Help:Video Settings

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(Created page with "Page Under Development: This page will detail more information about all the various video setting available. In-Game Settings Draw Distance Scenery Detail Tree Detail Text...")
 
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This page will detail more information about all the various video setting available.
 
This page will detail more information about all the various video setting available.
  
In-Game Settings
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=Overview=
  
Draw Distance
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Trainz is an open toolset that allows users to create large seamless worlds and populate that world with many thousands of scenery objects, trees, track splines, lakes and much more. The new "E2" game engine that powers Trainz: A New Era is designed to take advantage of modern hardware, utilizing multiple core architecture, and DirectX 11 graphics GPUs.
Scenery Detail
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Tree Detail
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Texture Detail
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Post-Processing
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Launcher > Trainz Settings > Performance
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Within any open-ended world building environment, the ability to add "more and more" always exists and at some point, even the highest spec machine can be brought to it's knees. In Version 1 of T:ANE we have provided a series of performance options that enable end-users to tune the routes they are driving to match their hardware. These pages are designed to give end-users an overview of which options are available and how they affect performance.
  
Shadow Quality
+
We will also be adding information based upon performance testing from our beta testers to indicate expected performance with different hardware configurations. It is likely they certain configurations under-perform what we expect to see in certain circumstances and we will be updating our engine to further optimize performance over time.
Shadow Resolution
+
Water Quality
+
Antialiasing
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Sync threads with render
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Use multiple render threads
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Use PhysX simulation
+
Process objects behind camera
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What settings should I use for my video card?
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Frame rates can be measured by using the Developer > Show Profiler option
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=In-Game Settings=
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==Draw Distance==
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This slider provides tuning to adjust the terrain draw distance from 1,500m to 15,000m. This slider works in conjunction with the Scenery Detail Slider with each asset type drawn out to a specific percentage of the total draw distance. As the draw distance extends, so does the range of the scenery objects, trees, track splines, other splines and particle effects.
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This setting will have the greatest impact on your frame rate.
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==Scenery Detail==
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This slider works in conjunction with the Draw Distance slider. This slider determines how far each asset type will draw, so for example, Low setting will reduce the maximum scenery draw distance to 40% of the maximum terrain draw distance. By adjusting both draw distance and Scenery Detail you can find a balance that provides good frame rates and scene detail.
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==Tree Detail==
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This slider adjusts the Level of Detail distance setting for the speedtrees and also the shadow effects at Ultra setting (this shadow setting not yet implemented). The actual tree draw distance is governed by the terrain draw distance and scenery detail sliders.
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==Texture Detail==
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This setting requires a game restart to take effect.
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 +
==Post-Processing==
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The effect of Post-processing upon performance depends more upon your graphics card than anything else. The impact does not relate directly to scene size or density therefore with lower spec hardware you may see a large drop in performance even on a light map.
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=Launcher > Trainz Settings > Performance=
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 +
==Shadow Quality==
 +
==Shadow Resolution==
 +
==Water Quality==
 +
==Antialiasing==
 +
==Sync threads with render==
 +
==Use PhysX simulation==
 +
==Process objects behind camera==
 +
 
 +
=What settings should I use for my video card?=
 
This section will detail the expected performance using various different settings
 
This section will detail the expected performance using various different settings

Revision as of 13:25, 17 March 2015

Page Under Development:

This page will detail more information about all the various video setting available.

Contents

Overview

Trainz is an open toolset that allows users to create large seamless worlds and populate that world with many thousands of scenery objects, trees, track splines, lakes and much more. The new "E2" game engine that powers Trainz: A New Era is designed to take advantage of modern hardware, utilizing multiple core architecture, and DirectX 11 graphics GPUs.

Within any open-ended world building environment, the ability to add "more and more" always exists and at some point, even the highest spec machine can be brought to it's knees. In Version 1 of T:ANE we have provided a series of performance options that enable end-users to tune the routes they are driving to match their hardware. These pages are designed to give end-users an overview of which options are available and how they affect performance.

We will also be adding information based upon performance testing from our beta testers to indicate expected performance with different hardware configurations. It is likely they certain configurations under-perform what we expect to see in certain circumstances and we will be updating our engine to further optimize performance over time.

Frame rates can be measured by using the Developer > Show Profiler option

In-Game Settings

Draw Distance

This slider provides tuning to adjust the terrain draw distance from 1,500m to 15,000m. This slider works in conjunction with the Scenery Detail Slider with each asset type drawn out to a specific percentage of the total draw distance. As the draw distance extends, so does the range of the scenery objects, trees, track splines, other splines and particle effects.

This setting will have the greatest impact on your frame rate.

Scenery Detail

This slider works in conjunction with the Draw Distance slider. This slider determines how far each asset type will draw, so for example, Low setting will reduce the maximum scenery draw distance to 40% of the maximum terrain draw distance. By adjusting both draw distance and Scenery Detail you can find a balance that provides good frame rates and scene detail.

Tree Detail

This slider adjusts the Level of Detail distance setting for the speedtrees and also the shadow effects at Ultra setting (this shadow setting not yet implemented). The actual tree draw distance is governed by the terrain draw distance and scenery detail sliders.

Texture Detail

This setting requires a game restart to take effect.

Post-Processing

The effect of Post-processing upon performance depends more upon your graphics card than anything else. The impact does not relate directly to scene size or density therefore with lower spec hardware you may see a large drop in performance even on a light map.

Launcher > Trainz Settings > Performance

Shadow Quality

Shadow Resolution

Water Quality

Antialiasing

Sync threads with render

Use PhysX simulation

Process objects behind camera

What settings should I use for my video card?

This section will detail the expected performance using various different settings

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