

Properties:
  Priority <Click to Select>
    -Above Normal:
    -Below Normal:
    -Normal:
    -Optional:
    -Urgent:
 Completion Target Number <Click to Select>
    -sets Completion Target Number
 Icon <Click to Select>
    - select Icon from list
 Display Name <Click to Insert>
    -insert Name
 Unique Objective ID <Click to Set>
    -set ID
 Custom Message <Text Box>
    -insert typed message in text area  

Objective Check Rule: Executes child rules when objective is complete

Properties:
 Unique Objective ID	click	insert ID number
 Mode	click	choose Wait for completion, Wait for failure, Wait for progress

Objective Update Rule: Changes progress outcome according to Property choices

Properties:
 Unique Objective ID	click	to set ID number
 Mode	click	Set objective as Decrement progress/Increment progress/Reset objective/Set objects as complete/Set objects as failed/Set progress/Set progress only if greater
 Amount	click	insert number

Ranked Session Begin Rule: Begins a ranked Session

Properties:
 Countdown requires a Starting Value	insert	hrs., min,sec
 1 through 5 stars, points for each star	insert	number of points
 Session timer mode	fill-in	chooses: Timer, Countdown, None

Ranked Session Complete Rule: Completes the active ranked Session

Properties:
  Set the active ranked session as	fill-in	choose: Complete, Failed
  Customize the completion message	check	insert text message

Session Complete Rule: Set session to a percentage of completion

Properties:
 Set session to percent complete	click	to insert number in percent
 Separate achievements for completion 	check

Danger Rules

ATP Speed Limiter Rule: Limits speed over set limit

Properties:
 speed limit over the set limit	mph

Speeding Check Rule: If player controlled trains are over the local speed limit or over a set (custom) speed, then the following child rules will be executed

Properties:
 (Option button) Watch for trains travelling above the posted speed limit
     <speed value>: - click to enter a new overspeed tolerance value
     <Kmph/MPH/mps>: - click to select one
 (Option button) Watch for trains travelling above a custom speed
     <speed value>: - click to enter a new custom speed value
     <Kmph/MPH/mps>: - click to select one
     Warning: This option is very performance intensive and should only be used in sessions with few trains

AWS Configuration Rule: This rule configures the Trainz implementation of the Automatic Warning System when approaching signals

Properties:
 Use modern sound set for unfitted cabs?	check
 Simulate AWS for unfitted cabs?	check
 Passive with HUD hidden	fill-in
 Active	fill-in
 Passive	fill-in

Wait for Derailment Rule: Waits for a derailment to occur

Properties:
 Trigger derailment watch once	check	to set

Clean UP Derailed Trains Rule: Cleans up derailed train cars after a set time delay

Properties:
 <h>: - click to enter the number of hours (0-23) to wait
 <mm>: - click to enter the number of minutes (0-59) to wait
 <ss>: - click to enter the number of seconds (0-59) to wait
Note:
 Time is Trainz clock time, not real time.

Replace Missing Vehicles Rule: Produce new trains to replace missing vehicles that have been removed from the session by the cleanup derailed vehicles rule

Properties:
 (Check box) Respawn trains if they are abandoned for 10 minutes
 If checked:-
    (Option button) Respawn trains at their original locations
    (Option button) Respawn trains from portals
       If Respawn trains from portals is selected, then:-
       <+ Add a new portal> - click to enter the name of a portal, there can be more than one portal.
          Entered names that appear in red have not been found in the session

Coupler Breakage Check Rule: Checks for breaking couplers and, if found, then executes any following child rules.

Properties:
 None

Coupler Breakage HUD Rule: HUD displays warning about coupler stress and breakage

Properties:
 (Option button) Show the Coupler Breakage Display
 (Option button) Hide the Coupler Breakage Display

Set Coupler Masks Rule: Set the coupling/decoupling masks on the selected vehicles

Properties:
 <Add vehicle>: - click to select a vehicle from the session list
 <Add All>: - click to add all vehicles in the session list
 <Delete All>: - click to remove all added vehicles from this rule
   For each selected vehicle:-
   Coupling Mask:
      Front: <Locked/Unlocked> - click to select
      Back: <Locked/Unlocked> - click to select
   Decoupling Mask:
      Front: <Locked/Unlocked> - click to select
      Back: <Locked/Unlocked> - click to select
   <Remove>: - click to remove that vehicle from the rule
      

Safety System Engaged Check Rule: Checks for safety systems making penalty applications on users and, if found, then executes any following child rules.

