CCG/Example: Displacements

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Displacements

This is obsolete... New data needed here as displacements are now 'normal' assets..

This is a special Kind that is not created in CCP as it does not require a config.txt file. Displacement maps are used to create the differing height/depth and shape of an area of terrain, based on shades of grey in a .bmp file.

For a default installation the Displacements directory is found in:

C:\Program Files\Auran\TC\World\Custom\displacements

Create the required greyscale file (256 by 256 Greyscale 8bit .bmp file). Place it in the Displacements directory.

Directory Structure.

A typical asset of this kind has the following example files in the Directory Structure:


                Displacement01.bmp


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