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  • #Faults within encrypted scripts will require careful consideration and probably on a case by case basis. I
    13 KB (2,140 words) - 23:19, 15 September 2016
  • ... of the changes being activated in a public build, to ensure that existing scripts can be updated to ensure compatibility with Asynchronous Route Streaming. V ...user's immediate locale is being reworked to allow asynchronous operation; scripts which use these functions will need to be reworked to allow asynchronous se
    7 KB (1,133 words) - 00:54, 8 July 2018
  • ...as added in [[Trainz A New Era]] as a faster alternative to various custom scripts which attempt to do the same thing.
    5 KB (529 words) - 01:26, 7 May 2019
  • ** Asset scripts should respond to Init() calls as rapidly as possible. Performing TrackSear
    8 KB (1,342 words) - 03:45, 13 June 2018
  • ...bjectID.gs, which can be found in the Trainz core script folder (resources/scripts). For the most up to date and accurate usage instructions please see the co ...pectively), which can be found in the Trainz core script folder (resources/scripts).
    13 KB (2,017 words) - 23:35, 25 February 2024
  • Some recommended steps to help with Debugging custom scripts for TRS19 can be found below:
    1 KB (236 words) - 03:47, 21 September 2018
  • Now that we have imported the file "nochelper.gs" in your scripts, all other needed steps will be done by calling some API functions defined ...ve available named objects, and using cache techniques enables to optimize scripts by sharing data between multiple assets and offers synchronous answers to
    20 KB (2,908 words) - 01:13, 2 March 2022
  • Scripts tend to rely heavily on message passing and threading. In both cases, there
    38 KB (6,060 words) - 05:32, 11 October 2019
  • ...has Assets for building your Trainz Route and Sessions. MIN, Station, EIT, Scripts, Drivers, Track Objects, Scenery and more.<br>
    2 KB (245 words) - 14:42, 3 April 2022
  • *If accessed from scripts the values must be prefixed ''AssetCategory.'', for example:
    4 KB (599 words) - 16:22, 28 December 2020
  • *If accessed from scripts the values must be prefixed ''AsyncQueryHelper.'', for example:
    2 KB (292 words) - 19:43, 28 December 2020
  • Permits are used to stop scripts from 'fighting' over resources in situations such as:
    3 KB (410 words) - 11:07, 8 January 2021
  • ...santes. Ceci se fait en rajoutant des pré traitements avant d'appeler les scripts standards N3V et aussi des post traitements. Cette méthode permet de vous ::Cette option est disponible pour aider les développeurs des scripts du Poste de Contrôle Régulation, en leur offrant différentes modalités
    16 KB (2,711 words) - 16:30, 18 February 2021
  • ...of this rule instance, as configured by the player in Surveyor. Inheriting scripts should override this to add assets that the player may configure/select, e.
    10 KB (1,472 words) - 12:20, 27 March 2021
  • ...], this mode is the default for the game due to the large number of legacy scripts in circulation. Users may override this default in the (out-of-game) Trainz
    3 KB (516 words) - 05:25, 21 June 2022
  • ... warning system' are designed to work with boat's ATLS and the TRC system. Scripts updated to new TANE SP2 standards replacing obsolete function calls and tes
    2 KB (251 words) - 22:10, 16 November 2023
  • ...ad of GSObject. This function was added as obsolete, in order to highlight scripts which were mistakenly calling LibraryCall with a GameObject array, and rely ...g is inefficient by nature, and the same effects can be achieved by having scripts listen (via Sniff() or AddHandler()) to the specific objects and messages t
    10 KB (1,503 words) - 11:58, 11 August 2023
  • ...s of the game, but there are some scripts out there which attempt it. Such scripts should be considered broken, and in need of repair, and updating them to us
    9 KB (1,287 words) - 05:39, 3 March 2022
  • ... 'path' then the tower will take ownership of the object, preventing other scripts from modifying state. In this instance, passing a null SecurityToken will c
    5 KB (640 words) - 23:16, 25 February 2024
  • ...ding traincar DLC packs. It is expected that locomotives and rolling stock scripts will not break default functionality. ... with a locomotive that to them simply does not work. For startup/shutdown scripts there are two options for this, one is to simply have the loco on by defaul
    16 KB (2,759 words) - 21:05, 26 June 2023

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