Properties:
 (Check box) Trigger only once:

Safety System Isolated Check Rule: Checks for safety systems being isolated by users and, if found, then executes any following child rules.

Properties:
 (Check box) Trigger only once:

Signal Passed At Danger Check Rule: Checks for Drivers passing signals at danger (stop) and, if found, then executes any following child rules.

Properties:
 (Check box) Trigger only once:

Vehicle Physics Rule: Overrides the default vehicle physics properties

Properties:  
 Accept all trains	fill-in
 Cab sway level is set ? %	click	to insert percent of sway
 Traction boost is % ? while  sanding	click	to insert percent of boost
 Tractions reduced to ? % while 	click	to set traction percent
 Maximum tractive effort adjusted by ?	click	to insert percent amount
 Show coupler breakage in HUD Rule	check	to set
 Couplers break when coupling above ? 	click	to set speed
 Accept trains matching specific criteria	fill-in	to insert specific trains
 Couplers break at ? kN	check	to insert amount of force

Navigation Rules

DestSignTable Rule: Table for creating a table of destination signs

Properties:
 Enable Track Marks as destinations	check
 Enable table of destinations	check
 Import destination from texture-group. 	name
 Destination Name	name
 Enable industries/stations as 	check
 Interlocking Tower Configure Path	Alters settings on an interlocking tower path
 Interlocking Tower	choose	Name and Objects
 Interlocking Tower Path Selection UI	Will automatically react to messages from Interlocking 
 Towers and display a path selection dialog to the player.  
 Disable by removing rule from session
 Show path activation message in Driver	check

Interlocking Tower Set Path Rule: Will set the state of an interlocking tower path for a train

Properties:
 Interlocking Tower	choose	Names and Objects
 Multiple Junction Alignment Check	Checks multiple junctions are in alignment
 Wait until the following junctions are 	choose	all or anyone
 Add junction	click	add junction from session list
 Add all	click	add all junctions from session list
 Delete all	click	deletes all junctions from rule list

Navigation Display Rule: Creates a set of navigation points. Multiple sets can be created by adding additional copies of this rule. This rule creates the navigation set, it does not display it. Use the Navigation set hide/show rule to make a set visible. Navigation sets can be completed (terminated) by the Navigation Set Clear Rule, individual navigation points can be manually completed by the Navigation Point Complete Rule. Click the help icon at the top of the properties box for in game instructions.

Properties:
 Unique set ID: <click here to set> - enter a unique name for the navigation set. Name must be in lowercase and have no spaces.
 Train (optional): <click here to set> - select a rolling stock asset from the session list shown.
 Navigation mode: - select one option
 (Option button) All points must be completed in sequence:
     - the first uncompleted navigation point will be shown and must be completed next.
     - the next point (if any) will also be shown but at a lower opacity.
 (Option button) Points will be completed in sequence, but can be skipped:
     - navigation points can be skipped but must be completed in order.
     - you cannot go back to complete a missed point.
 (Option button) All points must be completed, but in any order:
     - all uncompleted navigation points will be shown.
     - you may complete them in any order.
 For each navigation point:
    <Click here to set>: - select an item (a trigger, trackmark, track object or rolling stock asset) from the session list to become the navigation point.
    <Display text>: - enter a text message to display with the navigation point. You are limited to 25 characters.
    Icon: <icon list> - select an icon for the navigation point.
    Style: <Automatic/Manual/Require Stop> - click to select one
       Automatic: - the navigation point will be completed as soon as the consist reaches the point.
       Manual: - the navigation point must be set as complete by using the Navigation point complete rule or the Navigation set clear rule.
         The Manual option allows you to execute other rules (e.g. consist check, wait, etc) before completing the navigation point.
       Require Stop: - the navigation point will be completed when the consist comes to a complete stop on the point.

Navigation Point Complete Rule: Manually completes a navigation point in a set

Properties:
 Mark navigation point <click here to set>: - enter the navigation point number to be completed
 complete in set <click here to set>: - enter the unique name for the navigation set created using the Navigation display rule.
    Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set and point exists or not.

