Session Rules By Categories With Properties

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=='''Achievement Rules'''==
 
=='''Achievement Rules'''==
  
‘’Achievement Check Rule:’’ This rule allows you to customize session gameplay based on whether the player has received an achievement
+
‘’'''Achievement Check Rule:'''’’ This rule allows you to customize session gameplay based on whether the player has received an achievement
  
 
Properties:
 
Properties:
 
   None
 
   None
  
‘’Advanced Industry Load Configuration Rule:’’ Names industry, lock train's controls?, overrides begin load and begin unload
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‘’'''Advanced Industry Load Configuration Rule:'''’’ Names industry, lock train's controls?, overrides begin load and begin unload
  
 
Properties:
 
Properties:
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‘’’Objective Check Rule:’’’ Executes child rules when objective is complete
 
‘’’Objective Check Rule:’’’ Executes child rules when objective is complete
 +
 
Properties:
 
Properties:
 
   Unique Objective ID click insert ID number
 
   Unique Objective ID click insert ID number
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   Trigger derailment watch once check to set
 
   Trigger derailment watch once check to set
 
 
'''==Navigation Rules=='''
+
=='''Navigation Rules'''==

Revision as of 09:05, 20 September 2017

Contents

This page is under construction

List of Trainz Session Rules by Categories with Properties. All rules are the Copyrights of N3V Games

Achievement Rules

‘’Achievement Check Rule:’’ This rule allows you to customize session gameplay based on whether the player has received an achievement

Properties:

 None

‘’Advanced Industry Load Configuration Rule:’’ Names industry, lock train's controls?, overrides begin load and begin unload

Properties:

 Target object	??	name of object such as Power Station, Coal Pit or Portal
 Lock train's controls	checked	during a stopped load/unload operation
 Override 'begin load' and 'begin unload'	checked	# of seconds to override

‘’Multiple Resource Check Rule:’’ Checks resource for completion

Properties

 Wait for the designated queues from 	choose	fall below, reach/exceed
 Units	number	amount of units
 Products	click	choose from session list
 Add Object	click	choose from session list

‘’Objective Add Rule:’’ Sets up a game Objective with ID and display Name

Properties:

 Priority	click	choose Above Normal, Below Normal, Normal, Optional, Urgent
 Completion Target	click	to set target number
 Icon	click	choose from list
 Display Name	click	insert Name
 Unique Objective ID	click	set ID
 Custom Message	insert	typed message in text area  

‘’’Objective Check Rule:’’’ Executes child rules when objective is complete

Properties:

 Unique Objective ID	click	insert ID number
 Mode	click	choose Wait for completion, Wait for failure, Wait for progress

‘’Objective Update Rule:’’ Changes progress outcome according to Property choices

Properties:

 Unique Objective ID	click	to set ID number
 Mode	click	Set objective as Decrement progress/Increment progress/Reset objective/Set objects as complete/Set objects as failed/Set progress/Set progress only if greater
 Amount	click	insert number

‘’Power Station Rule:’’ Sets up Station and Consumers

Properties:

 Power Station	click	to choose from session Stations
 Consumers(Add Object)	click	to choose from session list

‘’Ranked Session Begin Rule:’’ Begins a ranked Session

Properties:

 Countdown requires a Starting Value	insert	hrs., min,sec
 1 through 5 stars, points for each star	insert	number of points
 Session timer mode	fill-in	chooses: Timer, Countdown, None

‘’’Ranked Session Complete Rule:’’’ Completes the active ranked Session

Properties:

  Set the active ranked session as	fill-in	choose: Complete, Failed
  Customize the completion message	check	insert text message

‘’Resource Check Rule:’’ Check the progress of the amount of a resource and target object

Properties:

 Watch industry queue or Watch vehicle 	fill-in	choose one or the other
 Note: Both have: Target Object, Queue:	click	to choose
 Complete when designated queue	fill-in	equals or exceeds required amount, falls below required amount

‘’Session Complete Rule:’’ Set session to a percentage of completion

 Set session to percent complete	click	to insert number in percent
 Separate achievements for completion 	check

‘’Station Visited Check Rule:’’ Waits for any train to call at one of the designated stations

Properties:

 Trigger	click	to choose from list
 Add Industry	click	to add from session list
 Accept all trains	fill-in
 Accept trains matching specific criteria	fill-in	to choose from session list

Danger Rules

‘’ATP Speed Limiter Rule:’’ Limits speed over set limit

Properties:

 speed limit over the set limit	mph

‘’AWS Configuration Rule:’’ This rule configures the Trainz implementation of AWS

Properties:

 Use modern sound set for unfitted cabs?	check
 Simulate AWS for unfitted cabs?	check
 Passive with HUD hidden	fill-in
 Active	fill-in
 Passive	fill-in

‘’Clean UP Derailed Trains Rule:’’ Cleans up derailed train cars

Properties:

 Set delay to clean up derailed train cars 	values

‘’Coupler Breakage Check Rule:’’ Checks for breaking couplers. No parameters.

Properties:

 None

‘’Coupler Breakage HUDRule:’’ HUD displays warning about coupler stress and breakage

Properties:

 Show the Coupler Breakage Display	fill-in	must choose one or the other
 Hide the Coupler Breakage Display	fill-in	must choose one or the other

‘’Replace Missing Vehicles Rule:’’ Produce new trains to replace missing vehicles that have been removed from the session by the cleanup derailed vehicles rule

Properties:

 Respawn trains if they are abandoned 	check
 Respawn trains	fill-in	choose: at their original locations, from portals from Session List

‘’Safety System Engaged Check Rule:’’ Checks for safety systems making penalty applications on users

Properties:

 Trigger only once	check

‘’Safety System Isolated Check Rule:’’ Checks for safety systems being isolated by users

Properties:

 Trigger only once	check

‘’Set Coupler Masks Rule:’’ Set the coupling/decoupling masks on the selected vehicles

Properties:

 Add vehicle	click	to select from session list
 Coupling Mask, Decoupling Mask : 	click	to select: lock or unlock
 Add All	click	to select all vehicle in session
 Delete All	click	to delete all vehicle from list

‘’Signal Passed At Danger Check Rule:’’ Checks for Drivers passing signals at danger

Properties:

 Trigger only once	check	to set

‘’Speeding Check Rule:’’ Checks to see if player control trains are over the speed

Properties:

 Watch for trains travelling above the 	fill-in
 Allow an over speed tolerance of	click	to insert mph over posted limit
 Watch for trains travelling above a 	fill-in	to insert custom speed limit
 Warning: This method is very 

‘’Vehicle Physics Rule:’’ Overrides the default vehicle physics properties

Properties:

 Accept all trains	fill-in
 Cab sway level is set ? %	click	to insert percent of sway
 Traction boost is % ? while  sanding	click	to insert percent of boost
 Tractions reduced to ? % while 	click	to set traction percent
 Maximum tractive effort adjusted by ?	click	to insert percent amount
 Show coupler breakage in HUD Rule	check	to set
 Couplers break when coupling above ? 	click	to set speed
 Accept trains matching specific criteria	fill-in	to insert specific trains
 Couplers break at ? kN	check	to insert amount of force

‘’Wait for Derailment Rule:’’ Waits for a derailment to occur

Properties:

 Trigger derailment watch once	check	to set

Navigation Rules

Personal tools