MovingProcedure

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This process knows the necessary GOIDs and the necessary config container names:
 
This process knows the necessary GOIDs and the necessary config container names:
====If the container to move is not the top container, break the task with error report====
+
==== If the container to move is not the top container, break the task with error report====
 
The error returned should lead into tasks to shift the disturbing containers to other stacks.
 
The error returned should lead into tasks to shift the disturbing containers to other stacks.
 
====If the destination stack's top isn't free, break the task with error report====
 
====If the destination stack's top isn't free, break the task with error report====

Revision as of 19:22, 23 April 2024

Contents

Moving procedure for a container from one stack to another

This version uses meshes from a list of possible (prepared) containers. There are no queues or industrial parts, only asset instances and their meshes.

This process knows the necessary GOIDs and the necessary config container names:

If the container to move is not the top container, break the task with error report

The error returned should lead into tasks to shift the disturbing containers to other stacks.

If the destination stack's top isn't free, break the task with error report

The error returned should lead into tasks to shift the disturbing container to other stacks or to change the destination or to cancel the task.

Move the crane parts to the container stack's top container to move

This movement is visualized by animations of the carne's parented parts bridge, trolley, lift, rotor, gear and hooked meshes (GOID of the container stack is known).

Hook the container to the gear

Get the texture id of the container to move (GOID and fitting soups of the container are known). Set the texture of the fitting invisible mesh of the gear to the fitting texture. Make the fitting mesh visible (Mesh config container name is known). Make the top container's mesh invisible (GOID and config mesh name is known). Move the invisible top container to the destination stack's top (The GOID is known).

Move the crane parts to the container's destination stack's top free position

This movement is visualized by animations of the carne's parented parts bridge, trolley, lift, rotor, gear and hooked meshes (GOID of the container stack is known).

Dehook the container from the gear

Make the top container's mesh visible (GOID and config mesh name is known). Make the fitting cramne's mesh invisible (Mesh config container name is known).

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