Navigation Set Check Rule: Checks if a navigation set is complete or incomplete, if so then the following child rules will be executed

Properties:
 Checks if navigation point set <click to select>: - enter the unique name for the navigation set created using the Navigation display rule.
    Name must be in lowercase and have no spaces.
 is <Complete/Incomplete>: - click to select one
Known Issues:
   The rule will NOT check to see if the named navigation set exists or not.

Navigation Set Clear Rule: Clears a navigation set removing any uncompleted navigation points

Properties:
 <Click here to set>: - enter the unique name for the navigation set created using the Navigation display rule.
 Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set exists or not.

Navigation Set Hide/Show: Shows and hides navigation sets. You can have multiple sets visible and hidden at the same time.

Properties:
 <Hide/Show>: - click to select one
 <click here to set>: - enter the unique name for the navigation set created using the Navigation display rule.
 Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set exists or not.

Schedule Rule: Allows a schedule of timed events to be applied to a train

Properties:
 Insert track mark	click	to select from session list
 Note: Both has an arrival and departure 	set time	hr:min:sec
 Current Train	click	to select from session list
 Insert destination	click	to select from session list

Set Junctions Rule: Sets the selected junctions to a specific state Warning: not compatible with Interlocking Tower Assets

Properties:
 Add Junction: - click to select a junction from the session junction list
 Add All: - click to add ALL junctions in the session junction list
 Delete All: - click to remove ALL entered junctions from the rule

    Junction Options: - for each selected junction:-
       <Left/Center/Right/Don't change> - click to set the junction direction
       <Locked/Unlocked> - click to select. Locked means the junction setting cannot be changed by the user
       <Allows AI control/Blocks AI control> - click to select
       Remove - click to remove that junction from the rule list

Set Signal Extended Rule: Sets the state of a selected signal Warning: not compatible with Interlocking Tower Assets

Properties:
 Select signal - click to select a signal from the session list
    <signal state> - click to select a state from the list

Trigger Check Rule: - Waits for any train to enter one of the designated triggers. This rule replaces the older and less versatile "Trigger Rule".

Properties:
 Accept all trains	fill-in
 Accept trains matching specific criteria	fill-in	to choose from session list
 Add Trigger	click	to choose from session list
 Trigger only once	check	to set
 Wait for child rules to complete even if 	check	to set
 Only activate when the entering 	click	to choose forward, backward

Wait on Navigation Point Rule: Waits for a navigation point to be completed then the following child rules will be executed

Properties:
 navigation point <click here to set>: - enter the number of the navigation point to be completed
 in set <click here to set>: - enter the unique name for the navigation set created using the Navigation display rule.
 Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set and point exists or not.

Wait on Train Stop/Start Rule: Wait for a train to stop or start

Properties:
 Accept all trains	fill-in	to set
 Accept trains matching specific criteria	fill-in	to set and choose from session list
 Wait for a train that matches the 	click	to choose: start moving, stop moving
 Trigger rule once	check	to set
 Note: One or the other fill-ins must be

Driver Rules

Control Type Rule Sets control type

Properties:
 Current control method is: Easy Mode, 	Choice	one of the three


Control Check Rule: Activates child rules based on the control method changes

Properties:
 Excite child rules when: DCC mode is 	fill-in	one or the other
 Excite child rules: Every time control 	fill-in	one or the other


CPC Rule: Emit Train On Trigger Used to Emit Trains from the Central Portal Control on Triggers, Also works with the Un-Portal Rule

Properties:
 Trigger	add Trigger
 Portal index from PCP	value
 Use UnPortal	yes/no
 Delay from Trigger to Emit: seconds	value

Disable/Enable Industry Rule: Disables vehicle load/unload for industry

Properties:
 Apply to every vehicle in the session	fill-in
 Apply only to a specific vehicle list	fill-in	Add vehicle/Add all vehicles/Remove all vehicles
 Note: One of the Applies will always be 
 Load/Unload for industry	Disable/Enable	choose Industry

