How to Use Environment Tools

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==Setting the Lighting Conditions==
 
==Setting the Lighting Conditions==
  
The ring around the dial contains a number of green dots. Each dot is a ''reference point'' or a ''control point''. It sets the specific Red Green and Blue colour values for the light at that particular time.
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The ring around the dial contains a number of green dots. Each dot is a ''lighting control point''. It sets the specific Red Green and Blue colour values for the light at that particular time.
  
 
<table>
 
<table>
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*Select, by clicking, one of the green points around the ring
 
*Select, by clicking, one of the green points around the ring
 
*The clock dial will immediately point to the selected dot and time
 
*The clock dial will immediately point to the selected dot and time
The point will be highlighted and the '''RGB Wheels''' will display the '''<u>R</u>'''ed '''<u>G</u>'''reen and '''<u>B</u>'''lue values that have been set at that point
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The ''control point'' will be highlighted and the '''RGB Wheels''' will display the '''<u>R</u>'''ed '''<u>G</u>'''reen and '''<u>B</u>'''lue values that have been set at that point
 
<br>
 
<br>
 
[[file:EnvironmentShowRGB.PNG]]</td>
 
[[file:EnvironmentShowRGB.PNG]]</td>
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<td>[[file:NotePad.PNG]]</td>
 
<td>[[file:NotePad.PNG]]</td>
 
<td><font size="3">'''Notes:'''</font><br>
 
<td><font size="3">'''Notes:'''</font><br>
Each reference point stores the '''RGB''' values for three different types of lighting in the scene.
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Each ''control point'' stores the '''RGB''' values for three different types of lighting in the scene.
 
*The '''Ambient Colour''' which is the ''directional lighting'' and mostly affects the ''hue'' of buildings and other scenery objects
 
*The '''Ambient Colour''' which is the ''directional lighting'' and mostly affects the ''hue'' of buildings and other scenery objects
 
*The '''Sun Colour''' which affects the colour of the sunlight and mostly affects the ''hue'' of the terrain
 
*The '''Sun Colour''' which affects the colour of the sunlight and mostly affects the ''hue'' of the terrain

Revision as of 21:25, 19 July 2018

Contents


NotePad.PNG Notes:

The Environment Tools are used to set:-

  • the skybox - to configure the cloud cover
  • the weather - from rain to snow to clear. Weather can also be set from the Main Menu - Settings options and by using Session rules
  • the wind speed - which will affect the swaying motion of Speedtrees
  • the snowline - the altitude for assets that have a snow covered appearance option
  • the date - for assets that have different seasonal options
  • the lighting - the light levels and colours through a 24 hour period
  • the water colour and water surface effects (smooth, rough, etc)
  • the road traffic - enabled/disabled
  • the world origin (geographic coordinates and altitude)
PencilTips.PNG The Time of Day is set using Session rules such as WikiLink.PNG Startup Option Rule and WikiLink.PNG Time and Rate Rule


DotPoint.JPG The World Origin and Date settings are used to set the current season e.g. January = Summer in the Southern Hemisphere and Winter in the Northern Hemisphere

The Environment Tool

EnvironmentLaunch.PNG Open the Environment Tools Editor from the Surveyor Main Menu as shown on the left.

This will open the Environment Properties Window as shown below.

EnvironmentControls.PNG


Lighting

The Lighting Tools control the ambient, sun and water colours. This tool tab is opened by default whenever the Environmental Editor is opened.

Light and Time

EnvironmentLighting.PNG The dial shown in the window is a 24 hour clock that is used to set the lighting conditions at any time of the day and night.
EnvironmentCycle.PNG

Steps.PNG Steps:
  • Click the Diurnal Cycle button to set the clock running through the full 24 hour cycle in just 30 seconds
  • Click it again to stop the cycle

The scene shown in Surveyor will display the lighting conditions that correspond to the time on the clock as the hand sweeps around.

DotPoint.JPG You can select a specific time by dragging the clock pointer arm to the corresponding position on the dial.
EnvironmentSetDial.PNG

Setting the Lighting Conditions

The ring around the dial contains a number of green dots. Each dot is a lighting control point. It sets the specific Red Green and Blue colour values for the light at that particular time.

EnvironmentSelectPoint.PNG

Steps.PNG Steps:
  • Select, by clicking, one of the green points around the ring
  • The clock dial will immediately point to the selected dot and time

The control point will be highlighted and the RGB Wheels will display the Red Green and Blue values that have been set at that point

EnvironmentShowRGB.PNG


DotPoint.JPG Each colour value can be altered by dragging its needle point to a new position around the dial. Each new position will change the balance between the 3 colours and will alter the lighting displayed in the scene at that particular time.


NotePad.PNG Notes:

Each control point stores the RGB values for three different types of lighting in the scene.

  • The Ambient Colour which is the directional lighting and mostly affects the hue of buildings and other scenery objects
  • The Sun Colour which affects the colour of the sunlight and mostly affects the hue of the terrain
  • The Water Colour which affects the colours reflected by water surfaces

The 3 boxes below the colour wheels and next to the Sky box show the colour effects created for each type of lighting at the selected time.

EnvironmentAmbientColour.PNG

Steps.PNG Steps:
  • Click on the top box of the three. This is the Ambient Colour
  • The dials will show the RGB values for the Ambient Colour at the selected time
  • The Ambient color preview box will show the colour produced by the RGB settings

EnvironmentSunColour.PNG

Steps.PNG Steps:
  • Click on the middle box of the three. This is the Sun Colour
  • The dials will show the RGB values for the Sun Colour at the selected time
  • The Sun color preview box will show the colour produced by the RGB settings

EnvironmentWaterColour.PNG

Steps.PNG Steps:
  • Click on the bottom box of the three. This is the Water Colour
  • The dials will show the RGB values for the Water Colour at the selected time
  • The Water color preview box will show the colour produced by the RGB settings


Setting the right colours can be more of an art than a science. To get the exact colour you want means mixing the correct quantities of Red, Green and Blue. Each of these colours has 256 different values from 0 to 255 and, when combined, that produces over 16 million different possible colours - but many monitors and most eyeballs will not be able to tell the differences between many of those colours.

PencilTips.PNG Setting all three colours to the same values will produce monotones from Black to White with 254 different shades of gray between those two tones. Note that in the examples below, the "tyre" around each wheel shows the exact quantity of colour that is being added.
R = 0; G = 0; B = 0 R = 128; G = 128; B = 128 R = 255; G = 255; B = 255
EnvironmentAmbientColour01.PNG EnvironmentAmbientColour02.PNG EnvironmentAmbientColour03.PNG
Black 50% Gray White
All other colours are made by mixing different quantities of the three colours.


Resetting the Lighting Conditions

DotPoint.JPG All the lighting colour settings can be reset back to the TANE default colours.


EnvironmentReset.PNG

Steps.PNG Steps:
  • Click the Color Reset button
  • Click the Tick icon to confirm the reset
  • Click Cross icon to cancel the reset

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