Help talk:TANE General FAQs

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This page is designed to give users a central location to find out more information about current "known issues" with Trainz: A New Era or useful hints and tips about how to use the product.

TANE "Community Edition" V1.0

This version was release in December 2014. It was released to provide Kickstarter backers and pre-order customers a "sneak peak" at the current state of development of T:ANE.

This version included basic implementations of many of the new T:ANE features including shadows, train motion, procedural junctions, Test Track physics tools, multiplayer, pfx collisions and much more. http://forums.auran.com/trainz/showthread.php?116149-Your-T-ANE-Community-Edition-questions-answered-(Incl-Known-Issues

It did not include:

  • Superelevation
  • Interlocking Towers
  • Merge Route
  • In-cab controls (do not operate using mouse but hotkeys work)
  • Alt y and alt u (additional camera options in surveyor)
  • User Message (Driver reporting dialog)
  • Engine Features:
    • Post-processing effects (HDR, bloom, depth-of-field, SSAO etc)
    • New shaders to add animated water effects
    • Mirror reflections on water
    • Environment cube-map support for "basic" reflections
    • DirectX texture extraction (ie. screenshot)
    • Extended scene shadow culling
    • Differential shadows

For people that understood this was not a final version of the product, it provided a great opportunity to see the work-in-progress and to help N3V Games identify the key issues that needed addressing.

TANE "Community Edition" V1.1

This version was released on Jan 28, 2015. It provided a huge list of updates to V1.0 although a number of key features still needed to be implemented.

Updates included work on procedural junctions, content manager, shadows, basic post-processing effects, and a huge list of bug fixes and content updates: http://forums.auran.com/trainz/showthread.php?117145-Community-Edition-V1-1-Update-Now-Available

TANE "Community Edition" V1.2

This version will be released in early April. It will continue the overall improvement process as we head towards our release day version of T:ANE on May 15, 2015.

V1.2 delivers the "target graphics" engine feature set including per-pixel lighting, full world shadows, post-processing effects, water reflections and environmental fogging.

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