CCG/All Other Containers and Tags

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(New page: ==All Other Containers and Tags== Chapter 5 described the Containers and Tags that are common to all model assets. The purpose of this chapter is to define and describe the remaining Conta...)
 
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:<font color="red">RED</font> - A default container. These containers only appear once in a config and cannot be renamed.
 
:<font color="red">RED</font> - A default container. These containers only appear once in a config and cannot be renamed.
  
      BLUE - A user defined container. These containers may appear multiple times as needed, and can often be renamed.
+
:<font color="green">GREEN</font> - A user defined container. These containers may appear multiple times as needed, and can often be renamed.
  
      ITALIC - Italic text represents a data value. Three distinctions are made:
+
:''ITALIC'' - Italic text represents a data value. Three distinctions are made:
 +
: kuid - The value is a kuid number, which may be used to reference another asset
 +
: data - The usable data value for the tag is stored within the file (may be multiple pieces of data)
 +
: file - The value is a filename (and the file is located within the asset)
  
                    kuid - The value is a kuid number, which may be used to reference another asset
 
  
                    data - The usable data value for the tag is stored within the file (may be multiple pieces of data)
 
  
                      file - The value is a filename (and the file is located within the asset)
 
  
 +
The following KINDS are outlined in this Chapter:
 +
<table width="100%" border="2" cellspacing="0" cellpadding="10">
 +
<tr>
 +
<td width="30%" valign="top">
  
 +
● Activity
  
 +
● Behavior
  
The following KINDS are outlined in this Chapter:
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● Bogey
 +
 
 +
● Bridge
 +
 
 +
● Buildable
 +
 
 +
● Chunky-Track
 +
 
 +
● DriverCharacter
 +
 
 +
● DriverCommand
 +
 
 +
● Double-Track
 +
 
 +
● Engine
 +
 
 +
● EngineSound
 +
 
 +
● Environment
 +
 
 +
● Fixed Track
 +
 
 +
● GroundTexture
 +
 
 +
● Hornsound
 +
 
 +
</td>
 +
<td width="30%" valign="top">
 +
 
 +
● HTML-Asset
 +
 
 +
● Industry
 +
 
 +
● Interior
 +
 
 +
● Library
 +
 
 +
● Mesh
 +
 
 +
● Mesh-Reducing-Track
 +
 
 +
● MOCrossing
 +
 
 +
● MOJunction
 +
 
 +
● MOSignal
 +
 
 +
● MOSpeedboard
 +
 
 +
● Paintshed-Skin
 +
 
 +
● Paintshed-Template
 +
 
 +
● Pantograph
 +
 
 +
● Product
 +
 
 +
● Product-Category
 +
 
 +
</td>
 +
<td width="30%" valign="top">
  
 +
● Profile
  
 +
● Region
  
 +
● Scenery
  
      Activity ●        HTML-Asset ●      Profile
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Scenery-Trackside
  
      Behavior ●        Industry ●      Region
+
Steam-Engine
  
      Bogey ●        Interior ●      Scenery
+
Texture
  
      Bridge ●        Library ●      Scenery-Trackside
+
Texture-Group
  
      Buildable ●        Mesh ●      Steam-Engine
+
Track
  
      Chunky-Track ●        Mesh-Reducing-Track ●      Texture
+
TrackSound
  
      DriverCharacter ●        MOCrossing ●      Texture-Group
+
TrainCar
  
      DriverCommand ●        MOJunction ●      Track
+
Tunnel
  
      Double-Track ●        MOSignal ●      TrackSound
+
Turntable
  
      Engine ●        MOSpeedboard ●      TrainCar
+
Water2
  
      EngineSound ●        Paintshed-Skin ●      Tunnel
+
Displacements
  
●      Environment ●        Paintshed-Template ●      Turntable
+
</td></tr>
 +
</table>
  
●      Fixed Track ●        Pantograph ●      Water2
 
  
●      GroundTexture ●        Product ●      Displacements
 
  
●      Hornsound ●        Product-Category
+
==Return to CCG Index==
 +
[[Content Creator's Guide]]

Revision as of 15:50, 6 June 2011

All Other Containers and Tags

Chapter 5 described the Containers and Tags that are common to all model assets. The purpose of this chapter is to define and describe the remaining Containers and Tags used in TC, and to show the structure of containers and tags entered in Content Creator Plus. The chapter should also give a guide on particular containers and tags required to make a workable asset.

Please refer to Chapter 7 for example assets using the Container and Tags, and for the directory structure of model assets.

Note: New tags and functions introduced in TC are covered in Appendix D.

Introduction

In each section, an example config.txt layout is shown illustrating which values would be present in a basic asset of that KIND. These values are color coded to help represent their purpose:

RED - A default container. These containers only appear once in a config and cannot be renamed.
GREEN - A user defined container. These containers may appear multiple times as needed, and can often be renamed.
ITALIC - Italic text represents a data value. Three distinctions are made:
kuid - The value is a kuid number, which may be used to reference another asset
data - The usable data value for the tag is stored within the file (may be multiple pieces of data)
file - The value is a filename (and the file is located within the asset)



The following KINDS are outlined in this Chapter:

● Activity

● Behavior

● Bogey

● Bridge

● Buildable

● Chunky-Track

● DriverCharacter

● DriverCommand

● Double-Track

● Engine

● EngineSound

● Environment

● Fixed Track

● GroundTexture

● Hornsound

● HTML-Asset

● Industry

● Interior

● Library

● Mesh

● Mesh-Reducing-Track

● MOCrossing

● MOJunction

● MOSignal

● MOSpeedboard

● Paintshed-Skin

● Paintshed-Template

● Pantograph

● Product

● Product-Category

● Profile

● Region

● Scenery

● Scenery-Trackside

● Steam-Engine

● Texture

● Texture-Group

● Track

● TrackSound

● TrainCar

● Tunnel

● Turntable

● Water2

● Displacements


Return to CCG Index

Content Creator's Guide

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