Search results

From TrainzOnline
Jump to: navigation, search
  • Note that an animated mocrossing can be created without the use of scripts, the animation being triggered automatically by a train. Animation events m
    4 KB (396 words) - 07:35, 5 June 2011
  • :A list of named assets used in the scenario. Any scripts refer to assets (eg trains) by the '''names''' in this table.
    2 KB (270 words) - 07:53, 5 June 2011
  • ...s config.txt file for the purposes of providing asset-keyed date to custom scripts.
    5 KB (793 words) - 00:42, 6 June 2011
  • ...erences one or more .html pages. The html-asset can be referenced from the scripts and from some of the Surveyor rules.
    2 KB (282 words) - 18:32, 6 November 2012
  • The increasing use of scripts in TRS adds flexibility and control to assets and their functionality.
    10 KB (1,344 words) - 06:32, 10 November 2012
  • ... purely by naming the controls correctly and relying on Trainz default cab scripts to make them work. A quite reasonable cab can be made for many locomotives ... deriving your cab script from the 'cabin' class, ignoring the default cab scripts, and implementing your required behaviour from scratch. This gives you a lo
    29 KB (3,975 words) - 04:54, 17 June 2021
  • ...ailable for download, it does have mesh files but is not complete with all scripts required to fully function - for information only: http://www.auran.com/TRS
    7 KB (792 words) - 04:55, 8 June 2011
  • NOTE: This is the native way of doing running numbers. There are Trainz scripts out there that might do it a different way.
    9 KB (1,478 words) - 12:08, 2 August 2018
  • You may find the scripts useful.
    7 KB (846 words) - 13:50, 18 June 2011
  • ....Print() and Interface.Log() calls are disabled. If you are debugging your scripts, you can enable writes to the Jetlog.txt by enabling the following lines to
    3 KB (450 words) - 04:07, 13 June 2014
  • ==Sound Scripts==
    4 KB (507 words) - 01:53, 16 June 2011
  • ...lays, compare scripts provided with the M7, FL9 and P32 locomotives. These scripts are individually tailored to the functions for each of the locomotives (fl9 ...erated in Driver. Normally they display only when required, the locomotive scripts define if these are turned on (displayed or not) for this particular cab in
    28 KB (3,977 words) - 06:36, 10 November 2017
  • ...plores some of the new functionality being introduced in TS12. The art and scripts used here are deliberately simple examples rather than a complex real-world
    6 KB (965 words) - 22:58, 16 January 2018
  • *A trigger at each end of the track to allow the scripts to determine when a train is at the end of the platform.
    14 KB (2,053 words) - 17:39, 3 January 2023
  • Any changes to site wide scripts should be proposed to [[Commons:Village Pump]] first.
    25 KB (2,968 words) - 10:15, 13 June 2013
  • ...the asset to directly [[Script Include Directive|include]] another asset's scripts from the parent asset's script file(s).
    972 B (134 words) - 05:59, 22 January 2014
  • First example is to include some more scripts into the asset script. The script .gs files to include reside in the same f ...uded with the include directive ''include("scriptname.gs")''. The included scripts work the same way as if write the code in place of the include directive.
    6 KB (758 words) - 16:06, 21 August 2023
  • ...ks for a list of assets/ (which is way more common than you think as asset scripts can do it), TADDaemon is what gives you that list back. And Trainz can use
    22 KB (3,605 words) - 03:36, 22 November 2013
  • <big>This category lists all <big>TrainzScript Language and Scripts related reference pages</big> and associated examples pages.</big>
    2 members (0 subcategories, 0 files) - 16:31, 29 July 2013
  • ...cript can also create this URL, see [[w:Wikipedia:WikiProject User scripts/Scripts/Edit Top]].
    28 KB (4,408 words) - 00:54, 26 July 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Views
Personal tools
Toolbox