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  • ...lays, compare scripts provided with the M7, FL9 and P32 locomotives. These scripts are individually tailored to the functions for each of the locomotives (fl9 ...erated in Driver. Normally they display only when required, the locomotive scripts define if these are turned on (displayed or not) for this particular cab in
    28 KB (3,977 words) - 06:36, 10 November 2017
  • ...plores some of the new functionality being introduced in TS12. The art and scripts used here are deliberately simple examples rather than a complex real-world
    6 KB (965 words) - 22:58, 16 January 2018
  • *A trigger at each end of the track to allow the scripts to determine when a train is at the end of the platform.
    14 KB (2,053 words) - 17:39, 3 January 2023
  • Any changes to site wide scripts should be proposed to [[Commons:Village Pump]] first.
    25 KB (2,968 words) - 10:15, 13 June 2013
  • ...the asset to directly [[Script Include Directive|include]] another asset's scripts from the parent asset's script file(s).
    972 B (134 words) - 05:59, 22 January 2014
  • First example is to include some more scripts into the asset script. The script .gs files to include reside in the same f ...uded with the include directive ''include("scriptname.gs")''. The included scripts work the same way as if write the code in place of the include directive.
    6 KB (758 words) - 16:06, 21 August 2023
  • * Trigger a script exception when the scripts attempt to pass garbage values to the cabin controls. * Pretend that empty trains don't exist, to avoid confusing poorly-behaved scripts.
    42 KB (6,526 words) - 23:15, 12 June 2018
  • More and more content creators are using scripts to extend the funciontallity of their contents,
    4 KB (582 words) - 23:15, 16 January 2018
  • ...as added in [[Trainz A New Era]] as a faster alternative to various custom scripts which attempt to do the same thing.
    4 KB (521 words) - 23:48, 4 August 2021
  • ... can post messages to their Library object. The Library's script, or other scripts which Sniff() the Library, can receive the messages and process them as req ...in, and should expose a stable, simple and future-proof interface to other scripts. Where feasible, such libraries should function independently of other syst
    6 KB (913 words) - 07:23, 11 May 2016
  • #Faults within encrypted scripts will require careful consideration and probably on a case by case basis. I
    13 KB (2,140 words) - 23:19, 15 September 2016
  • ... of the changes being activated in a public build, to ensure that existing scripts can be updated to ensure compatibility with Asynchronous Route Streaming. V ...user's immediate locale is being reworked to allow asynchronous operation; scripts which use these functions will need to be reworked to allow asynchronous se
    7 KB (1,133 words) - 00:54, 8 July 2018
  • ...as added in [[Trainz A New Era]] as a faster alternative to various custom scripts which attempt to do the same thing.
    5 KB (529 words) - 01:26, 7 May 2019
  • ** Asset scripts should respond to Init() calls as rapidly as possible. Performing TrackSear
    8 KB (1,342 words) - 03:45, 13 June 2018
  • ...bjectID.gs, which can be found in the Trainz core script folder (resources/scripts). For the most up to date and accurate usage instructions please see the co ...pectively), which can be found in the Trainz core script folder (resources/scripts).
    13 KB (2,017 words) - 23:35, 25 February 2024
  • Some recommended steps to help with Debugging custom scripts for TRS19 can be found below:
    1 KB (236 words) - 03:47, 21 September 2018
  • Now that we have imported the file "nochelper.gs" in your scripts, all other needed steps will be done by calling some API functions defined ...ve available named objects, and using cache techniques enables to optimize scripts by sharing data between multiple assets and offers synchronous answers to
    20 KB (2,908 words) - 01:13, 2 March 2022
  • Scripts tend to rely heavily on message passing and threading. In both cases, there
    38 KB (6,060 words) - 05:32, 11 October 2019
  • ...has Assets for building your Trainz Route and Sessions. MIN, Station, EIT, Scripts, Drivers, Track Objects, Scenery and more.<br>
    2 KB (245 words) - 14:42, 3 April 2022
  • *If accessed from scripts the values must be prefixed ''AssetCategory.'', for example:
    4 KB (599 words) - 16:22, 28 December 2020

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