Driver Command Rule: Specify which commands will be available for the drivers

Properties:
 Navigate To Track mark- Driver command that allows a driver character to take a train to a specific track mark on the map. Will attempt to route around trains to get there.
 Navigate To TrackMarkList V2- No description.
 Navigate To Station V2- No description.
 Navigate Via Track mark- Driver command that allows a driver character to take a train through a specific track mark for its journey. Will attempt to route around trans to get there.
 Navigate To- Allows a driver character to take a train either to a destination industry or a specific track in a destination industry. Will attempt to route around trains to get there.
 Drive Schedule- Driver command that causes the driver character to carry out the tasks specified by the train's schedule.
 Drive To- Allows a driver character to take a train either to a destination industry or a specific track in a destination industry. Will take the shortest path to get there.
 Drive Via Track mark- Driver command that allows a driver character to take a train through a specific track mark for its journey.  Will take the shortest path to get there.
 Drive To Station V2- No description.
 Drive To Track mark List V2- No description.
 Drive to Track mark- Driver command that allows a driver character to take a train to a specific trackmark on the map.  Will take the shortest path to get there.
 Drive To Industry- Drive to a specific industry.
 Change Destination Sign-Changes the destination signs of a train.
 WaitFor- Pauses the driver's schedule for a set duration of time.
 Wait For Random- TRS2008: Wait for specified or optionally random period of time.
 Wait For Trigger- Tell a driver to wait until a trigger you selected is touched by a train you select(or any train).
 WaitUntil- No description.
 VR Set Train Lamps-Driver command that sets the train lamps. 
 Notify- Notifies the player of schedule progress/completion.
 Reverse Tram- Reverse a tram(max 2 cars).
 Couple- Couple train to designate vehicle. 
 Decouple- Decouples the train at the specified vehicle.  
 UnCoupler From- A new Uncouple driver Command that allows you to uncouple from vehicle number n(with 0 being the first vehicle in the consist).
 Halt Train- Brings the train to a complete stop.
 Run Around- Instructs the driver to uncouple his locomotive from and run-around it to recouple up to the other end of the train.
 Terminate Passenger Train- This command will terminate a passenger train a the current passenger station. This will cause all of the passengers to disembark from the train. You must issue a 'Drive To' command for a passenger 
    station before using this command.
 Cab: Wait-Maintains current control state until some condition is met.
 Delete Train- Causes the train and its driver to be deleted from the session.
 Hornz- Driver sounds the train horn.
 Cab:	Set  Control-Sets a cab mode control.
 Headlights On/Off-Allows the driver to to switch the headlights on and off.
 Interior Lights Command- Driver command to switch interior lights on or off for the current train.
 Set Max Speed To- No description.
 Release Junction - Lets a driver release the junction they have been holding.
 Move Turntable- TRS2008: Move turntable to a stop point .
 Load- Loads the train's vehicles at the industry the driver is currently at with the train.
 Unload- Unload train vehicles at current industry location.
 Instant Load Command- Instantly load a train with a random product selected from its product que. Will not load locos or loco tenders.
 Instant Load Locos- Instantly load all locos in a train. Useful for trains generated automatically by portal etc. All locos with product queues(eg Phil_C's diesels) and all tenders will have all available queues loaded.
 Instant Unload- Instantly unload a train. Useful for trains generated automatically by portal etc. Every product queue found in each industry-activated car will be unloaded.

Driver Command Check Rule: Verifies the driver commands of a driver character

Properties
 Wait for driver character to have 	add	driver, all, delete all
 Trigger Rule once	check
 Driver character to watch the 	name driver

Driver Main Menu Options Rule: Show the Driver Main Menu Bar

Properties
 The Driver Main Bar	choice	show/hide

Driver Schedule Rule Execution of basic scheduled commands

Properties:
 Note: Only one of the fill-in can be 
 Driver Schedule Rule assigned to	name driver
 Commands	insert	driver commands in Drive Schedule
 Classic style: If there is a schedule 	fill-in
 Killer style: If there is a schedule 	fill-in
 Cooperative style: If there is a schedule 	fill-in
 Active style: Emit a new schedule, only 	fill-in

Driver Setup Rule: Create the list of drivers for this session and assign them their orders

Properties
 Generate new Drivers for empty 	check
 The following drivers will be available	Driver's Name	Add
 Remove all existing Drivers first	check

Enable/Disable Driver Commands Rule: Enable/Disable specific driver commands on certain drivers

Properties
 Assign Driver commands	check	Driver Commands
 Train criteria	fill in	all trains
 Train criteria	list train	only trains matching criteria

