M.tbumpgloss

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Revision as of 23:59, 3 February 2010 by Windwalkr (Talk | contribs)

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Contents

Description

Bump mapped reflective material

Blends a reflection map onto a bump map. The blend between reflection and diffuse maps is controlled by the layerOpacity or amount value of the reflection map.

Preview

Mat tbumpgloss.jpg

Max Settings

Max material tbumpgloss.jpg

Max Settings in detail

  • Ambient - Ambient color R,G,B
  • Diffuse - Diffuse color R,G,B
  • Specular - Specular color R,G,B
  • Opacity - Level of transparency, 0 = transparent, 100 = opaque.
  • Glossiness - Should be set to 32 to match game.
  • Diffuse map - RGB = diffuse color, A = reflection strength/mask
  • Opacity map - Legacy support for Diffuse texture Alpha channel
  • Normal map - RGB = bump normal A, = specular strength
  • Reflection map - RGB = reflection color. Spherical mapping. 'amount' controls blend between reflection and diffuse maps.

Related Links

Material Types - Material types supported by Trainz.

Max Exporters - 3D Studio Max exporters.

Exporting with 3D Studio Max - Material setup and exporting with 3DS Max.

.texture.txt Files - What goes into a .texture.txt file

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