MaxPermittedSpeed Rule: Controls AI behavior. When active AI Trains only go as fast as permitted

Properties
 Config/txt file	tag	'max_permitted_speed-60850 in mph or kph
 Add to config.txt and kuid-table for 	value	<KUID2:60850:88000:4
 Note: Old root level config tag will 

QuickDrive Rule: Change the Session settings and add consists in Driver

Properties
 Set Time to	insert	time
 QuickDrive Consist Option List by 
 Rate of Change	insert	rate as number times
 Enable gameplay Session Mode	check
 Enable in game help by default	check
 Set the default Control method to	fill-in	choose: Easy Mode, Realistic Mode
 Prevent player from changing this 	check
 Realistic mode requires achievement	add	Achievement's Name
 In Asset	choose	Auran achievements
 Set the default derailment realism level	fill-in	choose: Nome, Arcade, Realistic
 Prevent player from changing 10.0	check
 Set the default units to	fill-in	choose: Imperial, Metric, Default
 Open QuickDriver Window when 	check

Wait for Driver On/Off Train Rule: Waits for a Driver to get off of a train

Properties
 Note: One or the other fill-ins must be 
 Accept trains matching specific criteria	fill-in	to select from session list
 Accept all trains	fill-in	to set
 Trigger rule once	check	to set
 Wait for a driver character to get ? a 	click	to select: On, Off

Wait for Driver/Train to be Locally Owned Rule: Waits for a specific driver or train car to be locally owned, Owned then executes child rules. If the driver/train car becomes unowned again the child rules are paused

Properties
 Wait for ownership of a specific Driver	fill-in	to set
 Wait for ownership of Driver 	fill-in	to set
 Note: One or the other fill-in must be 
 Driver or Vehicle	click	to choose from session lists

Arrangement of Session Rules:

Ordered List Rule: Child rules will be executed in order once this rule starts

Properties
 Note: One of the two must be chosen
 This process will repeat	fill-in	click to add number of repeats
 This process will repeat forever	fill-in

Progressive List Rule: The first child rule will be executed on the first run of this rule, the second child executed on the second run, etc.

Properties
 After last child run is executed	click	to choose: First child is chosen again, It will be 
 used for all successive runs, Successive runs will 
 do nothing

Random List Rule: One of the child rules indented under this rule will be randomly selected and executed

Properties
 executed randomly
 Once one of the child rule is ?? 

Reset List Rule: Resets and starts all child rules in an ongoing infinite cycle

Properties
 None

Simultaneous List Rule: Child rules are executed simultaneously once this rule starts

Properties
 Rules completes when	click	choose all rules have reached completed state, 
 was completed state

Camera Rules:

Cinematic Camera Rule: Provides several different cinematic style cameras

Properties
 Lock camera controls for the duration	check
 Prevent rain control for duration	check
 Camera target:	name	any of the many objects in session
 Camera mode: Stationary, Circle 	fill-in
 Initial camera values: Pitch, Yaw, Zoom	value
 Total time to animate: seconds	value

Set Camera Rule: Sets the target object and properties of the camera. Preforming the selected properties

Properties
 Change the camera view mode to	check	to choose: Cab View, External View, Tracking 
 View, Free Roaming
 Vehicle	fill-in	choose from session vehicles
 Set the camera flags to enable/disable 	check	to choose different properties from list
 Junction	fill-in	choose from session junctions
 Set the target objet of the camera to	check
 Map object	fill-in	choose from map objects

Wait for Camera View Mode Rule: Waits for the camera to be changed to the designated view

Properties
 Trigger rule once	check	to set
 Wait for the camera to change to the ? 	click	to choose: Cab View, External View, Tracking 
 View, Free Roaming View
 Wait for the camera to target vehicle ?	click	to choose form session list

Message Rules:

Close Message Popup Rule: Closes open message popups

Properties:
  None
Known Issues:
  This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule

Custom Script Rule:

Properties
  None.

Display Custom HUD Rule: Show or hide the Custom Heads Up Display.

Properties
  Show the Custom Heads up Display- fill-in to choose.
  Hide the Custom Heads up Display- fill-in to choose.
  Note: One or the other will be chosen by default.

Wait for Click on HUD Icon Rule:

Properties
  Trigger rule once-check to choose.
  HUD Panel- click to choose from list.
  Wait for click on- click to choose; choice depends on HUD Panel chosen.

Display HTML Pages Rule: Creates a browser to display the listed HTML files in order as a navigable sequence of pages.

Properties
  Add Page- click on to choose from list; click to Add Page Name or Remove.
  Add All- click to add all files from the designated assets.
  Delete All- delete all files from this property list.
  Prevent user from exiting browser until all pages viewed- check to choose.
  Disable closing of browser window by user- check to choose.
  Disable browser window scrolling- check to choose.
  Make browser window invisible- check to choose.
  Set position-Under Construction!!!- check to choose.
  Set size-Under Construction!!!- check to choose.
  Use the page- click to choose Insert Page Name.
  From asset HTML- click to choose from list.
  

Timed limited display HTML Rule: Displays an html browser window for a limited time.

Properties
  HTML Asset Name-

Display Video Rule: Displays a page from a HTML assets in a browser window.

Properties

End Session Rule: End Session without saving.

Properties

Fade in/out Rule: Fade in or out within seconds, color and opacity considered.

Properties

Flash HUD Icon Rule: Flashes a HUD panel icon for a set duration of time or instructs a HUD panel icon to start/stop.

Properties

Generic Tree Node Debug Window Rule: No description.

Properties

InputTable Rule: Creating a list of message names to be used for various purposes.

Properties

Message Popup Rule: Displays a pop-up browser window and waits for it to be closed. Closure can be manual (by the user) or by another rule.

Properties
(Check Box) Pause game while message is displayed: - stops the game until this message is switched off
(Check Box) Close previous popup windows: - closes any Message Popups currently displayed
Message location: <Top Left/Top Right/Bottom Left/Bottom Right> - select one to position the browser window on the screen
Message Source:
  (Option button) Custom text: - the simplest and easiest option
    Icon: <Click here to set> - shows a list of message icons. Select one to be displayed with the message
    Icon: <Clear icon> - clears any currently displayed message icon
    Custom text box: Enter text to be displayed. You will be limited to about 6 lines of text. For longer messages or to include graphics, use the A predefined HTML page option.
  (Option button) A predefined HTML page - requires a working knowledge of HTML
    HTML Asset: - select the name of the HTML asset that contains the required HTML page from the list shown.
    HTML Page: - enter the filename of the HTML page to be displayed. The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
    HTML Wave: - (optional) select the name of the HTML file containing the wave file to be played. The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
    Wave Name: - (optional) enter the name of a wave (.wav) sound file to be played. The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
    (Check Box) Autoplay Wave: - plays the .wav sound file as soon as message is displayed. If unchecked sound will not be played.
  (Option button) A predefined string-table entry from a HTML asset:
    HTML Asset: - select the name of the HTML asset from those installed that contains the required string-table.
    String Table Token: - <function unknown at present>
    HTML Wave: - (optional) select the name of the HTML file containing the wave file to be played. The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
    Wave Name: - (optional) enter the name of a wave (.wav) sound file to be played. The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
    (Check Box) Autoplay Wave: - plays the .wav sound file as soon as message is displayed. If unchecked sound will not be played.

Minimap Options Rule: Sets the display options for the minimap.

Properties

Play Sound Rule: Plays a wav sound file.

Properties

Session Debug Rule Rule: Executes the first child if debug mode is selected. Otherwise the second child. Once this child is complete, this rule will be complete.

Properties

Session Metadata Rule: Sets session metadata in the config file. Info can be read by other systems and displayed to the player.

Properties

Set Helper Icon Size Rule: Sets the size of helper icons such as the junction lever arrows.

Properties

Set HTML Page Rule: Instructs the Display HTML Pages rule to perform specific operations

Properties

Show/Hide HUD Panel Rule: Shows or hides a HUD panel.

Properties

Show/Hide Layer Rule: Shows or hides a layer from Driver.

Properties:
  Show/Hide - select one
  click here to set - enter name of layer. Name is case sensitive.
Known Bugs:
TANE (all versions) - layers set to Hide when a game is saved will be Shown when the game is reloaded

Show/Hide Minimap Rule: Shows the Driver the minimap window.

Properties
   Minimap Window-click to choose Show,Hide

Show/hide on-screen help Rule: Shows or hides On-screen help in Driver.

Properties
   Junction Overlays: - fill-in to choose: Show, Hide, Leave unchanged. by default one is chosen
   On Screen Vehicle Name: - Fill-in to choose: Show, Hide, Leave unchanged. By default one is chosen 

Wait for Click on HUD Icon Rule: Waits for a click on the HUD Icon.

Properties
   (Check Box) Trigger Once: -to choose
   HUD Panel: - Click to choose from list: Bottom Right Menu, Camera Controls, DCC Controls
   Icon: - Choose from list. Selections depends on HUD Panel chosen

Wait on Waybill Screen/Main Screen Rule: Waits for the Waybill window to be opened.

 Properties

Startup Rules:

Multiplayer Rule: Enables this session to be taken online in a Multiplayer environment.

Properties

Startup Options Rule Specifies the starting options for the session.

Properties

Time Rules:

Clock Rule: Rule needed for animated clocks, you need to apply this rule to your session to make use of the animated clocks, see forum for code to include in you clock object to work with this rule.

Properties

Timecheck Rule: Executes child rules at a certain time.

Properties

Timing Check Rule: Triggers sub rules if called within the time window specified.

Properties

Wait Rule: Wait for number of seconds'

Properties

Variable Rules:

Variable Check Rule: If the specified variable matches the specified conditions then the child rules will be executed in order.

Properties
<variable-name> - enter a variable-name. Variable name is case sensitive.
<test-condition> - is less than/is less than or equal to/is equal to/is greater than or equal to/is greater than/is not equal to/is between x and y - select one
This condition will be evaluated only once .../This condition will be evaluated once every second - click to select one
  Test condition option: is between x and y
    Enter minimum (x) and maximum (y) test values
  Test condition option: (all other options)
    Enter test value
  Evaluation option: This condition will be evaluated only once ... - any changes to the variable that occur after it has been checked will not change the result of this rule
  Evaluation option: This condition will be evaluated evaluated once every second - the rule will be run and the variable rechecked every second


Variable Modify Rule: Change the value of a specified variable. This rule can also used to create a new variable and set its initial value by using the "Change variable" option.

Properties
Change: Add to variable/Subtract from variable/Change variable - select one
   (optional check box) Set the minimum value of <variable-name> to <value> - enter value, enter variable-name (this will be set by the change option). Variable-name is case sensitive.
   (optional check box) Set the maximum value of <variable-name> to <value> - enter value, enter variable-name (this will be set by the change option). Variable-name is case sensitive.
  Change option: Add to variable
     Add <value> to variable <variable-name> - enter value to add to variable, enter variable-name. Variable-name is case sensitive.
     Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped - click to select one.
  
  Change option: Subtract from variable
     Subtract <value> from variable <variable-name> - enter value to subtract from variable, enter variable-name. Variable-name is case sensitive.
     Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped - click to select one.

  Change option: Change variable
     Change variable <variable-name> to <value> - enter variable-name, enter new value. This cannot be undone if the rule is stopped. Variable-name is case sensitive. 
  

Variable Modify Continuous Rule: Adds, subtracts or sets a value to a specified variable every second.

Properties
  Add/Subtract/Change variable to - select one.
     <value> - enter value to add, subtract or apply to <variable-name>
     <variable-name> - enter variable-name. Variable-name is case sensitive.

Variable Show Rule: Adds or removes a specified variable and a descriptive label to the custom HUD. This rule does not make the custom HUD appear on the screen.

Properties
  Check box: Add
     <variable-name> - enter variable-name. Variable-name is case sensitive.
     <label> - (optional) enter a short label to be displayed on the HUD in front of the variable value.
  Check box: Remove
     <variable-name> - enter variable-name. Variable-name is case sensitive.

Variables are saved in the session file and persist from one saved game to another. They can be accessed/modified by the following driver commands:

Driver Commands by trev999:

Set S-Variable driver command: 
Skip if session-variable driver command: 
Wait until S-variable driver command: 

Driver Commands by atilabarut

ChangeSVariables driver command: 
WaitUntilSVariable driver command: 

Weather Rules:

EIRS Weather Rule NE USA Rule: Customize random weather rule relative to the North East Region of the United States.

Properties


Weather Rule: Set the weather conditions.

Properties
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